Lucknut's Shadow Cross Guide

Revision as of 07:01, 9 April 2024 by Kudaliar (talk | contribs) (Created page with "Category:Shadow Cross == Introduction == Hello! It's me Lucknut, who's addicted with Shadow Cross ( SX ) for the whole of my life. So far no one made guide about SX so i decided to made it, even so i know i'm still lack of knowledge but still i hope this page can help even a bit. Shadow Cross is one of some interested class, have a lots of builds and game play. As far i know, this class can be nominated being best melee damage dealer but while having problem with ho...")
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Introduction

Hello! It's me Lucknut, who's addicted with Shadow Cross ( SX ) for the whole of my life. So far no one made guide about SX so i decided to made it, even so i know i'm still lack of knowledge but still i hope this page can help even a bit. Shadow Cross is one of some interested class, have a lots of builds and game play. As far i know, this class can be nominated being best melee damage dealer but while having problem with how sustain ( some people called this class as 'Glass Cannon' high dmg but pretty struggle as glass ). Okay so, this is it! i'm sure you guys does'nt like to read anything about me it anyways.

Stats and Traits

Benefits of each Stat:

  1. Str: Provides ATK and additional weight capacity. Main status for physical damage dealer.
  2. Luk: Provides Critical, Critical Rate, Hit, ATK and Perfect Dodge. Most needed for critical build character, but for me i would just put Luk stat to help reach critical rate that i needed.
  3. Vit: Provides HP, SoftDEF, and SoftMDEF. Since SX is melee dealer, i would suggest to put atleast 90 stat here.
  4. Agi: Provides ASPD, FLEE, and SoftDEF.
  5. Dex: Provides ATK, Hit, SoftMDEF, and ASPD. increase ASPD here doesnt give as much Agi stats, but it would help to gain more if you need ASPD.
  6. Int: Provides SP, and SoftMDEF. I'm not sure it's necessary for SX, but if you have some point left why not ? haha!

Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:

  1. POW (100): Provides Status ATK, P.ATK and some of abilities will additionally scale off POW. ( Main Trait for Physical Damage Dealer )
  2. CRT (100): Provides C.RATE. Maybe some of you think this trait would goes for 3rd, but for your information. this Trait will gave more damage if your build is based by critical damage, you can check it by your self if you doesn't trust me enough mdfk.
  3. CON (0-35): Provides Hit, Flee, and P.ATK. go with this one if you are so desperate with damage.
  4. WIS (0-35): Provides Magical Resistance.
  5. STA (0-35): Provides Physical Resistance.

Stats should be based on what best suits you.

Gears

This is gear progression with based Savage Impact skill build, why Savage Impact ? it's pretty flexible, easy to used, can be used for Bossing or just farming.

Gears Progression
Gear Slot Early Mid Late Final Card
Upper Headgear 19344.png Illusion Hot-Blooded Headband [1] (19344) 19344.png Illusion Hot-Blooded Headband [1] (19344)
18982.png Old Bone Circlet [1] (18982)
400109.png Boitata Hat [1] (400109) 400109.png Boitata Hat [1] (400109)
400382.png Crown of Good and Evil (Shadow Cross) [1] (400382)
300360.png Shining Seaweed Card (300360)
Middle Headgear 410094.png Sealed Chain [1] (410094) 410094.png Sealed Chain [1] (410094) 410094.png Sealed Chain [1] (410094) 410233.png Gambler's Seal [1] (410233) 300360.png Shining Seaweed Card (300360)
Lower Headgear 420076.png Bondage Necklace (420076) 420076.png Bondage Necklace (420076) 420076.png Bondage Necklace (420076) 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)
Armor 450103.png Grace Assassin Suit [1] (450103) 450127.png Automatic Armor Type A [1] (450127)
450177.png Gray Wolf Suit [1] (450177)
450169.png Nebula Armor of Power [1] (450169) 450282.png Engraved Flame Earth Rune Armor [1] (450282) 300362.png Unfrost Flower Card (300362)
300376.png Two Eyes Dollocaris Card (300376)
Weapon 610026.png Paradise Guillotine Cross Chakram (610026) 610037.png Glacier Katar (610037) 610041.png Dim Glacier Katar [1] (610041) 610041.png Dim Glacier Katar [1] (610041) 27361.png Polluted Wander Man Card (27361)
Garment 480018.png Grace Attack Manteau [1] (480018) 20963.png Temporal STR Manteau [1] (20963) 480174.png Pirate Captain's Coat [1] (480174) 480174.png Pirate Captain's Coat [1] (480174) 300422.png Catherine Gaebolg Card (300422)
Footgear 470020.png Grace Attack Boots [1] (470020) 470066.png Illusion Sprint Shoes [1] (470066)
470022.png Automatic Leg Type A [1] (470022)
470087.png Gray Wolf Boots [1] (470087)
470109.png Varmundt Fire Rune Boots [1] (470109) 470173.png Fire Rune Boots [1] (470173)
470222.png Boots of Good and Evil (Shadow Cross) [1] (470222)
300380.png Entangled Intermediate Rgan Card (300380)
Accessory (Right) 490024.png Automatic Booster R [1] (490024) 490024.png Automatic Booster R [1] (490024)
490106.png Gray Wolf Pendant [1] (490106)
490132.png Stellar Power Seal [1] (490132)
490300.png Varmundt Venom Ring [1] (490300)
490303.png Venom Rune Ring [1] (490303) 300223.png Phantom Wolf Card (300223)
Accessory (Left) 490025.png Automatic Booster L [1] (490025) 490025.png Automatic Booster L [1] (490025)
490107.png Gray Wolf Ring [1] (490107)
490300.png Varmundt Venom Ring [1] (490300) 490306.png Venom Magic Ring [1] (490306) 300220.png Gray Wolf Card (300220)

Early

Description & Enchants
Item Description Enchants
19344.png Illusion Hot-Blooded Headband [1] (19344)

ItemID: 19344
_______________________
The preparedness and will of the burning
heart were captured in one headband.
Using this makes me want to clench my fist.
_______________________
STR +2
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Increases Physical Damage against Water, Wind, Earth and Neutral elemental enemies by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against Small and Large size by 15%.
_______________________
Type: Headgear
Defense: 3
Position: Top
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 120
All Jobs except Novice

2 x 4995.png Rune of Strength Lv2 (4995)
410094.png Sealed Chain [1] (410094)

ItemID: 410094
_______________________
A chain crafted to suppress evil energy.
_______________________
CRI +5
Increases Melee and Ranged Physical Damage by 5%.
_______________________
When equipped with Bondage Necklace:
Increases Critical Damage by 5%.
_______________________
Type: Headgear
Defense: 5
Position: Mid
Weight: 10
_______________________
Requirement:
Base Level 150

420076.png Bondage Necklace (420076)

ItemID: 420076
_______________________
A necklace created by a being with strong magical powers to bind minions.
_______________________
CRI +3
_______________________
Increases Critical Damage by 5%.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 1
_______________________
Requirement:
Base Level 150

450103.png Grace Assassin Suit [1] (450103)

ItemID: 450103
_______________________
Noble Guillotine Cross Suit with the emblem of Rune Midgarts
_______________________
ATK +100
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
Refine Level +9:
Increases Critical Damage by 10%.
_______________________
When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring:
ASPD +1
Increases Critical Damage by additional 5%.
ATK +2%
_______________________
Total Refine Level of Grace Assassin Suit, Grace Attack Manteau and Grace Attack Boots is +27 or higher:
ASPD +1
Increases Critical Damage by additional 5%.
ATK +3%
_______________________
Type: Armor
Defense: 100
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150
Guillotine Cross

610026.png Paradise Guillotine Cross Chakram (610026)

ItemID: 610026
_______________________
A high-quality katar made by the Paradise Group.
_______________________
CRI +10
_______________________
For each Level of Katar Mastery:
Increases Melee Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases After Cast Delay by 5%.
Increases damage of Cross Impact and Rolling Cutter by 25%.
_______________________
Base Level at least 110:
Decreases After Cast Delay by additional 10%.
Increases Physical Damage against all sizes by 15%.
_______________________
Base Level at least 115:
Increases damage of Cross Impact and Rolling Cutter by additional 15%.
_______________________
Type: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Guillotine Cross classes

480018.png Grace Attack Manteau [1] (480018)

ItemID: 480018
_______________________
A noble cloak engraved with the emblem of Rune Midgarts.
_______________________
Increases Attack Speed by 7%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 5%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 10%.
_______________________
Type: Garment
Defense: 30
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150

470020.png Grace Attack Boots [1] (470020)

ItemID: 470020
_______________________
Aristocratic shoes with the emblem of Rune Midgarts.
_______________________
ATK +20
HIT +20
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases long range physical damage by 10%.
_______________________
Type: Shoes
Defense: 30
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 150

490024.png Automatic Booster R [1] (490024)

ItemID: 490024
_______________________
Improved Combat Enhancement Parts with Barmunt Mansion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
ATK +5%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160

1000117.png Automatic Modification Module (Fatal) (1000117)
1000116.png Automatic Modification Module (Attack Speed) (1000116)
1000143.png Automatic Modification Module (All Force) (1000143)
490025.png Automatic Booster L [1] (490025)

ItemID: 490025
_______________________
Improved Combat Enhancement Parts with Barmunt Mansion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
ATK +5%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 160

1000117.png Automatic Modification Module (Fatal) (1000117)
1000116.png Automatic Modification Module (Attack Speed) (1000116)
1000143.png Automatic Modification Module (All Force) (1000143)

Mid

Description & Enchants
Item Description Enchants
18982.png Old Bone Circlet [1] (18982)

ItemID: 18982
_______________________
An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Guillotine Cross

29085.png Acute Lv5 (29085) or more
4704.png STR+5 (4704)
4704.png STR+5 (4704)
450127.png Automatic Armor Type A [1] (450127)

ItemID: 450127
_______________________
Combat armor type A improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
ATK +125
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
ATK +50
_______________________
When equipped with Automatic Engine Wing Type B:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 135
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 160

1000122.png Automatic Modification Module (Attack Power) (1000122)
1000122.png Automatic Modification Module (Attack Power) (1000122)
1000129.png Automatic Modification Module (Attacker Force) (1000129)
450177.png Gray Wolf Suit [1] (450177)

ItemID: 450177
_______________________
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190

310542.png Wolf Orb (Melee Duple) (310542)
310509.png Wolf Orb (Warrior) Lv.3 (310509)
310506.png Wolf Orb (Warrior) Lv.2 (310506)
610037.png Glacier Katar (610037)

ItemID: 610037
_______________________
A katar crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
_______________________
MATK +220
_______________________
Type: Katar
Attack: 240
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 210
Guillotine Cross classes

311344.png Glacier Flower Spell (CRI) (311344)
311348.png Glacier Flower Spell (Physical - Race) (311348)
311350.png Glacier Flower Spell (Physical - Size) (311350)
311352.png Glacier Flower Spell (Physical - Element) (311352)
20963.png Temporal STR Manteau [1] (20963)

ItemID: 20963
_______________________
It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your power.
_______________________
For each 2 Refine Levels:
ATK +10
ATK +1%
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 5%.
_______________________
Refine Level +7:
ATK +7%
_______________________
Refine Level +9:
Ignores 20% physical and magic defense of Animal and Demon race monsters.
_______________________
Refine Level +11:
Ignores additional 10% physical and magic defense of Animal and Demon race monsters.
_______________________
When equipped with Temporal STR Boots [1]:
ATK +50

Refine Level of Temporal STR Boots [1] is +10 or higher:
Ignores 20% physical and magic defense of Animal and Demon race monsters.
_______________________
Type: Garment
Defense: 38
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100

increases critical damage 10 % or Atk 6 %
470066.png Illusion Sprint Shoes [1] (470066)

ItemID: 470066
_______________________
A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.
_______________________
AGI +5
_______________________
Increases Natural SP Recovery Rate by 20%.
_______________________
Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
_______________________
Refine Level +9:
MaxHP +5%, MaxSP +5%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
_______________________
When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.
_______________________
Type: Shoes
Defense: 20
Weight: 70
_______________________
Requirement:
Base Level 130

2 x 4995.png Rune of Strength Lv2 (4995)
470022.png Automatic Leg Type A [1] (470022)

ItemID: 470022
_______________________
Combat boots A type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases long range physical damage by 7%.
_______________________
When equipped with Automatic Armor Type A:
ATK +7%
_______________________
When equipped with Automatic Armor Type B:
Increases Attack Speed by 7%.
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 160

1000141.png Automatic Modification Module (Robust) (1000141)
1000147.png Automatic Module (Over Power) (1000147)
1000148.png Automatic Module (Fatal Flash) (1000148)
470087.png Gray Wolf Boots [1] (470087)

ItemID: 470087
_______________________
A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 190

310612.png Wolf Orb (Over Power) (310612)
310608.png Wolf Orb (Physical Force) Lv.3 (310608)
310594.png Wolf Orb (Health) Lv.3 (310594)
490106.png Gray Wolf Pendant [1] (490106)

ItemID: 490106
_______________________
A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190

310632.png Wolf Orb (Critical) Lv.4 (310632)
310632.png Wolf Orb (Critical) Lv.4 (310632)
310490.png Wolf Orb (STR) Lv.3 (310490)
490107.png Gray Wolf Ring [1] (490107)

ItemID: 490107
_______________________
A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190

310632.png Wolf Orb (Critical) Lv.4 (310632)
310632.png Wolf Orb (Critical) Lv.4 (310632)
310490.png Wolf Orb (STR) Lv.3 (310490)

Late

Description & Enchants
Item Description Enchants
400109.png Boitata Hat [1] (400109)

ItemID: 400109
_______________________
POW + 5, CRT + 5, HIT - 25.
Increases Attack Speed by 10%.
_______________________
For each 2 Refine Levels:
ATK + 20, DEF + 10.
_______________________
Refine Level +7:
Increases melee and Ranged Physical Damage by 15%.
_______________________
Refine Level +9:
ATK + 30, ATK + 10%.
_______________________
Refine Level +11:
P.ATK + 8.
Increases Critical Damage by 25%.
_______________________
When equipped with Boitata Card:
Increases Physical Damage against Poison and Water elemental enemies by 40%.
_______________________
When equipped with Sealed Boitata Card:
Increases Physical Damage against Poison and Water elemental enemies by 25%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 5.
_______________________
[Grade C]:
C.Rate + 3.
CRI + 15.
_______________________
[Grade B]:
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
[Grade A]:
C.Rate + 1.
For each 3 Refine Levels:
Increases Critical Damage by 14%.
_______________________
Type: Headgear
Defense: 25
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 240
_______________________
Can be crafted at: <NAVI>Boit<INFO>bra_dun02,189,278,0,100,0,0</INFO></NAVI>

450169.png Nebula Armor of Power [1] (450169)

ItemID: 450169
_______________________
A armor that received the energy of physics among the power of stars.
The physical ability will be increased.
_______________________
POW +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +2 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
[Grade C]:
For each 2 Refine Levels:
ATK +3 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
[Grade B]:
For each 2 Refine Levels:
ATK +2%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1.
_______________________
[Grade A]:
For each 2 Refine Levels:
ATK +3%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2.
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240

310676.png Star Cluster of Power Lv.3 (310676)
310735.png Nebula of Sharp Lv.3 (310735)
4704.png STR+5 (4704)
610041.png Dim Glacier Katar [1] (610041)

ItemID: 610041
_______________________
A katar that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
_______________________
MATK +220
_______________________
Type: Katar
Attack: 240
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 230
Guillotine Cross classes

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)
311281.png Glacier Flower Spell (Savage Impact) (311281)
311281.png Glacier Flower Spell (Savage Impact) (311281)
480174.png Pirate Captain's Coat [1] (480174)

ItemID: 480174
_______________________
CRI + 3, C.Rate + 5.
_______________________
For each 2 Refine Levels:
ATK + 15.
Increases Critical Damage by 3%.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against all sizes by 5%.
_______________________
Refine Level +7:
ATK + 5%, P.Atk + 7
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
DEF + 150.
Decreases After Cast Delay by 5%.
_______________________
When equipped with Drake Card:
Cri + 15, C.Rate + 10
Increases Melee and Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]
Cri +3
CRT + 3
_______________________
[Grade C]
Increases Critical Damage by 15%.
_______________________
[Grade B]
POW + 3
CON + 3
_______________________
[Grade A]
P.Atk + 7
_______________________
Type: Garment
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 200
_______________________
Can be crafted at: <NAVI>Pirate Mayne<INFO>treasure01,74,120,0,100,0,0</INFO></NAVI>

470109.png Varmundt Fire Rune Boots [1] (470109)

ItemID: 470109
_______________________
Boots engraved with Varmundt's Fire Rune magic.
It is stamped of power.
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 5%.
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]
ATK +2%
_______________________
[Grade C]
Fixed Casting Time -0.3 seconds.
_______________________
[Grade B]
ATK +2%
P.ATK +2
_______________________
[Grade A]
Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 210

310922.png Power of Varmundt Lv3 (310922) or any level or Power
Any
490132.png Stellar Power Seal [1] (490132)

ItemID: 490132
_______________________
A seal imbued with the power of strength from the stars.
_______________________
ATK +7%, P.ATK +3.
_______________________
When equipped with Nebula Armor of Power:
ATK +5%, P.ATK +2.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240

2 x 310706.png Star of Sharp Lv.5 (310706)
490300.png Varmundt Venom Ring [1] (490300)

ItemID: 490300
_______________________
Increases Melee Physical Damage by 10%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory
Defense: 10
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 210

311951.png Tenacity of Varmundt Lv3 (311951) or more
311976.png Fragment of Varmundt (POW) Lv3 (311976) or more

Final

Description & Enchants
Item Description Enchants
400382.png Crown of Good and Evil (Shadow Cross) [1] (400382)

ItemID: 400382
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Shadow Cross

312014.png Good Spell (312014)
29083.png Acute Lv3 (29083)
410233.png Gambler's Seal [1] (410233)

ItemID: 410233
_______________________
A sticker that gamblers put on their balls.
It can be attached and detached.
_______________________
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
This item can't receive additional enchantment from Piercing Brosnan.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150

2 x increases critical damage 5%
420210.png Ace of Hearts in Mouth (Melee Physical) (420210)

ItemID: 420210
_______________________
Ace of Hearts in Mouth.
_______________________
When equipped with Gambler's Seal [1]:
ATK +5%
Increases Melee Physical Damage by 10%.
_______________________
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
_______________________
Type: Headgear
Defense: 0
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 150

Str 5
increases critical damage 7%
450282.png Engraved Flame Earth Rune Armor [1] (450282)

ItemID: 450282
_______________________
Armor created from deep energy research in the Varmund Biosphere.
Runic energies of fire and earth are imprinted along with your own.
_______________________
POW + 3, CON + 3, CRI - 10.
ATK + 140.
_______________________
For each 2 Refine Levels:
ATK + 15, DEF + 30.
_______________________
Refine Level +7:
ATK + 5%, P.ATK + 2, MDEF + 25.
_______________________
Refine Level +9:
P.ATK + 5, MDEF + 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 25
ATK + 5%
_______________________
[Grade C]:
ATK + 45
ATK + 8%
Increases Melee Physical Damage by 3%.
_______________________
[Grade B]:
ATK + 13%
Increases Melee Physical Damage by 5%
POW + 10.
_______________________
[Grade A]:
ATK + 16%
Increases Melee Physical Damage by 7%
CON + 10
_______________________
Type: Armor
Defense: 200
Weight: 0
Armor Level: 2
_______________________
Requirement:
Base Level 250

312334.png Flame Earth Rune 10Lv (312334)
312324.png Earth Rune 5Lv (312324)
312319.png Flame Rune 5Lv (312319)
470173.png Fire Rune Boots [1] (470173)

ItemID: 470173
_______________________
Boots engraved with Varmundt's Flame Rune magic.
The imprint is amplified with the essence of flame.
_______________________
Refine Level +7:
ATK +5%, P.ATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
Decreases Fixed Casting Time by additional 0.2 seconds.
_______________________
[Bonus by Grade]
[Grade D]
ATK +5%
_______________________
[Grade C]
Fixed Casting Time -0.3 seconds.
_______________________
[Grade B]
ATK +5%
P.ATK +5
_______________________
[Grade A]
Fixed Casting Time -0.2 seconds.
P.ATK +2
_______________________
Type: Shoes
Defense: 45
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230

Any Lv5
310922.png Power of Varmundt Lv3 (310922)
4704.png STR+5 (4704)
470222.png Boots of Good and Evil (Shadow Cross) [1] (470222)

ItemID: 470222
_______________________
Boots containing the power of good and evil.
_______________________
MaxHP + 500, MaxSP + 100.
_______________________
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
_______________________
Refine Level +7:
Atk + 7%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
_______________________
[Grade C]:
Increases Physical Damage against all sizes by 10%.
_______________________
[Grade B]:
P.Atk + 7
S.Matk + 7
_______________________
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Type: Shoes
Defense: 20
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 210
Shadow Cross

312650.png Good Vigor (Shadow Cross) (312650)
311388.png Expert Fighter Lv5 (311388)
490303.png Venom Rune Ring [1] (490303)

ItemID: 490303
_______________________
Increases Melee Physical Damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory (Right)
Defense: 10
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 230

311943.png Brilliant Biosphere Gem (Boss Type) (311943) or Any
311953.png Tenacity of Varmundt Lv5 (311953)
311978.png Fragment of Varmundt (POW) Lv5 (311978)
490306.png Venom Magic Ring [1] (490306)

ItemID: 490306
_______________________
Increases Melee Physical Damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Type: Accessory (Left)
Defense: 10
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 230

311943.png Brilliant Biosphere Gem (Boss Type) (311943) or Any
311953.png Tenacity of Varmundt Lv5 (311953)
311978.png Fragment of Varmundt (POW) Lv5 (311978)

Costume Stones

Costume Stones
Item Description
1000222.png Assassin Cross Stone II (Top) (1000222) ItemID: 1000222
_______________________
A stone that awakens the potential of Assassin Crosses.
Gives the following effects when compounded on a slot of a Costume Top Headgear.
_______________________
For each Level of Soul Destroyer:
Decreases After Cast Delay by 1%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
25061.png Ranged Stone (25061) ItemID: 25061
_______________________
A stone that raise Ranged Physical Damages.
Adds enchantment on mid slot costume.
Ranged Physical Damages +3%
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000976.png Guillotine Cross Stone (Low) (1000976) ItemID: 1000976
_______________________
A stone that awakens the potential of Guillotine Cross.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each 2 Levels of Cross Ripper Slasher:
Increases Ranged Physical Damage by 2%.
_______________________
When equipped with Guillotine Cross Stone (Garment):
Increases damage of Cross Ripper Slasher by 15%.
_______________________
When equipped with Guillotine Cross Stone II (Garment):
Increases physical damage against all races (Except Players) by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000221.png Guillotine Cross Stone II (Garment) (1000221) ItemID: 1000221
_______________________
A stone that awakens the potential of Guillotine Crosses.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases Critical Damage by 15%.
Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead).
_______________________
When equipped with Assassin Cross Stone II (Top):
ATK + 5%
Increases Critical Damage by additional 15%.
_______________________
When equipped with Assassin Cross Stone II:
Increases damage of Counter Slash by 20%.
_______________________
When equipped with Assassin Cross Stone II (Low):
Decreases After Cast Delay by 5%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000855.png Critical Stone (Dual) (1000855) ItemID: 1000855
_______________________
A stone that increases concentration.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
CRI +10
Increases Critical Damage by 10%.
_______________________
<NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10

Costume Stones

Costume Stones
Item Description
1000222.png Assassin Cross Stone II (Top) (1000222) ItemID: 1000222
_______________________
A stone that awakens the potential of Assassin Crosses.
Gives the following effects when compounded on a slot of a Costume Top Headgear.
_______________________
For each Level of Soul Destroyer:
Decreases After Cast Delay by 1%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000975.png Guillotine Cross Stone (1000975) ItemID: 1000975
_______________________
A stone that awakens the potential of Guillotine Cross.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
_______________________
For each Level of Dark Illusion:
Increases Melee Physical Damage by 2%.
_______________________
When equipped with Guillotine Cross Stone (Garment):
Increases damage of Rolling Cutter by 15%.
_______________________
When equipped with Guillotine Cross Stone II (Garment):
Increases damage of Cross Impact by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000976.png Guillotine Cross Stone (Low) (1000976) ItemID: 1000976
_______________________
A stone that awakens the potential of Guillotine Cross.
Gives the following effects when compounded on slot of a Costume Low Headgear.
_______________________
For each 2 Levels of Cross Ripper Slasher:
Increases Ranged Physical Damage by 2%.
_______________________
When equipped with Guillotine Cross Stone (Garment):
Increases damage of Cross Ripper Slasher by 15%.
_______________________
When equipped with Guillotine Cross Stone II (Garment):
Increases physical damage against all races (Except Players) by 15%.
_______________________
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000221.png Guillotine Cross Stone II (Garment) (1000221) ItemID: 1000221
_______________________
A stone that awakens the potential of Guillotine Crosses.
Gives the following effects when compounded on a slot of a Costume Garment.
_______________________
Increases Critical Damage by 15%.
Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead).
_______________________
When equipped with Assassin Cross Stone II (Top):
ATK + 5%
Increases Critical Damage by additional 15%.
_______________________
When equipped with Assassin Cross Stone II:
Increases damage of Counter Slash by 20%.
_______________________
When equipped with Assassin Cross Stone II (Low):
Decreases After Cast Delay by 5%.
_______________________
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10
1000855.png Critical Stone (Dual) (1000855) ItemID: 1000855
_______________________
A stone that increases concentration.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
_______________________
CRI +10
Increases Critical Damage by 10%.
_______________________
<NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
_______________________
Weight: 10

Notes:

  • Best enchants is C.Rate + 5 for critical build, POW + 5 it's ok but if can prefer to get C.Rate + 5.
  • Shadow gear is considered a massive zeny sink, consider this after being comfy in your mid game gear.

you can see about comparison gear that i've been made lately here! https://youtu.be/zj3FZjGNpl0?si=L03aBIl7VK7kevVv

Thanks for reading!

If you have any suggestion feel free to dm me on discord: rein_lucknut