Inquisitor
When do I change job?
- As Novice job level 10 you can change to Acolyte.
- As Acolyte job level 40-50 you can change to Monk.
- As Monk base level 99 and job level 50 you can do rebirth or change to 3rd class Sura.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Acolyte.
- As Acolyte with job level 40-50 you can change to 2nd class Champion.
- As Champion base level 99 and job level 70 you can change to 3rd class Sura.
- As Sura base level 200 an job level 70 you can change to 4th class Inquisitor.
Acolyte
Skills | ||
Divine Protection Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
Demon Bane Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Ruwach Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec. If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK. |
Pneuma Max Level: 1 Requirement: Warp Portal 4 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks. |
Teleport Max Level: 2 Requirement: Ruwach 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 0.2s Description: Teleports caster to other area. Can't be used in an area that protected by Land Protector. [Lv 1]: Random spot, SP Consumption: 10 [Lv 2]: Save point, SP Consumption: 9 |
Warp Portal Max Level: 4 Requirement: Teleport 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Creates a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Can't be used in an area that protected by Land Protector. Consumes 1 Blue Gemstone. [Lv 1]: Back to caster's Save Point [Lv 2]: Enables 1 Memo point [Lv 3]: Enables 2 Memo points [Lv 4]: Enables 3 Memo points [Memo Point]: Specific map area memorized as a destination for a Warp Portal. Type /memo to set current location as a Memo Point. |
Heal Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value. |
Increase Agility Max Level: 10 Requirement: Heal 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Increases targeted character's Movement and Attack Speed for the duration of skill. Drains 15 HP from the caster after each cast. When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status. [Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec [Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec [Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec [Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec [Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec [Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec [Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec [Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec [Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec [Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec |
Decrease Agility Max Level: 10 Requirement: Increase Agility 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.25s Fixed / 0.75s Variable After Cast Delay: 1s Cool Down: None Description: Reduces target's Movement Speed and AGI stat for the skill's duration. [Lv 1]: AGI -3, 53% chance, Lasts 20 sec [Lv 2]: AGI -4, 56% chance, Lasts 25 sec [Lv 3]: AGI -5, 59% chance, Lasts 30 sec [Lv 4]: AGI -6, 62% chance, Lasts 35 sec [Lv 5]: AGI -7, 65% chance, Lasts 40 sec [Lv 6]: AGI -8, 68% chance, Lasts 45 sec [Lv 7]: AGI -9, 71% chance, Lasts 50 sec [Lv 8]: AGI -10, 74% chance, Lasts 55 sec [Lv 9]: AGI -11, 77% chance, Lasts 60 sec [Lv 10]: AGI -12, 80% chance, Lasts 65 sec |
Aqua Benedicta Max Level: 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 0.5s Cool Down: None Description: Creates Holy Water with 1 Empty Bottle while standing in water. |
Signum Crucis Max Level: 10 Requirement: Demon Bane 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 2s Cool Down: None Description: Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity. [Lv 1]: DEF -14%, 27% chance [Lv 2]: DEF -18%, 31% chance [Lv 3]: DEF -22%, 35% chance [Lv 4]: DEF -26%, 39% chance [Lv 5]: DEF -30%, 43% chance [Lv 6]: DEF -34%, 47% chance [Lv 7]: DEF -38%, 51% chance [Lv 8]: DEF -42%, 55% chance [Lv 9]: DEF -46%, 59% chance [Lv 10]: DEF -50%, 63% chance |
Angelus Max Level: 10 Requirement: Divine Protection 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 3.5s Cool Down: None Description: Increases MaxHP and physical defense from VIT of all party members including caster, for the skill's duration. [Lv 1]: DEF +5%, HP +50, Lasts 30 sec [Lv 2]: DEF +10%, HP +100, Lasts 60 sec [Lv 3]: DEF +15%, HP +150, Lasts 90 sec [Lv 4]: DEF +20%, HP +200, Lasts 120 sec [Lv 5]: DEF +25%, HP +250, Lasts 150 sec [Lv 6]: DEF +30%, HP +300, Lasts 180 sec [Lv 7]: DEF +35%, HP +350, Lasts 210 sec [Lv 8]: DEF +40%, HP +400, Lasts 240 sec [Lv 9]: DEF +45%, HP +450, Lasts 270 sec [Lv 10]: DEF +50%, HP +500, Lasts 300 sec |
Blessing Max Level: 10 Requirement: Divine Protection 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases STR, INT, DEX and HIT rate of the specified character. Can also be used to cure a target from Curse and Stone Curse status. When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%. [Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec [Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec [Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec [Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec [Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec [Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec [Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec [Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec [Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec [Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec |
Cure Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill). |
Monk
Skills | ||
Iron Hand Max Level: 10 Requirement: Demon Bane 10, Divine Protection 10 Skill Form: Passive Description: Increases Mastery ATK with Bare Hands and Knuckle class weapons. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Spirit Recovery Max Level: 5 Requirement: Blade Stop 2 Skill Form: Passive Description: Restores additional HP and SP every 10 sec while sitting. If caster's carried weight is over 50% of the maximum capacity, this extra HP and SP is recovered every 20 sec. [Lv 1]: Recovers (4 +0.2% MaxHP) HP and (2 +0.2% MaxSP) SP [Lv 2]: Recovers (8 +0.4% MaxHP) HP and (4 +0.4% MaxSP) SP [Lv 3]: Recovers (12 +0.6% MaxHP) HP and (6 +0.6% MaxSP) SP [Lv 4]: Recovers (16 +0.8% MaxHP) HP and (8 +0.8% MaxSP) SP [Lv 5]: Recovers (20 +1.0% MaxHP) HP and (10 +1.0% MaxSP) SP |
Call Spirits Max Level: 5 Requirement: Iron Hand 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: None Description: Summons a Spirit Sphere, which can be used to amplify different skill abilities. Each Spirit Sphere adds 3 Mastery ATK. [Lv 1]: Maximum Spirit Spheres: 1 [Lv 2]: Maximum Spirit Spheres: 2 [Lv 3]: Maximum Spirit Spheres: 3 [Lv 4]: Maximum Spirit Spheres: 4 [Lv 5]: Maximum Spirit Spheres: 5 |
Absorp Spirits Max Level: 1 Requirement: Call Spirits 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Absorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE. When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and WoE Guardians. |
Triple Attack Max Level: 10 Requirement: Dodge 5 Skill Form: Passive Description: Enables a 30% chance of automatically delivering a triple attack in battle. This skill can be followed up with Chain Combo within 0.3 seconds. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300% |
Body Relocation Max Level: 1 Requirement: Spirit Recovery 2, Asura Strike 3, Steel Body 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Instantly teleport to a targeted spot if there are no obstacles between the caster and destination. Consumes 1 Spirit Sphere when not in Explosion Spirits status. Body Relocation can't used for 2 seconds after Asura Strike. |
Dodge Max Level: 10 Requirement: Iron Hand 5, Call Spirits 5 Skill Form: Passive Description: Increases FLEE rate according to the skill level. [Lv 1]: FLEE +1 [Lv 2]: FLEE +3 [Lv 3]: FLEE +4 [Lv 4]: FLEE +6 [Lv 5]: FLEE +7 [Lv 6]: FLEE +9 [Lv 7]: FLEE +10 [Lv 8]: FLEE +12 [Lv 9]: FLEE +13 [Lv 10]: FLEE +15 |
Investigate Max Level: 5 Requirement: Call Spirits 5 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: None Description: Attacks an enemy with a massive psychic impact that will inflict more damage when the enemy has high Defense. When used on a target while in Blade Stop status, increases the damage on that target by 50%. Consumes 1 Spirit Sphere. [Lv 1]: ATK 100%, SP Consumption: 10 [Lv 2]: ATK 200%, SP Consumption: 14 [Lv 3]: ATK 300%, SP Consumption: 17 [Lv 4]: ATK 400%, SP Consumption: 19 [Lv 5]: ATK 500%, SP Consumption: 20 |
Finger Offensive Max Level: 5 Requirement: Investigate 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: None Description: Attacks a distant enemy by firing a Spirit Sphere. When used on a target while in Blade Stop status, increases the damage on that target by 50%. Consumes 1 Spirit Sphere. [Lv 1]: ATK 800% [Lv 2]: ATK 1000% [Lv 3]: ATK 1200% [Lv 4]: ATK 1400% [Lv 5]: ATK 1600% |
Steel Body Max Level: 5 Requirement: Combo Finish 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.5s Fixed / 2.5s Variable After Cast Delay: None Cool Down: None Description: The caster receives90% damage reduction while decreasing Movement and Attack Speed. While this skill is active other skills cannot be used. Consumes 5 Spirit Spheres. [Lv 1]: Lasts 30 seconds [Lv 2]: Lasts 60 seconds [Lv 3]: Lasts 90 seconds [Lv 4]: Lasts 120 seconds [Lv 5]: Lasts 150 seconds |
Blade Stop Max Level: 5 Requirement: Dodge 5 Skill Form: Active Type: Supportive Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Immobilizes both the caster and an enemy for 10 seconds at most, Boss monsters for 2 seconds. Increasing this skill allows the use of other skills during the Blade Stop status. Consumes 1 Spirit Sphere. [Lv 1]: No Skill enabled [Lv 2]: Finger Offensive enabled [Lv 3]: Investigate enabled [Lv 4]: Chain Combo enabled [Lv 5]: Asura Strike enabled Caster must be in Explosion Spirits status and have at least 1 Spirit Sphere to use Asura Strike. |
Explosion Spirits Max Level: 5 Requirement: Absorp Spirits 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases caster's Critical rate for 180 seconds. During the Explosion Spirits status, SP regen is reduced by 50%. Consumes 5 Spirit Spheres. [Lv 1]: Critical +10 [Lv 2]: Critical +12.5 [Lv 3]: Critical +15 [Lv 4]: Critical +17.5 [Lv 5]: Critical +20 |
Asura Strike Max Level: 5 Requirement: Explosion Spirits 3, Finger Offensive 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: (Lv5)1s Fixed / 1s Variable After Cast Delay: (lv5)1s Cool Down: None Description: Only usable during Explosion Spirits status. Inflicts devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Explosion Spirits status is automatically canceled and will not able to restore SP for 3 seconds. Damage additionally increases when used with at least 6 Spirit Spheres by 100%. Consumes 5 Spirit Spheres, except after a combo if at least 1 Spirit Sphere remains. |
Chain Combo Max Level: 5 Requirement: Triple Attack 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable during Triple Attack delay. Spins a target while attacking the enemy with a combo hit of 4 hits. When equipped with a Knuckle class weapons, you'll deal double skill damage and number of hits is increased to 6 as well as reduces the SP Consumption. This skill can be followed up with Combo Finish within 0.3 seconds. [Lv 1]: ATK 300%, SP Consumption: 5 [Lv 2]: ATK 350%, SP Consumption: 6 [Lv 3]: ATK 400%, SP Consumption: 7 [Lv 4]: ATK 450%, SP Consumption: 8 [Lv 5]: ATK 500%, SP Consumption: 9 |
Combo Finish Max Level: 5 Requirement: Chain Combo 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable during Chain Combo delay. This skill can be followed up within 0.3 seconds with the Asura Strike skill if the caster is in Explosion Spirits status and has summoned at least 1 Spirit Sphere. Consumes 1 Spirit Sphere. [Lv 1]: ATK 600%, SP Consumption: 3 [Lv 2]: ATK 750%, SP Consumption: 4 [Lv 3]: ATK 900%, SP Consumption: 5 [Lv 4]: ATK 1050%, SP Consumption: 6 [Lv 5]: ATK 1200%, SP Consumption: 7 |
Champion
Skills | |
Palm Strike Max Level: 5 Requirement: Iron Hand 7, Call Spirits 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.3s Cool Down: None Description: Strikes an enemy using the palms, pushing back the enemy and causing damage, which is determined by the skill's level, after 1 second delay. This skill can only be used during the Explosion Spirits status. Damage additionally increases according to the caster's STR and Base Level. [Lv 1]: ATK 300% [Lv 2]: ATK 400% [Lv 3]: ATK 500% [Lv 4]: ATK 600% [Lv 5]: ATK 700% |
Chain Crush Combo Max Level: 10 Requirement: Iron Hand 5, Call Spirits 5, Tiger Fist 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: A combo skill that can be cast after using Combo Finish. Tiger Fist cannot be used after this skill, although it can be followed up with Asura Strike. Damage additionally increases according to the caster's Base Level. Consumes 1 Spirit Spheres. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% [Lv 6]: ATK 1200% [Lv 7]: ATK 1400% [Lv 8]: ATK 1600% [Lv 9]: ATK 1800% [Lv 10]: ATK 2000% |
Dangerous Soul Collect (Zen) Max Level: 1 Requirement: Explosion Spirits 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons 5 Spirit Spheres at once. The Fixed Casting Time of this skill is 1 second. |
Tiger Fist Max Level: 5 Requirement: Iron Hand 5, Triple Attack 5, Combo Finish 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: A combo skill that can be cast after using Chain Combo. An enemy hit by this skill is immobilized for a short period of time. Damage additionally increases according to the caster's Base Level. Consumes 1 Spirit Sphere. [Lv 1]: ATK 650%, Immobilize Chance: 20% [Lv 2]: ATK 800%, Immobilize Chance: 30% [Lv 3]: ATK 950%, Immobilize Chance: 40% [Lv 4]: ATK 1100%, Immobilize Chance: 50% [Lv 5]: ATK 1250%, Immobilize Chance: 60% |
Sura
Skills | ||
Dragon Combo Max Level: 10 Requirement: Triple Attack 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Rapidly hits a single target with two blows with a chance to Stun the target. The skill Fallen Empire can be used in combination with this skill. [Lv 1]: ATK 180% Damage, Stun Chance 2% [Lv 2]: ATK 260% Damage, Stun Chance 3% [Lv 3]: ATK 340% Damage, Stun Chance 4% [Lv 4]: ATK 420% Damage, Stun Chance 5% [Lv 5]: ATK 500% Damage, Stun Chance 6% [Lv 6]: ATK 580% Damage, Stun Chance 7% [Lv 7]: ATK 660% Damage, Stun Chance 8% [Lv 8]: ATK 740% Damage, Stun Chance 9% [Lv 9]: ATK 820% Damage, Stun Chance 10% [Lv 10]: ATK 900% Damage, Stun Chance 11% |
Sky Net Blow Max Level: 5 Requirement: Dragon Combo 3 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: A spinning blow that kicks up a storm, damaging all nearby enemies. Damage additionally increases according to the caster's Base Level and AGI. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% |
Earth Shaker Max Level: 5 Requirement: Dragon Combo 3 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: 3s Description: Sends a shockwave through the ground damaging all targets in area of effect, enemies in Hiding/Cloaking status will be revealed and receive additional damage. Targets, except Guardians, hit by this skill receive additional damage from Rampage Blaster for 5 seconds. Damage is affected by the caster's STR. [Lv 1]: 3x3 AoE, 300% Damage [Lv 2]: 5x5 AoE, 600% Damage [Lv 3]: 7x7 AoE, 900% Damage [Lv 4]: 9x9 AoE, 1200% Damage [Lv 5]: 11x11 AoE, 1500% Damage |
Fallen Empire Max Level: 10 Requirement: Dragon Combo 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Do an upward blow using your shoulders and fists to deal damage to a single target. Can only be used after Dragon Combo. After Fallen Empire, Tiger Cannon and Gates of Hell can be used. Damage additionally increases according to the caster's Base Level and STR. Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed. [Lv 1]: ATK 350% [Lv 2]: ATK 600% [Lv 3]: ATK 850% [Lv 4]: ATK 1100% [Lv 5]: ATK 1350% [Lv 6]: ATK 1600% [Lv 7]: ATK 1850% [Lv 8]: ATK 2100% [Lv 9]: ATK 2350% [Lv 10]: ATK 2600% |
Tiger Cannon Max Level: 10 Requirement: Fallen Empire 3 Skill Form: Active Type: Special Physical Target: Enemies around the caster Cast Time: (Lv10)0s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 3s Description: Inflicts special melee physical damage to a target and nearby enemies based on percentage of your MaxHP and MaxSP. Can only be used in Explosion Spirits state and inflicts additional damage when used after Fallen Empire. Consumes 2 Spirit Spheres. [Lv 1]: AoE: 5x5 cells, 12% MaxHP/6% MaxSP [Lv 2]: AoE: 5x5 cells, 14% MaxHP/7% MaxSP [Lv 3]: AoE: 5x5 cells, 16% MaxHP/8% MaxSP [Lv 4]: AoE: 5x5 cells, 18% MaxHP/9% MaxSP [Lv 5]: AoE: 5x5 cells, 20% MaxHP/10% MaxSP [Lv 6]: AoE: 7x7 cells, 22% MaxHP/11% MaxSP [Lv 7]: AoE: 7x7 cells, 24% MaxHP/12% MaxSP [Lv 8]: AoE: 7x7 cells, 26% MaxHP/13% MaxSP [Lv 9]: AoE: 7x7 cells, 28% MaxHP/14% MaxSP [Lv 10]: AoE: 7x7 cells, 30% MaxHP/15% MaxSP |
Rising Dragon Max Level: 10 Requirement: Power Implantation 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 30s Description: Temporarily increase your mind and spiritual power. You will be able to gather more Spirit Spheres, increase your MaxHP and MaxSP in percentage equal to the skill level and Attack Speed. You will remain in Explosion Spirits state while this skill is active. Dangerous Soul Collect will grant the increased amount of Spirit Spheres while Rising Dragon is active [Lv 1]: Max Spirit Spheres: 6, Duration: 120 seconds [Lv 2]: Max Spirit Spheres: 7, Duration: 140 seconds [Lv 3]: Max Spirit Spheres: 8, Duration: 160 seconds [Lv 4]: Max Spirit Spheres: 9, Duration: 180 seconds [Lv 5]: Max Spirit Spheres: 10, Duration: 200 seconds [Lv 6]: Max Spirit Spheres: 11, Duration: 220 seconds [Lv 7]: Max Spirit Spheres: 12, Duration: 240 seconds [Lv 8]: Max Spirit Spheres: 13, Duration: 260 seconds [Lv 9]: Max Spirit Spheres: 14, Duration: 280 seconds [Lv 10]: Max Spirit Spheres: 15, Duration: 300 seconds |
Rampage Blaster Max Level: 5 Requirement: Earth Shaker 2 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 1s Cool Down: 10s Description: Inflicts long range physical damage to all enemies in an 7x7 area. Can only be used in Explosion Spirits status. Damage additionally increases according to the caster's Base Level and the skill's level. Consumes 3 Spirit Spheres. [Lv 1]: ATK 350%, 550% (with Earth Shaker) [Lv 2]: ATK 700%, 1100% (with Earth Shaker) [Lv 3]: ATK 1050%, 1650% (with Earth Shaker) [Lv 4]: ATK 1400%, 2200% (with Earth Shaker) [Lv 5]: ATK 1750%, 2750% (with Earth Shaker) |
Crescent Elbow Max Level: 5 Requirement: Windmill 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: Has a chance to counter an attack, deals damage and knocks back the enemy while taking part of the damage yourself. The higher the HP of the target, the more damage it deals.Consumes 2 Spirit Spheres. Does not work on Boss monsters. [Lv 1]: 55% Chance, lasts 3 seconds [Lv 2]: 60% Chance, lasts 4 seconds [Lv 3]: 65% Chance, lasts 5 seconds [Lv 4]: 70% Chance, lasts 6 seconds [Lv 5]: 75% Chance, lasts 7 seconds |
Cursed Circle Max Level: 5 Requirement: Blade Stop 2 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: None After Cast Delay: 1s Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Every enemy in the area will be unable to move and attack, as well as receive the Silence status for the duration of the skill. If the caster uses any other skill, Cursed Circle will be cancelled. Consumes 1 Spirit Sphere. [Lv 1]: 3x3 AoE, Duration 3 sec. [Lv 2]: 3x3 AoE, Duration 4 sec. [Lv 3]: 5x5 AoE, Duration 5 sec. [Lv 4]: 5x5 AoE, Duration 6 sec. [Lv 5]: 7x7 AoE, Duration 7 sec. |
Lightning Walk Max Level: 5 Requirement: Windmill 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: When targeted with a ranged or magic attack (single target), there is a chance that you will immediately jump to the attacker. This skill drains your SP regularly while active and consumes your HP to cast. Cancels when the skill activates. [Lv 1]: 45% Chance, lasts 5 seconds [Lv 2]: 50% Chance, lasts 6 seconds [Lv 3]: 55% Chance, lasts 7 seconds [Lv 4]: 60% Chance, lasts 8 seconds [Lv 5]: 65% Chance, lasts 9 seconds |
Knuckle Arrow Max Level: 10 Requirement: Lightning Walk 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back. Deals additional damage if the target hits a wall or an obstacle during the knockback. Damage additionally increases according to the caster's Base Level and is increased against Boss monsters which can't be knocked back. Consumes 1 Spirit Spheres, at Level 6 and above no Spirit Sphere will be consumed. [Lv 1]: 600% Damage, Knockback +150%, Boss Damage 700% [Lv 2]: 700% Damage, Knockback +300%, Boss Damage 900% [Lv 3]: 800% Damage, Knockback +450%, Boss Damage 1100% [Lv 4]: 900% Damage, Knockback +600%, Boss Damage 1300% [Lv 5]: 1000% Damage, Knockback +750%, Boss Damage 1500% [Lv 6]: 1100% Damage, Knockback +900%, Boss Damage 1700% [Lv 7]: 1200% Damage, Knockback +1050%, Boss Damage 1900% [Lv 8]: 1300% Damage, Knockback +1200%, Boss Damage 2100% [Lv 9]: 1400% Damage, Knockback +1350%, Boss Damage 2300% [Lv 10]: 1500% Damage, Knockback +1500%, Boss Damage 2500% |
Windmill Max Level: 1 Requirement: Cursed Circle 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 3s Description: A low to the ground round kick that damages targets in a 5x5 area around you and forces them to sit. Monsters in the area will be Stunned. Does not work on Mini-Boss or Boss monsters. |
Power Implantation Max Level: 1 Requirement: Call Spirits 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: None Description: Transfers all of your Spirit Spheres to the selected target. |
Power Absorb Max Level: 1 Requirement: Absorp Spirits 1, Power Implantation 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: Absorb Spirit Spheres on all targets in a 5x5 area, recovering your SP. |
Gate of Hell Max Level: 10 Requirement: Rampage Blaster 1, Tiger Cannon 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2.8s Variable After Cast Delay: (Lv10)1s Cool Down: None Description: Strikes the target with countless blows. The lower your HP, the more damage it deals. Can be used after Fallen Empire, which also increases the damage. Consumes 2 Spirit Spheres. |
Gate of Hell Max Level: 10 Requirement: Rampage Blaster 1, Tiger Cannon 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2.8s Variable After Cast Delay: (Lv10)1s Cool Down: None Description: Strikes the target with countless blows. The lower your HP, the more damage it deals. Can be used after Fallen Empire, which also increases the damage. Consumes 2 Spirit Spheres. |
Gentle Touch-Silence Max Level: 5 Requirement: Sura Basic Skill Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: (Lv5)3s Description: Using the knowledge of pressure point techniques, you put the target on Silence status while dealing damage. The caster's DEX will greatly increase the damage. [Lv 1]: Range 2 cells, 100% Damage [Lv 2]: Range 2 cells, 200% Damage [Lv 3]: Range 2 cells, 300% Damage [Lv 4]: Range 2 cells, 400% Damage [Lv 5]: Range 2 cells, 500% Damage |
Gentle Touch-Cure Max Level: 5 Requirement: Gentle Touch-Silence 1 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: (Lv5)3s Description: Using the knowledge of pressure point techniques, you cure a target's Abnormal Status and recovers the target's HP. The higher the skill level the higher the chance of success. Cures Stone Curse, Freezing, Stun, Poison, Blind, Silence, Hallucination, Burning, Freezing and Guillotine Cross Poison. You can recover yourself from Stone Curse, Freezing and Stun. Consumes 1 Spirit Sphere. |
Gentle Touch-Energy Gain Max Level: 5 Requirement: Gentle Touch-Cure 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv5)3s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 1s Description: Use the knowledge of pressure point techniques, to improve your fighting spirit which allows you gain Spirit Spheres when you deal or receive physical damage. Increases Combo Finish, Chain Crush Combo and Tiger Fist damage while this skill is active. [Lv 1]: Consume 1% HP, 15% Chance [Lv 2]: Consume 2% HP, 20% Chance [Lv 3]: Consume 3% HP, 25% Chance [Lv 4]: Consume 4% HP, 30% Chance [Lv 5]: Consume 5% HP, 35% Chance |
Gentle Touch-Change Max Level: 5 Requirement: Gentle Touch-Energy Gain 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 1s Description: Using the knowledge of pressure point techniques, increasing your Attack Power and Attack Speed. Increases the damage inflicted with Rampage Blaster and Knuckle Arrow while this skill is active. This skill cannot be used in combination with Gentle Touch-Revitalize. Consumes 1 Spirit Sphere and some HP. [Lv 1]: Consume 1% HP, ATK +8, ATK +1% [Lv 2]: Consume 2% HP, ATK +16, ATK +2% [Lv 3]: Consume 3% HP, ATK +24, ATK +3% [Lv 4]: Consume 4% HP, ATK +32, ATK +4% [Lv 5]: Consume 5% HP, ATK +40, ATK +5% |
Gentle Touch-Revitalize Max Level: 5 Requirement: Gentle Touch-Energy Gain 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 1s Description: Using the knowledge of pressure point techniques, MaxHP and Defense will be increased while also improving your natural HP Recovery per skill level. Increases Tiger Cannon and Gate of Hell damage while this skill is active. This skill cannot be used in combination with Gentle Touch-Change. Consumes 1 Spirit Sphere. [Lv 1]: MaxHP +2%, DEF +20, HP Recovery Rate +80% [Lv 2]: MaxHP +4%, DEF +40, HP Recovery Rate +110% [Lv 3]: MaxHP +6%, DEF +60, HP Recovery Rate +140% [Lv 4]: MaxHP +8%, DEF +80, HP Recovery Rate +170% [Lv 5]: MaxHP +10%, DEF +100, HP Recovery Rate +200% |
Howling of Lion Max Level: 5 Requirement: Power Absorb 1, Ride in Lightning 3 Skill Form: Active Type: Physical Ranged Target: Enemies around the caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s Description: Creates a Lion's Howl that damages all targets in an area around you. If the targets were under the effect of a Maestro or Wanderer's song, that effect is cancelled. Damage additionally increases according to the caster's Base Level. Consumes 3 Spirit Spheres. [Lv 1]: AoE: 5x5 cells, ATK 500% [Lv 2]: AoE: 5x5 cells, ATK 1000% [Lv 3]: AoE: 7x7 cells, ATK 1500% [Lv 4]: AoE: 7x7 cells, ATK 2000% [Lv 5]: AoE: 9x9 cells, ATK 2500% |
Ride in Lightning Max Level: 5 Requirement: Finger Offensive 3 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: (Lv5)0s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.5s Description: Fires your Spirit Spheres to create an explosion that inflicts ranged physical damage to all targets in the area. Inflicts additional damage when equipped with Knuckle class weapons. Consumes 2 Spirit Spheres. [Lv 1]: ATK 40%, Knuckle: 90%, AoE: 3x3 cells, Hit: 1 [Lv 2]: ATK 80%, Knuckle: 180%, AoE: 3x3 cells, Hits: 2 [Lv 3]: ATK 120%, Knuckle: 270%, AoE: 5x5 cells, Hits: 3 [Lv 4]: ATK 160%, Knuckle: 360%, AoE: 5x5 cells, Hits: 4 [Lv 5]: ATK 200%, Knuckle: 450%, AoE: 7x7 cells, Hits: 5 |
Flash Combo Max Level: 5 Requirement: Dragon Combo 3, Fallen Empire 3 Tiger Cannon 5, Sky Net Blow 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 3s Description: Activate 3 consecutive combo attacks: Dragon Combo, Fallen Empire, Tiger Cannon in extremely fast succession. Each skill activates at caster's max learned skill level. Other skills and items can't be used until the combo attacks has been completed. [Lv 1]: 5 Spirit Spheres, ATK +40 for 4 seconds [Lv 2]: 5 Spirit Spheres, ATK +60 for 4 seconds [Lv 3]: 4 Spirit Spheres, ATK +80 for 4 seconds [Lv 4]: 4 Spirit Spheres, ATK +100 for 4 seconds [Lv 5]: 3 Spirit Spheres, ATK +120 for 4 seconds |
Inquisitor
Skills | ||
Powerful Faith Max Level: 5 Requirement: Will of Waith 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: 60s Dispellable: No Description: Strengthens your faith by increasing the ATK and P.ATK. Can't be used together with Firm Faith and Sincere Faith. [Lv 1]: ATK +10, P.ATK +7, Duration: 120 seconds [Lv 2]: ATK +15, P.ATK +9, Duration: 150 seconds [Lv 3]: ATK +20, P.ATK +11, Duration: 180 seconds [Lv 4]: ATK +25, P.ATK +13, Duration: 210 seconds [Lv 5]: ATK +30, P.ATK +15, Duration: 240 seconds |
Firm Faith Max Level: 5 Requirement: Will of Waith 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: 60s Dispellable: No Description: Strengthens your faith by increasing the MaxHP and RES. Can't be used together with Powerful Faith and Sincere Faith. [Lv 1]: MaxHP +2%, RES +8, Duration: 120 seconds [Lv 2]: MaxHP +4%, RES +16, Duration: 150 seconds [Lv 3]: MaxHP +6%, RES +24, Duration: 180 seconds [Lv 4]: MaxHP +8%, RES +32, Duration: 210 seconds [Lv 5]: MaxHP +10%, RES +40, Duration: 240 seconds |
Will of Faith Max Level: 10 Skill Form: Passive Description: Strengthens your faith of destruction by increasing your physical damage against and decreases damage taken from Demon and Undead race monsters. [Lv 1]: Physical Damage +3%, received Damage -1% [Lv 2]: Physical Damage +4%, received Damage -2% [Lv 3]: Physical Damage +5%, received Damage -3% [Lv 4]: Physical Damage +6%, received Damage -4% [Lv 5]: Physical Damage +7%, received Damage -5% [Lv 6]: Physical Damage +8%, received Damage -6% [Lv 7]: Physical Damage +9%, received Damage -7% [Lv 8]: Physical Damage +10%, received Damage -8% [Lv 9]: Physical Damage +11%, received Damage -9% [Lv 10]: Physical Damage +12%, received Damage -10% |
Oleum Sanctum Max Level: 5 Requirement: Aqua Benedicta 1, Will of Faith 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 1.5s Description: Baptizes nearby enemies by inflicting ranged physical damage, granting a debuff to the targets which will receive additional damage from ranged physical damage for the skill duration. The damage further increases based on the caster's Base Level and POW. [Lv 1]: ATK 2500%, AoE: 7x7 cells, Duration: 3 seconds [Lv 2]: ATK 4500%, AoE: 7x7 cells Duration: 4 seconds [Lv 3]: ATK 6500%, AoE: 7x7 cells Duration: 5 seconds [Lv 4]: ATK 8500%, AoE: 9x9 cells Duration: 6 seconds [Lv 5]: ATK 10500%, AoE: 9x9 cells Duration: 7 seconds |
Sincere Faith Max Level: 5 Requirement: Will of Faith 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: 60s Dispellable: No Description: Strengthens your faith by increasing the ASPD and Perfect HIT. Can't be used together with Powerful Faith and Firm Faith. [Lv 1]: ASPD +1, Perfect Hit +4%, Duration: 120 seconds [Lv 2]: ASPD +1, Perfect Hit +8%, Duration: 150 seconds [Lv 3]: ASPD +2, Perfect Hit +12%, Duration: 180 seconds [Lv 4]: ASPD +2, Perfect Hit +16%, Duration: 210 seconds [Lv 5]: ASPD +3, Perfect Hit +20%, Duration: 240 seconds |
Massive Flame Blaster Max Level: 10 Requirement: Oleum Sanctum 3, Explosion Blaster 3, Will of Faith 5 Skill Form: Active(AP) Type: Physical Ranged Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: 5s AP Cost: 12 Dispellable: No Description: Creates a powerful explosion to inflict ranged physical damage to enemies within 9x9 cells. Deals additional damage to Demon and Brute race monsters. The damage further increases based on the caster's Base Level and POW. When using Massive Flame Blaster removes the consumption of Spirit Spheres of Ride in Lightning and Rampage Blaster for 150 seconds. Has a chance to trigger critical hit, critical chance is the caster's Cri. The effectiveness of Critical Damage is halfed. [Lv 1]: ATK 2300%/ 2450%(Demon/Brute) [Lv 2]: ATK 4600%/ 4900%(Demon/Brute) [Lv 3]: ATK 6900%/ 7350%(Demon/Brute) [Lv 4]: ATK 9200%/ 9800%(Demon/Brute) [Lv 5]: ATK 11500%/ 12250%(Demon/Brute) [Lv 6]: ATK 13800%/ 14700%(Demon/Brute) [Lv 7]: ATK 16100%/ 17150%(Demon/Brute) [Lv 8]: ATK 18400%/ 19600%(Demon/Brute) [Lv 9]: ATK 20700%/ 22050%(Demon/Brute) [Lv10]: ATK 23000%/ 24500%(Demon/Brute) |
Explosion Blaster Max Level: 5 Requirement: Oleum Sanctum 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 0.7s AP Recovery: 4 Description: Inflicts ranged physical damage by sending a powerful detonation bomb to nearby targets. If the target has Oleum Sanctum status active, it will deal more damage. The damage further increases based on the caster's Base Level and POW. Has a chance to trigger critical hit, critical chance is the caster's Cri. The effectiveness of Critical Damage is halfed. [Lv 1]: ATK 3050%/ 4000% (Oleum Sanctum) / AoE: 7x7 cells [Lv 2]: ATK 5650%/ 7550% (Oleum Sanctum) / AoE: 7x7 cells [Lv 3]: ATK 8250%/11100% (Oleum Sanctum) / AoE: 7x7 cells [Lv 4]: ATK 10850%/14650% (Oleum Sanctum) / AoE: 9x9 cells [Lv 5]: ATK 13450%/18200% (Oleum Sanctum) / AoE: 9x9 cells |
First Brand Max Level: 5 Requirement: Will of Faith 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.3s Description: Inflicts melee physical damage to a target and surrounding enemies in 7x7 area and inflicts Brand status for 5 seconds. Damage additionally increases according to the caster's Base Level and POW. [Lv 1]: ATK 1200% [Lv 2]: ATK 2400% [Lv 3]: ATK 3600% [Lv 4]: ATK 4800% [Lv 5]: ATK 6000% |
First Faith Power Max Level: 5 Requirement: Will of Faith 3, First Brand 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: 0.5s Cool Down: (Lv5) 60s Dispellable: No Description: Accepts the true faith and enter the battle. Removes the consumption of Spirit Spheres of Fallen Empire for 300 seconds. [Lv 1]: Cooldown: 180 seconds [Lv 2]: Cooldown: 150 seconds [Lv 3]: Cooldown: 120 seconds [Lv 4]: Cooldown: 90 seconds [Lv 5]: Cooldown: 60 seconds |
Judge Max Level: 5 Requirement: First Faith Power 1 Skill Form: Active(AP) Type: Supportive Target: Enemies around the caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: 0.5s Cool Down: (Lv5)60s AP Cost: 80/70/60/50/40 Dispellable: No Description: Can only be used when First Faith Power is active. Performs judgement on evil deeds by becoming a divine judgement agent for 300 seconds. When Judge is active, removes the consumption of Spirit Spheres of Fallen Empire and Flash Combo. [Lv 1]: Cooldown: 180 seconds [Lv 2]: Cooldown: 150 seconds [Lv 3]: Cooldown: 120 seconds [Lv 4]: Cooldown: 90 seconds [Lv 5]: Cooldown: 60 seconds |
Second Flame Max Level: 5 Requirement: Third Exorcism Flame 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.7s AP Recovery: 4 Description: Can only be used when Third Exorcism Flame is active. Inflicts melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells range. The targed marked with Brand status will then be marked by Judgement Brand and it's duration will be refreshed as well. Damage additionally increases according to the caster's Base Level and POW. [Lv 1]: ATK 3100% [Lv 2]: ATK 6000% [Lv 3]: ATK 8900% [Lv 4]: ATK 11800% [Lv 5]: ATK 14700% |
Second Faith Max Level: 5 Requirement: First Faith Power 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.7s AP Recovery: 4 Description: Can only be used when First Faith Power, Judge or Third Exorcism Flame is active. Inflicts melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies in 7x7 cells range. The targed marked with Brand status will then be marked by Judgement Brand for 5 seconds and its duration will be refreshed as well. Damage additionally increases according to the caster's Base Level and POW. [Lv 1]: ATK 2400% [Lv 2]: ATK 4700% [Lv 3]: ATK 7000% [Lv 4]: ATK 9300% [Lv 5]: ATK 11600% |
Second Judgement Max Level: 5 Requirement: Judge 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.7s AP Recovery: 4 Dispellable: Yes Description: Can only be used when Judge or Third Exorcism Flame is active. Inflicts melee physical damage to target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells range. The targed marked with Brand status will then be marked by Judgement Brand for 5 seconds and its duration will be refreshed as well. Damage additionally increases according to the caster's Base Level and POW. [Lv 1]: ATK 2750% [Lv 2]: ATK 5350% [Lv 3]: ATK 7950% [Lv 4]: ATK 10550% [Lv 5]: ATK 13150% |
Third Punish Max Level: 5 Requirement: Second Faith 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.7s Description: Can only be used when First Faith Power, Judge or Third Exorcism Flame is active. Inflicts 3 melee physical damage hits to a target marked with Judgement Brand and surrounding enemies within 7x7 cells range. Judgement Brand will be removed from all targets afterwards. Automatically casts Dangerous Soul Collect. The damage further increases based on the caster's Base Level and POW. Has a chance to trigger critical hit, critical chance is the caster's Cri. The effectiveness of Critical Damage is halfed. [Lv 1]: ATK 2250% [Lv 2]: ATK 4050% [Lv 3]: ATK 5850% [Lv 4]: ATK 7650% [Lv 5]: ATK 9450% |
Third Flame Bomb Max Level: 5 Requirement: Second Judgement 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.7s Cool Down: 1s Description: Can only be used when Third Exorcism Flame is active. Inflicts melee physical damage to the target marked with Judgement Brand and surrounding enemies within 7x7 cells range. Judgement Brand will be removed from all targets afterwards. Increases number of hits up to 3 times depending on remaining Spirit Spheres. The damage further increases based on the caster's Base Level and POW. [Lv 1]: ATK (650+20% of caster's MaxHP)% [Lv 2]: ATK (1300+20% of caster's MaxHP)% [Lv 3]: ATK (1950+20% of caster's MaxHP)% [Lv 4]: ATK (2600+20% of caster's MaxHP)% [Lv 5]: ATK (3250+20% of caster's MaxHP)% |
Third Consecration Max Level: 5 Requirement: Second Judgement 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 1s Description: Can only be used when Judge or Third Exorcism Flame is active. Inflicts 5 melee physical damage hits to a target marked with Judgement Brand and surrounding enemies within 7x7 cells range. Judgement Brand will be removed from all targets afterwards. Damage additionally increases according to the caster's Base Level and POW. The power of purification also recovers the caster's HP and SP, the amount recovered depends on the skill level and caster's Base Level. [Lv 1]: ATK 700% [Lv 2]: ATK 1400% [Lv 3]: ATK 2100% [Lv 4]: ATK 2800% [Lv 5]: ATK 3500% |
Third Exorcism Flame Max Level: 5 Requirement: Judge 1 Skill Form: Active(AP) Type: Supportive Target: Enemies around the caster Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: (Lv5)60s Dispellable: No AP Cost: 120/105/90/75/60 Description: Can only be used when Judge is active. Become the flame of annihilation to kill all monsters for 300 seconds. When Third Exorcism Flame is active, removes the consumption of Spirit Spheres when using Fallen Empire, Flash Combo and Tiger Cannon. [Lv 1]: Cooldown: 180 seconds [Lv 2]: Cooldown: 150 seconds [Lv 3]: Cooldown: 120 seconds [Lv 4]: Cooldown: 90 seconds [Lv 5]: Cooldown: 60 seconds |