Stardust Equipment
Overview
Sky Rune Crown and Stardust equipment can be crafted at (ygg_roots 78, 305) from Stardust Dealer.
Equipment
Dragon Knight
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Ranged Physical Damage +1% Max HP +3% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Servant Weapon damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Dragon Spear: Ranged Physical Damage +15% Servant Weapon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Dragonic Aura Level >= 10: Dragonic Breath cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Servant Weapon damage +15% _______________________ For each 4 Refine Levels: Servant Weapon damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Servant Weapon damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Servant Weapon damage +10% _______________________ Grade >= B: Servant Weapon damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Dragon Knight): Ranged Physical Damage +15% Servant Weapon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Dragonic Aura Level >= 10: Dragonic Breath cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 240 |
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Imperial Guard
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Neutral property +2% MATK +2% For each 4 Refine Levels: Imperial Pressure damage +5% Cross Rain damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: After Cast Delay -10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Imperial Spear of the Sky: Magic damage with Holy property +15% Magic damage with Neutral property +15% Cross Rain damage +35% Upper Headgear grade >= A and Right hand grade >= A: Cross Rain damage +20% Cross Rain cooldown -1s _______________________ Class Restrictions: Crusader _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Variable Cast Time -5% Imperial Pressure damage +15% _______________________ For each 4 Refine Levels: Imperial Pressure damage +7% For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Neutral property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +25% Magic damage with Neutral property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Imperial Pressure damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Imperial Pressure damage +10% _______________________ Grade >= B: Imperial Pressure damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Celestial Rune Crown (Imperial Guard): Magic damage with Holy property +15% Magic damage with Neutral property +15% Cross Rain damage +35% Upper Headgear grade >= A and Right hand grade >= A: Cross Rain damage +20% Cross Rain cooldown -1s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 100 Magic Attack: 225 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 240 |
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Arc Mage
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Earth property +2% MATK +2% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Rock Down damage +15% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Deadsoul Staff: Magic damage with Fire property +15% Magic damage with Earth property +15% Crimson Arrow damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Astral Strike Level >= 10: Soul Vulcan Strike cooldown -0.2s Astral Strike damage +20% Magic damage with Neutral property +15% _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Weapon cannot be broken Variable Cast Time -5% Crimson Arrow damage +15% Rock Down damage +15% _______________________ For each 4 Refine Levels: Crimson Arrow damage +7% Rock Down damage +7% For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Earth property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Fire property +25% Magic damage with Earth property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Crimson Arrow damage +10% Rock Down damage +10% _______________________ Grade >= B: Crimson Arrow damage +10% Rock Down damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Arc Mage): Magic damage with Fire property +15% Magic damage with Earth property +15% Crimson Arrow damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Astral Strike Level >= 10: Soul Vulcan Strike cooldown -0.2s Astral Strike damage +20% Magic damage with Neutral property +15% _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 240 |
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Elemental Master
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Earth property +2% MATK +2% For each 4 Refine Levels: Fire Bolt damage +20% Lightning Bolt damage +20% Cold Bolt damage +20% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Fire Bolt damage +15% Lightning Bolt damage +15% Cold Bolt damage +15% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Elemental Book: Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Earth property +15% Fire Bolt damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Terra Drive Level >= 5: Diamond Storm cooldown -0.3s Psychic Stream cooldown -1s 100% chance to autocast Terra Drive Level 5 when using Psychic Stream _______________________ Class Restrictions: Sage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Variable Cast Time -5% Fire Bolt damage +15% Lightning Bolt damage +15% Cold Bolt damage +15% _______________________ For each 4 Refine Levels: Fire Bolt damage +7% Lightning Bolt damage +7% Cold Bolt damage +7% For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Earth property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Fire property +25% Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Earth property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Fire Bolt damage +15% Lightning Bolt damage +15% Cold Bolt damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Fire Bolt damage +10% Lightning Bolt damage +10% Cold Bolt damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Elemental Master): Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Earth property +15% Fire Bolt damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Terra Drive Level >= 5: Diamond Storm cooldown -0.3s Psychic Stream cooldown -1s 100% chance to autocast Terra Drive Level 5 when using Psychic Stream _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Cardinal
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Holy property +2% MATK +2% For each 4 Refine Levels: Arbitrium damage +5% Framen damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Framen damage +10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Celestial Arby Rod: Magic damage with Holy property +15% Framen damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Framen Level >= 5: 100% chance to autocast Framen Level 5 when using Arbitrium _______________________ Class Restrictions: Priest _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Weapon cannot be broken Variable Cast Time -5% Arbitrium damage +15% _______________________ For each 4 Refine Levels: Arbitrium damage +7% For each 3 Refine Levels: Magic damage with Holy property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Arbitrium damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Arbitrium damage +10% _______________________ Grade >= B: Arbitrium damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Cardinal): Magic damage with Holy property +15% Framen damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Framen Level >= 5: 100% chance to autocast Framen Level 5 when using Arbitrium _______________________ Class Restrictions: Priest _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 240 |
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Inquisitor
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: ATK +2% Max HP +3% For each 4 Refine Levels: Third Flame Bomb damage +5% Tiger Cannon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Perfect Hit +5 Max HP +5% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Tiger Cannon damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Celestial Annihilation: Melee Physical Damage +15% Tiger Cannon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Tiger Cannon Level >= 10: 100% chance to autocast Tiger Cannon Level 10 when using Third Flame Bomb _______________________ Class Restrictions: Monk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Third Flame Bomb damage +15% _______________________ For each 4 Refine Levels: Third Flame Bomb damage +7% For each 3 Refine Levels: Max HP +2% Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Perfect Hit +5 Third Flame Bomb damage +10% _______________________ Grade >= D: Max HP +5% _______________________ Grade >= C: Third Flame Bomb damage +10% _______________________ Grade >= B: Max HP +7% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Inquisitor): Melee Physical Damage +15% Tiger Cannon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Tiger Cannon Level >= 10: 100% chance to autocast Tiger Cannon Level 10 when using Third Flame Bomb _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 240 |
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Meister
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Rush Strike damage +5% Powerful Swing damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Powerful Swing damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Rush Axe: Non-critical Physical Damage +15% Powerful Swing damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Weapon cannot be broken Perfect Hit +5 Rush Strike damage +15% _______________________ For each 4 Refine Levels: Rush Strike damage +7% For each 3 Refine Levels: Non-critical Physical Damage +3% Base ATK +35 _______________________ Refine >= 7: Non-critical Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Rush Strike damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Rush Strike damage +10% _______________________ Grade >= B: Rush Strike damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Meister): Non-critical Physical Damage +15% Powerful Swing damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 500 Required Level: 240 |
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Biolo
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Explosive Powder damage +5% Dust Explosion damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Dust Explosion damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Thorns Sword: Non-critical Physical Damage +15% Dust Explosion damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Mayhemic Thorns Level >= 5: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +10% _______________________ Class Restrictions: Alchemist _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Dust Explosion damage +15% _______________________ For each 4 Refine Levels: Dust Explosion damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Dust Explosion damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Dust Explosion damage +10% _______________________ Grade >= B: Dust Explosion damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Biolo): Non-critical Physical Damage +15% Dust Explosion damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Mayhemic Thorns Level >= 5: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +10% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Shadow Cross
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Cross Slash damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Slasher Katar: Critical Damage +15% Savage Impact damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Savage Impact Level >= 10: Savage Impact cooldown -0.2s Melee Physical Damage +10% _______________________ Class Restrictions: Assassin _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Critical +5 Savage Impact damage +15% _______________________ For each 4 Refine Levels: Savage Impact damage +7% For each 3 Refine Levels: Critical Damage +3% Base ATK +35 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Critical +5 Savage Impact damage +10% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Savage Impact damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Shadow Cross): Critical Damage +15% Savage Impact damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Savage Impact Level >= 10: Savage Impact cooldown -0.2s Melee Physical Damage +10% _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Abyss Chaser
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Chasing Break damage +5% Deft Stab damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Deft Stab damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Chasing Dagger of the Sky: Non-critical Physical Damage +15% Deft Stab damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Deft Stab Level >= 10: Chasing Break cooldown -0.3s 100% chance to autocast Deft Stab Level 10 when using Chasing Break _______________________ Class Restrictions: Rogue _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Chasing Break damage +15% _______________________ For each 4 Refine Levels: Chasing Break damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Non-critical Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Chasing Break damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Chasing Break damage +10% _______________________ Grade >= B: Chasing Break damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Celestial Rune Crown (Abyss Chaser): Non-critical Physical Damage +15% Deft Stab damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Deft Stab Level >= 10: Chasing Break cooldown -0.3s 100% chance to autocast Deft Stab Level 10 when using Chasing Break _______________________ Class Restrictions: Rogue _______________________ Type: Dagger Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Wind Hawk
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Critical +2 Base ATK +3 For each 3 Refine Levels: Critical Damage +3% ATK +2% For each 4 Refine Levels: Crescive Bolt damage +5% Hawk Rush damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Hawk Rush damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Celestial Crescent Bow: Critical Damage +15% Hawk Rush damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hawk Rush Level >= 5: 100% chance to autocast Hawk Rush Level 5 when using Crescive Bolt _______________________ Class Restrictions: Hunter _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Critical +5 Crescive Bolt damage +15% _______________________ For each 4 Refine Levels: Crescive Bolt damage +7% For each 3 Refine Levels: Critical Damage +3% Base ATK +35 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Critical +5 Crescive Bolt damage +10% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Crescive Bolt damage +10% _______________________ Grade >= B: Variable Cast Time -10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Windhawk): Critical Damage +15% Hawk Rush damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hawk Rush Level >= 5: 100% chance to autocast Hawk Rush Level 5 when using Crescive Bolt _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 310 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 240 |
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Troubadour & Trouvere
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Ranged Physical Damage +1% ATK +2% For each 4 Refine Levels: Rose Blossom damage +5% Rhythm Shooting damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Variable Cast Time -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Rhythm Shooting damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Music Violin: Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Set Bonus with Sky Music Whip: Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Rose Blossom damage +15% _______________________ For each 4 Refine Levels: Rose Blossom damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Rose Blossom damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Rose Blossom damage +10% _______________________ Grade >= B: Rose Blossom damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Troubadour & Trouvere): Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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| Perfect Hit +5 Rhythm Shooting damage +15% _______________________ For each 4 Refine Levels: Rhythm Shooting damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Rhythm Shooting damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Troubadour & Trouvere): Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Shinkiro & Shiranui
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Ranged Physical Damage +1% ATK +2% For each 4 Refine Levels: Huuma Shuriken - Construct damage +5% Kunai - Rotation damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Variable Cast Time -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Kunai - Rotation damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Frost Humma: Ranged Physical Damage +15% Kunai - Rotation damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Cold Blooded Cannon Level >= 10: Thundering Cannon cooldown -0.2s 100% chance to autocast Cold Blooded Cannon Level 10 when using Thundering Cannon _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Perfect Hit +5 Kunai - Rotation damage +15% _______________________ For each 4 Refine Levels: Kunai - Rotation damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Kunai - Rotation damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Kunai - Rotation damage +10% _______________________ Grade >= B: Kunai - Rotation damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Shinkiro & Shiranui): Ranged Physical Damage +15% Kunai - Rotation damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Cold Blooded Cannon Level >= 10: Thundering Cannon cooldown -0.2s 100% chance to autocast Cold Blooded Cannon Level 10 when using Thundering Cannon _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 360 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 240 |
400x 300x 8.000.000z |
Sky Emperor
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Sky Moon damage +5% Star Light Kick damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: SP Consumption -5% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Celestial Moonsong Book: Non-critical Physical Damage +15% Sky Moon damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Sky Moon Level >= 5: Star Light Kick cooldown -0.25s 100% chance to autocast Sky Moon Level 5 when using Star Light Kick _______________________ Class Restrictions: Star Gladiator _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Perfect Hit +5 Star Light Kick damage +15% _______________________ For each 4 Refine Levels: Star Light Kick damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Non-critical Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Star Light Kick damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Star Light Kick damage +10% _______________________ Grade >= B: Star Light Kick damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Sky Emperor): Non-critical Physical Damage +15% Sky Moon damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Sky Moon Level >= 5: Star Light Kick cooldown -0.25s 100% chance to autocast Sky Moon Level 5 when using Star Light Kick _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
400x 300x 8.000.000z |
Soul Ascetic
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Dark property +2% MATK +2% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Talisman Of Red Phoenix damage +15% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Seonang Wand: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% Talisman Of Red Phoenix damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Talisman Of Four Bearing God Level >= 5: Talisman Of Four Bearing God cooldown -0.25s _______________________ Class Restrictions: Soul Linker _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Weapon cannot be broken Variable Cast Time -5% Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ For each 4 Refine Levels: Talisman Of Blue Dragon damage +7% Talisman Of Red Phoenix damage +7% For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Dark property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +25% Magic damage with Fire property +25% Magic damage with Neutral property +25% Magic damage with Earth property +25% Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Ghost property +25% Magic damage with Dark property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Talisman Of Blue Dragon damage +10% Talisman Of Red Phoenix damage +10% _______________________ Grade >= B: Talisman Of Blue Dragon damage +10% Talisman Of Red Phoenix damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Soul Ascetic): Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% Talisman Of Red Phoenix damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Talisman Of Four Bearing God Level >= 5: Talisman Of Four Bearing God cooldown -0.25s _______________________ Class Restrictions: Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 240 |
400x 300x 8.000.000z |
Hyper Novice
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Ghost property +2% Magic damage with Wind property +2% MATK +2% For each 4 Refine Levels: Napalm Vulcan Strike damage +5% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Napalm Vulcan Strike damage +10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Celestial Napalm Sword: Napalm Vulcan Strike damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Chain Lightning damage +(Upper Headgear refine + Right hand refine) * 2% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Chain Lightning Level >= 5: 100% chance to autocast Chain Lightning Level 5 when using Napalm Vulcan Strike _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Variable Cast Time -5% Jupitel Thunderstorm damage +15% _______________________ For each 3 Refine Levels: Magic damage with Ghost property +2% Magic damage with Wind property +2% MATK +30 For each 4 Refine Levels: Napalm Vulcan Strike damage +5% _______________________ Refine >= 7: Magic damage with Ghost property +25% Magic damage with Wind property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Jupitel Thunderstorm damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Jupitel Thunderstorm damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Hyper Novice): Napalm Vulcan Strike damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Chain Lightning damage +(Upper Headgear refine + Right hand refine) * 2% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Chain Lightning Level >= 5: 100% chance to autocast Chain Lightning Level 5 when using Napalm Vulcan Strike _______________________ Class Restrictions: Super Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
400x 300x 8.000.000z |
Spirit Handler
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Critical +2 Base ATK +3 For each 3 Refine Levels: Critical Damage +3% ATK +2% For each 4 Refine Levels: Hogogong Strike damage +7% Chulho Battering damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Hogogong Strike damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Foxtail of the Sky: Critical Damage +15% Chulho Sonic Claw damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hogogong Strike Level >= 7: Chulho Battering cooldown -0.25s 100% chance to autocast Hogogong Strike Level 7 when using Chulho Battering _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Weapon cannot be broken Critical +5 Chulho Battering damage +15% _______________________ For each 4 Refine Levels: Chulho Battering damage +7% For each 3 Refine Levels: Critical Damage +2% Base ATK +30 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Chulho Battering damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Chulho Battering damage +10% _______________________ Grade >= B: Chulho Battering damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Rune Crown of the Sky (Spiritualist): Critical Damage +15% Chulho Sonic Claw damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hogogong Strike Level >= 7: Chulho Battering cooldown -0.25s 100% chance to autocast Hogogong Strike Level 7 when using Chulho Battering _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 240 |
400x 300x 8.000.000z |
Night Watch
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Critical +2 Base ATK +3 For each 3 Refine Levels: Critical Damage +3% ATK +2% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Wild Shot damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Nightshot Gatling: Critical Damage +15% Spiral Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Midnight Fallen Level >= 5: 100% chance to autocast Midnight Fallen Level 5 when using The Vigilante at Night Ranged Physical Damage +10% _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Critical +5 Spiral Shooting damage +15% _______________________ For each 4 Refine Levels: Spiral Shooting damage +7% For each 3 Refine Levels: Critical Damage +3% Ranged Physical Damage +2% Base ATK +35 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Critical +5 Spiral Shooting damage +10% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Spiral Shooting damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Night Watch): Critical Damage +15% Spiral Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Midnight Fallen Level >= 5: 100% chance to autocast Midnight Fallen Level 5 when using The Vigilante at Night Ranged Physical Damage +10% _______________________ Class Restrictions: Rebellion _______________________ Type: Gatling Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 240 |
400x 300x 8.000.000z |
Alitea
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: MATK +2% Magic damage with Water property +2% For each 4 Refine Levels: Glacial Shard damage +5% Glacial Nova damage +5% _______________________ Refine >= 7: Magic damage with Water property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Glacial Nova damage +10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Glacial Scepter: Glacial Nova damage +45% Magic damage with Water property +15% Upper Headgear grade >= A and Right hand grade >= A / Upper Headgear refine+Right hand refine >= 24 and Glacial Stomp Level >= 5: Glacial Monolith cooldown -1s 100% chance to autocast Glacial Stomp Level 5 when using Glacial Monolith _______________________ Class Restrictions: Alitea _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Weapon cannot be broken Variable Cast Time -5% Glacial Shard damage +15% _______________________ For each 3 Refine Levels: MATK +30 Magic damage with Water property +2% For each 4 Refine Levels: Glacial Shard damage +5% _______________________ Refine >= 7: Magic damage with Water property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Glacial Shard damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Glacial Shard damage +10% _______________________ Grade >= B: Glacial Shard damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Alitea): Glacial Nova damage +45% Magic damage with Water property +15% Upper Headgear grade >= A and Right hand grade >= A / Upper Headgear refine+Right hand refine >= 24 and Glacial Stomp Level >= 5: Glacial Monolith cooldown -1s 100% chance to autocast Glacial Stomp Level 5 when using Glacial Monolith _______________________ Class Restrictions: Alitea _______________________ Type: Mace Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
400x 300x 8.000.000z |
Stardust Gear
| Item | Description | Materials |
|---|---|---|
| POW +5 CON +5 _______________________ For each 2 Refine Levels: Critical Damage +4% Base ATK +20 _______________________ Refine >= 7: Melee Physical Damage +15% Ranged Physical Damage +15% _______________________ Refine >= 9: CRate +5 ATK +10% _______________________ Refine >= 11: Critical Damage +25% P.ATK +8 _______________________ Grade >= D: ATK +5% POW +5 _______________________ Grade >= C: CRate +5 Critical +15 _______________________ Grade >= B: Fixed Cast Time -0.5s Variable Cast Time -10% _______________________ Grade >= A: For each 3 Refine Levels: Critical Damage +2% Critical +1 _______________________ Set Bonus with Executioner's Cloak: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sharpshooter Muffler: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 250 |
300x 250x 7.000.000z | |
| POW +5 CON +5 _______________________ For each 2 Refine Levels: Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +15% Ranged Physical Damage +15% _______________________ Refine >= 9: P.ATK +7 ATK +12% _______________________ Refine >= 11: Melee Physical Damage +25% Ranged Physical Damage +25% P.ATK +8 _______________________ Grade >= D: ATK +5% POW +5 _______________________ Grade >= C: P.ATK +7 Base ATK +25 _______________________ Grade >= B: Fixed Cast Time -0.5s Variable Cast Time -10% _______________________ Set Bonus with Fighter's Cloak: Non-critical Physical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Champion's Cloak: Melee Physical Damage +10% Ranged Physical Damage +10% P.ATK +4 Max HP +3% Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Head Top Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 250 |
300x 250x 7.000.000z | |
| SPL +5 CON +5 _______________________ For each 2 Refine Levels: MATK +25 _______________________ Refine >= 7: Variable Cast Time -10% _______________________ Refine >= 9: S.MATK +7 MATK +12% _______________________ Refine >= 11: Magic damage with All elements property +25% S.MATK +8 _______________________ Grade >= D: MATK +5% SPL +5 _______________________ Grade >= C: S.MATK +7 MATK +25 _______________________ Grade >= B: Fixed Cast Time -0.5s After Cast Delay -7% _______________________ Set Bonus with Scholar's Muffler: Magic damage with Neutral property +15% Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Poison property +15% Magic damage with Dark property +15% S.MATK +5 Upper Headgear grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Wizard's Cloak: Magic damage with Undead property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Holy property +15% Magic damage with Dark property +15% S.MATK +5 Upper Headgear grade >= A: Magic damage to All elements property +10% _______________________ Type: Armor Position: Head Top Defense: 35 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 250 |
300x 250x 7.000.000z | |
| CRate +10 Critical +3 _______________________ For each 2 Refine Levels: Critical +1 Critical Damage +3% Base ATK +15 For each 3 Refine Levels: Physical damage to All sizes +4% _______________________ Refine >= 7: P.ATK +7 ATK +5% _______________________ Refine >= 9: After Cast Delay -10% Critical +7 Base ATK +45 _______________________ Refine >= 11: Melee Physical Damage +15% _______________________ Grade >= D: CRate +7 Critical +3 _______________________ Grade >= C: Melee Physical Damage +10% _______________________ Grade >= B: POW +5 CON +5 _______________________ Grade >= A: Critical Damage +15% CRate +7 _______________________ Set Bonus with Silver Stardust Crown: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Garment Defense: 25 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 250 |
325x 275x 8.500.000z | |
| CRate +10 Critical +3 _______________________ For each 2 Refine Levels: Critical +1 Critical Damage +3% Base ATK +15 For each 3 Refine Levels: Physical damage to All sizes +4% _______________________ Refine >= 7: P.ATK +7 ATK +5% _______________________ Refine >= 9: Variable Cast Time -10% After Cast Delay -10% _______________________ Refine >= 11: Ranged Physical Damage +15% _______________________ Grade >= D: CRate +7 Critical +3 _______________________ Grade >= C: Ranged Physical Damage +10% _______________________ Grade >= B: POW +5 CON +5 _______________________ Grade >= A: Critical Damage +15% CRate +7 _______________________ Set Bonus with Silver Stardust Crown: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Garment Defense: 25 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 250 |
325x 275x 8.500.000z |
Enchantment
Sky/Stardust Rune Crowns can be enchanted with Enchanter NPC at:
(ba_in01 363, 53)
(grademk 47, 184)
(wolfvill 164, 137)
(ein_fild08 199, 50)
This enchant group is Perfect Enchant only and can be reset for 1x
Enchant Ticket (1000874) .
Applicable equipment:
Silver Stardust Crown [1] (401055) ,
Scarlet Stardust Crown [1] (401056) ,
Violet Stardust Crown [1] (401057) ,
Celestial Rune Crown (Imperial Guard) [1] (401058) ,
Celestial Rune Crown (Abyss Chaser) [1] (401059) ,
Rune Crown of the Sky (Spiritualist) [1] (401060) ,
Sky Rune Crown (Meister) [1] (401115) ,
Sky Rune Crown (Windhawk) [1] (401116) ,
Sky Rune Crown (Hyper Novice) [1] (401117) ,
Sky Rune Crown (Cardinal) [1] (401118) ,
Sky Rune Crown (Inquisitor) [1] (401119) ,
Sky Rune Crown (Sky Emperor) [1] (401120)
| Enchantment Process | Slot | Success Chance | Materials |
|---|---|---|---|
| Perfect Enchant only | Slot 4 | 100.00% | 30.000.000z + 2x |
Perfect Enchant (Slot 4)
| Slot 4 Enchant | Materials |
|---|---|
_______________________ Type: Enchant Position: Unknown |
30.000.000z
2x |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
Melee Physical Damage +1% _______________________ Type: Enchant Position: Unknown | |
Ranged Physical Damage +1% _______________________ Type: Enchant Position: Unknown |
Perfect Upgrade (Slot 4)
Normal Enchants
Enchanter NPC can enchant Sky/Stardust Rune Crowns at:
(ba_in01 363, 53)
(grademk 47, 184)
(wolfvill 164, 137)
(ein_fild08 199, 50)
This enchant group is Perfect Enchant only (no random normal enchant roll table).
Enchants can be reset for 1x
Enchant Ticket (1000874) .
Applicable equipment:
Silver Stardust Crown [1] (401055) ,
Scarlet Stardust Crown [1] (401056) ,
Violet Stardust Crown [1] (401057) ,
Celestial Rune Crown (Imperial Guard) [1] (401058) ,
Celestial Rune Crown (Abyss Chaser) [1] (401059) ,
Rune Crown of the Sky (Spiritualist) [1] (401060) ,
Sky Rune Crown (Meister) [1] (401115) ,
Sky Rune Crown (Windhawk) [1] (401116) ,
Sky Rune Crown (Hyper Novice) [1] (401117) ,
Sky Rune Crown (Cardinal) [1] (401118) ,
Sky Rune Crown (Inquisitor) [1] (401119) ,
Sky Rune Crown (Sky Emperor) [1] (401120)
| Slot 4 | |
|---|---|
| Enchantment Process | Perfect Enchant only |
| Success Chance | 100.00% |
| Available Base Enchants |
Perfect Enchants Slot 4
| Slot 4 Enchant | Materials |
|---|---|
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x | |
| 30,000,000z + 2x |