Creations from special jobclasses

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Genetic Creation

Pharmacy (Prepare Potion)

228.png Pharmacy (Prepare Potion)
Max Level: 10
Requirement: Learning Potion 5
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables crafting of
Potions and Chemicals. The correct Potion
Creation Guide
is needed for the
creation of specific
Potions.
Consumes 1
Medicine Bowl.

Potion Materials

Manuals are items needed to create potions. They can be purchased in the Mainoffice from Mandy (main_office 68, 59)

Potion Creation Guide Materials
Template:Item List2 7144.png Potion Creation Guide (7144) 7134.png Medicine Bowl (7134) 1093.png Empty Potion Bottle (1093) 507.png Red Herb (507)
Template:Item List2 508.png Yellow Herb (508)
Template:Item List2 509.png White Herb (509)
505.png Blue Potion (505) Template:Item List2 Template:Item List2
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Fame System

For Brewers there is a system in which players are ranked based on who can create the most potions.

  • Rank Point +1: 3 Condensed Potions created without failure in a row.
  • Rank Point +3: 5 Condensed Potions created without failure in a row.
  • Rank Point +10: 7 Condensed Potions created without failure in a row.
  • Rank Point +50: 10 Condensed Potions created without failure in a row.

Alchemist ranks can be checked via usage of the /alchemist command ingame. Potions made by an Alchemist class player who is in the top 10 list will receive a 50% bonus to their efficiency. This does not apply to potions used through Template:Skill List or Template:Skill List.

Item Look & Feel

  • When a potion is brewed successfully, its name will have the brewer's name attached.
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  • Normally the brewer's name will appear in blue. However, if the character that brewed the item has been deleted, the brewer's name is lost, and their items become Nameless.
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Special Pharmacy

Template:Skill List Is a 3rd class active skill available as Genetic.

Success Rate Formula

Success Rate compares two values: Creation and Difficulty.

Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + ({Potion_Research_Lv × 5|Lv1 ~ Lv10 = 5 ~ 50}) + ({{Full_Chemical_Protection_Lv × Random[4, 10]|Lv1 ~ Lv5 = 4 ~ 50}})
Difficulty = Specific_Value + Item_Rate

For High Level:

  • If Creation > Difficulty by at least 400, creates the maximum number of potions allowed.
  • If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed.
  • If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed.
  • If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed.
  • If Creation < Difficulty, creates 6 potions below the maximum allowed.

Item Rates are unknown.

Item Creation

Item Set Book Needed Materials
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Notes

  • All required books for genetics crafts can be bought from Craft Book Merchant Template:NaviLink in Al de Baran, and other basic materials from Alchemy Supplies Template:NaviLink and Tool Dealer.

Mixed Cooking

Template:Skill List is a 3rd class active skill available as Geneticist.

Effect

Prepares delicious dishes by mixing various ingredients. These dishes boost a Primary Stat by 20 for 5 minutes. Requires the user to have the Template:Item List2 book in the inventory.

Success Rate

Success Rate compares two values: Creation and Difficulty. If Creation results higher than Difficulty, dishes are successfully prepared, otherwise the cooking fails.

Creation = (Job_Lv ÷ 4) + (DEX ÷ 3) + (LUK ÷ 2)
Difficulty = Random(30, 150) + Item_Rate

For Level 2:

  • If Creation > Difficulty by at least 30, 10~12 dishes are prepared.
  • If Creation > Difficulty by at least 10, 10 dishes are prepared.
  • If Creation < Difficulty by exactly 10, 8 dishes are prepared.
  • If Creation < Difficulty by at least 30, 5 dishes are prepared.
  • If Creation < Difficulty by at least 50, the cooking fails.

Item Rates are unknown.

Recipes

Dish Materials
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Notes

Rune Knight

Rune Mastery is a 3rd class passive skill available as Rune Knight.

Effect

Enables Rune Knights to craft special consumable runes used to cast special skills similar to Magic Scrolls. Higher skill levels increase success rate, craftable runes, the maximum number of runes able to be gained from a single ore and the activation chance (see below). The higher grade of Runestone used, the higher the chance of success.

Level Base Success Rate
1 32%
2 34%
3 36%
4 38%
5 40%
6 42%
7 44%
8 46%
9 48%
10 50%
  • BaseSucessRate = (30 + 2 × Rune Mastery Skill Lv)%
  • StatBonus = [(LUK + Job Lv) ÷ 10 + DEX ÷ 30]%

Rune Crafting

  • To craft a rune, double click on the Rough Runestone, select the rune you wish to craft from the list, then click okay. You do not need to drag the materials to the creation prompt.

Rough Runestone Bonuses

Runestone Grade Success Rate
Template:Item List2 +2%
Template:Item List2 +5%
Template:Item List2 +8%
Template:Item List2 +11%
Template:Item List2 +14%

Rune Ranks

Rank Success Rate
Rhydo, Turisus, Halagas and Asir -5%
Isia and Pertz -10%
Lux Anima, Nosiege and Urj -15%
Verkana -20%

Rune Materials

  • Level 1~4 allows to produce 2 Runestone.
  • Level 5~9 allows to produce 2~4 Runestones.
  • Level 10 allows to produce 2~6 Runestones.
Level Runestone Skill Ingredients
1 Template:Item List2 Giant Growth Template:Item List2 Template:Item List2 Template:Item List2
2 Template:Item List2 Vitality Template:Item List2
3 Template:Item List2 Storm Blast Template:Item List2 Template:Item List2 Template:Item List2
4 Template:Item List2 Skin of Stone Template:Item List2 Template:Item List2
5 Template:Item List2 Determination Template:Item List2 Template:Item List2
6 Template:Item List2 Abundance Template:Item List2 Template:Item List2
7 Template:Item List2 Crushing Strike Template:Item List2 Template:Item List2
8 Template:Item List2 Refresh Template:Item List2 Template:Item List2 Template:Item List2
9 Template:Item List2 Millenium Shield Template:Item List2
10 Template:Item List2 Unknown Template:Item List2 Template:Item List2

Notes

Guillotine Cross

To create Template:Item List2, use the skill Template:Skill Info. The formula for crafting is: [Success Rate = 20% + (0.4% * Dex) + (0.2% * Luk)]. Setting your DEX and LUK to 130 each will give you 98% chance crafting rate. I strongly recommend using a Priest for bless+gloria, reaching 100% success, and a bard for Template:Skill Info. Bragi will reduce skill delay to increase the crafting speed (use Create Deadly Poison on turbo). If possible, use gears to reduce skill delay even further to craft faster (i.e.: Template:Item List2, Template:Item List2, Template:Item List2). Template:Skill Info with Template:Item List2 also reduces skill delay.

For the GX poisons, use Template:Skill Info. The success rate is influenced by dex and luk.

Poison Materials
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Notes

Sorcerer

Sorcerers can convert elemental stones using the skill Template:Skill Info. The success rate of the skill is 100% for level 1 and 90% for level 2. Be careful with level 2 batch craft, if you fail all materials will be lost in the process.

Level 4 Elemental Analysis Materials
1 Template:Item List2 Template:Item List2
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2 Template:Item List2 Template:Item List2
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Sages can craft elemental converters using the skill Template:Skill Info. This skill can only craft converters using the new recipes. The NPC Master of Elements Template:NaviLink can be used to craft the elemental converters for both new and old recipes, including holy and poison elemental converters, charging 500z per conveter besides the necessary materials. The Master of Elements also sells discountable Template:Item List2. There is no chance to fail when crafting Elemental Converters.

Elemental Converter Materials (New Recipe) Materials (Old Recipe)
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