Elemental Master
Magician
As Novice job level 10 you can change to Sage.
Skill | ||
Increase SP Recovery Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Sight Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster. |
Napalm Beat Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK |
Safety Wall Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Aspersio 4, Sanctuary 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: (Lv10)None Cool Down: None Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits |
Soul Strike Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)1.4s Cool Down: None Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption |
Cold Bolt Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption |
Frost Diver Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv10)0.16s Fixed / 0.64s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65% |
Stone Curse Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60% |
Fire Ball Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: 0.7s Cool Down: None Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK |
Fire Wall Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds |
Fire Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Lightning Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Thunder Storm Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 2s Cool Down: None Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74 |
Sage
Professor
Sorcerer
Elemental Master
Skill | Description | Level |
Magic Book Mastery | ||
Max level: 10
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When equipping book, increases water, wind, earth, fire and poison property magical damage. |
[Level 1]: Increases water, wind, earth, fire and poison property magical damage by 1%.
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Spell Enchanting | ||
Max level: 5
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Gives a buff that increases trait magical attack power for the skill duration. |
[Level 1]: Increases S.Matk: 4/skill duration: 80 seconds.
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Activity Burn | ||
Max level: 5
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Has a chance to drains target's AP.
Can only be used in PVP and Guild War mode. |
[Level 1]: Drains AP: 20/success chance: 30%.
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Increasing Activity | ||
Max level: 5
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Recovers target's AP as a cost of user's AP by 50. |
[Level 1]: Recovers AP: 25
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Diamond Storm | ||
Max level: 5
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Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9x9 cells of skill range.
Has a chance to inflict [quench] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 700% Matk/quench inflicting chance: 50%.
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Lightning Land | ||
Max level: 5
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Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [torrent] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 150% Matk/torrent inflicting chance: 20%.
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Venom Swamp | ||
Max level: 5
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Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [severe poison] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 150% Matk/severe poison inflicting chance: 20%.
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Conflagration | ||
Max level: 5
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Burns on one ground cell to deals fire property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [blaze] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 150% Matk/blaze inflicting chance: 20%.
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Terra Drive | ||
Max level: 5
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Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9x9 cells of skill range.
Has a chance to inflict [concretion] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 700% Matk/concretion inflicting chance: 50%.
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Elemental Spirit Mastery | ||
Max level: 10
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When summoning high elemental spirit, improves the elemental spirit's abilities. |
[Level 1]: Improves high elemental spirit abilities (Atk: 120, Matk: 20, MaxHP: 13000, MaxSP: 100, Def: 20, Mdef: 4, Flee 10).
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Summon Elemental Ardor | ||
Max level: 1
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Consumes 1 Flame Stone (1000293) , descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage. Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Diluvio | ||
Max level: 1
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Consumes 1 Ice Stone (1000295) , descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage. Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Procella | ||
Max level: 1
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Consumes 1 Lightning Stone (1000291) , descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage. Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Terremotus | ||
Max level: 1
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Consumes 1 Earth Stone (1000292) , descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage. Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Serpens | ||
Max level: 1
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Consumes 1 Poison Stone (1000294) , descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage. Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Elemental Buster | ||
Max level: 10
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Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13x13 cells around the user.
Can only be used when high elemental spirit is summoned. This skill deals additional damage against dragon and formless race monsters. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 480% Matk/damage against dragon and formless: 1100% Matk.
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Elemental Veil | ||
Max level: 5
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Turns high elemental spirit to becomes transparent.
Can only be used on high elemental spirit. |
[Level 1]: Skill duration: 120 seconds.
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High elemental spirit skills
Fire spirit "Ardor" Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. |
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Flame Technique [Spirit Control level 1 : passive mode] 1. Increases Fire Bolt damage of summoner by 100%. |
Flame Armor [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with fire property. |
Flame Rock [Spirit Control level 3 : offensive mode] Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Water spirit "Diluvio" Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%. |
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Cold Force [Spirit Control level 1 : passive mode] 1. Increases Cold Bolt damage of summoner by 100%. 3. Endows Psychic Wave property to water. |
Crystal Armor [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with water property. |
Age of Ice [Spirit Control level 3 : offensive mode] Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Wind spirit "Procella" Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%. |
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Grace Breeze [Spirit Control level 1 : passive mode] 1. Increases Lightning Bolt damage of summoner by 100%. |
Eye of Storm [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with wind property. |
Storm Wind [Spirit Control level 3 : offensive mode]
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Earth spirit "Terremotus" Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. |
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Earth Care [Spirit Control level 1 : passive mode] 1. Increases Earth Spike damage of summoner by 80%. |
Strong Protection [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with earth property. |
Avalanche [Spirit Control level 3 : offensive mode] Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Poison spirit "Serpens"
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. |
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Deep Poisoning [Spirit Control level 1 : passive mode] 1. Increases Killing Cloud damage of summoner by 50%. |
Poison Shield [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with poison property. |
Deadly Poison [Spirit Control level 3 : offensive mode] Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) |