Stardust Equipment
Overview
Sky Rune Crown and Stardust equipment can be crafted at (ygg_roots 78, 305) from Stardust Dealer.
Equipment
Dragon Knight
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Ranged Physical Damage +1% Max HP +3% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Servant Weapon damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Dragon Spear: Ranged Physical Damage +15% Servant Weapon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Dragonic Aura Level >= 10: Dragonic Breath cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Servant Weapon damage +15% _______________________ For each 4 Refine Levels: Servant Weapon damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Servant Weapon damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Servant Weapon damage +10% _______________________ Grade >= B: Servant Weapon damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Dragon Knight): Ranged Physical Damage +15% Servant Weapon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Dragonic Aura Level >= 10: Dragonic Breath cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 240 |
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Imperial Guard
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Neutral property +2% MATK +2% For each 4 Refine Levels: Imperial Pressure damage +5% Cross Rain damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: After Cast Delay -10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Imperial Spear: Magic damage with Holy property +15% Magic damage with Neutral property +15% Cross Rain damage +35% Upper Headgear grade >= A and Right hand grade >= A: Cross Rain damage +20% Cross Rain cooldown -1s _______________________ Class Restrictions: Crusader _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Variable Cast Time -5% Imperial Pressure damage +15% _______________________ For each 4 Refine Levels: Imperial Pressure damage +7% For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Neutral property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +25% Magic damage with Neutral property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Imperial Pressure damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Imperial Pressure damage +10% _______________________ Grade >= B: Imperial Pressure damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Imperial Guard): Magic damage with Holy property +15% Magic damage with Neutral property +15% Cross Rain damage +35% Upper Headgear grade >= A and Right hand grade >= A: Cross Rain damage +20% Cross Rain cooldown -1s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 100 Magic Attack: 225 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 240 |
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Arc Mage
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Earth property +2% MATK +2% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Rock Down damage +15% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Deadsoul Staff: Magic damage with Fire property +15% Magic damage with Earth property +15% Crimson Arrow damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Astral Strike Level >= 10: Soul Vulcan Strike cooldown -0.2s Astral Strike damage +20% Magic damage with Neutral property +15% _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Weapon cannot be broken Variable Cast Time -5% Crimson Arrow damage +15% Rock Down damage +15% _______________________ For each 4 Refine Levels: Crimson Arrow damage +7% Rock Down damage +7% For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Earth property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Fire property +25% Magic damage with Earth property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Crimson Arrow damage +10% Rock Down damage +10% _______________________ Grade >= B: Crimson Arrow damage +10% Rock Down damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Arc Mage): Magic damage with Fire property +15% Magic damage with Earth property +15% Crimson Arrow damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Astral Strike Level >= 10: Soul Vulcan Strike cooldown -0.2s Astral Strike damage +20% Magic damage with Neutral property +15% _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 240 |
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Elemental Master
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Fire property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Earth property +2% MATK +2% For each 4 Refine Levels: Fire Bolt damage +20% Lightning Bolt damage +20% Cold Bolt damage +20% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Fire Bolt damage +15% Lightning Bolt damage +15% Cold Bolt damage +15% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Elemental Book: Magic damage with Earth property +15% Terra Drive damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Terra Drive Level >= 5: Diamond Storm cooldown -0.3s Psychic Stream cooldown -1s 100% chance to autocast Terra Drive Level 5 when using Psychic Stream _______________________ Class Restrictions: Sage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Variable Cast Time -5% Diamond Storm damage +15% _______________________ For each 4 Refine Levels: Diamond Storm damage +7% For each 3 Refine Levels: Magic damage with Water property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Water property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Diamond Storm damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Diamond Storm damage +10% _______________________ Grade >= B: Diamond Storm damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Elemental Master): Magic damage with Earth property +15% Terra Drive damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Terra Drive Level >= 5: Diamond Storm cooldown -0.3s Psychic Stream cooldown -1s 100% chance to autocast Terra Drive Level 5 when using Psychic Stream _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Cardinal
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Holy property +2% MATK +2% For each 4 Refine Levels: Arbitrium damage +5% Framen damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Framen damage +10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Arbi Rod: Magic damage with Holy property +15% Framen damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Framen Level >= 5: 100% chance to autocast Framen Level 5 when using Arbitrium _______________________ Class Restrictions: Priest _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Weapon cannot be broken Variable Cast Time -5% Arbitrium damage +15% _______________________ For each 4 Refine Levels: Arbitrium damage +7% For each 3 Refine Levels: Magic damage with Holy property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Arbitrium damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Arbitrium damage +10% _______________________ Grade >= B: Arbitrium damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Cardinal): Magic damage with Holy property +15% Framen damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Framen Level >= 5: 100% chance to autocast Framen Level 5 when using Arbitrium _______________________ Class Restrictions: Priest _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 240 |
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Inquisitor
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: ATK +2% Max HP +3% For each 4 Refine Levels: Third Flame Bomb damage +5% Tiger Cannon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Perfect Hit +5 Max HP +5% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Tiger Cannon damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Destroy Knuckle: Melee Physical Damage +15% Tiger Cannon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Tiger Cannon Level >= 10: 100% chance to autocast Tiger Cannon Level 10 when using Third Flame Bomb _______________________ Class Restrictions: Monk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Third Flame Bomb damage +15% _______________________ For each 4 Refine Levels: Third Flame Bomb damage +7% For each 3 Refine Levels: Max HP +2% Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Perfect Hit +5 Third Flame Bomb damage +10% _______________________ Grade >= D: Max HP +5% _______________________ Grade >= C: Third Flame Bomb damage +10% _______________________ Grade >= B: Max HP +7% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Inquisitor): Melee Physical Damage +15% Tiger Cannon damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Tiger Cannon Level >= 10: 100% chance to autocast Tiger Cannon Level 10 when using Third Flame Bomb _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 240 |
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Meister
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Rush Strike damage +5% Powerful Swing damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Powerful Swing damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Rush Axe: Non-critical Physical Damage +15% Powerful Swing damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Weapon cannot be broken Perfect Hit +5 Rush Strike damage +15% _______________________ For each 4 Refine Levels: Rush Strike damage +7% For each 3 Refine Levels: Non-critical Physical Damage +3% Base ATK +35 _______________________ Refine >= 7: Non-critical Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Rush Strike damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Rush Strike damage +10% _______________________ Grade >= B: Rush Strike damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Meister): Non-critical Physical Damage +15% Powerful Swing damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 500 Required Level: 240 |
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Biolo
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Explosive Powder damage +5% Dust Explosion damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Dust Explosion damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Thorns Sword: Non-critical Physical Damage +15% Dust Explosion damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Mayhemic Thorns Level >= 5: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +10% _______________________ Class Restrictions: Alchemist _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Dust Explosion damage +15% _______________________ For each 4 Refine Levels: Dust Explosion damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Dust Explosion damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Dust Explosion damage +10% _______________________ Grade >= B: Dust Explosion damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Biolo): Non-critical Physical Damage +15% Dust Explosion damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Mayhemic Thorns Level >= 5: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +10% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Shadow Cross
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Cross Slash damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Slasher Katar: Critical Damage +15% Savage Impact damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Savage Impact Level >= 10: Savage Impact cooldown -0.2s Melee Physical Damage +10% _______________________ Class Restrictions: Assassin _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Critical +5 Savage Impact damage +15% _______________________ For each 4 Refine Levels: Savage Impact damage +7% For each 3 Refine Levels: Critical Damage +3% Base ATK +35 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Critical +5 Savage Impact damage +10% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Savage Impact damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Shadow Cross): Critical Damage +15% Savage Impact damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Savage Impact Level >= 10: Savage Impact cooldown -0.2s Melee Physical Damage +10% _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Abyss Chaser
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Chasing Break damage +5% Deft Stab damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: After Cast Delay -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Deft Stab damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Chasing Dagger: Non-critical Physical Damage +15% Deft Stab damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Deft Stab Level >= 10: Chasing Break cooldown -0.3s 100% chance to autocast Deft Stab Level 10 when using Chasing Break _______________________ Class Restrictions: Rogue _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Chasing Break damage +15% _______________________ For each 4 Refine Levels: Chasing Break damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Non-critical Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Chasing Break damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Chasing Break damage +10% _______________________ Grade >= B: Chasing Break damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Abyss Chaser): Non-critical Physical Damage +15% Deft Stab damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Deft Stab Level >= 10: Chasing Break cooldown -0.3s 100% chance to autocast Deft Stab Level 10 when using Chasing Break _______________________ Class Restrictions: Rogue _______________________ Type: Dagger Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Wind Hawk
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Critical +2 Base ATK +3 For each 3 Refine Levels: Critical Damage +3% ATK +2% For each 4 Refine Levels: Crescive Bolt damage +5% Hawk Rush damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Hawk Rush damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Crescent Bow: Critical Damage +15% Hawk Rush damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hawk Rush Level >= 5: 100% chance to autocast Hawk Rush Level 5 when using Crescive Bolt _______________________ Class Restrictions: Hunter _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Critical +5 Crescive Bolt damage +15% _______________________ For each 4 Refine Levels: Crescive Bolt damage +7% For each 3 Refine Levels: Critical Damage +3% Base ATK +35 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Critical +5 Crescive Bolt damage +10% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Crescive Bolt damage +10% _______________________ Grade >= B: Variable Cast Time -10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Windhawk): Critical Damage +15% Hawk Rush damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hawk Rush Level >= 5: 100% chance to autocast Hawk Rush Level 5 when using Crescive Bolt _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 310 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 240 |
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Troubadour & Trouvere
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Ranged Physical Damage +1% ATK +2% For each 4 Refine Levels: Rose Blossom damage +5% Rhythm Shooting damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Variable Cast Time -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Rhythm Shooting damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Music Violin: Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Set Bonus with Sky Music Whip: Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
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| Perfect Hit +5 Rose Blossom damage +15% _______________________ For each 4 Refine Levels: Rose Blossom damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Rose Blossom damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Rose Blossom damage +10% _______________________ Grade >= B: Rose Blossom damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Troubadour & Trouvere): Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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| Perfect Hit +5 Rhythm Shooting damage +15% _______________________ For each 4 Refine Levels: Rhythm Shooting damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: After Cast Delay -10% P.ATK +5 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Rhythm Shooting damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Troubadour & Trouvere): Ranged Physical Damage +15% Rhythm Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Rose Blossom Level >= 5: Rose Blossom cooldown -0.15s Ranged Physical Damage +10% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
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Shinkiro & Shiranui
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Ranged Physical Damage +1% ATK +2% For each 4 Refine Levels: Huuma Shuriken - Construct damage +5% Kunai - Rotation damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Variable Cast Time -10% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Kunai - Rotation damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Frost Humma: Ranged Physical Damage +15% Kunai - Rotation damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Cold Blooded Cannon Level >= 10: Thundering Cannon cooldown -0.2s 100% chance to autocast Cold Blooded Cannon Level 10 when using Thundering Cannon _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Perfect Hit +5 Kunai - Rotation damage +15% _______________________ For each 4 Refine Levels: Kunai - Rotation damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Ranged Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Ranged Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Kunai - Rotation damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Kunai - Rotation damage +10% _______________________ Grade >= B: Kunai - Rotation damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Shinkiro & Shiranui): Ranged Physical Damage +15% Kunai - Rotation damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Cold Blooded Cannon Level >= 10: Thundering Cannon cooldown -0.2s 100% chance to autocast Cold Blooded Cannon Level 10 when using Thundering Cannon _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 360 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 240 |
400x 300x 8.000.000z |
Sky Emperor
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Base ATK +3 Hit +5 For each 3 Refine Levels: Non-critical Physical Damage +3% Melee Physical Damage +1% ATK +2% For each 4 Refine Levels: Sky Moon damage +5% Star Light Kick damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: SP Consumption -5% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Moon Book: Non-critical Physical Damage +15% Sky Moon damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Sky Moon Level >= 5: Star Light Kick cooldown -0.25s 100% chance to autocast Sky Moon Level 5 when using Star Light Kick _______________________ Class Restrictions: Star Gladiator _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Perfect Hit +5 Star Light Kick damage +15% _______________________ For each 4 Refine Levels: Star Light Kick damage +7% For each 3 Refine Levels: Non-critical Physical Damage +2% Base ATK +30 _______________________ Refine >= 7: Non-critical Physical Damage +25% _______________________ Refine >= 9: ASPD +10% P.ATK +5 _______________________ Refine >= 11: Star Light Kick damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Star Light Kick damage +10% _______________________ Grade >= B: Star Light Kick damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Sky Emperor): Non-critical Physical Damage +15% Sky Moon damage +45% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Sky Moon Level >= 5: Star Light Kick cooldown -0.25s 100% chance to autocast Sky Moon Level 5 when using Star Light Kick _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
400x 300x 8.000.000z |
Soul Ascetic
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Dark property +2% MATK +2% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Talisman Of Red Phoenix damage +15% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Seonang Wand: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% Talisman Of Red Phoenix damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Talisman Of Four Bearing God Level >= 5: Talisman Of Four Bearing God cooldown -0.25s _______________________ Class Restrictions: Soul Linker _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Weapon cannot be broken Variable Cast Time -5% Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ For each 4 Refine Levels: Talisman Of Blue Dragon damage +7% Talisman Of Red Phoenix damage +7% For each 3 Refine Levels: Magic damage with Holy property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Dark property +2% MATK +30 _______________________ Refine >= 7: Magic damage with Holy property +25% Magic damage with Fire property +25% Magic damage with Neutral property +25% Magic damage with Earth property +25% Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Ghost property +25% Magic damage with Dark property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Talisman Of Blue Dragon damage +10% Talisman Of Red Phoenix damage +10% _______________________ Grade >= B: Talisman Of Blue Dragon damage +10% Talisman Of Red Phoenix damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Soul Ascetic): Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% Talisman Of Red Phoenix damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Talisman Of Four Bearing God Level >= 5: Talisman Of Four Bearing God cooldown -0.25s _______________________ Class Restrictions: Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 240 |
400x 300x 8.000.000z |
Hyper Novice
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Magic damage with Ghost property +2% Magic damage with Wind property +2% MATK +2% For each 4 Refine Levels: Napalm Vulcan Strike damage +5% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Napalm Vulcan Strike damage +10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Napalm Sword: Napalm Vulcan Strike damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Chain Lightning damage +(Upper Headgear refine + Right hand refine) * 2% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Chain Lightning Level >= 5: 100% chance to autocast Chain Lightning Level 5 when using Napalm Vulcan Strike _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Variable Cast Time -5% Jupitel Thunderstorm damage +15% _______________________ For each 3 Refine Levels: Magic damage with Ghost property +2% Magic damage with Wind property +2% MATK +30 For each 4 Refine Levels: Napalm Vulcan Strike damage +5% _______________________ Refine >= 7: Magic damage with Ghost property +25% Magic damage with Wind property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Jupitel Thunderstorm damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Jupitel Thunderstorm damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Hyper Novice): Napalm Vulcan Strike damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Chain Lightning damage +(Upper Headgear refine + Right hand refine) * 2% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Chain Lightning Level >= 5: 100% chance to autocast Chain Lightning Level 5 when using Napalm Vulcan Strike _______________________ Class Restrictions: Super Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
400x 300x 8.000.000z |
Spirit Handler
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Critical +2 Base ATK +3 For each 3 Refine Levels: Critical Damage +3% ATK +2% For each 4 Refine Levels: Hogogong Strike damage +7% Chulho Battering damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Hogogong Strike damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Foxtail: Critical Damage +15% Chulho Sonic Claw damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hogogong Strike Level >= 7: Chulho Battering cooldown -0.25s 100% chance to autocast Hogogong Strike Level 7 when using Chulho Battering _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Weapon cannot be broken Critical +5 Chulho Battering damage +15% _______________________ For each 4 Refine Levels: Chulho Battering damage +7% For each 3 Refine Levels: Critical Damage +2% Base ATK +30 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Chulho Battering damage +15% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Chulho Battering damage +10% _______________________ Grade >= B: Chulho Battering damage +10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Spirit Handler): Critical Damage +15% Chulho Sonic Claw damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Hogogong Strike Level >= 7: Chulho Battering cooldown -0.25s 100% chance to autocast Hogogong Strike Level 7 when using Chulho Battering _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 240 |
400x 300x 8.000.000z |
Night Watch
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: Critical +2 Base ATK +3 For each 3 Refine Levels: Critical Damage +3% ATK +2% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Wild Shot damage +15% _______________________ Grade >= B: Physical damage to All sizes +10% _______________________ Grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sky Nightshot Gatling: Critical Damage +15% Spiral Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Midnight Fallen Level >= 5: 100% chance to autocast Midnight Fallen Level 5 when using The Vigilante at Night Ranged Physical Damage +10% _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Critical +5 Spiral Shooting damage +15% _______________________ For each 4 Refine Levels: Spiral Shooting damage +7% For each 3 Refine Levels: Critical Damage +3% Ranged Physical Damage +2% Base ATK +35 _______________________ Refine >= 7: Critical Damage +25% _______________________ Refine >= 9: P.ATK +5 Critical +10 _______________________ Refine >= 11: Critical +5 Spiral Shooting damage +10% _______________________ Grade >= D: ATK +5% _______________________ Grade >= C: Spiral Shooting damage +10% _______________________ Grade >= B: After Cast Delay -10% _______________________ Grade >= A: P.ATK +10 _______________________ Set Bonus with Sky Rune Crown (Night Watch): Critical Damage +15% Spiral Shooting damage +40% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A and Midnight Fallen Level >= 5: 100% chance to autocast Midnight Fallen Level 5 when using The Vigilante at Night Ranged Physical Damage +10% _______________________ Class Restrictions: Rebellion _______________________ Type: Gatling Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 240 |
400x 300x 8.000.000z |
Alitea
| Item | Description | Materials |
|---|---|---|
| For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: MATK +2% Magic damage with Water property +2% For each 4 Refine Levels: Glacial Shard damage +5% Glacial Nova damage +5% _______________________ Refine >= 7: Magic damage with Water property +10% _______________________ Refine >= 9: S.MATK +5 _______________________ Refine >= 11: Fixed Cast Time -0.5s _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Glacial Nova damage +10% _______________________ Grade >= B: Magic damage to All sizes +10% _______________________ Grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Sky Glacial Scepter: Glacial Nova damage +45% Magic damage with Water property +15% Upper Headgear grade >= A and Right hand grade >= A / Upper Headgear refine+Right hand refine >= 24 and Glacial Stomp Level >= 5: Glacial Monolith cooldown -1s 100% chance to autocast Glacial Stomp Level 5 when using Glacial Monolith _______________________ Class Restrictions: Alitea _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 240 |
350x 300x 10.000.000z | |
| Weapon cannot be broken Variable Cast Time -5% Glacial Shard damage +15% _______________________ For each 3 Refine Levels: MATK +30 Magic damage with Water property +2% For each 4 Refine Levels: Glacial Shard damage +5% _______________________ Refine >= 7: Magic damage with Water property +25% _______________________ Refine >= 9: Variable Cast Time -10% S.MATK +5 _______________________ Refine >= 11: Glacial Shard damage +15% _______________________ Grade >= D: MATK +5% _______________________ Grade >= C: Glacial Shard damage +10% _______________________ Grade >= B: Glacial Shard damage +10% _______________________ Grade >= A: S.MATK +10 _______________________ Set Bonus with Sky Rune Crown (Alitea): Glacial Nova damage +45% Magic damage with Water property +15% Upper Headgear grade >= A and Right hand grade >= A / Upper Headgear refine+Right hand refine >= 24 and Glacial Stomp Level >= 5: Glacial Monolith cooldown -1s 100% chance to autocast Glacial Stomp Level 5 when using Glacial Monolith _______________________ Class Restrictions: Alitea _______________________ Type: Mace Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 240 |
400x 300x 8.000.000z |
Stardust Gear
| Item | Description | Materials |
|---|---|---|
| POW +5 CON +5 _______________________ For each 2 Refine Levels: Critical Damage +4% Base ATK +20 _______________________ Refine >= 7: Melee Physical Damage +15% Ranged Physical Damage +15% _______________________ Refine >= 9: CRate +5 ATK +10% _______________________ Refine >= 11: Critical Damage +25% P.ATK +8 _______________________ Grade >= D: ATK +5% POW +5 _______________________ Grade >= C: CRate +5 Critical +15 _______________________ Grade >= B: Fixed Cast Time -0.5s Variable Cast Time -10% _______________________ Grade >= A: For each 3 Refine Levels: Critical Damage +2% Critical +1 _______________________ Set Bonus with Executioner's Cloak: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Sharpshooter Muffler: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 250 |
300x 250x 7.000.000z | |
| POW +5 CON +5 _______________________ For each 2 Refine Levels: Base ATK +30 _______________________ Refine >= 7: Melee Physical Damage +15% Ranged Physical Damage +15% _______________________ Refine >= 9: P.ATK +7 ATK +12% _______________________ Refine >= 11: Melee Physical Damage +25% Ranged Physical Damage +25% P.ATK +8 _______________________ Grade >= D: ATK +5% POW +5 _______________________ Grade >= C: P.ATK +7 Base ATK +25 _______________________ Grade >= B: Fixed Cast Time -0.5s Variable Cast Time -10% _______________________ Set Bonus with Fighter's Cloak: Non-critical Physical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Set Bonus with Champion's Cloak: Melee Physical Damage +10% Ranged Physical Damage +10% P.ATK +4 Max HP +3% Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Head Top Defense: 65 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 250 |
300x 250x 7.000.000z | |
| SPL +5 CON +5 _______________________ For each 2 Refine Levels: MATK +25 _______________________ Refine >= 7: Variable Cast Time -10% _______________________ Refine >= 9: S.MATK +7 MATK +12% _______________________ Refine >= 11: Magic damage with All elements property +25% S.MATK +8 _______________________ Grade >= D: MATK +5% SPL +5 _______________________ Grade >= C: S.MATK +7 MATK +25 _______________________ Grade >= B: Fixed Cast Time -0.5s After Cast Delay -7% _______________________ Set Bonus with Scholar's Muffler: Magic damage with Neutral property +15% Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Poison property +15% Magic damage with Dark property +15% S.MATK +5 Upper Headgear grade >= A: Magic damage to All elements property +10% _______________________ Set Bonus with Wizard's Cloak: Magic damage with Undead property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Holy property +15% Magic damage with Dark property +15% S.MATK +5 Upper Headgear grade >= A: Magic damage to All elements property +10% _______________________ Type: Armor Position: Head Top Defense: 35 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 250 |
300x 250x 7.000.000z | |
| CRate +10 Critical +3 _______________________ For each 2 Refine Levels: Critical +1 Critical Damage +3% Base ATK +15 For each 3 Refine Levels: Physical damage to All sizes +4% _______________________ Refine >= 7: P.ATK +7 ATK +5% _______________________ Refine >= 9: After Cast Delay -10% Critical +7 Base ATK +45 _______________________ Refine >= 11: Melee Physical Damage +15% _______________________ Grade >= D: CRate +7 Critical +3 _______________________ Grade >= C: Melee Physical Damage +10% _______________________ Grade >= B: POW +5 CON +5 _______________________ Grade >= A: Critical Damage +15% CRate +7 _______________________ Set Bonus with Silver Stardust Crown: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Garment Defense: 25 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 250 |
325x 275x 8.500.000z | |
| CRate +10 Critical +3 _______________________ For each 2 Refine Levels: Critical +1 Critical Damage +3% Base ATK +15 For each 3 Refine Levels: Physical damage to All sizes +4% _______________________ Refine >= 7: P.ATK +7 ATK +5% _______________________ Refine >= 9: Variable Cast Time -10% After Cast Delay -10% _______________________ Refine >= 11: Ranged Physical Damage +15% _______________________ Grade >= D: CRate +7 Critical +3 _______________________ Grade >= C: Ranged Physical Damage +10% _______________________ Grade >= B: POW +5 CON +5 _______________________ Grade >= A: Critical Damage +15% CRate +7 _______________________ Set Bonus with Silver Stardust Crown: Critical Damage +15% P.ATK +5 Upper Headgear grade >= A: Physical damage to All elements property +10% _______________________ Type: Armor Position: Garment Defense: 25 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 250 |
325x 275x 8.500.000z |
Refine Hammers
| Item | Description | Materials |
|---|---|---|
| A mysterious refine hammer that increases the refinement level of a Celestial weapon by +1. It can only be used on Celestial weapons with refine level between +9 and +11. Each time it is used, 50 Shadowdecon and 5 Blacksmith's Blessings are consumed as materials. _______________________ [Target Items] Sky Crescent Bow Sky Napalm Sword Sky Moonsong Book Sky Arbi Rod Sky Destroy Knuckle Sky Thorns Sword Sky Elemental Book Sky Deadsoul Staff Sky Seonang Wand Sky Music Violin Sky Music Whip Sky Glacial Scepter Sky Slasher Katar Sky Dragon Spear Sky Frost Humma Sky Nightshot Gatling Sky Imperial Spear Sky Chasing Dagger Sky Foxtail Sky Rush Axe _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
50x 1x 1x 10x | |
| A mysterious refine hammer that increases the refinement level of a Celestial Rune Crown by +1. It can only be used on Celestial Rune Crowns with refine level between +9 and +11. Each time it is used, 50 Zelunium and 5 Blacksmith's Blessings are consumed as materials. _______________________ [Target Items] Sky Rune Crown (Imperial Guard) Sky Rune Crown (Abyss Chaser) Sky Rune Crown (Spirit Handler) Sky Rune Crown (Meister) Sky Rune Crown (Windhawk) Sky Rune Crown (Hyper Novice) Sky Rune Crown (Cardinal) Sky Rune Crown (Inquisitor) Sky Rune Crown (Sky Emperor) Sky Rune Crown (Shadow Cross) Sky Rune Crown (Arc Mage) Sky Rune Crown (Biolo) Sky Rune Crown (Troubadour & Trouvere) Sky Rune Crown (Alitea) Sky Rune Crown (Dragon Knight) Sky Rune Crown (Elemental Master) Sky Rune Crown (Shinkiro & Shiranui) Sky Rune Crown (Night Watch) Sky Rune Crown (Soul Ascetic) _______________________ Type: DelayConsume Position: Unknown Weight: 1 |
50x 1x 1x 10x |
Enchantment
Sky/Stardust Rune Crowns can be enchanted with Enchanter NPC at:
(ba_in01 363, 53)
(grademk 47, 184)
(wolfvill 164, 137)
(ein_fild08 199, 50)
This enchant group is Perfect Enchant only and can be reset for 1x
Enchant Ticket (1000874) .
Applicable equipment:
Silver Stardust Crown [1] (401055) ,
Scarlet Stardust Crown [1] (401056) ,
Violet Stardust Crown [1] (401057) ,
Sky Rune Crown (Imperial Guard) [1] (401058) ,
Sky Rune Crown (Abyss Chaser) [1] (401059) ,
Sky Rune Crown (Spirit Handler) [1] (401060) ,
Sky Rune Crown (Meister) [1] (401115) ,
Sky Rune Crown (Windhawk) [1] (401116) ,
Sky Rune Crown (Hyper Novice) [1] (401117) ,
Sky Rune Crown (Cardinal) [1] (401118) ,
Sky Rune Crown (Inquisitor) [1] (401119) ,
Sky Rune Crown (Sky Emperor) [1] (401120)
| Enchantment Process | Slot | Success Chance | Materials |
|---|---|---|---|
| Perfect Enchant only | Slot 4 | 100.00% | 30.000.000z + 2x |
Perfect Enchant (Slot 4)
| Slot 4 Enchant | Materials |
|---|---|
_______________________ Type: Enchant Position: Unknown |
30.000.000z
2x |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
_______________________ Type: Enchant Position: Unknown | |
Melee Physical Damage +1% _______________________ Type: Enchant Position: Unknown | |
Ranged Physical Damage +1% _______________________ Type: Enchant Position: Unknown |