Constellation Tower

Overview

  • Level Requirement: 240+
  • Starting point: (alberta 214, 77)
  • Cooldown: 3 days
  • Rewards: Faint Star's and Nebula Equipment

Instance

Constellation Tower is the major overhaul of Endless Tower. Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction.
Unlike Endless Tower where it had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. These monsters are strong and as you climb the tower, they will continue to get stronger in both health and attack.
A boss monster will still appear every 5 floors just like Endless Tower. However, the boss that spawns will be random. These bosses are not affected by the floor progression difficulty modifier and also not required in the kill count to complete the floor.
Time management is a strong factor in the instance if you wish to reach the highest difficulty. With only 60 minutes, Constellation Tower offers an NPC every 5 floors that can quicken your climb in exchange for 1000372.png Meteorite Powder (1000372) . If you pay the tribute, you will skip 4 floors (Example Floor 1 to Floor 5). The amount of Meteorite Dust increases each time you use the NPC.
Upon reaching floor 25, you can choose to fight Naght Sieger (Easy) or continue on to floor 50 to fight Betelgeuse (Hard). Choose carefully as you cannot go back to the Tower from the final boss room and you wait 3 days to try the instance again. It recommended to have atleast 30 minutes remaining for the final battle.
If you did press on to fight Betelgeuse, Oscar will appear to ask you if you wish to strengthen the boss. Oscar will require 20x 1000372.png Meteorite Powder (1000372) to roll randomized attributes for Betelgeuse. These attributes are Health, Attack, Recovery, Defense, and Trap. You can roll stars from 1 to 3, Sealed or No Influence. Oscar will allow you to roll as many times as you want. As the difficulty increases, so do the rewards in both quantity and type of chests.

Monsters

  • All monsters are different from the original Endless Tower and normal field mobs.
  • No monster has their original loot table.
Normal Monsters
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Jakk (20998)
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Stone Shooter (20999)
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Grizzly (21000)
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Stalactic Golem (21001)
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Chimera (21002)
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Karakasa (21003)
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Rideword (21004)
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Parasite (21005)
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Wraith (21006)
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Sky Petite (21007)
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Wind Ghost (21008)
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Clock (21009)
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Raydric Archer (21010)
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Increase Soil (21011)
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Penomena (21012)
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Ground Petite (21013)
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Alarm (21014)
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Zombie Prisoner (21015)
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Marionette (21016)
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Permeter (21017)
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Skeleton Prisoner (21018)
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Owl Duke (21019)
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Deviruchi (21020)
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Bloody Butterfly (21021)
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Stapo (21022)
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Taoist Hermit (21023)
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The Paper (21024)
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Tengu (21025)
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Alice (21026)
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Anacondaq (21027)
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Gargoyle (21028)
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Carat (21029)
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Sting (21030)
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Gryphon (21031)
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Gibbet (21032)
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Nightmare Terror (21033)
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Anolian (21034)
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Bloody Murderer (21035)
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Aliot (21036)
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Venatu (21037)
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Deathword (21038)
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Plasma (21039)
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Dimik (21040)
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Mini Demon (21041)
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Leib Olmai (21042)
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Wanderer (21043)
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Retribution (21044)
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Flame Skull (21045)
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Abysmal Knight (21046)
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Banshee (21047)
5th Floor Bosses
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Mastering (21325)
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Vagabond Wolf (21326)
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Vocal (21327)
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Golden Thief Bug (21328)
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Mistress (21329)
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Maya (21330)
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Phreeoni (21331)
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Drake (21332)
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Moonlight Flower (21333)
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Bacsojin (21334)
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Goblin Leader (21335)
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Kobold Leader (21336)
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Turtle General (21337)
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Samurai Specter (21338)
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Toad (21339)
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Osiris (21340)
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Pharaoh (21341)
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Amon Ra (21342)
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Dark Snake Lord (21343)
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Arc Angeling (21344)
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Deviling (21345)
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Angeling (21346)
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Ghostring (21347)
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Ygnizem Seniar (21348)
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Doppelganger (21349)
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Atroce (21350)
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Orc Hero (21351)
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Orc Lord (21352)
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Baphomet (21353)
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Dark Lord (21354)
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Falling Bishop (21355)
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Ifrit (21356)
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Randgris (21357)
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Beelzebub (21358)
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Beelzebub (21359)
Easy Final Bosses
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Naght Sieger (20996)
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Thorny Skeleton (20997)
Hard Final Bosses
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Betelgeuse (20994)
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Dead Soul (20995)

Rewards

Item Exchange