Skills
1. FCT (Fixed Cast Time):
The base casting time of a skill before any delays. It’s the minimum amount of time it takes for the skill to finish casting — basically, the skill’s animation length.
2. VCT (Variable Cast Time):
Additional cast time that depends on your cast speed, which is influenced by your equipment, cards, and buffs. The higher your cast speed, the less VCT you have. VCT is added on top of the FCT but gets reduced as your cast speed increases.
Formula: Total Cast Time = FCT + VCT (with VCT decreasing as cast speed increases)
3. ACD (After Cast Delay) / After Skill Delay:
This is the delay right after you finish casting a skill before you can perform your next action (move, attack, or cast another skill). You cannot cancel this delay, and it’s separate from the casting animation itself.
For example, if a skill has an ACD of 300ms, after the cast animation ends, you must wait 300ms before acting again. ACD can sometimes be reduced by stats, buffs, or equipment effects, but not always
4. After Attack Delay (AAD) / Attack Delay:
This delay happens after you perform a physical attack. It’s the time you must wait before attacking again or doing another action.
Different weapons and your attack speed (ASPD) affect this delay. The higher your ASPD, the shorter the After Attack Delay. Like ACD, this delay prevents immediate follow-up actions right after an attack.--- Summary of What Happens When You Use Skills or Attack:
Summary of What Happens When You Use Skills or Attack:
Using a skill: You first have the Cast Time (FCT + VCT), then After Cast Delay (ACD) before you can do anything else. Physical attack: You have your Attack animation (usually instant or very fast), then After Attack Delay (AAD) before the next action.
===== 5. Cooldown (CD):
Cooldown is the fixed waiting time after using a skill before you can use that skill again. Unlike cast times or delays, cooldown is usually not affected by your stats, cast speed, or attack speed. ===== It’s a set timer unique to each skill.
Even if you have fast cast speed or delay reduction, the cooldown remains the same.
Some special items or buffs in rare cases can reduce cooldown, but in general, cooldown is fixed.
You cannot cancel or skip cooldown by moving, attacking, or using other skills.
6. Additional Key Info:
ASPD (Attack Speed):
ASPD determines how fast your character performs physical attacks.
Higher ASPD means shorter After Attack Delay, allowing you to attack more frequently.
ASPD does not affect cast times, but it does affect the delay after attacking.
Attack Delay and Skills:
After Attack Delay (AAD) is the wait time after a physical attack before you can act again.
For some skills that involve multiple hits or continuous attacks, the attack delay influences how fast the skill animation plays and how quickly the next hit or skill stage happens.
This means your ASPD can indirectly speed up certain skill animations or combos by reducing the delay between hits.