Gale Windhawk Luxury Sub-Guide by Sophie/Joan

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Introduction

Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/BioTemple/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.

This guide is merely what I do mostly with my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just try to write it out to satistfy the demand after seeing some people would ask it in #archer channel for the Gale Storm build guide from time to time. There's different things with GS build vs CB build (e.g. %acd reduc is not really needed in GS build while it needs 50% on CB build) and the aim of GS build is strictly for farming (it not for bossing). However between both build, it is simply the matter of gear swaping (most significantly between the weapons, and probably gambler's seal) and so I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose).

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing 300261.png Galensis Card (300261) on garment because 125 luk is bad for yor stat balance.

End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).

Stats/Traits

The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority): 1. Instant Cast (hurt other faster than they would hurt you) 2. One Hit (OH) damage capability (if they're dead they can't hurt you) 3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it) 4. Curse immunity 5. Non-priority niches (carry weight, ASPD)

Stats
  • STR - 50-100; Carry weight
  • AGI - 80-120; (all remaining points here); reaching 183 ASPD should be easy
  • VIT - 77-110; Should adjust it yourself so that you don't get yeeted by D1/D2 mobs that facespawn on you. Can put minimum amount when on party with devo
  • INT - 100-120; For Instant Cast.
  • DEX - 120-130; For Instant Cast
  • LUK - 80-100; For Curse Immunity
Traits
  • POW - 110; Damage (non-crit related)
  • CRT - 110; Damage (crit related)
  • CON - 72; Little more damage and evasion/survivability otherwise can be put into WIS or STA (so far no content needs it though)

Core Skills

Buff

Improve Concentration

True Sight

Wind Walk

Calamity Gale

Active Skill

Swap Equip

Camouflage

Warg Rider

Detect

Crescive Bolt

Gale Storm