Bioresearch Laboratory

Revision as of 08:14, 26 June 2023 by Stasi (talk | contribs)

Requirements

Note:
The monster inside the instance dropping 25786.png Somatology Research Document (25786) and 25787.png Somatology Experimental Fragment (25787) .
MVP drops 19439.png Vicious Mind Aura (19439) , 22171.png Ancient Hero Boots [1] (22171) , 23992.png Experimental Weapon Box (23992) , 23994.png Bio Reactor Box (23994) , 100753.png Patent Ancient Hero's Cube (100753)
100821.png Modified Hero's Refine Hammer (100821) 23806.png Ancient Hero's Weapon Box (23806) , 23993.png Bio Lab Material Box (23993) , 100706.png Ancient Hero's Will (100706) .

Walktrough

  1. Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
  2. As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
  3. Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
  4. First Zone:
    • After killing the enemies, you will be warped to the next area.
    • Be careful of the gas devices that will put your party members to sleep.
  5. Second Zone:
    • As soon as the party enters in this new zone, monsters will spawn at the north-east.
    • After all are dead, walk towards North where more monsters await you.
    • After those are killed, walk left until you find the last section with monsters.
  6. Third Zone:
    • The entire party will spawn in a section with monsters. Kill them and then move to top right.
    • Keep walking to the left while killing everything you see in your way.
  7. Fourth Zone:
    • Like in the previous zone, kill all monsters around to advance to the next section.
    • If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
    • In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
  8. Fifth Zone:
    • Kill all the monsters in the room which will trigger the barricade flames to disappear.
    • WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
    • It's very easy to transform a success into a fail in this zone for not following this advice.
    • There are 4 areas to be very careful, 2 on each side.
    • Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
    • After all the sections are cleared, the entire party will be called to a new zone.
  9. Sixth Zone:
    • Kill all the monsters that spawn with you to advance to the next section.
    • Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
    • In the next section, walk North and kill all the monsters that appear to advance to the final zone.
  10. Seventh Zone:
    • Be careful with this zone, there are many enemies near where you spawn.
    • Kill everything that spawned.
  11. MVP Room:
    • As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
    • WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
    • As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
  12. After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x 25786.png Somatology Research Document (25786) and 15x 25787.png Somatology Experimental Fragment (25787) to enchant your weapon(s).

Enemies

Monster Level HP Size / Race / Element
20543.gif
Rengenschirm Scientist (20543)
1,469,107 172 Medium/Demi-Human/Neutral 2
20542.gif
Rekenber Guard (20542)
1,475,486 176 Medium/Demi-Human/Neutral 2
20541.gif
Rekenber High Guard (20541)
1,475,486 174 Medium/Demi-Human/Neutral 2
20537.gif
Nameless Swordsman (20537)
1,519,762 176 Medium/Demi-Human/Fire 2
20538.gif
Nameless Acolyte (20538)
1,500,486 176 Medium/Demi-Human/Holy 2
20539.gif
Nameless Merchant (20539)
1,507,840 175 Medium/Demi-Human/Fire 3
20536.gif
Unknown Swordman (20536)
75,000,000 180 Medium/Demi-Human/Fire 2

Cards

Card Description
300263.png Rekenber Guard Card (300263) ItemID: 300263
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ATK +5%
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When compounded on either Dagger, One-Handed Sword or Two-Handed Sword:
Increases Physical Melee Damage by 10%.

For each 3 Refine Levels:
Increases Physical Melee Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Melee Damage by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300264.png Rekenber High Guard Card (300264) ItemID: 300264
_______________________
ATK +5%
_______________________
When compounded on either One-Handed Spear or Two-Handed Spear:
Increases Physical Ranged Damage by 10%.

For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300265.png Regenschirm Scientist Card (300265) ItemID: 300265
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MATK +5%
_______________________
When compounded on Two-Handed Staff:
Increases Magical Damage with every element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every element by additional 2%.

Base Level at least 200 and equipped by Warlock classes:
For each 3 Refine Levels:
Increases Magical Damage with every element by additional 3%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300266.png [MVP] Unknown Swordman Card (300266) ItemID: 300266
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MaxHP +15%
_______________________
When equipped with Ygnizem Seniar Card and equipped by Swordman classes:
Increases Melee and Ranged Physical Damage by 10%.

For each 4 Refine Levels of entire set:
MaxHP +2%
Increases Melee and Ranged Physical Damage by additional 2%.
_______________________
Type: Card
Compound on: Armor
Weight: 1


Vicious Mind Aura

Vicious Mind Aura can be combinated with the Fallen Warrior Manteau.

Item Description + Item Description
20748.png Fallen Warrior Manteau (20748) ItemID: 20748
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Manteau of legendary hero whose died in battle.
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 20
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 120
19439.png Vicious Mind Aura (19439) ItemID: 19439
_______________________
Unknown energy surrounds the body.
_______________________
When equipped with Fallen Warrior Manteau[1]:
_______________________
For each 30 base STR:
ATK +5
_______________________
For each 30 base AGI:
Increases Attack Speed by 3%.
_______________________
For each 30 base VIT:
Decreases After Cast Delay by 4%.
_______________________
For each 30 base INT:
MATK +5
Decreases Variable Casting Time by 8%.
_______________________
For each 30 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 30 base LUK:
Increases Critical Damage by 3%.
_______________________
Type: Headgear
Defense: 5
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170

Fallen Warrior Manteau is part of the Bio 5: The Bed Of Honor Dungeon.

Edda Weapons

After killing the MVP in Bioresearch_Laboratory, loot your random weapon from the treasure box, which contains one of these weapons.

Item Description Matching special enchant
21051.png Volar [2] (21051) ItemID: 21051
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A Two-Handed sword made of Black Light.
_______________________
Increases damage of Bowling Bash by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Bowling Bash and Ignition Break skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Bowling Bash by 20%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 280
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
29594.png Seyren's Memory (29594) ItemID: 29594
_______________________
For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
21052.png Vernan [2] (21052) ItemID: 21052
_______________________
A Two-Handed sword with wide blade.
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Increases damage of Spiral Pierce and Sonic Wave by 30%.
_______________________
Refine Level +11:
Decreases Sonic Wave skill cooldown by 1.5 seconds.
_______________________
Type: Two-Handed Sword
Attack: 300
Weight: 650
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
29594.png Seyren's Memory (29594) ItemID: 29594
_______________________
For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
32023.png Argen Blanco [2] (32023) ItemID: 32023
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A Spear made of white light metal.
_______________________
Increases damage of Brandish Spear by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Brandish Spear by additional 20%.
_______________________
Type: One-Handed Spear
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
29594.png Seyren's Memory (29594) ItemID: 29594
_______________________
For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
1333.png Golden Wrench [2] (1333) ItemID: 1333
_______________________
Professional's gold wrench.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Power Swing and Axe Boomerang by 20%.
_______________________
Refine Level +11:
Increases damage of Power Swing and Axe Boomerang by 15%.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Axe
Attack: 220
Weight: 550
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
29595.png Howard's Memory (29595) ItemID: 29595
_______________________
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
16092.png Engine Pilebunker [2] (16092) ItemID: 16092
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Pile bunker with an engine attached.
More powerful than other pile bunkers.
_______________________
Indestructible in battle
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
For each Refine Level:
Increases Attack Speed (Decreases After Attack Delay by 1).
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
_______________________
Type: Mace
Attack: 450
Weight: 320
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
29595.png Howard's Memory (29595) ItemID: 29595
_______________________
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
28138.png Maxi Spanner [2] (28138) ItemID: 28138
_______________________
A large, large spanner, which looks more like an axe with daunting size.
_______________________
Indestructible in battle
_______________________
Decreases Damage taken from Small and Medium size by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Axe Tornado by 15%.
_______________________
Type: Two-Handed Axe
Attack: 340
Weight: 450
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
29595.png Howard's Memory (29595) ItemID: 29595
_______________________
For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
28765.png Judgement Slasher [2] (28765) ItemID: 28765
_______________________
One of the lost and forgotten Judgement Daggers.
It is said this dagger will shows its true ability when used together with Repent Slasher.
_______________________
When equipped with Repent Slasher:
Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.

For each 2 Refine Levels of Repent Slasher and Judgement Slasher:
ATK +8

Total Refine Level of entire set at least +16:
Increases damage of Cross Impact by 20%.
Increases damage of Counter Slash by 20%.

Total Refine Level of entire set at least +18:
ATK +12%

Total Refine Level of entire set at least +20:
Increases damage of Meteor Assault by additional 20%.
Increases damage of Soul Destroyer by additional 20%.
_______________________
Type: Dagger
Attack: 195
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
28766.png Repent Slasher [3] (28766) ItemID: 28766
_______________________
One of the lost and forgotten Judgement Daggers.
This dagger has no special abilities, will shows its true ability when used together with Judgement Slasher.
_______________________
Type: Dagger
Attack: 100
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
28044.png Agudo Filo [2] (28044) ItemID: 28044
_______________________
Katar with a sharp blade.
_______________________
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 15%.
_______________________
Refine Level +11:
ATK +7%
Indestructible in battle
_______________________
Type: Katar
Attack: 270
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
28042.png Ripper Cross [2] (28042) ItemID: 28042
_______________________
A Katar with an unusual form.
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by 30%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Type: Katar
Attack: 250
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
29596.png Eremes's Memory (29596) ItemID: 29596
_______________________
For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
26158.png Scarlet Rose Stick [2] (26158) ItemID: 26158
_______________________
This staff is great for doing great magic damage.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Fire and Shadow element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno by 30%.
_______________________
Refine Level +11:
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 70
Weapon Level: 4
Refineable:
_______________________
Requirement:
Base Level 170
Warlock
29598.png Catherine's Memory (29598) ItemID: 29598
_______________________
For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
2055.png Staff of Miracle [2] (2055) ItemID: 2055
_______________________
Staff with a miraculous aura.
_______________________
MATK +270
_______________________
Increases damage of Ghost elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.
_______________________
Refine Level +11:
Increases damage of Soul Strike and Napalm Vulcan by 30%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
29598.png Catherine's Memory (29598) ItemID: 29598
_______________________
For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
2056.png Gravitation Staff [2] (2056) ItemID: 2056
_______________________
Staff that can increase damage of Gravitation Field.
_______________________
MATK +280,
_______________________
Increases damage of Neutral elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Gravitation Field and Drain Life by 30%.
_______________________
Refine Level +11:
Decreases Gravitation Field skill cooldown by 2 seconds.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 110
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
29598.png Catherine's Memory (29598) ItemID: 29598
_______________________
For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
26161.png Poenitentia [2] (26161) ItemID: 26161
_______________________
A staff with the power to judge and penitrate those who have sinned.
_______________________
MATK +175
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Holy element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Judex by 30%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus by additional 20%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
29599.png Margaretha's Memory (29599) ItemID: 29599
_______________________
For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
2057.png Adorare Staff [2] (2057) ItemID: 2057
_______________________
Staff used in prayer ritual.
_______________________
MATK +240
_______________________
Increases damage of Holy elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 30%.
_______________________
Refine Level +11:
Decreases Damage taken from all size enemies by 25%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Arch Bishop
29599.png Margaretha's Memory (29599) ItemID: 29599
_______________________
For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
16095.png Lucis Flail [2] (16095) ItemID: 16095
_______________________
Mace with a pendulum shining with blue light.
_______________________
MATK +160
_______________________
Indestructible in battle
_______________________
ASPD +1
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Duplex Light by 40%.
_______________________
Refine Level +11:
Enables physical attacks to auto cast Level 2 Judex at a certain chance. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Type: Mace
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
29599.png Margaretha's Memory (29599) ItemID: 29599
_______________________
For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
18185.png Sharp Star Bow [2] (18185) ItemID: 18185
_______________________
Glossy red light bow.
_______________________
CRI +5
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Refine Level +9:
Increases long range physical damage by 7%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by 10%.
_______________________
Type: Bow
Attack: 150
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
29600.png Cecil's Memory (29600) ItemID: 29600
_______________________
For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
18187.png Falken Shooter [2] (18187) ItemID: 18187
_______________________
A bow designed to lightly and quickly shoot multiple arrows.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Arrow Storm by 25%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 0.7 seconds.
_______________________
Type: Bow
Attack: 210
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
29600.png Cecil's Memory (29600) ItemID: 29600
_______________________
For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
18186.png Aiming Bow [2] (18186) ItemID: 18186
_______________________
It's a bow that's made of a very resilient material.
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each Refine Level:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 30%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases damage of Aimed Bolt by additional 15%.
_______________________
Type: Bow
Attack: 210
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
29600.png Cecil's Memory (29600) ItemID: 29600
_______________________
For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
32350.png Farthezan [2] (32350) ItemID: 32350
_______________________
A sword bestowed to those who fulfill the divine will of God.
_______________________
MATK +180
_______________________
Increases damage of Pressure by 40%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases damage of Genesis Ray by 30%.
_______________________
Refine Level +11:
Increases damage of Pressure by 20%.
Increases damage of Genesis Ray by 20%.
_______________________
Type: One-handed Sword
Attack: 130
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
29601.png Randel's Memory (29601) ItemID: 29601
_______________________
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
32024.png Harve [2] (32024) ItemID: 32024
_______________________
Battle spear made of gold.
_______________________
Increases damage of Shield Chain by 40%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 30%.
_______________________
Refine Level +11:
Increases damage of Shield Chain and Shield Press by additional 20%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
29601.png Randel's Memory (29601) ItemID: 29601
_______________________
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
32025.png Fortridge [2] (32025) ItemID: 32025
_______________________
Specialized spear for enveloping and stabbing.
_______________________
ATK +5%
_______________________
For each Refine Level:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear by 20%.
_______________________
Refine Level +11:
Increases damage of Overbrand by 20%.
_______________________
Type: One-Handed Spear
Attack: 205
Weight: 170
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
29601.png Randel's Memory (29601) ItemID: 29601
_______________________
For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
32351.png Estal [2] (32351) ItemID: 32351
_______________________
A sword that can withstand powerful explosion.
_______________________
Decreases Spore Explosion skill cooldown by 1 second.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Spore Explosion by 30%.
_______________________
Refine Level +11:
Increases damage of Spore Explosion by 20%.
_______________________
Type: One-Handed Sword
Attack: 195
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
29602.png Flamel's Memory (29602) ItemID: 29602
_______________________
For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
16093.png Coolant Injection [2] (16093) ItemID: 16093
_______________________
Injection designed to inject coolant into the overheated cart.
_______________________
Indestructible in battle
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +1%
_______________________
Refine Level +9:
Increases Cart Cannon by 25%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 15%.
_______________________
Type: Mace
Attack: 210
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
29602.png Flamel's Memory (29602) ItemID: 29602
_______________________
For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
16094.png Gene Rod [2] (16094) ItemID: 16094
_______________________
A rod decorated with crystals called the essence of genetics.
_______________________
Indestructible in battle
_______________________
Increases damage of Crazy Weed by 20%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by additional 30%.
_______________________
Refine Level +11:
Decreases Crazy Weed skill cooldown by 2 seconds.
_______________________
Type: Mace
Attack: 195
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
29602.png Flamel's Memory (29602) ItemID: 29602
_______________________
For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
28767.png Jack The Knife [2] (28767) ItemID: 28767
_______________________
A dagger with a sharp blade.
It is specialized for both stabbing and cutting.
_______________________
Increases damage of Backstab by 40%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fatal Manace by 30%.
_______________________
Refine Level +11:
Decreases SP Consumption of Fatal Manace by 10%.
_______________________
Type: Dagger
Attack: 185
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
29603.png Gertie's Memory (29603) ItemID: 29603
_______________________
For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
28768.png Platinum Dagger [2] (28768) ItemID: 28768
_______________________
Knife made of platinum.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Fire, Water, Magical Damage with Wind and Earth element by 15%.
_______________________
Refine Level +11:
Random chance to increase MATK +100 and Magical damage against all size enemies by 30% for 10 sec when dealing physical attacks.
_______________________
Type: Dagger
Attack: 150
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
29603.png Gertie's Memory (29603) ItemID: 29603
_______________________
For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
18184.png Rapid Fire [2] (18184) ItemID: 18184
_______________________
Crossbow designed to shoot arrows quickly and hard.
_______________________
Increased Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
_______________________
Type: Bow
Attack: 185
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
29603.png Gertie's Memory (29603) ItemID: 29603
_______________________
For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
28633.png Boltijin [2] (28633) ItemID: 28633
_______________________
A book of magical interpretations of the four attributes.
_______________________
MATK +175
_______________________
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%.
_______________________
Refine Level +11:
Increases damage of Heaven's Drive and Earth Spike by 50%.
_______________________
Type: Book
Attack: 120
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
29604.png Celia's Memory (29604) ItemID: 29604
_______________________
For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
26159.png Psychic Spear Rod [2] (26159) ItemID: 26159
_______________________
Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Neutral and Wind element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 30%.
_______________________
Refine Level +11:
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
Type: One-Handed Staff
Attack: 120
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
29604.png Celia's Memory (29604) ItemID: 29604
_______________________
For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
26160.png Dust Grave [2] (26160) ItemID: 26160
_______________________
Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Water and Earth element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by 30%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 20%.
_______________________
Type: One-Handed Staff
Attack: 120
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sorcerer
29604.png Celia's Memory (29604) ItemID: 29604
_______________________
For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
1865.png Raging Dragon Fist [2] (1865) ItemID: 1865
_______________________
It can deals fierce attack.
_______________________
Increases damage of Chain Combo by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Combo Finish by 50%.
_______________________
Refine Level +11:
Increases damage of Chain Crush Combo by 30%.
_______________________
Type: Knuckle
Attack: 210
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
29605.png Chen's Memory (29605) ItemID: 29605
_______________________
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
1866.png Fighting God's Bandage [2] (1866) ItemID: 1866
_______________________
Bandages tied to hands that engulfed with black lights.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by 40%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
_______________________
Type: Knuckle
Attack: 220
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
29605.png Chen's Memory (29605) ItemID: 29605
_______________________
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
16096.png Bright Pendulum [2] (16096) ItemID: 16096
_______________________
A mace that will make a clear sound whenever you hit a target.
_______________________
Indestructible in battle
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Finger Offensive and Investigate by 50%.
_______________________
Refine Level +11:
ATK +10%
_______________________
Type: Mace
Attack: 210
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
29605.png Chen's Memory (29605) ItemID: 29605
_______________________
For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
18188.png Wind Gale [2] (18188) ItemID: 18188
_______________________
A bow which causes a strong wind like a storm.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by additional 1%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 30%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Type: Bow
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel and Wanderer
29606.png Trentini's Memory (29606) or 29607.png Alphoccio Memory (29607) ItemID: 29606
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.

ItemID: 29607
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.

26212.png Heart Whip [2] (26212) ItemID: 26212
_______________________
Whip with a small heart at the end.
_______________________
MATK +190
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Type: Whip
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Wanderer
29606.png Trentini's Memory (29606) ItemID: 29606
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
26213.png Scarlet Ribbon [2] (26213) ItemID: 26213
_______________________
Whip decorated with a red ribbon.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
_______________________
Type: Whip
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Wanderer
29606.png Trentini's Memory (29606) ItemID: 29606
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
32107.png Black Circle [2] (32107) ItemID: 32107
_______________________
Black electric guitar.
It has a very sharp tone.
_______________________
MATK +190
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Type: Musical Instrument
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel
29607.png Alphoccio Memory (29607) ItemID: 29607
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
32108.png Antique Cello [2] (32108) ItemID: 32108
_______________________
Noble Cello.
It is said to be used in high-end banquets such as the royal banquet.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
_______________________
Type: Musical Instrument
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel
29607.png Alphoccio Memory (29607) ItemID: 29607
_______________________
For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.

Edda Enchantment

NPC Zomcha (yuno 214, 347) will give you 3 choices of enchantment.

1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure.
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.

General Enchant
Slot Required material Probability
4th 50x 25787.png Somatology Experimental Fragment (25787)

50x 25786.png Somatology Research Document (25786)

fail: weapon ist destroyed (5%) fail: weapon remains, enchant fails (30%) success: gains one of following enchant randomly (65%)
Expert Archer 1 Fightight Spirit 4 Sharp 1 Spell 1 Fatal 1
Expert Archer 2 Fightight Spirit 5 Sharp 2 Spell 2 Fatal 2
Expert Archer 3 Fightight Spirit 6 Sharp 3 Spell 3 Fatal 3
3rd 50x 25787.png Somatology Experimental Fragment (25787)

50x 25786.png Somatology Research Document (25786)

fail: weapon ist destroyed (20%) fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%) success: gains one of the special enchants (memory's) randomly (30%)


Advanced Enchant
Slot Required material Probability
4th 500x 25787.png Somatology Experimental Fragment (25787)

500x 25786.png Somatology Research Document (25786)

fail: weapon remains, 4th enchant fails (10%) success: gains one of following enchant randomyl (90%)
Expert Archer 1 Fightight Spirit 4 Sharp 1 Spell 1 Fatal 1
Expert Archer 2 Fightight Spirit 5 Sharp 2 Spell 2 Fatal 2
Expert Archer 3 Fightight Spirit 6 Sharp 3 Spell 3 Fatal 3
3rd 500x 25787.png Somatology Experimental Fragment (25787)

500x 25786.png Somatology Research Document (25786)

fail: weapons remains, 4th enchant remains, 3rd enchant fails (30%) success: gains one of the special enchants (memory's) randomly (70%)


Determined Enchant
Only accept weapon which already has enchant in 4th slot
Slot Required material Probability
3rd 5000x 25787.png Somatology Experimental Fragment (25787) success: new enchant (memory) can be chosen (100%)
Reroll Options
4th slot reroll
Required material Fail chance Weapon break chance
25x 25787.png Somatology Experimental Fragment (25787) and 75x 25786.png Somatology Research Document (25786) 30% 5%
or
250x 25787.png Somatology Experimental Fragment (25787) and 750x 25786.png Somatology Research Document (25786) 10% 0%
3rd slot reroll
Required material Fail chance Weapon break chance
250x 25787.png Somatology Experimental Fragment (25787) and 750x 25786.png Somatology Research Document (25786) 30% 0%
or
5000x 25786.png Somatology Research Document (25786) (You can choose the desired enchant.) 0% 0%


Ancient -> Patent -> Hero LT Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube (100753) which can be obtained by:

Material requirements are the same for all weapons.
100821.png Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).

Patent Weapon Item Reform Example
Ancient Hero Material Refine Change Patent Weapon ⇒ Next Option Option Materials Refine Change Saint LT ⇒ Next Option Materials Refine Change
Ancient Hero Weapon refined +7 ~ +20 100753.png Patent Ancient Hero's Cube (100753) -2 Patent Weapon refined +9 ~ +20   50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Saint LT Weapon refined

+9~+11
300x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

1x 100821.png Modified Hero's Refine Hammer (100821)

+1
OR
  150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1
OR
  1x 7925.png Powerful Dimensional Essence (7925)

150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

100x 1000432.png Weapon Upgrade Stone (High) (1000432)

+1


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
  50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
  150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1