Shinkiro
When do I change job?
Kagerou is part of the extended classes and don't have the rebirth-part.
- You start as Novice and change to Ninja with job level 10.
- As Ninja base level 99 and job level 70 you change to Kagerou if you are male, if you are female you change to Oboro.
- As Kagerou/Oboro with base level 200 and job level 70 you change to Shiranui (female) / Shinkiro (male).
Ninja
Skills | ||
Throwing Mastery Max Level: 10 Skill Form: Passive Description: Increases Throw Shuriken Mastery ATK. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Throw Shuriken Max Level: 10 Requirement: Throwing Mastery 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Throws a Shuriken at a target from a distance of up to 9 cells away from the caster. Consumes 1 Shuriken. [Lv 1]: ATK 105% [Lv 2]: ATK 110% [Lv 3]: ATK 115% [Lv 4]: ATK 120% [Lv 5]: ATK 125% [Lv 6]: ATK 130% [Lv 7]: ATK 135% [Lv 8]: ATK 140% [Lv 9]: ATK 145% [Lv 10]: ATK 150% |
Throw Kunai Max Level: 5 Requirement: Throwing Mastery 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.2s Description: Throws a Kunai that will strike it's target 3 times in one attack. Each cast consumes 1 Kunai, and the attack's element is affected by the type of Kunai thrown. Consumes 1 Kunai. [Lv 1]: ATK 100% [Lv 2]: ATK 200% [Lv 3]: ATK 300% [Lv 4]: ATK 400% [Lv 5]: ATK 500% |
Throw Huuma Shuriken Max Level: 5 Requirement: Throwing Mastery 5, Throw Kunai 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: None Description: Throws Huuma Shuriken that will damage it's target and any nearby enemies. Raising this skill's level increases it's number of strikes. [Lv 1]: ATK 200%, Range: 3x3 cells [Lv 2]: ATK 450%, Range: 3x3 cells [Lv 3]: ATK 700%, Range: 3x3 cells [Lv 4]: ATK 950%, Range: 5x5 cells [Lv 5]: ATK 1200%, Range: 5x5 cells |
Throw Zeny Max Level: 10 Requirement: Throwing Mastery 10, Throw Huuma Shuriken 5 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 5s Cool Down: None Description: Throws coins at a target to inflict an amount of Defense piercing damage equal to the amount of Zeny spent in the attack. This skill has 5 sec After Cast Delay, and it's damage is reduced against Boss monsters and in PvP area. [Lv 1]: 500~1,000 zeny [Lv 2]: 1,000~2,000 zeny [Lv 3]: 1,500~3,000 zeny [Lv 4]: 2,000~4,000 zeny [Lv 5]: 2,500~5,000 zeny [Lv 6]: 3,000~6,000 zeny [Lv 7]: 3,500~7,000 zeny [Lv 8]: 4,000~8,000 zeny [Lv 9]: 4,500~9,000 zeny [Lv 10]: 5,000~10,000 zeny |
Flip Tatami Max Level: 5 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 3s Cool Down: None Description: Flips tatami to cause the 4x4 area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by 3 seconds After Cast Delay and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range. [Lv 1]: 1 Cell, ATK 110% [Lv 2]: 2 Cells, ATK 120% [Lv 3]: 2 Cells, ATK 130% [Lv 4]: 3 Cells, ATK 140% [Lv 5]: 3 Cells, ATK 150% |
Haze Slasher Max Level: 10 Requirement: Shadow Leap 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.5s Description: Strikes an enemy and then immediately enter the Hiding status, can be followed by the Shadow Leap or Shadow Slash skill. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300% |
Shadow Leap Max Level: 5 Requirement: Flip Tatami 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: 1s Cool Down: None Description: Shadow Leap can only be performed when the caster is in Hiding status, which can be enabled by the Haze Slasher skill. This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. [Lv 1]: Leap 6 cells [Lv 2]: Leap 7 cells [Lv 3]: Leap 8 cells [Lv 4]: Leap 9 cells [Lv 5]: Leap 10 cells |
Shadow Slash Max Level: 5 Requirement: Haze Slasher 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill. Strikes a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status. [Lv 1]: ATK 200%, Critical +30% [Lv 2]: ATK 350%, Critical +35% [Lv 3]: ATK 500%, Critical +40% [Lv 4]: ATK 650%, Critical +45% [Lv 5]: ATK 800%, Critical +50% |
Cicada Skin Shed Max Level: 5 Requirement: Shadow Leap 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Enables Cicada Skin Shed status, which enables the caster to automatically dodge a set number of attacks. Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches the skill's limit, Cicada Skin Shed status is canceled. [Lv 1]: Lasts 20 seconds, 1 Dodge [Lv 2]: Lasts 30 seconds, 1 Dodge [Lv 3]: Lasts 40 seconds, 2 Dodges [Lv 4]: Lasts 50 seconds, 2 Dodges [Lv 5]: Lasts 60 seconds, 3 Dodges |
Mirror Image Max Level: 10 Requirement: Shadow Slash 3, Ninja Aura 1, Cicada Skid Shed 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv7+)0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Mirror Image can only be cast during Ninja Aura status and consumes 1 Shadow Orb. Creates a mirror image that will enable the caster to dodge a set number of long and short range physical attacks. This skill cannot be used to block or evade magic based attacks. [Lv 1]: Lasts 60 seconds, 1 Dodge [Lv 2]: Lasts 80 seconds, 1 Dodge [Lv 3]: Lasts 100 seconds, 2 Dodges [Lv 4]: Lasts 120 seconds, 2 Dodges [Lv 5]: Lasts 140 seconds, 3 Dodges [Lv 6]: Lasts 160 seconds, 3 Dodges [Lv 7]: Lasts 180 seconds, 4 Dodges [Lv 8]: Lasts 200 seconds, 4 Dodges [Lv 9]: Lasts 220 seconds, 5 Dodges [Lv 10]: Lasts 240 seconds, 5 Dodges |
Ninja Mastery Max Level: 10 Skill Form: Passive Description: Increases SP regen by training in the Ninja Arts. The amount of SP restored by this skill is affected by the character's MaxSP. [Lv 1]: (3+0.2% of MaxSP) SP per 10 seconds [Lv 2]: (6+0.4% of MaxSP) SP per 10 seconds [Lv 3]: (9+0.6% of MaxSP) SP per 10 seconds [Lv 4]: (12+0.8% of MaxSP) SP per 10 seconds [Lv 5]: (15+1.0% of MaxSP) SP per 10 seconds [Lv 6]: (18+1.2% of MaxSP) SP per 10 seconds [Lv 7]: (21+1.4% of MaxSP) SP per 10 seconds [Lv 8]: (24+1.6% of MaxSP) SP per 10 seconds [Lv 9]: (27+1.8% of MaxSP) SP per 10 seconds [Lv 10]: (30+2.0% of MaxSP) SP per 10 seconds |
Flaming Petals Max Level: 10 Requirement: Ninja Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.4s Fixed / 5.6s Variable After Cast Delay: None Cool Down: None Description: Inflicts 90% MATK Fire elemental magic damage per Hit at a target by shooting flaming petals. This skill's level affects the number of hits. [Lv 1]: 1 Hit [Lv 2]: 2 Hits [Lv 3]: 3 Hits [Lv 4]: 4 Hits [Lv 5]: 5 Hits [Lv 6]: 6 Hits [Lv 7]: 7 Hits [Lv 8]: 8 Hits [Lv 9]: 9 Hits [Lv 10]: 10 Hits |
Blaze Shield Max Level: 10 Requirement: Flaming Petals 5 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: (Lv10)0.3s Fixed / 1.2s Variable After Cast Delay: 1s Cool Down: None Description: Summons a blazing storm in a 5x5 cell area around the caster that will inflict multiple hits of Fire elemental magic damage to enemies within it's range. The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting it's maximum number of hits. Consumes 1 Flame Stone. [Lv 1]: 5 Hits [Lv 2]: 5 Hits [Lv 3]: 6 Hits [Lv 4]: 6 Hits [Lv 5]: 7 Hits [Lv 6]: 7 Hits [Lv 7]: 8 Hits [Lv 8]: 8 Hits [Lv 9]: 9 Hits [Lv 10]: 9 Hits |
Exploding Dragon Max Level: 5 Requirement: Ninja Mastery 10, Blaze Shield 7 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.8s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 0.3s Description: Summons a flaming dragon that will inflict 3 hits of Fire elemental damage on all enemies in a 5x5 cell area around the targeted enemy by this skill. Consumes 1 Flame Stone. [Lv 1]: 300% Matk [Lv 2]: 450% Matk [Lv 3]: 600% Matk [Lv 4]: 750% Matk [Lv 5]: 900% Matk |
Freezing Spear Max Level: 10 Requirement: Ninja Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.4s Fixed / 5.6s Variable After Cast Delay: None Cool Down: None Description: Summons spears of ice that will hit a targeted enemy with 70% MATK Water elemental magical damage per Hit. [Lv 1]: 3 Hits [Lv 2]: 4 Hits [Lv 3]: 5 Hits [Lv 4]: 6 Hits [Lv 5]: 7 Hits [Lv 6]: 8 Hits [Lv 7]: 9 Hits [Lv 8]: 10 Hits [Lv 9]: 11 Hits [Lv 10]: 12 Hits |
Watery Evasion Max Level: 10 Requirement: Freezing Spear 5 Skill Form: Active Type: Supportive Target: Around the caster Cast Time: 0.6s Fixed / 2.4s Variable After Cast Delay: 2s Cool Down: None Description: Creates a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by half. All Ninja's, including the caster, are immune to these penalties. The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill and enables the use of Water Ball and Aqua Benedicta for other players. Consumes 1 Ice Stone. [Lv 1]: 3x3 cells, lasts 15 seconds [Lv 2]: 3x3 cells, lasts 20 sec., AGI -3 [Lv 3]: 3x3 cells, lasts 25 sec., AGI -3 [Lv 4]: 5x5 cells, lasts 30 sec., AGI -3 [Lv 5]: 5x5 cells, lasts 35 sec., AGI -5 [Lv 6]: 5x5 cells, lasts 40 sec., AGI -5 [Lv 7]: 7x7 cells, lasts 45 sec., AGI -5 [Lv 8]: 7x7 cells, lasts 50 sec., AGI -8 [Lv 9]: 7x7 cells, lasts 55 sec., AGI -8 [Lv 10]: 9x9 cells, lasts 60 sec., AGI -8 |
Snow Flake Draft Max Level: 5 Requirement: Ninja Mastery 10, Watery Evasion 7 Skill Form: Active Type: Magical Target: Caster Cast Time: (Lv5)0.8s Fixed / 2.5s Variable After Cast Delay: 0.5s Cool Down: None Description: Summons a meteor of ice that will damage enemies with Water elemental magic damage in a 7x7 cell area around the caster and can inflict Freezing status. Consumes 1 Ice Stone. [Lv 1]: 300% MATK, 20% Freezing Chance [Lv 2]: 450% MATK, 30% Freezing Chance [Lv 3]: 600% MATK, 40% Freezing Chance [Lv 4]: 750% MATK, 50% Freezing Chance [Lv 5]: 900% MATK, 60% Freezing Chance |
Wind Blade Max Level: 10 Requirement: Ninja Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.1s Fixed / 4.4s Variable After Cast Delay: None Cool Down: None Description: Shoots a shearing blade of air that will inflict 150% MATK Wind elemental magic damage per Hit to a targeted enemy. [Lv 1]: 1 Hit [Lv 2]: 2 Hits [Lv 3]: 2 Hits [Lv 4]: 3 Hits [Lv 5]: 3 Hits [Lv 6]: 4 Hits [Lv 7]: 4 Hits [Lv 8]: 5 Hits [Lv 9]: 5 Hits [Lv 10]: 6 Hits |
Lightning Jolt Max Level: 5 Requirement: Wind Blade 5 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: 0.3s Fixed / 1.7s Variable After Cast Delay: None Cool Down: None Description: Summons lightning bolts around the caster inflicting Wind elemental magic damage to enemies within the skill's range. Consumes 1 Wind Stone. [Lv 1]: 200% MATK, 3x3 cells [Lv 2]: 300% MATK, 3x3 cells [Lv 3]: 400% MATK, 5x5 cells [Lv 4]: 500% MATK, 5x5 cells [Lv 5]: 600% MATK, 7x7 cells |
First Wind Max Level: 5 Requirement: Ninja Mastery 10, Lightning Jolt 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.3s Fixed / 1.2s Variable After Cast Delay: None Cool Down: None Description: Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target with Wind elemental magic damage. Consumes 1 Wind Stone. [Lv 1]: 200% MATK, 5 cells [Lv 2]: 300% MATK, 6 cells [Lv 3]: 400% MATK, 7 cells [Lv 4]: 500% MATK, 8 cells [Lv 5]: 600% MATK, 9 cells |
Ninja Aura Max Level: 5 Requirement: Ninja Mastery 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv5)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None Description: Focuses spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses. Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel the Ninja Aura status. [Lv 1]: STR and INT +1, lasts 30 seconds [Lv 2]: STR and INT +2, lasts 45 seconds [Lv 3]: STR and INT +3, lasts 60 seconds [Lv 4]: STR and INT +4, lasts 75 seconds [Lv 5]: STR and INT +5, lasts 90 seconds |
Killing Strike Max Level: 10 Requirement: Throwing Mastery 7, Shadow Slash 5, Ninja Aura 1 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Sacrifices the caster's remaining HP to inflict devastating damage to the targeted enemy. The amount of remaining HP affects the damage inflicted and each cast of this skill will always reduce the caster's HP to 1. |
Kagerou
Skills | ||
Shadow Trampling Max Level: 5 Requirement: Illusion - Afterimage 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Stops targets from using specific hiding skills temporarily and forcibly cancel the skill. Can only be used in PVP and WoE. [Lv 1]: AoE 5x5 cells [Lv 2]: AoE 7x7 cells [Lv 3]: AoE 9x9 cells [Lv 4]: AoE 11x11 cells [Lv 5]: AoE 13x13 cells |
Empty Shadow Max Level: 5 Requirement: Shadow Trampling 2 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 20s Description: Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the Empty Shadow effect. Consume 1 Shadow Orb. [Lv 1]: Duration 10 seconds [Lv 2]: Duration 15 seconds [Lv 3]: Duration 20 seconds [Lv 4]: Duration 25 seconds [Lv 5]: Duration 30 seconds |
Shadow Warrior Max Level: 5 Requirement: Empty Shadow 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 20s Description: Imbues Double Attack skill to a target for a period of time and increases the damage of Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal. Consumes 1 SP per second while active. Consumes 1 Shadow Orb. [Lv 1]: Duration 60 seconds [Lv 2]: Duration 90 seconds [Lv 3]: Duration 120 seconds [Lv 4]: Duration 150 seconds [Lv 5]: Duration 180 seconds |
Shared Skills Kagerou / Oboro | ||
Shadow Hiding Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Requirement: Shadow Slash 5 Description: Hide yourself with this skill. This is the same as the Rogue's Hide. Skill disables if SP is fully consumed or if skill is used again. Continuously consumes SP while active. |
Right Hand Mastery Max Level: 5 Skill Form: Passive Description: Recovers the fading right hand attack when both hands are equipped with a weapon. Attack increases more than at level 4 and 5 compared to when using a weapon with one hand. [Lv 1]: 80% Damage [Lv 2]: 90% Damage [Lv 3]: 100% Damage [Lv 4]: 110% Damage [Lv 5]: 120% Damage |
Left Hand Mastery Max Level: 5 Skill Form: Passive Description: Recovers the fading left hand attack when both hands are equipped with a weapon. [Lv 1]: 60% Damage [Lv 2]: 70% Damage [Lv 3]: 80% Damage [Lv 4]: 90% Damage [Lv 5]: 100% Damage |
Cross Slash Max Level: 10 Requirement: Shadow Hiding 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: (Lv10)3.1s Description: Combination skill of Kagerou and Oboro. Enemy with cross impact damage will fall into a Cross Wound state for about 3 seconds. Attacking an enemy with a Cross Wound again with a Cross Slash will inflict more damage. The higher the Base Level of the caster, the more damage will be inflicted. [Lv 1]: 200% Damage, Range 4 cells [Lv 2]: 400% Damage, Range 4 cells [Lv 3]: 600% Damage, Range 4 cells [Lv 4]: 800% Damage, Range 5 cells [Lv 5]: 1000% Damage, Range 5 cells [Lv 6]: 1200% Damage, Range 5 cells [Lv 7]: 1400% Damage, Range 6 cells [Lv 8]: 1600% Damage, Range 6 cells [Lv 9]: 1800% Damage, Range 6 cells [Lv 10]: 2000% Damage, Range 7 cells |
Soul Cutter Max Level: 5 Requirement: Cross Slash 2 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 3s Description: Additional damage is inflicted if the target attacked has the Soul Linker Spirit status. Forcibly cancels the Spirit status. The higher the Spirit skill, the more damage is inflicted. [Lv 1]: 100% damage [Lv 2]: 200% damage [Lv 3]: 300% damage [Lv 4]: 400% damage [Lv 5]: 500% damage |
Kunai Explosion Max Level: 5 Requirement: Throw Kunai 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv5)0s Fixed / 2.6s Variable After Cast Delay: 1s Cool Down: 3s Description: Throws an Explosive Kunai that inflict damage to all enemies within 3x3 cells. Consumes 1 Explosive Kunai. [Lv 1]: Range 7 cells [Lv 2]: Range 8 cells [Lv 3]: Range 9 cells [Lv 4]: Range 10 cells [Lv 5]: Range 11 cells |
Kunai Splash Max Level: 5 Requirement: Kunai Explosion 1 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Throws Kunais to all enemies within a radius around you. Consumes 2 Kunai. [Lv 1]: ATK 50%, Range 9x9 cells [Lv 2]: ATK 100%, Range 9x9 cells [Lv 3]: ATK 150%, Range 9x9 cells [Lv 4]: ATK 250%, Range 9x9 cells [Lv 5]: ATK 300%, Range 11x11 cells |
Rapid Throw Max Level: 10 Requirement: Makibishi 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s Description: A powerup version of the Ninja skill, Throw Coins. Throws up to 100,000 Zeny that has a chance to inflict random splash damage that ignores defense within a certain range. Only half of the damage is inflicted to Boss monsters. [Lv 1]: 10,000 Zeny, 5,000~10,000 Damage [Lv 2]: 20,000 Zeny, 10,000~20,000 Damage [Lv 3]: 30,000 Zeny, 15,000~30,000 Damage [Lv 4]: 40,000 Zeny, 20,000~40,000 Damage [Lv 5]: 50,000 Zeny, 25,000~50,000 Damage [Lv 6]: 60,000 Zeny, 30,000~60,000 Damage [Lv 7]: 70,000 Zeny, 35,000~70,000 Damage [Lv 8]: 80,000 Zeny, 40,000~80,000 Damage [Lv 9]: 90,000 Zeny, 45,000~90,000 Damage [Lv 10]: 100,000 Zeny, 50,000~100,000 Damage |
Swirling Petal Max Level: 10 Requirement: Throw Huuma Shuriken 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: 3s Description: Throws a Huuma Shuriken that inflicts damage to a target and it's surroundings. The higher the Throw Huuma Shuriken level, Base Level and STR of the caster, the more damage will be dealt. Requires a Huuma Shuriken. [Lv 1]: 150% Damage, Range 11 cells [Lv 2]: 300% Damage, Range 11 cells [Lv 3]: 450% Damage, Range 11 cells [Lv 4]: 600% Damage, Range 11 cells [Lv 5]: 750% Damage, Range 11 cells [Lv 6]: 900% Damage, Range 11 cells [Lv 7]: 1050% Damage, Range 11 cells [Lv 8]: 1200% Damage, Range 11 cells [Lv 9]: 1350% Damage, Range 11 cells [Lv 10]: 1500% Damage, Range 11 cells |
Makibishi Max Level: 5 Requirement: Throw Coins 1 Skill Form: Active Type: Debuff Target: Caster Cast Time: None After Cast Delay: None Cool Down: 10s Description: Spreads out caltrops for enemies to step on and become immobilized or stunned. The higher the skill level, the more you can spread on the ground. [Lv 1]: Consumes 3 Makibishi/Caltrop [Lv 2]: Consumes 4 Makibishi/Caltrop [Lv 3]: Consumes 5 Makibishi/Caltrop [Lv 4]: Consumes 6 Makibishi/Caltrop [Lv 5]: Consumes 7 Makibishi/Caltrop |
Pure Soul Max Level: 5 Requirement: Ninja Mastery 10 Skill Form: Active Type: Recovery Target: Caster Cast Time: 0s Fixed / 3s Variable After Cast Delay: None Cool Down: 10s Description: Focuses your mind for 10 seconds to recover HP and SP quickly. You are immobilized while using this skill. There is a chance that you won't receive damage when being attacked in Pure Soul state. [Lv 1]: Recovers 2% HP/1% SP per sec [Lv 2]: Recovers 4% HP/2% SP per sec [Lv 3]: Recovers 6% HP/3% SP per sec [Lv 4]: Recovers 8% HP/4% SP per sec [Lv 5]: Recovers 10% HP/5% SP per sec |
Illusion - Shadow Max Level: 5 Requirement: Cicada Skin Shed 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: (Lv5)18s Description: Creates a Shinobi clone. The clone has HP and will disappear once HP is consumed or the time expires. [Lv 1]: Afterimage HP 6000 [Lv 2]: Afterimage HP 9000 [Lv 3]: Afterimage HP 12000 [Lv 4]: Afterimage HP 15000 [Lv 5]: Afterimage HP 18000 |
Illusion - Shock Max Level: 5 Requirement: Illusion - Bewitch 2 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 10s Description: Casts an illusion to a target to reduce all stats of the target and transform the target into a monster. Targets under this effect cannot change or remove equipped items. This effect does not apply to allies and monsters. Can only be used during WoE. [Lv 1]: All Stats 2 ~ 3 Reduction [Lv 2]: All Stats 4 ~ 6 Reduction [Lv 3]: All Stats 6 ~ 9 Reduction [Lv 4]: All Stats 8 ~ 12 Reduction [Lv 5]: All Stats 10 ~ 15 Reduction |
Illusion - Death Max Level: 5 Requirement: Illusion - Shock 3 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 10s Description: Casts an illusion to a target to reduce HP of the target and put a curse on it as well. Also puts the target into a Coma state with a low probability. Only applies to players with lower Base Level and does not apply to monsters. |
Fire Charm Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons a Fire Spirit using a Fire Charm to increase damage of Fire elemental skills: Flaming Petals: +20% per Fire Charm. Blaze Shield: +20% per Fire Charm. Exploding Dragon: +100% per Fire Charm. Can summon up to 10 Spirits. Increases physical damage against Earth elemental enemies by 30% once you have 10 Spirits summoned. Consume 1 Fire Charm. |
Ice Charm Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons a Ice Spirit using a Ice Charm to increase damage of Water elemental skills: Freezing Spear: +20% per Ice Charm. Snow Flake Draft: +100% per Ice Charm. Can summon up to 10 Spirits. Increases physical damage against Fire elemental enemies by 30% once you have 10 Spirits summoned. Consume 1 Ice Charm. |
Wind Charm Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons a Wind Spirit using a Wind Charm to increase damage of Wind elemental skills: Wind Blade: +20% per Wind Charm. Lightning Jolt: +20% per Wind Charm. First Wind: +100% per Wind Charm. Can summon up to 10 Spirits. Increases physical damage against Water elemental enemies by 30% once you have 10 Spirits summoned. Consume 1 Wind Charm. |
Earth Charm Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Summons a Earth Spirit using a Earth Charm to increase attack and defense of the caster. Can summon up to 10 Spirits. Increases physical damage against Wind elemental enemies by 30% once you have 10 Spirits summoned. Consume 1 Earth Charm. |
Release Ninja Spell Max Level: 1 Requirement: Fire Charm 1, Ice Charm 1, Wind Charm 1, Earth Charm 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Releases your spiritual energy on the target to inflict damage. Elemental damage depends on the element of the summoned Spirits. |
Cast Ninja Spell Max Level: 1 Requirement: Release Ninja Spell 1, 16th Night 1 Skill Form: Active Type: Debuff Target: Ground Cast Time: None After Cast Delay: 1s Cool Down: None Description: Transfers your spiritual energy to the earth to create a portal that generates various effects. Fire Spirit: Casts Burning state to all enemies within range. Increases attack if equipped weapon is Fire elemental. Water Spirit: Casts either Freezing, Deep Freeze or Frozen state to all enemies within range. Increases attack if equipped weapon is Water elemental. Wind Spirit: Casts either Silence, Sleep or Deep Sleep state to all enemies within range. Increases attack if equipped weapon is Wind elemental. Earth Spirit: Casts either Stone Curse or Poison state to all enemies within range. Increases attack if equipped weapon is Earth elemental. |
Illusion - Bewitch Max Level: 5 Requirement: Cicada Skin Shed 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 10s Description: Has a chance to switch locations between the target and yourself. Has a chance to inflict both the caster and target with the Confuse state at a certain rate. |
16th Night Max Level: 5 Requirement: Ninja Mastery 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 60s Description: All Fixed Casting Times of any ninja skills will disappear when this skill is used. Variable Casting Time will be reduced to half, while MATK is increased by a certain amount. |