Bio 5: The Bed of Honor (Nightmare Biolab)
Dungeon
Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest.
OhnoTohiro.png
Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at (lighthalzen 321, 218) (few cells north east of where the Warper drops you). He has three options:
Ask him about the Tomb of the Fallen: Gives background and story information about the dungeon.
Return to the Tomb of the Fallen: Enter the dungeon by paying 100,000z, and appear at (lhz_dun_n 98, 201) (western side of the dungeon). Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
Say 'That's too much zeny': Be granted an option of paying 10 Research Charts to enter instead.
LunarNpc.png
Lunar is another NPC who can grant access to the dungeon. She is located at (lighthalzen 320, 204) few cells south east of where the Warper drops you. She has three options as well:
Go where the monsters roam: Pay 150,000z to enter the dungeon. She will make you appear at (lhz_dun_n 162, 254). This room is often plagued with monsters however, if you can muster it, you will be able to use the Questionable Device in the top right corner of the room by walking up to it where it will restore you to full HP once and avoid the higher cost of the 2nd method. You are unable to interact with the enchanter, old headgear creator and soul exchange NPCs however and will have to make your way through the often congested area of the dungeon.
Enter the Sanctuary: Pay 2,000,000z to enter the Sanctuary, a location in a separate map that contain copies of all four NPCs used to enchant and create Old Headgears, trade same type souls for one soul of choice and access to Storages (Doram Kafra NPC).
What kind of place is it?: Gives background and story information about the sanctuary location.
Mechanics
- All forms of Teleport are disabled while inside.
- Everything excluding Maggots which spawn from Corpse is Boss Protocol. Walking near corpses will breed maggots. The maggots have no drops and serve merely as a nuisance!
- The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Fatal Menace, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction, however Vacuum Extreme is fair game and useful on Corpse before Maggots spawning!
- There is no experience death penalty inside the dungeon nor will your pets lose intimacy upon your failures.
- Questionable Devices grant you bonuses against monsters inside and are trigger by walking up to the various ones throughout the dungeon. Some flavor text appears as a confirmation of a buff given to you, and each device can be triggered once per hour.
Normal Monsters
True Monsters
One spawns at random when 1,000 named spawns have been collectively slain on the map. Defeating 10 True named spawns will spawn a random Job Class named spawn (MVP).
Their sprites are almost identical to the normal named monsters except they have a white lightning aura around them.
True variations have no drops, have three times the HP pools, ~10+ levels higher and seem to have all the same skills. They do not possess the ability to summon slaves however can be mistaken for doing so if the True variation has left parties unable to clear a particular portion of the map.
Example of the True aura on Flamel Emule
Upon being summoned, this notification will appear in your chat log and at the top of the screen:
??? : [Name], finally you are here. It's been a long time.
Upon its defeat, this notification appears:
??? : You've defeated my minion, but it won't be so easy next time...
MVPs
The MVP versions are summoned when 10 True named spawns are collectively defeated on the map. As with the True versions, the MVP that spawns is chosen at random, and there is a message which appears upon its summoning and defeat. Their blue lightning aura denotes MVP versions along with earning their job class in front of their given names. Their slaves are always 1 of each True version mob of their class' sub-grouping, minus their True version. For example:
Rune Knight Seyren is a 2-1 Job Line therefore slaves True Eremes Guille, True Cecil Damon, True Kathyrne Cheiron, True Margaretha Sorin and True Howard Alt-Eisen. Royal Guard Randel is a 2-2 Job Line therefore slaves True Gertie Wie, True Alphoccio Basil, True Trentini , True Celia Alde, True Chen Liu and True Flamel Emule.
Rewards and Equipment
Particles
Energy Particles
These particles can be exchanged to obtain Energy Fragments from Bully ((lighthalzen 312, 296)). They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.
|
Energy Fragment (6820) |
(Commonly done to passively earn Energy Fragment (6820) compared to exchanging High Tier Weapons obtained from killing Bio Lab 3 monsters and using the Sanctuary via Lunar NPC details found at the top of the guide.
Fragments
Energy Fragments
Energy Fragment (6820) are used to obtain Old Headgears. They can also be converted into Fragment of Vicious Mind (22687) or Grudge Fragment (23016) .
These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:
You can also exchange them for the following items by speaking with the Veteran Adventurer ((lighthalzen 318, 213)):
Energy Fragment (6820) > Will of Warrior (6469) Energy Fragment (6820) > Blood Thirst (6470) Energy Fragment (6820) > Ghost Chill (6471)
You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above). This NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon. The Doram Kafra NPC inside has access to Primary, Secondary and Guild Storage so you may obtain your hard earned Energy Fragments~
Sentimental Fragments
Fragment of Vicious Mind (22687) can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as Fly Wing if used inside the dungeon). They are obtained by:
Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% drop chance from MVPs). Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments. Useful in the end stages of your creating your headgear! (There is no give all button)
Cursed Fragments
Grudge Fragment (23016) are required to enchant Old Headgears. They are obtained by:
Killing Tomb of the Fallen 5 monsters (30% drop chance from normal mobs, 100% drop chance from MVPs). Main Source and is not affected by Bubble Gum as mentioned earlier.
Bully will give you 1 Cursed Fragment at the cost of 666 Energy Fragments. Definitely not worth it due to the retaliative ease of obtaining a Cursed Fragment via monsters inside Tomb of the Fallen versus farming weapons for Energy Fragments .
Fallen Warrior Manteau
There are two versions of Fallen Warrior Manteau:
- Fallen Warrior Manteau (20748) has no card slot and no bonuses to MaxHP and MaxSP. These drop from Tomb of the Fallen MVPs at a 75% chance.
- Fallen Warrior Manteau [1] (20749) has a card slot and provides additional MaxHP and MaxSP bonuses. These must be upgraded from the above version.
To upgrade a Fallen Warrior Manteau (20748) to its slotted version, you need to speak with Sorrowful Soul's Energy (near (lhz_dun_n 136, 265)).
There is a 30% chance of success and, in case of failure, everything will be lost:
- 1 Fallen Warrior Manteau (20748)
- 20 Ghost Chill (6471)
- 1000 Energy Fragment (6820)
You can also opt for a safe upgrade option that has no chance of failure:
- 1 Fallen Warrior Manteau (20748)
- 100 Ghost Chill (6471)
- 5000 Energy Fragment (6820)
Note: Any refines on the item will be lost in either process.
Old Headgears
Old Headgears are crafted by the Sorrowful's Soul Energy inside the Tomb of the Fallen (near Template:NaviLink) or in the Sanctuary Lunar sends you safely for 2m as mentioned above.
The available headgears are:
Image | Name | Effect | Item Info |
Old Rune Circlet [1] (18971) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Rune Knight | |
Old Mitra [1] (18972) |
All Stat + 1, Mdef + 5
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Arch Bishop | |
Old Driver Band [1] (18973) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Mechanic | |
Old Driver Band (yellow) [1] (18974) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Mechanic | |
Old Shadow Handicraft [1] (18975) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Shadow Chaser | |
Old Minstrel Song's Hat [1] (18976) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Male Only, Minstrel | |
Old Midas Whisper [1] (18977) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Geneticist | |
Old Magic Stone Hat [1] (18978) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Warlock | |
Old Blazing Soul [1] (18979) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Sura | |
Old Wind Whisper [1] (18980) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Sorcerer | |
Old Dying Swan [1] (18981) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Female Only, Wanderer | |
Old Bone Circlet [1] (18982) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Guillotine Cross | |
Old Crown of Guardian [1] (18983) |
All Stat + 1
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Jobs: Royal Guard | |
Old Camouflage Rabbit Hood [1] (18984) |
All Stats + 1.
|
Class: Headgear
Defense: 10 Location: Upper Weight: 10 Required Level: 170 Applicable Job: Ranger |
Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.
- Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
- Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
- Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
- Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
- Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
- Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.
You also need to acquire the corresponding costume headgear. These are dropped at a 2.5% chance by the normal mobs of the Tomb of the Fallen.
There are two options available when creating the old headgear.
The default option (30% chance of success) requires the following ingredients:
1 Costume Old Headgear
1 Soul matching the headgear class
Energy Fragment (6820)
The safe option requires the following:
1 Costume Old Headgear
5 Souls matching the headgear class
Energy Fragment (6820)
Enchants
Type | Levels | ||||
Tenacity Lv1 (29706) | Level 1
Melee physical damage +4% Perfect hit + 1 |
Level 2
Melee physical damage +8% Perfect hit + 2 |
Level 3
Melee physical damage +12% Perfect hit + 3 |
Level 4
Melee physical damage +16% Perfect hit + 4 |
Level 5
Melee physical damage +20% Perfect hit + 5 |
Level 6
Melee physical damage +24% Perfect hit + 6 |
Level 7
Melee physical damage +28% Perfect hit + 7 |
Level 8
Melee physical damage +32% Perfect hit + 8 |
Level 9
Melee physical damage +36% Perfect hit + 9 |
Level 10
Melee physical damage +44% Perfect hit + 10 | |
Mettle Lv1 (29061) | Level 1
Atk + 4% Hit + 10 |
Level 2
Atk + 8% Hit + 20 |
Level 3
Atk + 12% Hit + 30 |
Level 4
Atk + 16% Hit + 40 |
Level 5
Atk + 20% Hit + 50 |
Level 6
Atk + 24% Hit + 60 |
Level 7
Atk + 28% Hit + 70 |
Level 8
Atk + 32% Hit + 80 |
Level 9
Atk + 36% Hit + 90 |
Level 10
Atk + 40% Hit + 100 | |
Magic Essence Lv1 (29071) | Level 1
Matk + 4% FCT -0.1s |
Level 2
Matk + 8% FCT -0.2s |
Level 3
Matk + 12% FCT -0.3s |
Level 4
Matk + 16% FCT -0.4s |
Level 5
Matk + 20% FCT -0.5s |
Level 6
Matk + 24% FCT -0.6s |
Level 7
Matk + 28% FCT -0.7s |
Level 8
Matk + 32% FCT -0.8s |
Level 9
Matk + 36% FCT -0.9s |
Level 10
Matk + 44% FCT -1.0s | |
Acute Lv1 (29081) | Level 1
Crit + 3 Critical damage + 20% |
Level 2
Crit + 6 Critical damage + 35% |
Level 3
Crit + 9 Critical damage + 50% |
Level 4
Crit + 12 Critical damage + 65% |
Level 5
Crit + 15 Critical damage + 80% |
Level 6
Crit + 18 Critical damage + 95% |
Level 7
Crit + 21 Critical damage + 110% |
Level 8
Crit + 24 Critical damage + 125% |
Level 9
Crit + 27 Critical damage + 140% |
Level 10
Crit + 30 Critical damage + 170% | |
Master Archer Lv1 (29091) | Level 1
Aspd + 1% Long range damage + 4% |
Level 2
Aspd + 2% Long range damage + 8% |
Level 3
Aspd + 3% Long range damage + 12% |
Level 4
Aspd + 4% Long range damage + 16% |
Level 5
Aspd + 5% Long range damage + 20% |
Level 6
Aspd + 6% Long range damage + 24% |
Level 7
Aspd + 7% Long range damage + 28% |
Level 8
Aspd + 8% Long range damage + 32% |
Level 9
Aspd + 8% Long range damage + 32% |
Level 10
Aspd + 10% Long range damage + 44% | |
Adamantine Lv1 (29101) | Level 1
Max HP + 5% Def + 140 Mdef + 20 |
Level 2
Max HP + 10% Def + 180 Mdef + 40 |
Level 3
Max HP + 15% Def + 220 Mdef + 60 |
Level 4
Max HP + 20% Def + 260 Mdef + 80 |
Level 5
Max HP + 25% Def + 300 Mdef + 100 |
Level 6
Max HP + 30% Def + 340 Mdef + 120 |
Level 7
Max HP + 35% Def + 380 Mdef + 140 |
Level 8
Max HP + 40% Def + 420 Mdef + 160 |
Level 9
Max HP + 45% Def + 460 Mdef + 180 |
Level 10
Max HP + 55% Def + 500 Mdef + 200 | |
Affection Lv1 (29111) | Level 1
Max SP + 3% Recovery skill power + 5% |
Level 2
Max SP + 6% Recovery skill power + 10% |
Level 3
Max SP + 9% Recovery skill power + 15% |
Level 4
Max SP + 12% Recovery skill power + 20% |
Level 5
Max SP + 15% Recovery skill power + 25% |
Level 6
Max SP + 18% Recovery skill power + 30% |
Level 7
Max SP + 21% Recovery skill power + 35% |
Level 8
Max SP + 24% Recovery skill power + 40% |
Level 9
Max SP + 27% Recovery skill power + 45% |
Level 10
Max SP + 30% Recovery skill power + 55% |