Abyss Chaser

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When do I change job?

  1. As Novice job level 10 you can change to Thief.
  2. As Thief job level 40-50 you can change to Rogue.
  3. As Rogue base level 99 and job level 50 you can do rebirth or change to 3rd class Shadow Chaser.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Thief.
  5. As Thief with job level 40-50 you can change to 2nd class Stalker.
  6. As Stalker base level 99 and job level 70 you can change to 3rd class Shadow Chaser.
  7. As Shadow Chaser base level 200 an job level 70 you can change to 4th class Abyss Chaser.

Thief

Skills
48.png Double Attack
Max Level: 10
Skill Form: Passive
Description: When attacking with Dagger
class weapon, there is chance of
inflicting double attacks. Skill level
affects
Double Attack chance and HIT
bonus. This skill also affects
Left-Hand damage of
Katar class weapons.
[Lv 1]: 7% chance, HIT +1%
[Lv 2]: 14% chance, HIT +2%
[Lv 3]: 21% chance, HIT +3%
[Lv 4]: 28% chance, HIT +4%
[Lv 5]: 35% chance, HIT +5%
[Lv 6]: 42% chance, HIT +6%
[Lv 7]: 49% chance, HIT +7%
[Lv 8]: 56% chance, HIT +8%
[Lv 9]: 63% chance, HIT +9%
[Lv 10]: 70% chance, HIT +10%
49.png Improve Dodge
Max Level: 10
Skill Form: Passive
Description: Increases FLEE rate. FLEE
rate receives additional bonus upon
reaching 2nd classes. This skill also
slightly enhances the
Movement Speed
of
Assassin classes.
[Lv 1]: Flee +3, 2nd Classes: Flee +4
[Lv 2]: Flee +6, 2nd Classes: Flee +8
[Lv 3]: Flee +9, 2nd Classes: Flee +12
[Lv 4]: Flee +12, 2nd Classes: Flee +16
[Lv 5]: Flee +15, 2nd Classes: Flee +20
[Lv 6]: Flee +18, 2nd Classes: Flee +24
[Lv 7]: Flee +21, 2nd Classes: Flee +28
[Lv 8]: Flee +24, 2nd Classes: Flee +32
[Lv 9]: Flee +27, 2nd Classes: Flee +36
[Lv 10]: Flee +30, 2nd Classes: Flee +40
50.png Steal
Max Level: 10
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Steals an item from
a specified target. If target's
DEX is
higher than the caster, the success rate
of stealing an item is decreased. This
skill can't be used on
Boss monster and
Players.

[Lv 1]: 8% base chance
[Lv 2]: 14% base chance
[Lv 3]: 20% base chance
[Lv 4]: 26% base chance
[Lv 5]: 32% base chance
[Lv 6]: 38% base chance
[Lv 7]: 44% base chance
[Lv 8]: 50% base chance
[Lv 9]: 56% base chance
[Lv 10]: 62% base chance
51.png Hiding
Max Level: 10
Requirement: Steal 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hides under the ground to
avoid enemy attack.
Detection skills
can cancel
Hiding status. Demon, Insect
and
Boss monsters can detect character
in
Hiding status. Can be canceled by
using the skill again.

[Lv 1]: 30 sec, Drains 1 SP per 5 sec
[Lv 2]: 60 sec, Drains 1 SP per 6 sec
[Lv 3]: 90 sec, Drains 1 SP per 7 sec
[Lv 4]: 120 sec, Drains 1 SP per 8 sec
[Lv 5]: 150 sec, Drains 1 SP per 9 sec
[Lv 6]: 180 sec, Drains 1 SP per 10 sec
[Lv 7]: 210 sec, Drains 1 SP per 11 sec
[Lv 8]: 240 sec, Drains 1 SP per 12 sec
[Lv 9]: 270 sec, Drains 1 SP per 13 sec
[Lv 10]: 300 sec, Drains 1 SP per 14 sec
52.png Envenom
Max Level: 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Deals Poison elemental
damage to a target that has a chance
of inflicting
Poison status. Target
in
Poison status receives certain damage
according
MaxHP every second and reduced
physical defense by 25%.
Envenom
inflicts normal damage, but gets
additional
Mastery ATK according skill level.
[Lv 1]: Mastery ATK +15, 14% Poison chance
[Lv 2]: Mastery ATK +30, 18% Poison chance
[Lv 3]: Mastery ATK +45, 22% Poison chance
[Lv 4]: Mastery ATK +60, 26% Poison chance
[Lv 5]: Mastery ATK +75, 30% Poison chance
[Lv 6]: Mastery ATK +90, 34% Poison chance
[Lv 7]: Mastery ATK +105, 38% Poison chance
[Lv 8]: Mastery ATK +120, 42% Poison chance
[Lv 9]: Mastery ATK +135, 46% Poison chance
[Lv 10]: Mastery ATK +150, 50% Poison chance
53.png Detoxify
Max Level: 1
Requirement: Envenom 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes Poison status from
a targeted character.

Skills

Skill Description Level
Dagger & Bow Mastery
Max level: 10
Group: Passive
When equipping dagger or bow, increases physical damage to enemies depends on their size.

[Level 1]: Increases physical damage to enemies-small: 1%, medium: 2%, large: 2%.
[Level 2]: Increases physical damage to enemies-small: 2%, medium: 3%, large: 4%.
[Level 3]: Increases physical damage to enemies-small: 3%, medium: 5%, large: 6%.
[Level 4]: Increases physical damage to enemies-small: 4%, medium: 6%, large: 8%.
[Level 5]: Increases physical damage to enemies-small: 5%, medium: 8%, large: 10%.
[Level 6]: Increases physical damage to enemies-small: 6%, medium: 9%, large: 12%.
[Level 7]: Increases physical damage to enemies-small: 7%, medium: 11%, large: 14%.
[Level 8]: Increases physical damage to enemies-small: 8%, medium: 12%, large: 16%.
[Level 9]: Increases physical damage to enemies-small: 9%, medium: 14%, large: 18%.
[Level 10]: Increases physical damage to enemies-small: 10%, medium: 15%, large: 20%.

Magic Sword Mastery
Max level: 10
Prerequisite skills: Reproduce level 5, Shadow Spell level 5
Group: Passive
When equipping dagger or one-handed sword, increases magical damage to enemies depends on their size.

[Level 1]: Increases magical damage to enemies-small: 2%, medium: 2%, large: 2%.
[Level 2]: Increases magical damage to enemies-small: 3%, medium: 3%, large: 3%.
[Level 3]: Increases magical damage to enemies-small: 5%, medium: 5%, large: 5%.
[Level 4]: Increases magical damage to enemies-small: 6%, medium: 6%, large: 6%.
[Level 5]: Increases magical damage to enemies-small: 8%, medium: 8%, large: 8%.
[Level 6]: Increases magical damage to enemies-small: 9%, medium: 9%, large: 9%.
[Level 7]: Increases magical damage to enemies-small: 11%, medium: 11%, large: 11%.
[Level 8]: Increases magical damage to enemies-small: 12%, medium: 12%, large: 12%.
[Level 9]: Increases magical damage to enemies-small: 14%, medium: 14%, large: 14%.
[Level 10]: Increases magical damage to enemies-small: 15%, medium: 15%, large: 15%.

Strip Shadow
Max level: 5
Prerequisite skills: Divest Accessory level 1, Dagger & Bow Mastery level 7
Group: Active
Type: Debuff
Target: Single target
Strips all of shadow gears target equipped, shadow gears can't be re-equipped for the skill duration.

When using on monsters, reduces monsters' physical resistance and magical resistance.

[Level 1]: Strip success chance: 20%/strip duration: 60 seconds.
[Level 2]: Strip success chance: 25%/strip duration: 70 seconds.
[Level 3]: Strip success chance: 30%/strip duration: 80 seconds.
[Level 4]: Strip success chance: 35%/strip duration: 90 seconds.
[Level 5]: Strip success chance: 40%/strip duration: 100 seconds.

Abyss Dagger
Max level: 5
Prerequisite skills: Fatal Menace level 5, Dagger & Bow Mastery level 3
Group: Active
Type: Melee physical
Target: Self
Dagger and one-handed sword exclusive skill.

Deals melee physical damage to the surrounding enemies within 5x5 cells around the user. Grants a buff that increases Fatal Menace damage. Deals additional damage depends on user's base level and POW.

[Level 1]: 550% Atk/increases Fatal Menace damage: 2 seconds.
[Level 2]: 1100% Atk/increases Fatal Menace damage: 4 seconds.
[Level 3]: 1650% Atk/increases Fatal Menace damage: 6 seconds.
[Level 4]: 2200% Atk/increases Fatal Menace damage: 8 seconds.
[Level 5]: 2750% Atk/increases Fatal Menace damage: 10 seconds.

Unlucky Rush
Max level: 5
Prerequisite skills: Abyss Dagger level 3, Dagger & Bow Mastery level 4
Group: Active
Type: Melee physical
Target: Single target
Instantly dash to the target and deals melee physical damage to the target, has a chance to inflict [unlucky] to the target.

Deals additional damage depends on user's base level and CRT.

[Level 1]: 500% Atk/status inflicting chance: 40%.
[Level 2]: 1000% Atk/status inflicting chance: 50%.
[Level 3]: 1500% Atk/status inflicting chance: 60%.
[Level 4]: 2000% Atk/status inflicting chance: 70%.
[Level 5]: 2500% Atk/status inflicting chance: 80%.

Chain Reaction Shot
Max level: 5
Prerequisite skills: Triangle Shot level 5, Dagger & Bow Mastery level 3
Group: Active
Type: Long ranged physical
Target: Single target
Bow exclusive skill.

Deals long ranged physical damage to the target and surrounding enemies around the target. Deals additional long ranged physical damage to another target within the main target range. Deals additional damage depends on user's base level and CON. Consumes 7 equipped arrows.

[Level 1]: 600% Atk/area of effect: 3x3 cells.
[Level 2]: 1200% Atk/area of effect: 3x3 cells.
[Level 3]: 1800% Atk/area of effect: 5x5 cells.
[Level 4]: 2400% Atk/area of effect: 5x5 cells.
[Level 5]: 3000% Atk/area of effect: 7x7 cells.

From the Abyss
Max level: 5
Prerequisite skills: Magic Sword Mastery level 3
Group: Active
Type: Buff
Target: Self
Summons the sphere containing power of abyss for the skill duration.

5 abyss spheres are summoned instantly upon casting. When dealing normal physical damage, has a chance that 1 abyss sphere is consumed and deals neutral property magical damage to the target and surrounding enemies within 7x7 cells around the target. Abyss sphere is recovered over time. Deals additional damage depends on user's base level and SPL.

[Level 1]: 220% Matk/skill duration: 30 seconds/sphere creation interval: 10 seconds.
[Level 2]: 290% Matk/skill duration: 60 seconds/sphere creation interval: 8 seconds.
[Level 3]: 360% Matk/skill duration: 90 seconds/sphere creation interval: 6 seconds.
[Level 4]: 430% Matk/skill duration: 120 seconds/sphere creation interval: 4 seconds.
[Level 5]: 500% Matk/skill duration: 150 seconds/sphere creation interval: 2 seconds.

Abyss Slayer
Max level: 10
Prerequisite skills: Abyss Dagger level 5, Deft Stab level 5
Group: Active (AP)
Type: Buff
Target: Self
Consumes AP: 150
Endows the user's body with the power of abyss.

The power of abyss increases the user's abilities drastically.

[Level 1]: Increases trait physical and magical attack power: 12/increases Hit: 120
[Level 2]: Increases trait physical and magical attack power: 14/increases Hit: 140
[Level 3]: Increases trait physical and magical attack power: 16/increases Hit: 160
[Level 4]: Increases trait physical and magical attack power: 18/increases Hit: 180
[Level 5]: Increases trait physical and magical attack power: 20/increases Hit: 200
[Level 6]: Increases trait physical and magical attack power: 22/increases Hit: 220
[Level 7]: Increases trait physical and magical attack power: 24/increases Hit: 240
[Level 8]: Increases trait physical and magical attack power: 26/increases Hit: 260
[Level 9]: Increases trait physical and magical attack power: 28/increases Hit: 280
[Level 10]: Increases trait physical and magical attack power: 30/increases Hit: 300

Omega Abyss Strike
Max level: 10
Prerequisite skills: From the Abyss level 3, Abyss Square level 3
Group: Active (AP)
Type: Magic
Target: 1 cell ground target
Consumes AP: 150
Drops the powerful meteorite on the target area. Deals neutral property magical damage to all targets within 9x9 cells of skill range.

This skill deals additional damage against angel and demon race monsters. Deals additional damage depends on user's base level and SPL.

[Level 1]: 600% Matk/damage against angel and demon: 1150% Matk.
[Level 2]: 1200% Matk/damage against angel and demon: 2300% Matk.
[Level 3]: 1800% Matk/damage against angel and demon: 3450% Matk.
[Level 4]: 2400% Matk/damage against angel and demon: 4600% Matk.
[Level 5]: 3000% Matk/damage against angel and demon: 5750% Matk.
[Level 6]: 3600% Matk/damage against angel and demon: 6900% Matk.
[Level 7]: 4200% Matk/damage against angel and demon: 8050% Matk.
[Level 8]: 4800% Matk/damage against angel and demon: 9200% Matk.
[Level 9]: 5400% Matk/damage against angel and demon: 10350% Matk.
[Level 10]: 6000% Matk/damage against angel and demon: 11500% Matk.

Deft Stab
Max level: 10
Prerequisite skills: Abyss Dagger level 3, Dagger & Bow Mastery level 5
Group: Active
Type: Melee physical
Target: Single target
Recovers AP: 2
Instantly dash to the target and deals melee physical damage to the target and surrounding enemies around the target.

Has a chance to trigger the skill one more time, the chance is increased depends on skill level. Deals additional damage depends on user's base level and POW.

[Level 1]: 360% Atk/area of effect: 3x3 cells.
[Level 2]: 720% Atk/area of effect: 3x3 cells.
[Level 3]: 1080% Atk/area of effect: 3x3 cells.
[Level 4]: 1440% Atk/area of effect: 3x3 cells.
[Level 5]: 1800% Atk/area of effect: 3x3 cells.
[Level 6]: 2160% Atk/area of effect: 5x5 cells.
[Level 7]: 2520% Atk/area of effect: 5x5 cells.
[Level 8]: 2880% Atk/area of effect: 5x5 cells.
[Level 9]: 3240% Atk/area of effect: 5x5 cells.
[Level 10]: 3600% Atk/area of effect: 5x5 cells.

Abyss Square
Max level: 5
Prerequisite skills: From the Abyss level 1, Magic Sword Mastery level 5
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4
Wakes the abyss on target area, deals neutral property magical damage damage to all targets within 7x7 cells of skill range.

If the user stands within the skill range, the skill deals damage twice. Deals additional damage depends on user's base level and SPL. When From the Abyss is active, has a chance to auto-cast Abyss Square when dealing normal physical damage. Maximum level of Abyss Square that the user learned will be auto-cast and the skill won't recover AP from auto-casting.

[Level 1]: 140% Matk
[Level 2]: 280% Matk
[Level 3]: 420% Matk
[Level 4]: 560% Matk
[Level 5]: 700% Matk

Frenzy Shot
Max level: 10
Prerequisite skills: Chain Reaction Shot level 3, Dagger & Bow Mastery level 5
Group: Active
Type: Long ranged physical
Target: Single target
Recovers AP: 2
Bow exclusive skill.

Deals long ranged physical damage to the target. Has a chance to trigger the skill one more time. Deals additional damage depends on user's base level and CON. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. Consumes 10 equipped arrows.

[Level 1]: 350% Atk.
[Level 2]: 700% Atk.
[Level 3]: 1050% Atk.
[Level 4]: 1400% Atk.
[Level 5]: 1750% Atk.
[Level 6]: 2100% Atk.
[Level 7]: 2450% Atk.
[Level 8]: 2800% Atk.
[Level 9]: 3150% Atk.
[Level 10]: 3500% Atk.