Alice Twisted Madness
Alice Twisted Madness
- Nivel requerido: 175
- Tamaño del grupo: 1+
- Límite de tiempo: 30 min
- Ubicación: (dali 66, 98)
- Reutilización: 1 día
Descripción General
Ayuda a la confusa Alice a recobrar sus memorias en twisted labyrinth.
- Hay 2 modos: normal/difícil
- Tu objetivo principal es encontrar el camino a través del laberinto y enfrentarte a un villano malvado.
- Las resistencias están limitadas al 50%
Modo Normal
- Al entrar a la instancia, aparecerás dentro del laberinto. Tu objetivo es recorrer este laberinto para llegar a la sala final, donde lucharás únicamente contra Nightmare Keyholder (30239) .
Primer laberinto (Primera zona)
- En la primera zona, hay cinco portales ubicados en las siguientes coordenadas:
- (1@alice_mad 113, 151)
- (1@alice_mad 208, 114)
- (1@alice_mad 220, 114)
- (1@alice_mad 289, 246)
- (1@alice_mad 289, 256)
- Al entrar en cualquiera de ellos, serás teletransportado aleatoriamente a uno de cinco pasillos en una zona separada
- Una vez que entres al portal al final del pasillo, ocurrirá uno de los siguientes eventos:
- Si has entrado al portal correcto desde el primer laberinto, serás teletransportado al sexto pasillo (el más a la derecha), que te llevará a la siguiente zona (Área del Reloj)
- El portal correcto para cada persona es aleatorio en cada intento
- Si no, serás enviado de regreso al Primer laberinto (Primera zona) y tendrás que probar otros portales
- Nota extra: Al entrar en cualquier portal al final del pasillo (en los seis pasillos), hay una pequeña posibilidad de ser teletransportado a un mini laberinto; el camino es directo pero tedioso. Sin embargo, al llegar al portal de salida de este mini laberinto, serás teletransportado de nuevo a tu respectivo pasillo
Clock Area
- In this area, you must enter two portals (at top left and top right of this area) in order to trigger the red portal to open up in the middle area (in front of the clock itself)
- There is a small chance that, upon entering either portal, you get sent to the corridor/mini maze and will need to navigate through them again
First Maze (Second Zone)
- In this area, you are required to navigate through another smaller maze
- The exit is located at (1@alice_mad 325, 76)
- Make sure to quickly kill any Duckworth (30245) along your path. They can cast a very high level water ball, which can kill you via stunlock (multiple water balls still hurt even if you wear Lord Bearer's to mitigate stunlock)
Chess room
- This one is very straightforward: a chess room full of Duckworth (30245) .
- Exit portal is located at the top, at (1@alice_mad 58, 392).
First Maze (First Zone, revisited)
- This short, tiny corridor will lead you to Boss Room at portal (1@alice_mad 141, 222).
Boss Room
- Upon entering the arena, talk to Alice to trigger the boss fight with Nightmare Keyholder (30239)
- In normal mode, he takes damage from all sources
Hard Mode
Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members!
Note: You are still required to go through the maze from the Normal Mode, but upon entering the portal at (1@alice_mad 141, 222), you will be teleported to another maze that requires the whole party to work together (see below section)
- Upon talking with Alice different monsters will spawn than in normal mode.
- the purple worms are magical immune the green ones physical immune.
- Make sure to listen to what Alice tells you it might give you important hints.
- There is an extra time limit (approximate 20 minutes after instance creation time) where, if the whole party takes longer than said limit to finish the instance, everyone will not get the bonus
Monster's Stone (1001082) .
- You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance)
The last maze
- Here you have to search for the portal, make sure that no one enter the portal before the half party + 1 member reached it.
- If the party has 7 members, 4 need to be at the warp portal and enter it, party leader can talk to NPC and recall the whole party to mvp fight.
- It doesn't matter if player is alive or dead
- Party leader can be changed
- The maze is really huge and it would be easier if you walk straight to all possible portal positions, here are the coordinates:
1. (2@alice_mad 154, 543) 8. (2@alice_mad 127, 81) 2. (2@alice_mad 55, 550) 9. (2@alice_mad 39, 115) 3. (2@alice_mad 61, 438) 10. (2@alice_mad 284, 14) 4. (2@alice_mad 13, 329) 11. (2@alice_mad 287, 198) 5. (2@alice_mad 11, 201) 12. (2@alice_mad 231, 209) 6. (2@alice_mad 11, 89) 13. (2@alice_mad 277, 579) 7. (2@alice_mad 100, 57) 14. (2@alice_mad 285, 333)
Boss Fight
- If someone dies the Boss will get completely immune to all attacks until everyone is alive again.
- The Cheshire Cats spawn indefinitely make sure to not let them overwhelm you.
- You have to fight 3 different MVPs
- First MVP gets only damage from melee dps
- Second MVP gets only damage from magic dps
- Third MVP gets only damage from ranged dps
- A LP is very useful here
Monsters
| Monster | Race/Element/Size | Drops | Mode | Immunity |
![]() Duckworth (30245) |
Fish/Water 2/Medium | Normal Mode | - | |
![]() Heart (30248) |
Plant/Earth 3/Medium | Normal Mode | - | |
![]() Spades (30246) |
Plant/Earth 3/Medium | Hard Mode | Physical Immune | |
![]() Absolem (30247) |
Insect/Poison 1/Small | Hard Mode | Magical Immune | |
![]() Cheshire (30249) |
Brute/Wind 1/Small | - | Hard Mode | - |
![]() Nightmare Keyholder (30239) |
Demi-Human/Dark 2/Medium | Normal/Hard Mode | ? | |
![]() Jabberwocky (30250) |
Dragon/Dark 2/Large | Hard Mode | ? |
NPC's
| Item | Materials |
|---|---|
A rag doll that Piamette uses for both attack and defense? It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
1x 50x 50x 5,000,000 zeny |
A sticker that gamblers put on their cheeks. It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
5x 150x 150x 5,000,000 zeny |
Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x 15x 300x 300x 300x 30,000,000 zeny |
Ace of Spades in Mouth. _______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x 15x 300x 300x 300x 30,000,000 zeny |
Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x 15x 300x 300x 300x 30,000,000 zeny |
Ace of Clovers in Mouth. _______________________ When equipped with Gambler's Seal [1]: MaxHP +5%, DEF +200, MDEF +30. _______________________ Additional abilities can be activated by using the Loki's Advice (Defense). Loki's Advice (Defense) can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x 15x 300x 300x 300x 30,000,000 zeny |
A cape with long, floppy bunny ears. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Type: Costume Position: Garment Recolor: Not available |
3x 300x 10,000,000 zeny |
A magical circle that's so cute and cuddly, it's like being transported to some kind of wonderland. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Type: Costume Position: Garment Recolor: Not available |
3x 2x 300x 10,000,000 zeny |
A large stuffed animal, looks maybe really angry. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Type: Costume Position: Garment Recolor: Not available |
3x 300x 10,000,000 zeny |
Gear
Mad Bunny
Mad Bunny
| Reform | ||||
| Mad Bunny | Option | Materials | Refine Change | Mad Bunny LT |
| +9-+20 |
|
100x 10x 250x 250x 3x 250x |
-5 | |
| OR | ||||
|
100x 20x 500x 500x 6x 500x |
-1 | ||
Item
| Item | It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
| Enchant Items | None | You can obtain the Enchant Ticket here. |
Enchants
| Enchants | ||
| Level 1 | Level 2 | Level 3 |
Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
Decreases After Cast Delay by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Attack Speed by 7%. _______________________ Type: Enchant Position: Unknown |
Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 5%. ATK +3 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 7%. ATK +5 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 10%. P.ATK +1 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 5%. MATK +3 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 7%. MATK +5 _______________________ Type: Enchant Position: Unknown |
Decreases Variable Casting Time by 10%. S.MATK +1 _______________________ Type: Enchant Position: Unknown |
DEF +100 _______________________ Type: Enchant Position: Unknown |
DEF +150 _______________________ Type: Enchant Position: Unknown |
DEF +200 Decreases damage taken from all elemental attacks by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Melee Physical Damage by 1% . _______________________ Type: Enchant Position: Unknown |
Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
Increases Melee Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
Increases Ranged Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
Increases Magical Damage with every element by 5%. _______________________ Type: Enchant Position: Unknown |
MaxHP +3% _______________________ Type: Enchant Position: Unknown |
MaxHP +5%. _______________________ Type: Enchant Position: Unknown |
MaxHP +7% _______________________ Type: Enchant Position: Unknown |
MaxSP +3% _______________________ Type: Enchant Position: Unknown |
MaxSP +5% _______________________ Type: Enchant Position: Unknown |
MaxSP +7% _______________________ Type: Enchant Position: Unknown |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
| Enchant | Enchantment Process | ||
| From | To | Materials | Zeny |
| any Lv.1 enchant | same enchant but Lv.2 | 3 50 |
0 |
| any Lv.2 enchant | same enchant but Lv.3 | 5 150 |
0 |
| any enchant of any Lv. | empty enchant socket | - | 500,000 |
Gambler's Seal
Item
| Item | A sticker that gamblers put on their cheeks. It can be attached and detached. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
| Enchant Items | Enchant-Coins are available at NPC Muzaszir for 1m zeny or 2 Nyangvine Fruits. |
Enchants
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| MaxHP | 300~1000 | MaxHP | 300~1000 |
| MaxSP | 300~1000 | MaxSP | 300~1000 |
| %MaxHP | 1~5 | %MaxHP | 1~5 |
| %MaxSP | 1~5 | %MaxSP | 1~5 |
| %Atk | 1~5 | %Atk | 1~5 |
| Atk | 1~20 | Atk | 1~20 |
| Def | 10~30 | Def | 10~30 |
| Mdef | 5~10 | Mdef | 5~10 |
| Crit | 1~5 | Crit | 1~5 |
| %increases melee physical damage | 1~5 | %increases melee physical damage | 1~5 |
| %increases critical damage | 1~5 | %increases critical damage | 1~5 |
| %reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
| %reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| MaxHP | 300~1000 | MaxHP | 300~1000 |
| MaxSP | 300~1000 | MaxSP | 300~1000 |
| %MaxHP | 1~5 | %MaxHP | 1~5 |
| %MaxSP | 1~5 | %MaxSP | 1~5 |
| %Matk | 1~5 | %Matk | 1~5 |
| Matk | 1~20 | Matk | 1~20 |
| Def | 10~30 | Def | 10~30 |
| Mdef | 5~10 | Mdef | 5~10 |
| %increases heal effectiveness | 1~5 | %increases heal effectiveness | 1~5 |
| %increases all property magical damage | 1~5 | %increases all property magical damage | 1~5 |
| S.Matk | 1~5 | S.Matk | 1~5 |
| %reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
| %reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| MaxHP | 300~1000 | MaxHP | 300~1000 |
| MaxSP | 300~1000 | MaxSP | 300~1000 |
| %MaxHP | 1~5 | %MaxHP | 1~5 |
| %MaxSP | 1~5 | %MaxSP | 1~5 |
| %Atk | 1~5 | %Atk | 1~5 |
| Atk | 1~20 | Atk | 1~20 |
| Def | 10~30 | Def | 10~30 |
| Mdef | 5~10 | Mdef | 5~10 |
| Crit | 1~5 | Crit | 1~5 |
| %increases long ranged physical damage | 1~5 | %increases long ranged physical damage | 1~5 |
| %increases critical damage | 1~5 | %increases critical damage | 1~5 |
| %reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
| %reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| MaxHP | 300~1000 | MaxHP | 300~1000 |
| MaxSP | 300~1000 | MaxSP | 300~1000 |
| %MaxHP | 1~5 | %MaxHP | 1~5 |
| %MaxSP | 1~5 | %MaxSP | 1~5 |
| Def | 20~100 | Def | 20~100 |
| Mdef | 5~25 | Mdef | 5~25 |
| Res | 1~20 | Res | 1~20 |
| Mres | 1~10 | Mres | 1~10 |
| STA | 1~10 | STA | 1~10 |
| %reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
| %reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
Cards in Mouth
Items
Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Ace of Spades in Mouth. _______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI> _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Ace of Clovers in Mouth. _______________________ When equipped with Gambler's Seal [1]: MaxHP +5%, DEF +200, MDEF +30. _______________________ Additional abilities can be activated by using the Loki's Advice (Defense). Loki's Advice (Defense) can be obtained from <NAVI>\[Muzaszir\]<INFO>muh_market,169,208,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Enchants
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| Str | 1~5 | Cri | 1~5 |
| Dex | 1~5 | %increases critical damage | 1~7 |
| Vit | 1~5 | %increases melee physical damage | 1~7 |
| Int | 1~5 | %reduces variable casting time | 1~5 |
| Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
| Agi | 1~5 | ||
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| Str | 1~5 | %increases heal effectiveness | 1~5 |
| Dex | 1~5 | S.Matk | 1~7 |
| Vit | 1~5 | %increases all property magical damage | 1~7 |
| Int | 1~5 | %reduces variable casting time | 1~5 |
| Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
| Agi | 1~5 | ||
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| Str | 1~5 | Cri | 1~5 |
| Dex | 1~5 | %increases critical damage | 1~7 |
| Vit | 1~5 | %increases long ranged physical damage | 1~7 |
| Int | 1~5 | %reduces variable casting time | 1~5 |
| Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
| Agi | 1~5 | ||
| 1st enchant list | Min~Max | 2nd enchant list | Min~Max |
| Str | 1~5 | Def | 50~100 |
| Dex | 1~5 | Mdef | 5~25 |
| Vit | 1~5 | Res | 1~20 |
| Int | 1~5 | Mres | 1~10 |
| Luk | 1~5 | %reduces variable casting time | 1~5 |
| Agi | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |








