Bioresearch Laboratory

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Revision as of 14:40, 7 March 2025 by Reeen (talk | contribs) (Created page with "Category:Instances ==Anforderungen== * Basislevel 170+ <br> * Startpunkt {{#navi:yuno|216|345}}<br> * Belohnung: ** 1 zufällige Waffe ** 9x {{#item:25786}} ** 15x {{#item:25787}} ** 1x {{#item:102571}} Hinweis: <br> Das Monster in der Instanz lässt {{#item:25786|Somatology Research Documents}} und {{#item:25787|Somatology Experimental Fragments}} fallen. <br> MVP-Drops {{#item:19439|Vicious Mind Aura}}, {{#item:22171|Ancient Hero Boots}}, {{#item:23992|Bio Weapon B...")
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Anforderungen

Hinweis:
Das Monster in der Instanz lässt 25786.png Somatology Research Document (25786) und 25787.png Somatology Experimental Fragment (25787) fallen.
MVP-Drops 19439.png Vicious Mind Aura (19439) , 22171.png Ancient Hero Boots [1] (22171) , 23992.png Experimental Weapon Box (23992) , 23994.png Bio Reactor Box (23994) , 100753.png Patent Ancient Hero's Cube (100753)
100821.png Modified Hero's Refine Hammer (100821) 23806.png Ancient Hero's Weapon Box (23806) , 23993.png Bio Lab Material Box (23993) , 100706.png Ancient Hero's Will (100706) .

Walktrough

  1. Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
  2. As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
  3. Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
  4. First Zone:
    • After killing the enemies, you will be warped to the next area.
    • Be careful of the gas devices that will put your party members to sleep.
  5. Second Zone:
    • As soon as the party enters in this new zone, monsters will spawn at the north-east.
    • After all are dead, walk towards North where more monsters await you.
    • After those are killed, walk left until you find the last section with monsters.
  6. Third Zone:
    • The entire party will spawn in a section with monsters. Kill them and then move to top right.
    • Keep walking to the left while killing everything you see in your way.
  7. Fourth Zone:
    • Like in the previous zone, kill all monsters around to advance to the next section.
    • If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
    • In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
  8. Fifth Zone:
    • Kill all the monsters in the room which will trigger the barricade flames to disappear.
    • WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
    • It's very easy to transform a success into a fail in this zone for not following this advice.
    • There are 4 areas to be very careful, 2 on each side.
    • Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
    • After all the sections are cleared, the entire party will be called to a new zone.
  9. Sixth Zone:
    • Kill all the monsters that spawn with you to advance to the next section.
    • Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
    • In the next section, walk North and kill all the monsters that appear to advance to the final zone.
  10. Seventh Zone:
    • Be careful with this zone, there are many enemies near where you spawn.
    • Kill everything that spawned.
  11. MVP Room:
    • As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
    • WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
    • As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
  12. After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 102571.png Antiquity Somatology Dungeon (Unknown Swordsman) (102571) , and 9x 25786.png Somatology Research Document (25786) , 15x 25787.png Somatology Experimental Fragment (25787) to enchant your weapon(s).

Enemies

Monster Level HP Size / Race / Element
20543.gif
Rengenschirm Scientist (20543)
1,469,107 172 Medium/Demi-Human/Neutral 2
20542.gif
Rekenber Guard (20542)
1,475,486 176 Medium/Demi-Human/Neutral 2
20541.gif
Rekenber High Guard (20541)
1,475,486 174 Medium/Demi-Human/Neutral 2
20537.gif
Nameless Swordsman (20537)
1,519,762 176 Medium/Demi-Human/Fire 2
20538.gif
Nameless Acolyte (20538)
1,500,486 176 Medium/Demi-Human/Holy 2
20539.gif
Nameless Merchant (20539)
1,507,840 175 Medium/Demi-Human/Fire 3
20536.gif
Unknown Swordman (20536)
75,000,000 180 Medium/Demi-Human/Fire 2

Cards

Card Description
300263.png Rekenber Guard Card (300263) ATK +5%
_______________________
When compounded on either Dagger, One-Handed Sword or Two-Handed Sword:
Increases Physical Melee Damage by 10%.

For each 3 Refine Levels:
Increases Physical Melee Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Melee Damage by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300264.png Rekenber High Guard Card (300264) ATK +5%
_______________________
When compounded on either One-Handed Spear or Two-Handed Spear:
Increases Physical Ranged Damage by 10%.

For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases Physical Ranged Damage by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300265.png Regenschirm Scientist Card (300265) MATK +5%
_______________________
When compounded on Two-Handed Staff:
Increases Magical Damage with every element by 10%.

For each 3 Refine Levels:
Increases Magical Damage with every element by additional 2%.

Base Level at least 200 and equipped by Warlock classes:
For each 3 Refine Levels:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300266.png [MVP] Unknown Swordman Card (300266) MaxHP +15%
_______________________
When equipped with Ygnizem Seniar Card and equipped by Swordman classes:
Increases Melee and Ranged Physical Damage by 10%.

For each 4 Refine Levels of entire set:
MaxHP +2%
Increases Melee and Ranged Physical Damage by additional 2%.

_______________________
Type: Card
Compound on: Armor
Weight: 1

Vicious Mind Aura

Vicious Mind Aura can be combinated with the Fallen Warrior Manteau.

Item Description + Item Description
20748.png Fallen Warrior Manteau (20748) Manteau of legendary hero whose died in battle.
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.

_______________________
Type: Armor
Position: Garment
Defense: 20
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
19439.png Vicious Mind Aura (19439) Unknown energy surrounds the body.
_______________________
When equipped with Fallen Warrior Manteau[1]:
_______________________
For each 30 base STR:
ATK +5
_______________________
For each 30 base AGI:
Increases Attack Speed by 3%.
_______________________
For each 30 base VIT:
Decreases After Cast Delay by 4%.
_______________________
For each 30 base INT:
MATK +5
Decreases Variable Casting Time by 8%.
_______________________
For each 30 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 30 base LUK:
Increases Critical Damage by 3%.

_______________________
Type: Armor
Position: Head Low
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 170

Fallen Warrior Manteau is part of the Bio 5: The Bed Of Honor Dungeon.

Edda Weapons

After killing the MVP in Bioresearch_Laboratory, loot your random weapon from the treasure box, which contains one of these weapons.

Item Description Matching special enchant
21051.png Volar [2] (21051) A Two-Handed sword made of Black Light.
_______________________
Increases damage of Bowling Bash by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Bowling Bash and Ignition Break skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Bowling Bash by 20%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 280
Required Level: 170
29594.png Seyren's Memory (29594) For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
_______________________
Type: Enchant
Position: Unknown
21052.png Vernan [2] (21052) A Two-Handed sword with wide blade.
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Increases damage of Spiral Pierce and Sonic Wave by 30%.
_______________________
Refine Level +11:
Decreases Sonic Wave skill cooldown by 1.5 seconds.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 300
Weapon Level: 4
Refinable
Weight: 650
Required Level: 170
29594.png Seyren's Memory (29594) For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
_______________________
Type: Enchant
Position: Unknown
32023.png Argen Blanco [2] (32023) A Spear made of white light metal.
_______________________
Increases damage of Brandish Spear by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Brandish Spear by additional 20%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
29594.png Seyren's Memory (29594) For each 3 Refine Levels of Volar:
Increases damage of Bowling Bash by 10%.
Increases damage of Ignition Break by 5%.
_______________________
For each 3 Refine Levels of Vernan:
Increases damage of Spiral Pierce by 10%.
Increases damage of Sonic Wave by 5%.
_______________________
For each 3 Refine Levels of Argen Blanco:
Increases damage of Brandish Spear by 10%.
Increases damage of Hundred Spear by 5%.
_______________________
Type: Enchant
Position: Unknown
1333.png Golden Wrench [2] (1333) Professional's gold wrench.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Power Swing and Axe Boomerang by 20%.
_______________________
Refine Level +11:
Increases damage of Power Swing and Axe Boomerang by 15%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 550
Required Level: 170
29595.png Howard's Memory (29595) For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
_______________________
Type: Enchant
Position: Unknown
16092.png Engine Pilebunker [2] (16092) Pile bunker with an engine attached.
More powerful than other pile bunkers.
_______________________
Indestructible in battle
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
For each Refine Level:
Increases Attack Speed (Decreases After Attack Delay by 1).
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 450
Weapon Level: 4
Refinable
Weight: 320
Required Level: 170
29595.png Howard's Memory (29595) For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
_______________________
Type: Enchant
Position: Unknown
28138.png Maxi Spanner [2] (28138) A large, large spanner, which looks more like an axe with daunting size.
_______________________
Indestructible in battle
_______________________
Decreases Damage taken from Small and Medium size by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Axe Tornado by 15%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 340
Weapon Level: 4
Refinable
Weight: 450
Required Level: 170
29595.png Howard's Memory (29595) For each 3 Refine Levels of Golden Wrench:
Increases damage of Power Swing by 7%.
Increases damage of Axe Boomerang by 5%.
_______________________
For each 3 Refine Levels of Engine Pilebunker:
Increases damage of Boost Knuckle by 7%.
Increases damage of Arms Cannon by 5%.
_______________________
For each 3 Refine Levels of Maxi Spanner:
Increases damage of Axe Tornado by 7%.
Decreases Damage taken from all size enemies by 5%.
_______________________
Type: Enchant
Position: Unknown
28765.png Judgement Slasher [2] (28765) One of the lost and forgotten Judgement Daggers.
It is said this dagger will shows its true ability when used together with Repent Slasher.
_______________________
When equipped with Repent Slasher:
Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.

For each 2 Refine Levels of Repent Slasher and Judgement Slasher:
ATK +8

Total Refine Level of entire set at least +16:
Increases damage of Cross Impact by 20%.
Increases damage of Counter Slash by 20%.

Total Refine Level of entire set at least +18:
ATK +12%

Total Refine Level of entire set at least +20:
Increases damage of Meteor Assault by additional 20%.
Increases damage of Soul Destroyer by additional 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 195
Weapon Level: 4
Refinable
Weight: 110
Required Level: 170
29596.png Eremes's Memory (29596) For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
_______________________
Type: Enchant
Position: Unknown
28766.png Repent Slasher [3] (28766) One of the lost and forgotten Judgement Daggers.
This dagger has no special abilities, will shows its true ability when used together with Judgement Slasher.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 100
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
29596.png Eremes's Memory (29596) For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
_______________________
Type: Enchant
Position: Unknown
28044.png Agudo Filo [2] (28044) Katar with a sharp blade.
_______________________
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 15%.
_______________________
Refine Level +11:
ATK +7%
Indestructible in battle
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 200
Required Level: 170
29596.png Eremes's Memory (29596) For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
_______________________
Type: Enchant
Position: Unknown
28042.png Ripper Cross [2] (28042) A Katar with an unusual form.
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by 30%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
29596.png Eremes's Memory (29596) For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher:
Increases damage of Meteor Assault and Soul Destroyer by 10%
Increases damage of Cross Impact and Counter Slash by 5%.
_______________________
For each 3 Refine Levels of Agudo Filo:
Decreases Dark Claw skill cooldown by 3 seconds.
Increases Attack Speed (Decreases After Attack Delay b 2%).
_______________________
For each 3 Refine Levels of Ripper Cross:
Increases damage of Rolling Cutter by 7%.
Increases damage of Cross Ripper Slasher by 5%.
_______________________
Type: Enchant
Position: Unknown
26158.png Scarlet Rose Stick [2] (26158) This staff is great for doing great magic damage.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Fire and Shadow element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno by 30%.
_______________________
Refine Level +11:
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
Class Restrictions:
Warlock
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
29598.png Catherine's Memory (29598) For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
_______________________
Type: Enchant
Position: Unknown
2055.png Staff of Miracle [2] (2055) Staff with a miraculous aura.
_______________________
MATK +270
_______________________
Increases damage of Ghost elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.
_______________________
Refine Level +11:
Increases damage of Soul Strike and Napalm Vulcan by 30%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 270
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
29598.png Catherine's Memory (29598) For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
_______________________
Type: Enchant
Position: Unknown
2056.png Gravitation Staff [2] (2056) Staff that can increase damage of Gravitation Field.
_______________________
MATK +280,
_______________________
Increases damage of Neutral elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Gravitation Field and Drain Life by 30%.
_______________________
Refine Level +11:
Decreases Gravitation Field skill cooldown by 2 seconds.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 110
Magic Attack: 280
Weapon Level: 4
Refinable
Weight: 130
Required Level: 170
29598.png Catherine's Memory (29598) For each 3 Refine Levels of Scarlet Rose Stick:
Increases damage of Hell Inferno by 7%.
Increases damage of Crimson Rock by 5%.
_______________________
For each 3 Refine Levels of Staff of Miracle:
Increases damage of Soul Strike by 10%.
Increases damage of Napalm Vulcan 5%.
_______________________
For each 3 Refine Levels of Gravitation Staff:
Increases damage of Gravitational Field by 10%.
Increases damage of Drain Life by 5%.
_______________________
Type: Enchant
Position: Unknown
26161.png Poenitentia [2] (26161) A staff with the power to judge and penitrate those who have sinned.
_______________________
MATK +175
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Holy element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Judex by 30%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus by additional 20%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 175
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
29599.png Margaretha's Memory (29599) For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
_______________________
Type: Enchant
Position: Unknown
2057.png Adorare Staff [2] (2057) Staff used in prayer ritual.
_______________________
MATK +240
_______________________
Increases damage of Holy elemental magic attack by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 30%.
_______________________
Refine Level +11:
Decreases Damage taken from all size enemies by 25%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Arch Bishop
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 240
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
29599.png Margaretha's Memory (29599) For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
_______________________
Type: Enchant
Position: Unknown
16095.png Lucis Flail [2] (16095) Mace with a pendulum shining with blue light.
_______________________
MATK +160
_______________________
Indestructible in battle
_______________________
ASPD +1
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Duplex Light by 40%.
_______________________
Refine Level +11:
Enables physical attacks to auto cast Level 2 Judex at a certain chance. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 180
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
29599.png Margaretha's Memory (29599) For each 3 Refine Levels of Poenitentia:
Increases damage of Magnus Exorcismus by 10%.
Increases damage of Judex by 5%.
_______________________
For each 3 Refine Levels of Adorare Staff:
Increases Magical Damage with Holy element by 5%.
Increases damage of Adoramus by 5%.
_______________________
For each 3 Refine Levels of Lucis Flail:
Increases damage of Judex by 10%.
Increases damage of Duple Light by 5%.
_______________________
Type: Enchant
Position: Unknown
18185.png Sharp Star Bow [2] (18185) Glossy red light bow.
_______________________
CRI +5
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Refine Level +9:
Increases long range physical damage by 7%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by 10%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
29600.png Cecil's Memory (29600) For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
_______________________
Type: Enchant
Position: Unknown
18187.png Falken Shooter [2] (18187) A bow designed to lightly and quickly shoot multiple arrows.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Arrow Storm by 25%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 0.7 seconds.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
29600.png Cecil's Memory (29600) For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
_______________________
Type: Enchant
Position: Unknown
18186.png Aiming Bow [2] (18186) It's a bow that's made of a very resilient material.
_______________________
Decreases After Cast Delay by 5%.
_______________________
For each Refine Level:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 30%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases damage of Aimed Bolt by additional 15%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
29600.png Cecil's Memory (29600) For each 3 Refine Levels of Sharp Star:
Increases Critical Damage by 5%.
Increases damage of Sharp Shooting by 7%.
_______________________
For each 3 Refine Levels of Falken Shooter:
Decreases Arrow Storm SP Consumption by 2%.
Decreases Unlimit skill cooldown by 15 seconds.
_______________________
For each 3 Refine Levels of Aiming Bow:
Increases damage of Aimed Bolt 7%.
Decreases Aimed Bolt SP Consumption by 2%.
_______________________
Type: Enchant
Position: Unknown
32350.png Farthezan [2] (32350) A sword bestowed to those who fulfill the divine will of God.
_______________________
MATK +180
_______________________
Increases damage of Pressure by 40%.
_______________________
For each Refine Level:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +9:
Increases damage of Genesis Ray by 30%.
_______________________
Refine Level +11:
Increases damage of Pressure by 20%.
Increases damage of Genesis Ray by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 110
Required Level: 170
29601.png Randel's Memory (29601) For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
_______________________
Type: Enchant
Position: Unknown
32024.png Harve [2] (32024) Battle spear made of gold.
_______________________
Increases damage of Shield Chain by 40%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 30%.
_______________________
Refine Level +11:
Increases damage of Shield Chain and Shield Press by additional 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
29601.png Randel's Memory (29601) For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
_______________________
Type: Enchant
Position: Unknown
32025.png Fortridge [2] (32025) Specialized spear for enveloping and stabbing.
_______________________
ATK +5%
_______________________
For each Refine Level:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear by 20%.
_______________________
Refine Level +11:
Increases damage of Overbrand by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
29601.png Randel's Memory (29601) For each 3 Refine Levels of Farthezan:
Increases damage of Pressure by 10%.
Increases damage of Genesis Ray by 5%.
_______________________
For each 3 Refine Levels of Harve:
Increases damage of Shield Chain by 10%.
Increases damage of Shield Press by 5%.
_______________________
For each 3 Refine Levels of Fortridge:
Increases damage of Overbrand b 7%.
Increases damage of Cannon Spear by 5%.
_______________________
Type: Enchant
Position: Unknown
32351.png Estal [2] (32351) A sword that can withstand powerful explosion.
_______________________
Decreases Spore Explosion skill cooldown by 1 second.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Spore Explosion by 30%.
_______________________
Refine Level +11:
Increases damage of Spore Explosion by 20%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 195
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
29602.png Flamel's Memory (29602) For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
_______________________
Type: Enchant
Position: Unknown
16093.png Coolant Injection [2] (16093) Injection designed to inject coolant into the overheated cart.
_______________________
Indestructible in battle
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +1%
_______________________
Refine Level +9:
Increases Cart Cannon by 25%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 15%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 140
Required Level: 170
29602.png Flamel's Memory (29602) For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
_______________________
Type: Enchant
Position: Unknown
16094.png Gene Rod [2] (16094) A rod decorated with crystals called the essence of genetics.
_______________________
Indestructible in battle
_______________________
Increases damage of Crazy Weed by 20%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by additional 30%.
_______________________
Refine Level +11:
Decreases Crazy Weed skill cooldown by 2 seconds.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 195
Weapon Level: 4
Refinable
Weight: 140
Required Level: 170
29602.png Flamel's Memory (29602) For each 3 Refine Levels of Estal:
Increases damage of Spore Explosion by 7%.
Decreases Spore Explosion skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Coolant Injection:
Increases damage of Cart Cannon by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Gene Rod:
Increases damage of Crazy Weed 7%.
Decreases Crazy Weed skill cooldown by 0.2 seconds.
_______________________
Type: Enchant
Position: Unknown
28767.png Jack The Knife [2] (28767) A dagger with a sharp blade.
It is specialized for both stabbing and cutting.
_______________________
Increases damage of Backstab by 40%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fatal Manace by 30%.
_______________________
Refine Level +11:
Decreases SP Consumption of Fatal Manace by 10%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 90
Required Level: 170
29603.png Gertie's Memory (29603) For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
28768.png Platinum Dagger [2] (28768) Knife made of platinum.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Fire, Water, Magical Damage with Wind and Earth element by 15%.
_______________________
Refine Level +11:
Random chance to increase MATK +100 and Magical damage against all size enemies by 30% for 10 sec when dealing physical attacks.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
29603.png Gertie's Memory (29603) For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
18184.png Rapid Fire [2] (18184) Crossbow designed to shoot arrows quickly and hard.
_______________________
Increased Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
29603.png Gertie's Memory (29603) For each 3 Refine Levels of Jack the Knife:
Increases damage of Back Stab by 10%.
Increases damage of Fatal Menace by 5%.
_______________________
For each 3 Refine Levels of Platinum Dagger:
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Increases Attack Speed by 2%.
_______________________
For each 3 Refine Levels of Rapid Fire:
Increases damage of Triangle Shot by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
28633.png Boltigin [2] (28633) A book of magical interpretations of the four attributes.
_______________________
MATK +175
_______________________
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%.
_______________________
Refine Level +11:
Increases damage of Heaven's Drive and Earth Spike by 50%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 120
Magic Attack: 175
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
29604.png Celia's Memory (29604) For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
_______________________
Type: Enchant
Position: Unknown
26159.png Psychic Spear Rod [2] (26159) Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Neutral and Wind element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 30%.
_______________________
Refine Level +11:
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 120
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
29604.png Celia's Memory (29604) For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
_______________________
Type: Enchant
Position: Unknown
26160.png Dust Grave [2] (26160) Wand that allows you to handle the supernatural magical powers more proficiently.
_______________________
MATK +180
_______________________
Indestructible in battle
_______________________
Increases Magical Damage with Water and Earth element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by 30%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 20%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 120
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
29604.png Celia's Memory (29604) For each 3 Refine Levels of Boltijin:
Increases damage of Earth Spike by 10%.
Increases damage of Heaven's Drive by 7%.
_______________________
For each 3 Refine Levels of Psychic Spear Rod:
Increases damage of Psychic Wave by 7%.
Decreases Varetyr Spear skill cooldown by 0.2 seconds.
_______________________
For each 3 Refine Levels of Dust Grave:
Increases damage of Earth Grave by 7%.
Increases damage of Diamond Dust by 5%.
_______________________
Type: Enchant
Position: Unknown
1865.png Raging Dragon Fist [2] (1865) It can deals fierce attack.
_______________________
Increases damage of Chain Combo by 30%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Combo Finish by 50%.
_______________________
Refine Level +11:
Increases damage of Chain Crush Combo by 30%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
29605.png Chen's Memory (29605) For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
_______________________
Type: Enchant
Position: Unknown
1866.png Fighting God's Bandage [2] (1866) Bandages tied to hands that engulfed with black lights.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by 40%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
29605.png Chen's Memory (29605) For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
_______________________
Type: Enchant
Position: Unknown
16096.png Bright Pendulum [2] (16096) A mace that will make a clear sound whenever you hit a target.
_______________________
Indestructible in battle
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Finger Offensive and Investigate by 50%.
_______________________
Refine Level +11:
ATK +10%
_______________________
Class Restrictions:
Sura
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 130
Required Level: 170
29605.png Chen's Memory (29605) For each 3 Refine Levels of Raging Dragon Fist:
Increases damage of Chain Combo and Combo Finish by 10%.
Increases damage of Chain Crush Combo by 7%.
_______________________
For each 3 Refine Levels of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 7%.
Increases Ranged Physical Damage by 2%.
_______________________
For each 3 Refine Levels of Bright Pendulum:
Increases damage of Finger Offensive and Investigate by 10%.
Increases damage of Lightning Ride and Sky Net Blow by 5%.
_______________________
Type: Enchant
Position: Unknown
18188.png Wind Gale [2] (18188) A bow which causes a strong wind like a storm.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by additional 1%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 30%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Class Restrictions:
Minstrel and Wanderer
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
29606.png Trentini's Memory (29606) or 29607.png Alphoccio Memory (29607) For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown

For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown

26212.png Heart Whip [2] (26212) Whip with a small heart at the end.
_______________________
MATK +190
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
29606.png Trentini's Memory (29606) For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
26213.png Scarlet Ribbon [2] (26213) Whip decorated with a red ribbon.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
29606.png Trentini's Memory (29606) For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Heart Whip:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Scarlet Ribbon:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
32107.png Black Circle [2] (32107) Black electric guitar.
It has a very sharp tone.
_______________________
MATK +190
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 100
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
29607.png Alphoccio Memory (29607) For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown
32108.png Antique Cello [2] (32108) Noble Cello.
It is said to be used in high-end banquets such as the royal banquet.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
29607.png Alphoccio Memory (29607) For each 3 Refine Levels of Wind Gale:
Decreases Severe Rainstorm SP Consumption by 3%.
Increases Ranged Physical Damage 2%.
_______________________
For each 3 Refine Levels of Black Circle:
Increases Magical Damage with Neutral element by 5%.
Increases damage of Metallic Sound by 5%.
_______________________
For each 3 Refine Levels of Antique Cello:
Increases damage of Severe Rainstorm by 5%.
Increases Ranged Physical Damage by 2%.
_______________________
Type: Enchant
Position: Unknown

Edda Enchantment

NPC Zomcha (yuno 214, 347) will give you 3 choices of enchantment.

1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure.
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.

General Enchant
Slot Required material Probability
4th 50x 25787.png Somatology Experimental Fragment (25787)

50x 25786.png Somatology Research Document (25786)

fail: weapon ist destroyed (5%) fail: weapon remains, enchant fails (30%) success: gains one of following enchant randomly (65%)
Expert Archer 1 Fightight Spirit 4 Sharp 1 Spell 1 Fatal 1
Expert Archer 2 Fightight Spirit 5 Sharp 2 Spell 2 Fatal 2
Expert Archer 3 Fightight Spirit 6 Sharp 3 Spell 3 Fatal 3
3rd 50x 25787.png Somatology Experimental Fragment (25787)

50x 25786.png Somatology Research Document (25786)

fail: weapon ist destroyed (20%) fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%) success: gains one of the special enchants (memory's) randomly (30%)

Advanced Enchant
Slot Required material Probability
4th 500x 25787.png Somatology Experimental Fragment (25787)

500x 25786.png Somatology Research Document (25786)

fail: weapon remains, 4th enchant fails (10%) success: gains one of following enchant randomyl (90%)
Expert Archer 1 Fightight Spirit 4 Sharp 1 Spell 1 Fatal 1
Expert Archer 2 Fightight Spirit 5 Sharp 2 Spell 2 Fatal 2
Expert Archer 3 Fightight Spirit 6 Sharp 3 Spell 3 Fatal 3
3rd 500x 25787.png Somatology Experimental Fragment (25787)

500x 25786.png Somatology Research Document (25786)

fail: weapons remains, 4th enchant remains, 3rd enchant fails (30%) success: gains one of the special enchants (memory's) randomly (70%)

Determined Enchant
Only accept weapon which already has enchant in 4th slot
Slot Required material Probability
3rd 5000x 25787.png Somatology Experimental Fragment (25787) success: new enchant (memory) can be chosen (100%)
Reroll Options
4th slot reroll
Required material Fail chance Weapon break chance
25x 25787.png Somatology Experimental Fragment (25787) and 75x 25786.png Somatology Research Document (25786) 30% 5%
or
250x 25787.png Somatology Experimental Fragment (25787) and 750x 25786.png Somatology Research Document (25786) 10% 0%
3rd slot reroll
Required material Fail chance Weapon break chance
250x 25787.png Somatology Experimental Fragment (25787) and 750x 25786.png Somatology Research Document (25786) 30% 0%
or
5000x 25786.png Somatology Research Document (25786) (You can choose the desired enchant.) 0% 0%

Equipment List

Ancient -> Patent -> Hero LT Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube (100753) which can be obtained by:

Material requirements are the same for all weapons.
100821.png Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).

Patent Weapon Item Reform Example
Ancient Hero Material Refine Change Patent Weapon ⇒ Next Option Option Materials Refine Change Saint LT ⇒ Next Option Materials Refine Change
Ancient Hero Weapon refined +7 ~ +20 100753.png Patent Ancient Hero's Cube (100753) -2 Patent Weapon refined +9 ~ +20 50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Saint LT Weapon refined

+9~+11
300x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

1x 100821.png Modified Hero's Refine Hammer (100821)

+1
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1
OR
1x 7925.png Powerful Dimensional Essence (7925)

150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

100x 1000432.png Weapon Upgrade Stone (High) (1000432)

+1


Weapon List
Ancient Hero Patent Hero-LT
590003.png Saint Mace [2] (590003) A scepter said to have been used by a saint.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +165
_______________________
MATK +3%
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by additional 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Magic Attack: 165
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
590012.png Patent Saint Mace [2] (590012) A scepter said to have been used by a saint.
Seeing that the divine power was inhabited, he began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
MATK +3%
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%
Increases Magical Damage with Holy element by additional 10%.
_______________________
Refine Level +9:
Increases magical damage against all races by 15% (Except Players).
_______________________
Refine Level +11:
Increases damage of Adoramus by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
590030.png Saint Mace-LT [2] (590030) An improved version of the sacred scepter said to have been used by a certain saint.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Holy element by additional 10%.
_______________________
Refine Level +9:
Increases Magical Damage against every race, except Players, by 15%.
_______________________
Refine Level +11:
Increases damage of Adoramus by additional 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Holy element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Archbishop classes
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 190
Magic Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
32018.png Aquatic Spear [2] (32018) A spear once used by hero that receives the blessing of water spirit.
This beautiful spear has a shape sea wave. It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Canon Spear and Banishing Point by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
Increases damage of Canon Spear and Banishing Point by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 100
530006.png Patent Aquatic Spear [2] (530006) It is said that it was used by a hero who received the blessing of the water spirit in the past.
A beautiful window reminiscent of a raging wave.
The power of the sea inhabited and began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear and Banishing Point by 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear and Banishing Point by additional 20%.
_______________________
Refine Level +11:
Perfect HIT +7
MaxSP +5%
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 195
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
530019.png Aquatic Spear-LT [2] (530019) An improved version of a beautiful spear reminiscent of a raging wave that is said to have been used by a hero blessed with a water spirit in the past.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear and Banishing Point by 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear and Banishing Point by additional 35%.
_______________________
Refine Level +11:
Perfect HIT +15%
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Physical Damage against every element +15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Class Restrictions:
Royal Guard classes
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 190
28630.png Exorcist's Bible [2] (28630) The Bible on Demon Era, reportedly used by ancient high priests.
It resonates with Ancient Hero Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 25%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 25%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Book
Position: Right Hand
Physical Attack: 165
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 50
Required Level: 100
540011.png Patent Exorcist's Bible [2] (540011) The Bible on Demon Era, reportedly used by ancient high priests.
Seeing that the divine power was inhabited, it began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light and Judex by 25%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 10%.
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +9:
Increases damage of Duple Light and Judex by additional 30%.
_______________________
Refine Level +11:
Physical attacks have a chance to auto-cast Level 5 Adoramus (If you learned a higher Level, it will auto cast that Level instead.).
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Book
Position: Right Hand
Physical Attack: 205
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 70
Required Level: 150
540035.png Exorcist's Bible-LT [2] (540035) An improved version of the Bible on exorcism that is said to have been used by high priests in ancient times.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +190
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light and Judex by 25%.
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Increases Magical Damage with Neutral and Holy element by 15%.
_______________________
Refine Level +9:
Increases damage of Duple Light and Judex by additional 45%.
_______________________
Refine Level +11:
Physical attacks have a certain chance to auto-cast Level 5 Judex.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral and Holy element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2
_______________________
Class Restrictions:
Archbishop classes
_______________________
Type: Book
Position: Right Hand
Physical Attack: 220
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 70
Required Level: 190
500003.png Light Blade [2] (500003) A sword of light that is said to have been used by a warrior of the past.
It resonates with Ancient Hero Boots.
_______________________
MATK +170
_______________________
For each 2 Refine Levels:
MATK + 10
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +9:
Decreases variable casting time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Sword
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
500017.png Patent Light Blade [2] (500017) A sword of light that is said to have been used by a warrior of the past.
It resonates with Great Hero Boots.
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against all size by 15%.
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Sword
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
500038.png Light Blade-LT [2] (500038) An improved version of the sword of light said to have been used by a certain hero.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Pressure and Genesis Ray by additional 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral and Holy element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2
_______________________
Type: Sword
_______________________
Class Restrictions:
Royal Guard classes
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 195
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
28744.png Madogum [2] (28744) A dagger once used by ancient wizard.
It resonates with Ancient Hero Boots.
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
_______________________
Refine Level +9:
Increases all elemental magical damage by 10%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
510019.png Patent Magic Sword [2] (510019) A dagger once used by ancient wizard.
Seeing the state of magic, he began to demonstrate his natural ability.
It resonates with Great Hero Boots.
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Random chance to auto-cast Level 7 Meteor Storm when dealing physical damage.
_______________________
Refine Level +9:
Increases all elemental magical damage by 15%.
_______________________
Refine Level +11:
Random chance to auto-cast Level 4 Psychic Wave when dealing physical damage.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
510040.png Magic Sword-LT [2] (510040) An improved version of the dagger said to have been used by wizards who admired magic swords.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
Increases Magical Damage against every element by 15%.
_______________________
Refine Level +11:
Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of every element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Shadow Chaser classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 195
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 190
510006.png Fatalist [2] (510006) Swords of old travelers who specialize in stabbing rather than cutting.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace by 20%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 165
Weapon Level: 4
Refinable
Weight: 90
Required Level: 100
510020.png Patent Fatalist [2] (510020) Swords of old travelers who specialize in stabbing rather than cutting.
The experience and knowledge of old travelers began to show their natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace by 25%.
_______________________
Refine Level +9:
Decreases SP Consumption of Fatal Menace by 15%.
Decreases After Cast Delay by 7%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
Decreases After Cast Delay by additional 7%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
510041.png Fatalist-LT [2] (510041) An improved version of the old traveler's sword that specialized in stabbing rather than cutting.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace by 25%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace by additional 20%.
Decreases After Cast Delay by 7%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 15%.
Decreases After Cast Delay by additional 7%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Class Restrictions:
Shadow Chaser classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 215
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
2048.png Iron Staff [2] (2048) Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Ancient Hero Boots.
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Earth Strain skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
640011.png Patent Aeon Staff [2] (640011) Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +235
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Fire and Earth element by 15%.
_______________________
Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 235
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
640027.png Iron Staff-LT [2] (640027) An improved version of the staff made of otherworldly metal.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +235
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain and Gravitation Field by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
Increases Magical Damage with Neutral, Earth and Fire element by 20%.
_______________________
Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Increases damage of Comet by 30%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 20%.
Increases damage of Crimson Rock by 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral, Earth and Fire element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Warlock classes
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 235
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
640004.png Blue Crystal Staff [2] (640004) A staff with the power of cold ice used by some arch wizards in the past.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 7%.
_______________________
Refine Level +11:
Decreases Jack Frost skill cooldown by 1 second.
Increases Magical Damage against Fire elemental enemies by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
640012.png Patent Blue Crystal Staff [2] (640012) A staff with the power of cold ice used by some arch wizards in the past.
Seeing the power of cold magic, it began to show its natural power.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +235
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Water and Wind element by 15%.
_______________________
Refine Level +9:
Decreases Jack Frost skill cooldown by 1 second.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 235
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
640028.png Blue Crystal Staff-LT [2] (640028) An improved version of the staff with the power of cold ice used by an archmage in the past.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +235
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
Increases Magical Damage with Water, Wind and Ghost element by 15%.
_______________________
Refine Level +9:
Decreases Jack Frost skill cooldown by 1 second.
Decreases After Cast Delay by 5%.
Increases damage of Soul Expansion by 30%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Chain Lightning by 30%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with Water, Wind and Ghost element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Warlock classes
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 235
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
26118.png Shadow Staff [2] (26118) An old cane used by Ancient Heroes.
It looks old but has hidden magic, it resonates with Ancient Hero Boots.
_______________________
MATK +155
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Earth Grave by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 155
Weapon Level: 4
Refinable
Weight: 50
Required Level: 100
550012.png Patent Shadow Staff [2] (550012) An old cane used by Ancient Heroes.
The ancient power was inhabited and began to show its natural abilities.
It looks old but has hidden magic, it resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Grave by 12%.
_______________________
Refine Level +7:
Increases Magical Damage with Earth and Neutral element by 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 25%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 75
Required Level: 150
550045.png Shadow Staff-LT [2] (550045) An improved version of the old staff said to have been used by ancient heroes.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Grave by 12%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral, Earth and Poison element by 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave and Poison Buster by 35%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases damage of Psychic Wave and Poison Buster by additional 15%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Neutral, Earth and Poison element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Sorcerer classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 195
Weapon Level: 5
Refinable / Gradable
Weight: 75
Required Level: 190
550007.png Chilling Cane [2] (550007) A cane with a blue glow that an ancient hero used.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 8%.
_______________________
Refine Level +9:
Increases Magical Damage against Undead elemental enemies by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Water element by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 50
Required Level: 100
550013.png Patent Chilling Cane [2] (550013) A blue lighted staff said to have been used by an ancient hero.
The ancient power was inhabited and began to show its natural abilities.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 12%.
_______________________
Refine Level +7:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Varetyr Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Varetyr Spear by additional 20%.
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 75
Required Level: 150
550046.png Chilling Cane-LT [2] (550046) An improved version of a staff with a blue light that is said to have been used by ancient heroes.
Resonates with Hero Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 12%.
_______________________
Refine Level +7:
Increases Magical Damage against every element by 15%.
Increases damage of Varetyr Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Varetyr Spear by additional 30%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Magical Damage with Wind and Water element by 15%.
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of Wind and Water element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Sorcerer classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 195
Weapon Level: 5
Refinable / Gradable
Weight: 75
Required Level: 190
1847.png Iron Nail [2] (1847) A knuckle once worn by ancient hero. It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Increases damage of Rampage Blast by 5%.
_______________________
Refine Level +11:
Decreases Rampage Blast skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
560008.png Patent Iron Nail [2] (560008) A knuckle once worn by ancient hero.
The ancient power awakened and began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Rampage Blast and Ride in Lightning by 10%.
_______________________
Refine Level +9:
Decreases cooldown of Rampage Blast and Earth Shaker by 1 sec.
_______________________
Refine Level +11:
Decreases SP Consumption of Rampage Blast by 15%
Increases damage of Rampage Blast and Ride in Lightning by additional 10%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
560026.png Iron Nail-LT [2] (560026) An improved version of the knuckle used by ancient heroes.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Rampage Blaster and Ride in Lightning by 20%.
_______________________
Refine Level +9:
Decreases Rampage Blaster skill cooldown by 1 second.
Decreases SP Consumption of Rampage Blaster by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against every element by 15%.
Increases damage of Rampage Blaster and Ride in Lightning by additional 25%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Sura classes
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
560002.png Ray Knuckle [2] (560002) A knuckle with a shining ore blade found in a meteorite.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon by additional 15%.
_______________________
Refine Level +11:
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
560009.png Patent Ray Knuckle [2] (560009) A knuckle with a shining ore blade found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon by additional 15%.
Increases damage of Gate of Hell by 20%.
_______________________
Refine Level +9:
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Gate of Hell by additional 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
560027.png Ray Knuckle-LT [2] (560027) An improved version of a knuckle with a blade made of shiny ore found in a meteorite.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon by 25%.
Increases damage of Gate of Hell by 30%.
_______________________
Refine Level +9:
Decreases Tiger Cannon skill cooldown by 1 second.
Increases Physical Damage by 10%.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Gate of Hell by additional 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Physical Damage +15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Sura classes
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 190
13485.png Red Lotus Sword [2] (13485) A sword with blue colored flame when unsheathed.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Decreases SP Consumption of Cart Cannon by 10%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by 15%.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
500013.png Patent Red Lotus Sword [2] (500013) A sword with blue colored flame when unsheathed.
With a more intense flame, he began to demonstrate his natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Decreases SP Consumption of Cart Cannon by 10%.
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 20%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration by 10%.
Decreases Variable Casting Time by additional 5%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by additional 5%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
500039.png Red Lotus Sword-LT [2] (500039) An improved version of a sword that emits blue flames when pulled from its sheath.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cart Cannon by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by additional 20%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by additional 10%.
Increases damage of Acid Demonstration by 25%.
Decreases Variable Casting Time by additional 8%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic classes
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
500004.png Slate Sword [2] (500004) A sword made of an ancient slab.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK + 10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
500014.png Patent Slate Sword [2] (500014) A sword made of an ancient stone slab.
He recovered the power of the slate and began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
Increases damage of Hell's Plant by 5%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado damage by additional 20%
Increases damage of Hell's Plant damage by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 5%.
MaxHP +10%
_______________________
When equipped with Great Hero Boots:
VIT +10
Increases Melee Physical Damage by 5%.
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
500040.png Slate Sword-LT [2] (500040) An improved version of a sword made using an ancient stone slab.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado by 25%.
Increases damage of Hell's Plant by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Cart Tornado by additional 20%.
Decreases After Cast Delay by additional 5%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic classes
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
18164.png Royal Bow [2] (18164) An ancient hero's bow, handed down from the now forgotten royal family.
Looks ancient but it contains hidden magic power and resonate with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases long range physical damage by 5%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Ranger and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
700018.png Patent Royal Bow [2] (700018) An ancient hero's bow, handed down from the now forgotten royal family.
The ancient power awakened and began to exert its natural power.
It resonate with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases Delay After Attack by 10%).
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 12%.
Increases Critical Damage by 10%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by 20%
Decreases After Cast Delay by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Class Restrictions:
Ranger and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
700045.png Royal Bow-LT [2] (700045) An improved version of the bow of an ancient hero handed down from a now-forgotten royal family.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Arrow Storm by 25%.
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Arrow Storm by additional 30%.
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 20%.
Increases damage of Sharp Shooting by 35%.
Increases Critical Damage by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Ranger classes, Shadow Chaser classes
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
700003.png Scarlet Dragon Leather Bow [2] (700003) A bow made of red dragon's leather on a highly elastic material.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 4%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
700019.png Patent Scarlet Dragon Leather Bow [2] (700019) A bow made of red dragon's leather on a highly elastic material.
The dragon's power was inhabited and began to show its natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%
Increases Physical Damage against all sizes by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 90
Required Level: 150
700046.png Scarlet Leather Dragon Bow-LT [2] (700046) An improved version of the bow made by adding red dragon skin to the bow of a strong material.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Aimed Bolt by 20%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 30%.
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases After Cast Delay by additional 8%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Ranger classes
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 90
Required Level: 190
570002.png Trumpet Shell [2] (570002) A beating trumpet.
It resonates with Ancient Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Instrument
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 160
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
570009.png Patent Trumpet Shell [2] (570009) A goblet trumpet with a mysterious sound.
The cry of the trumpet became more clear and began to show its natural ability.
It seems to resonate with the Great Hero's Boots.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 160
Magic Attack: 230
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
570027.png Trumpet Shell-LT [2] (570027) An improved version of the conch trumpet that makes a mysterious sound.
Resonates with Hero Boots-LT.
_______________________
MATK +230
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Reverberation and Metallic Sound by additional 20%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with every element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Minstrel classes
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 160
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
580002.png Barbed Wire Whip [2] (580002) A spiny whip made out of wire.
It resonates with Ancient Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 160
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
580009.png Patent Barbed Wire Whip [2] (580009) A spiny whip made out of wire.
They became more flexible and began to show their natural abilities.
It resonates with Great Hero Boots.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 160
Magic Attack: 230
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
580027.png Barbed Wire Whip-LT [2] (580027) An improved version of a whip with thorns woven from wire.
Resonates with Hero Boots-LT.
_______________________
MATK +230
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Reverberation and Metallic Sound by additional 20%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with every element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Wanderer classes
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 160
Magic Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
18170.png Narcissus Bow [2] (18170) A bow that contains the history of ancient war hero.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
3rd Archer classes and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
700013.png Patent Narcissus Bow [2] (700013) A bow that contains the history of ancient war hero.
The aura, which became more intense, began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 15%.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by additional 10%.
Increases Ranged Physical Damage by additional 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by additional 5%.
_______________________
Class Restrictions:
3rd Archer classes and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
700049.png Narcissus Bow-LT [2] (700049) An improved version of the bow that contains the biography of a hero who was active in an ancient battle.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Severe Rainstorm by 20%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases damage taken from enemies of every size by 20%.
Increases Physical Damage against enemies of every element by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Archer and Rogue classes
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
28130.png Avenger [2] (28130) A Two-Handed axe created by top class blacksmith whose had revenge desire.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 40%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 600
Required Level: 100
620004.png Patent Avenger [2] (620004) A Two-Handed Axe created by top class blacksmith whose had revenge desire.
Seeing the sharp axe blade, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +7:
Increases damage of Axe Boomerang by 40%.
Decreases Axe Tornado skill cooldown by 1 sec.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 15%.
_______________________
Refine Level +11:
Decreases Physical and Magical Damage from against enemies of every element by 5%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 290
Weapon Level: 4
Refinable
Weight: 700
Required Level: 150
620015.png Avenger-LT [2] (620015) An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +7:
Increases damage of Axe Tornado by 40%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 15%.
Increases Physical Damage against enemies of every size by 20%.
_______________________
Refine Level +11:
Decreases damage taken from enemies of every element by 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Melee and Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Class Restrictions:
Mechanic classes
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 700
Required Level: 190
590002.png Meteor Striker [2] (590002) A hammer made of rare ores found in a meteorite.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 4%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Arms Cannon by additional 10%.
_______________________
Refine Level +11:
Decreases variable casting time by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 300
Weapon Level: 4
Refinable
Weight: 300
Required Level: 100
590011.png Patent Meteor Striker [2] (590011) A hammer made of rare ores found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon by 25%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 320
Weapon Level: 4
Refinable
Weight: 350
Required Level: 150
590034.png Meteor Striker-LT [2] (590034) An improved version of a hammer crafted from rare ore found in a meteorite.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 10%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon by 25%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
Increases damage of Arms Cannon by additional 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%. P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Mechanic classes
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 320
Weapon Level: 5
Refinable / Gradable
Weight: 350
Required Level: 190
610003.png Blade Katar [2] (610003) Katar with sharp blades.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 4%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by 20%.
_______________________
Refine Level +11:
Decreases After Attack Delay by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
610009.png Patent Blade Katar [2] (610009) Katar with sharp blades.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
_______________________
Refine Level +7:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases melee and Ranged Physical Damage by 10%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 275
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
610034.png Blade Katar-LT [2] (610034) An improved version of Katar with sharp blades.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 2%.
_______________________
Refine Level +7:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 20%.
Decreases After Cast Delay by additional 5%.
_______________________
Refine Level +11:
Increases Melee and Ranged Physical Damage by 15%.
Increases damage of Counter Slash by 30%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Melee and Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Class Restrictions:
Guillotine Cross classes
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 275
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 190
28039.png Katar of Shiver [2] (28039) Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against Demi-Human and Brute race by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against Demi-Human and Brute race by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 120
Required Level: 100
610008.png Patent Katar of Shiver [2] (610008) Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Critical Damage by additional 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against Demihuman and Brute race by 25%.
_______________________
Refine Level +11:
CRI +15
Decreases Dark Claw skill cooldown by 10 sec.
_______________________
When equipped with Great Hero Boots:
AGI +10
Increases Melee Physical Damage by 5%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 255
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
610033.png Katar of Shiver-LT [2] (610033) An improved version of Katar that maximized the lethal power said to have been used by a famous assassin in the past.
Resonates with Hero Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Cross Impact by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 25%.
Increases Physical Damage against monsters of Demi-Human, Brute and Dragon race by 25%.
_______________________
Refine Level +11:
CRI +15
Decreases Dark Claw skill cooldown by 10 seconds.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%. P.ATK +1
_______________________
[Grade B]:
POW +3, P.ATK +2
_______________________
Class Restrictions:
Guillotine Cross classes
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 255
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 190
600004.png Dragonic Slayer [2] (600004) A great sword that is said to have been used by a dragon slayer in the past.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
MaxHP +3%
MaxSP +3%
_______________________
For each 3 Refine Levels:
Increase Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increase Ranged Physical Damage by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to gain VIT + 20 and increase Ranged Physical Damage by 10% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
21058.png Patent Dragonic Slayer [2] (21058) A great sword said to have been used by a dragon slayer in the past.
He regained the glory of the past and began to show his abilities.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
MaxHP/MaxSP +5%
_______________________
For each 3 Refine Levels:
Increases damage of Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +7:
Decreases After Cast Delay and Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
MaxSP +5%
_______________________
When equipped with Great Hero Boots:
VIT +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
600024.png Dragonic Slayer-LT [2] (600024) An improved version of the great sword said to have been used by a certain Dragon Slayer in the past.
Resonates with Hero Boots-LT.
_______________________
MaxHP +5%
_______________________
Base Level at least 210:
MaxHP/MaxSP +5%.
_______________________
For each 2 Refine Levels:
MaxHP/MaxSP +5%
_______________________
For each 3 Refine Levels:
Increases damage of Dragon Breath and Dragon Breath - Water by 7%.
_______________________
Refine Level +7:
Decreases After Cast Delay by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
Decreases damage taken from enemies of every size by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 7%.
MaxSP +5%
_______________________
When equipped with Hero Boots-LT:
MaxHP +10%, MaxSP +5%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP/MaxSP +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
RES +30
MRES +30
_______________________
[Grade B]:
Damage taken from enemies of every element -15%.
_______________________
Class Restrictions:
Rune Knight classes
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 190
21038.png Oriental Sword [2] (21038) An ancient sword said has cut many evil souls in eastern.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
Indestructible in battle
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
600009.png Patent Oriental Sword [2] (600009) An ancient sword said has cut many evil souls in eastern.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +7:
Indestructible in battle
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
CRI +15
Increases Critical Damage by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
600023.png Oriental Sword-LT [2] (600023) An improved version of an ancient treasured sword that is said to cut even evil spirits from the East.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Sonic Wave and Storm Blast by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Melee physical attacks have high chance to auto cast Level 2 Sonic Wave.
(If you learned a higher Level, it will auto cast that Level instead.)
Increases damage of Sonic Wave and Storm Blast by additional 20%.
_______________________
Refine Level +11:
CRI +25
Increases Melee and Ranged Physical Damage by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Melee and Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Rune Knight classes
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 240
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 190
28764.png Kiri no Tsuyu [2] (28764) A ninja dagger once used by ninja in the past whose can withstand alcohol.
It must be equipped with another Ninja sword, Surudoi Kaze, to show its true power.
_______________________
When equipped with Surudoi Kaze:
For each 3 Refine Levels of the total Refine Level of Kiri no Tsuyu and Surudoi Kaze:
ATK +10

For each 5 Refine Levels of the total Refine Level of Patent Kiri no Tsuyu and Surudoi Kaze:
ATK +2%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 25%.

Total Refine Level of entire set at least +16:
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +18:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.

Total Refine Level of entire set at least +20:
Increases damage of Cross Slash by additional 25%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
510022.png Patent Kiri no Tsuyu [2] (510022) One of the ninja swords used by ninjas who were good at sword art in the past.
Seeing it with a sharpened blade, it began to show its natural strength.
It must be equipped with the other ninja sword, Surudoi Kaze, in order to demonstrate its true ability, and it seems to resonate with the Great Hero Boots.
_______________________
When equipped with Surudoi Kaze:
For each 3 Refine Levels of entire set:
ATK +15

For each 5 Refine Levels of entire set:
ATK +3%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 30%.
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +16:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.

Total Refine Level of entire set at least +18:
Increases Physical Damage against enemies of every element by 15%.

Total Refine Level of entire set at least +20:
Increases damage of Cross Slash by 25%.
_______________________
When equipped with Surudoi Kaze and Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
510060.png Kiri no Tsuyu-LT [2] (510060) An improved version of one of the ninja swords used by ninjas skilled in dual swordsmanship in the past.
Resonates with Hero Boots-LT.
Its true abilities can only be realized When equipped with other ninja swords:, Surudoi Kaze.
_______________________
When equipped with Surudoi Kaze:
Base Level at least 210:
POW +2, P.ATK +1.

For each 3 Refine Levels of entire set:
ATK +15

For each 5 Refine Levels of entire set:
ATK +4%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 35%.
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +16:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.
Increases Physical Damage against enemies of every element by 15%.

Total Refine Level of entire set at least +18:
Increases damage of Cross Slash by 25%.

Total Refine Level of entire set at least +20:
Increases Physical Damage against enemies of every size by 15%.
_______________________
When equipped with Surudoi Kaze and Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Class Restrictions:
Ninja classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
13345.png Huuma Shuriken Clearness [2] (13345) A wind eagle sword used by a famous ninja.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Fire and Shadow elemental enemies by 15%
Increases Physical Damage against Undead and Demon race by 30%
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 230
Weapon Level: 4
Refinable
Weight: 130
Required Level: 100
650004.png Patent Huuma Shuriken Clearness [2] (650004) A wind eagle sword used by a famous ninja.
The blue energy began to show off its natural strength.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Fire, Shadow and Holy elemental enemies by 20%.
Increases Physical Damage against Undead, Demon and Angel race by 20%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 290
Weapon Level: 4
Refinable
Weight: 230
Required Level: 150
650024.png Huuma Shuriken Clearness-LT [2] (650024) An improved version of the Fuma Shuriken used by famous ninjas in the past.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Increases damage of Swirling Petal by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Fire, Shadow, Holy and Undead elemental enemies by 25%.
Increases Physical Damage against Dragon, Undead ,Demon and Angel, race enemies by 25%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%. P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Ninja classes
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 190
28258.png The Black [2] (28258) A black gatling gun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 15%,
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar
Increases Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases damage of Round Trip by additional 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 270
Required Level: 100
830002.png Patent The Black [2] (830002) A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 20%.
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
Increases damage of Round Trip by additional 15%.

When Platinum Alter is used:
Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 225
Weapon Level: 4
Refinable
Weight: 300
Required Level: 150
830012.png The Black-LT [2] (830012) An improved version of the black gatling gun used by those who have reached the level of a gun master who can handle all firearms skillfully.
Resonates with Hero Boots-LT.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
ATK + 50
Increases damage of Round Trip by 25%.
_______________________
Refine Level +9:
Increases damage of Round Trip by 25%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
Decreases damage taken from enemies of every size by 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Rebellion classes
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 225
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 190
32302.png Scarlet Rose [2] (32302) Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +7:
ASPD +1
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 20%.
_______________________
Refine Level +11:
Random chance to increase CRI +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
800002.png Patent Scarlet Rose [2] (800002) A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully.
Seeing the state of the red rose, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fire Dance by 2%.
_______________________
Refine Level +7:
ATK +5%
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
When Heat Barrel is used:
Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
800013.png Scarlet Rose-LT [2] (800013) An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully.
Resonates with Hero Boots-LT.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Fire Dance by 25%.
Decreases damage taken from enemies of every size by 20%.
_______________________
Refine Level +9:
ATK + 7%
Increases damage of Fire Dance by 35%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Rebellion classes
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
28256.png Demon Slayer Shot [2] (28256) A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
Deals Splash Damage.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases Physical Damage against Boss class by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar
Increases Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Demon race by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 275
Weapon Level: 4
Refinable
Weight: 140
Required Level: 100
820001.png Patent Demon Slayer Shot [2] (820001) A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
He regained the glory of the past and began to show his abilities.
It seems to resonate with the Great Hero's Boots.
_______________________
Deals Splash Damage.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases Physical Damage against Boss class, Demon and Undead race by 15%.
_______________________
Refine Level +9:
When Platinum Alter is used:
Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases damage of Banishing Buster and Shattering Storm by 35%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 295
Weapon Level: 4
Refinable
Weight: 230
Required Level: 150
820007.png Demon Slayer Shot-LT [2] (820007) An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero Boots-LT.
_______________________
Deals Splash Damage.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Banishing Buster and Shatter Storm by 30%.
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Decreases Shatter Storm skill cooldown by 1 second.
Increases damage of Banishing Buster and Shatter Storm by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against Boss class by 15%.
Increases Physical Damage against Demon and Undead race by 15%.
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Rebellion classes
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 295
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 190
28631.png One Sky One Sun [2] (28631) An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Solar Burst by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 160
Weapon Level: 4
Refinable
Weight: 90
Required Level: 100
540010.png Patent Thousand Sun [2] (540010) An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
Seeing the intense energy of the sun, it began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Solar Burst by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against all races by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 110
Required Level: 150
540048.png Thousand Sun-LT [2] (540048) An improved version of an ancient book titled The One Sun in the Sky.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Melee Physical Damage by additional 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Star Emperor classes
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 190
28257.png Golden Lord Launcher [2] (28257) A golden grenade launcher with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
_______________________
Refine Level +9:
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Dragon Tail by additional 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 320
Weapon Level: 4
Refinable
Weight: 210
Required Level: 100
840001.png Patent Golden Lord Launcher [2] (840001) A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Dragon Tail by additional 20%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every element by 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 350
Weapon Level: 4
Refinable
Weight: 240
Required Level: 150
840008.png Golden Lord Launcher-LT [2] (840008) An improved version of the grenade launcher made of gold used by those who have reached the level of a gunmaster who can handle all guns skillfully.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 20%.
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Dragon Tail by 35.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every element by 15%.
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Ranged Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2.
_______________________
Class Restrictions:
Rebellion classes
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 190
28255.png Master Soul Rifle [2] (28255) A rifle with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
MATK +210
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +7:
ASPD +1
MATK +5%
_______________________
Refine Level +9:
Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage.
_______________________
Refine Level +11:
Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and Magical Damage with Ghost element by 10% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
810001.png Patent Master Soul Rifle [2] (810001) A rifle with the power of the soul used by those who have reached the Level of Gunmaster who can handle all guns skillfully.
A powerful force was inhabited and began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
MATK +250
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Expansion by 20% and Magical Damage with Fire element by 15%.
_______________________
Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike.
_______________________
Refine Level +11:
Ranged physical attacks have a 7% chance to auto-cast Level 3 Napalm Vulcan or Level 3 Soul Expansion.
_______________________
When equipped with Great Hero Boots:
INT +10
Increases Magical Damage with Ghost element by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
810009.png Master Soul Rifle-LT [2] (810009) An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero Boots-LT.
_______________________
MATK +250
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 20%.
_______________________
Refine Level +7:
Increases damage of Soul Expansion by 40%.
Increases Magical Damage with Ghost element by 25%.
_______________________
Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 10 Napalm Vulcan and Level 5 Soul Expansion.
_______________________
Refine Level +11:
Increases damage of Soul Expansion by 30%.
Increases Magical Damage against all sizes by 15%.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with Ghost element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Rebellion classes
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190
26154.png Spirit Pendulum [2] (26154) It was used by a Soul Reaper with considerable spiritual power.
It is said that the sounds of the spirits are heard in the hands.
It resonates with Ancient Hero Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 110
Required Level: 100
550015.png Patent Spirit Pendulum [2] (550015) A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits.
When you shake it, you can hear the spirits sing and it begins to exert its natural strength.
It resonates with Great Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Eswhoo by 25%.
_______________________
Refine Level +11:
Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
550068.png Spirit Pendulum-LT [2] (550068) An improved version of the pendulum infused with the power to guide spirits that was used by Soul Reapers with considerable spiritual power.
Resonates with Hero Boots-LT.
_______________________
MATK +190
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
SPL +2, S.MATK +1
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +7:
Increases damage of Espa by 25%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 15%.
Increases damage of Eswhoo by 45%.
_______________________
Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Magical attacks have a certain chance (10%) to recover 230 SP 19 times every 0.5 seconds for 10 seconds.
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage of every element +15%. S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Soul Reaper classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
26155.png Meowmeow Foxtail [2] (26155) Mysterious puppy grass where you hear a nipple every time you shake.
It resonates with Ancient Hero Boots.
_______________________
MATK +300
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
ATK +2%
MATK +2%
_______________________
Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 300
Magic Attack: 300
Weapon Level: 4
Refinable
Weight: 110
Required Level: 100
550014.png Patent Meowmeow Foxtail [2] (550014) Mysterious puppy grass where you hear a nipple every time you shake.
Seeing it with the softer shaking, it began to show its natural strength.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +350
_______________________
For each 2 Refine Levels:
ATK +15
MATK +15
_______________________
For each 3 Refine Levels:
ATK +2%
MATK +2%
_______________________
Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 25%.
_______________________
When equipped with Great Hero Boots:
LUK +10, ATK +7%, MATK +7%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 350
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
550067.png Meowmeow Foxtail-LT [2] (550067) An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +350
_______________________
Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1
_______________________
For each 2 Refine Levels:
ATK +15, MATK +15
_______________________
For each 3 Refine Levels:
ATK +2%, MATK +2%
_______________________
Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and Magical Damage against enemies of every size by 15%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
MATK +3%
_______________________
[Grade C]:
Ranged Physical Damage and Magical Damage of every element +15%.
P.ATK +1
S.MATK +1
_______________________
[Grade B]:
POW +3
SPL +3
P.ATK +2
S.MATK +2.
_______________________
Class Restrictions:
Summoner (Doram) classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 350
Magic Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
510070.png Blessed Knife [2] (510070) For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 20%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Enables use of the skill 'Fatal Menace' Lv7.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Novice classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 120
Required Level: 100
510071.png Patent Blessed Knife [2] (510071) For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 25%.
_______________________
Refine Level +7:
Increases physical damage against all elemental enemies by 15%.
Enables use of the skill 'Fatal Menace' Lv10.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
Increases damage of Fatal Menace by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
Increases Melee Physical Damage by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Melee Physical Damage by 7%.
_______________________
Class Restrictions:
Novice classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
510072.png Blessed Knife-LT [2] (510072) ATK + 5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Back Stab by 25%.
_______________________
Refine Level +7:
Increases physical damage against all elemental enemies by 15%.
Enables use of the skill 'Fatal Menace' Lv10.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
Increases damage of Fatal Menace by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Melee Physical Damage by 20%.
_______________________
When equipped with Hero Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +3%
_______________________
[Grade C]:
Increases Melee Physical Damage by 15%.
P.ATK +1
_______________________
[Grade B]:
POW +3
P.ATK +2
_______________________
Class Restrictions:
Novice classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 190
550080.png Freedom Stick [2] (550080) MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Heaven's Drive by 20%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%
_______________________
Refine Level +11:
Enables use of the skill 'Psychic Wave' Lv3.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Novice classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
550081.png Patent Freedom Stick [2] (550081) MATK +200
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Heaven's Drive by 30%.
_______________________
Refine Level +7:
Increases magical damage against all elemental enemies by 15%.
Enables use of the skill 'Psychic Wave' Lv5.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 10%.
Decreases Variable Casting Time by 10%
_______________________
Refine Level +11:
Increases Magical Damage with Earth and Neutral element by 10%.
Decreases Variable Casting Time by 5%
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Novice classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 90
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
550082.png Freedom Stick-LT [2] (550082) MATK +210
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Heaven's Drive by 30%.
_______________________
Refine Level +7:
Increases magical damage against all elemental enemies by 15%.
Enables use of the skill 'Psychic Wave' Lv5.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 20%.
Decreases Variable Casting Time by 15%
_______________________
Refine Level +11:
Increases Magical Damage with Earth and Neutral element by 20%.
Decreases Variable Casting Time by 5%
_______________________
When equipped with Hero Boots-LT:
MATK +10%, S.MATK +2.
_______________________
[Bonus by Grade]
[Grade D]:
MATK +3%
_______________________
[Grade C]:
Magical Damage with Earth and Neutral element +15%.
S.MATK +1
_______________________
[Grade B]:
SPL +3
S.MATK +2.
_______________________
Class Restrictions:
Novice classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 190

How to obtain

Ancient Hero Weapons

Ancient Hero Weapons are contained in 23806.png Ancient Hero's Weapon Box (23806) :

Patent / Hero-LT Weapons

Enchantment Process

Ancient Hero / Patent / Hero-LT weapons can be enchanted by using special items. If you get unwanted options: You can re-enchant it as much as you want as long as you have the enchantment item to process.

Enchantment Variants

Enchantment Items
Item Usable on
100023.png Valor of Ancient Heroes (100023) Ancient Hero / Patent
100025.png Ancient Hero Wisdom (100025) Ancient Hero / Patent
100412.png Great Hero's Bravery (100412) Patent
100413.png Great Hero's Wisdom (100413) Patent
100744.png Hero's Weapon Modifier (Physical) (100744) Hero-LT
100745.png Hero's Weapon Modifier (Magical) (100745) Hero-LT

Ancient Hero / Patent Enchantments

100023.png Valor of Ancient Heroes (100023) / 100025.png Ancient Hero Wisdom (100025) are obtained from 100706.png Ancient Hero's Will (100706) (high chance) which you can get here:

100023.png Valor of Ancient Heroes (100023)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Atk 5 - 30 % Atk 1 - 5
ASPD 1 % Increases critical damage 3 - 10
% Reduce delay after attack 3 - 10 % Increases physical damage to formless race monster 3 - 20
% Increases long ranged physical damage 3 - 10 % Increases physical damage to undead race monster 3 - 20
% Increases physical damage to undead property monster 3 - 20 % Increases physical damage to brute race monster 3 - 20
% Increases physical damage to neutral property monster 3 - 20 % Increases physical damage to plant race monster 3 - 20
% Increases physical damage to water property monster 3 - 20 % Increases physical damage to insect race monster 3 - 20
% Increases physical damage to earth property monster 3 - 20 % Increases physical damage to fish race monster 3 - 20
% Increases physical damage to fire property monster 3 - 20 % Increases physical damage to demon race monster 3 - 20
% Increases physical damage to wind property monster 3 - 20 % Increases physical damage to demihuman race monster 3 - 20
% Increases physical damage to poison property monster 3 - 20 % Increases physical damage to angel race monster 3 - 20
% Increases physical damage to holy property monster 3 - 20 % Increases physical damage to dragon race monster 3 - 20
% Increases physical damage to shadow property monster 3 - 20 % Increases physical damage to normal monster 3 - 20
% Increases physical damage to ghost property monster 3 - 20 % Increases physical damage to boss monster 3 - 20
Weapon can't be destroyed
100025.png Ancient Hero Wisdom (100025)
1st Enchant List Min - Max 2nd Enchant List Min - Max
% Matk 1 - 5
% Heal effectiveness 3 - 20 % Reduce variable casting time 3 - 10
% Reduces variable casting time 3 - 10 % Increases magical damage to formless race monster 3 - 20
% Reduces delay after skill 1 - 5 % Increases magical damage to undead race monster 3 - 20
% Increases magical damage to neutral property monster 3 - 12 % Increases magical damage to brute race monster 3 - 20
% Increases magical damage to water property monster 3 - 20 % Increases magical damage to plant race monster 3 - 20
% Increases magiical damage to earth property monster 3 - 20 % Increases magical damage to insect race monster 3 - 20
% Increases magical damage to fire property monster 3 - 20 % Increases magical damage to fish race monster 3 - 20
% Increases magical damage to wind property monster 3 - 20 % Increases magical damage to demon race monster 3 - 20
% Increases magical damage to poison property monster 3 - 20 % Increases magical damage to demihuman race monster 3 - 20
% Increases magical damage to holy property monster 3 - 20 % Increases magical damage to angel race monster 3 - 20
% Increases magical damage to shadow property monster 3 - 20 % Increases magical damage to dragon race monster 3 - 20
% Increases magical damage to ghost property monster 3 - 20 % Increases magical damage to normal monster 3 - 20
% Increases magical damage to undead property monster 3 - 20 % Increases magical damage to boss monster 3 - 20

Patent Enchantments

100412.png Great Hero's Bravery (100412) / 100413.png Great Hero's Wisdom (100413) are obtained by exchanging 100023.png Valor of Ancient Heroes (100023) / 100025.png Ancient Hero Wisdom (100025) at Muzaszir or from 100706.png Ancient Hero's Will (100706) (low chance) which you can get here:

100412.png Great Hero's Bravery (100412)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Atk 5 - 40 % Atk 1 - 7
ASPD 1 - 2 % Increases critical damage 3 - 12
% Reduce delay after attack 3 - 12 % Increases physical damage to formless race monster 3 - 25
% Increases long ranged physical damage 3 - 12 % Increases physical damage to undead race monster 3 - 25
% Increases melee physical damage 3 - 12 % Increases physical damage to brute race monster 3 - 25
% Increases physical damage to neutral property monster 3 - 25 % Increases physical damage to plant race monster 3 - 25
% Increases physical damage to water property monster 3 - 25 % Increases physical damage to insect race monster 3 - 25
% Increases physical damage to earth property monster 3 - 25 % Increases physical damage to fish race monster 3 - 25
% Increases physical damage to fire property monster 3 - 25 % Increases physical damage to demon race monster 3 - 25
% Increases physical damage to wind property monster 3 - 25 % Increases physical damage to demihuman race monster 3 - 25
% Increases physical damage to poison property monster 3 - 25 % Increases physical damage to angel race monster 3 - 25
% Increases physical damage to holy property monster 3 - 25 % Increases physical damage to dragon race monster 3 - 25
% Increases physical damage to shadow property monster 3 - 25 % Increases physical damage to normal monster 3 - 12
% Increases physical damage to ghost property monster 3 - 25 % Increases physical damage to boss monster 3 - 12
% Increases physical damage to undead property monster 3 - 25 Weapon can't be destroyed
100413.png Great Hero's Wisdom (100413)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Matk 5 - 40 % Matk 1 - 7
% Heal effectiveness 3 - 25 % Reduce variable casting time 3 - 12
% Reduces variable casting time 3 - 12 % Increases magical damage to formless race monster 3 - 25
% Reduces delay after skill 1 - 5 % Increases magical damage to undead race monster 3 - 25
% Increases magical damage to neutral property monster 3 - 12 % Increases magical damage to brute race monster 3 - 25
% Increases magical damage to water property monster 3 - 25 % Increases magical damage to plant race monster 3 - 25
% Increases magiical damage to earth property monster 3 - 25 % Increases magical damage to insect race monster 3 - 25
% Increases magical damage to fire property monster 3 - 25 % Increases magical damage to fish race monster 3 - 25
% Increases magical damage to wind property monster 3 - 25 % Increases magical damage to demon race monster 3 - 25
% Increases magical damage to poison property monster 3 - 25 % Increases magical damage to demihuman race monster 3 - 25
% Increases magical damage to holy property monster 3 - 25 % Increases magical damage to angel race monster 3 - 25
% Increases magical damage to shadow property monster 3 - 25 % Increases magical damage to dragon race monster 3 - 25
% Increases magical damage to ghost property monster 3 - 25 % Increases magical damage to normal monster 3 - 12
% Increases magical damage to undead property monster 3 - 25 % Increases magical damage to boss monster 3 - 12

Hero-LT Enchantments

100744.png Hero's Weapon Modifier (Physical) (100744) / 100745.png Hero's Weapon Modifier (Magical) (100745) can be bought at Muzaszir

100744.png Hero's Weapon Modifier (Physical) (100744)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Atk 5 - 45 % Atk 3 - 7
ASPD 1 - 2 % Increases critical damage 3 - 12
% Reduce delay after attack 5 - 15 % Reduces variable casting time 5 - 15
% Increases long ranged physical damage 3 - 12 % Increases physical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25
% Increases melee physical damage 3 - 12 % Increases physical damage to normal or boss monster 5 - 25
Cri 3 -12 Weapon can't be destroyed
% reduces delay after skill 1 - 5
% Increases physical damage to neutral, water, earth, fire, wind, poison, holy, shadow, ghost or undead property monster 5 - 25
100745.png Hero's Weapon Modifier (Magical) (100745)
1st Enchant List Min - Max 2nd Enchant List Min - Max
Matk 5 - 45 % Matk 3 - 7
ASPD 1 - 2 % Reduce delay after skill 1 - 5
% Reduces variable casting time 5 - 20 % Increases all property magical damage 3 - 12
% Reduces delay after attak 5 - 15 % Increases magical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25
% Increases magical damage to neutral, water, earth, fire, wind, poison, holy, shadow or ghost property monster 3 - 15 % Increases magical damage to normal or boss monster 5 - 20

Combos

Equipment List

Item List
Ancient Hero Patent Hero-LT
22171.png Ancient Hero Boots [1] (22171) A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.
_______________________
MaxHP +500
MaxSP +50
_______________________
For 3each Refine Levels:
MaxHP +2%
MaxSP +1%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +12:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +14:
Decreases After Cast Delay by 5%.

_______________________
Type: Armor
Position: Shoes
Defense: 15
Armor Level: 1
Refinable
Weight: 60
Required Level: 100
22238.png Great Hero Boots [1] (22238) Boots said to be worn by a great hero.
It seems to resonate with the Patent Hero Weapons.
_______________________
MaxHP +1500
MaxSP +150
_______________________
Refine Level +3:
MaxHP +1%
MaxSP +1%
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +13:
Decreases After Cast Delay and Variable Casting Time by 5%.

_______________________
Type: Armor
Position: Shoes
Defense: 15
Armor Level: 1
Refinable
Weight: 60
Required Level: 150
470094.png Hero Boots-LT [1] (470094) An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
CRI +5, Perfect Hit +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
RES +50
MRES +50
_______________________
[Grade C]:
Physical and Magical damage against all elemental enemies +10%.
_______________________
[Grade B]:
STA +5
WIS +5
_______________________
[Grade A]:
P.ATK +5
S.MATK +3
Refine Level +13:
Fixed Casting Time -0.2 seconds.

_______________________
Type: Armor
Position: Shoes
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 190


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1

How to obtain

Ancient Hero Boots


Hero's Boots-LT Enchantment

Minimum Requirements
Target Items Slot Order Grade Refine Line Options Reset Process
470094.png Hero Boots-LT [1] (470094) 4>3>2 No Grade 0 allowed 1x 1000874.png Enchant Ticket (1000874)

Chance: 100%

The NPC is in our Equip enchancement office, his name is Azzam The Lucky (grademk 47, 182).

Normal Enchants

Slot 2 Slot 3 Slot 4
Enchant Process 1000874.png Enchant Ticket (1000874) 500,000z 100,000z
Success Chance 100%
Grade Changes Grade D: none
Grade C: none
Grade B: none

Grade A: none

Enchants 310908.png Valor of Fighter (310908) There is a low chance to activate Valor of Fighter when dealing physical damage:
_______________________
[Valor of Fighter]
Increases STR by 100 and Melee Physical Damage by 10% for 10 seconds.
_______________________
Type: Enchant
Position: Unknown
(16,67%)
4808.png Fighting Spirit Lv4 (4808) ATK +15
HIT +5
_______________________
Type: Enchant
Position: Unknown
(25%)
4700.png STR+1 (4700) (20%)
310909.png Sharpness of Swordsman (310909) There is a low chance to activate Sharpness of Swordsman when dealing physical damage:
_______________________
[Sharpness of Swordsman]
Increases LUK by 100 and Critical Damage by 20% for 10 seconds.
_______________________
Type: Enchant
Position: Unknown
(16,67%)
4815.png Spell Lv1 (4815) MATK +6
_______________________
Decreases Variable Casting Time by 4%.
_______________________
Type: Enchant
Position: Unknown
(25%)
4710.png INT+1 (4710) (20%)
310910.png Will of Sharpshooter (310910) There is a low chance to activate Will of Sharpshooter when dealing physical damage:
_______________________
[Will of Sharpshooter]
Increases DEX by 100 and Ranged Physical Damage by 10% for 10 seconds.
_______________________
Type: Enchant
Position: Unknown
(16,67%)
4818.png Sharp Lv1 (4818) CRI +6
HIT +2
_______________________
Type: Enchant
Position: Unknown
(25%)
4730.png AGI+1 (4730) (20%)
310911.png Knowledge of Wise Man (310911) There is a low chance to activate Knowledge of Wise Man when dealing magical damage:
_______________________
[Knowledge of Wise Man]
Increases INT by 100 and Magical Damage with every element by 10% for 10 seconds.
_______________________
Type: Enchant
Position: Unknown
(16,67%)
4863.png Fatal Lv1 (4863) Increases Critical Damage by 4%.
_______________________
CRI +1
_______________________
Type: Enchant
Position: Unknown
(25%)
4740.png VIT+1 (4740) (20%)
310912.png Vigor of Warlord (310912) There is a low chance to activate Vigor of Warlord when receiving physical or magical damage:
_______________________
[Vigor of Warlord]
Increases VIT by 100 and MaxSP by 10% for 10 seconds.
_______________________
Type: Enchant
Position: Unknown
(16,67%)
4750.png LUK+1 (4750) (20%)
310913.png Nimbleness of Assassin (310913) There is a low chance to activate Nimbleness of Assassin when dealing physical damage:
_______________________
[Nimbleness of Assassin]
Increases AGI by 100 and ATK by 10% for 10 seconds.
_______________________
Type: Enchant
Position: Unknown
(16,67%)

Upgrade Enchants - Slot 3

Slot 2 Enchant Enchantment Process
4815.png Spell Lv1 (4815) > 4814.png Spell Lv2 (4814) 1,000,000z
4814.png Spell Lv2 (4814) > 4813.png Spell Lv3 (4813) 5,000,000z
4813.png Spell Lv3 (4813) > 4812.png Spell Lv4 (4812) 10,000,000z
4818.png Sharp Lv1 (4818) > 4817.png Sharp Lv2 (4817) 1,000,000z
4817.png Sharp Lv2 (4817) > 4816.png Sharp Lv3 (4816) 5,000,000z
4816.png Sharp Lv3 (4816) > 4843.png Sharp Lv4 (4843) 10,000,000z
4863.png Fatal Lv1 (4863) > 4864.png Fatal Lv2 (4864) 1,000,000z
4864.png Fatal Lv2 (4864) > 4865.png Fatal Lv3 (4865) 10,000,000z
4808.png Fighting Spirit Lv4 (4808) > 4820.png Fighting Spirit Lv5 (4820) 1,000,000z
4820.png Fighting Spirit Lv5 (4820) > 4821.png Fighting Spirit Lv6 (4821) 5,000,000z
4821.png Fighting Spirit Lv6 (4821) > 4822.png Fighting Spirit Lv7 (4822) 10,000,000z

Upgrade Enchants - Slot 4

Slot 3 Enchant Enchantment Process
4750.png LUK+1 (4750) > 4751.png LUK+2 (4751) 500,000z
4751.png LUK+2 (4751) > 4752.png LUK+3 (4752) 1,000,000z
4752.png LUK+3 (4752) > 4753.png LUK+4 (4753) 5,000,000z
4753.png LUK+4 (4753) > 4754.png LUK+5 (4754) 10,000,000z
4740.png VIT+1 (4740) > 4741.png VIT+2 (4741) 500,000z
4741.png VIT+2 (4741) > 4742.png VIT+3 (4742) 1,000,000z
4742.png VIT+3 (4742) > 4743.png VIT+4 (4743) 5,000,000z
4743.png VIT+4 (4743) > 4744.png VIT+5 (4744) 10,000,000z
4730.png AGI+1 (4730) > 4731.png AGI+2 (4731) 500,000z
4731.png AGI+2 (4731) > 4732.png AGI+3 (4732) 1,000,000z
4732.png AGI+3 (4732) > 4733.png AGI+4 (4733) 5,000,000z
4733.png AGI+4 (4733) > 4734.png AGI+5 (4734) 10,000,000z
4710.png INT+1 (4710) > 4711.png INT+2 (4711) 500,000z
4711.png INT+2 (4711) > 4712.png INT+3 (4712) 1,000,000z
4712.png INT+3 (4712) > 4713.png INT+4 (4713) 5,000,000z
4713.png INT+4 (4713) > 4714.png INT+5 (4714) 10,000,000z
4700.png STR+1 (4700) > 4701.png STR+2 (4701) 500,000z
4701.png STR+2 (4701) > 4702.png STR+3 (4702) 1,000,000z
4702.png STR+3 (4702) > 4703.png STR+4 (4703) 5,000,000z
4703.png STR+4 (4703) > 4704.png STR+5 (4704) 10,000,000z

Combos