Einbech

Revision as of 10:37, 16 February 2022 by Stasi (talk | contribs) (→‎Equipment)

Einbech Lvl 3 Dungeon

 

Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.

Equipment

Elmen can exchange 50x 25814.png Dynite (25814) to 1 random weapon.

Image Name Description
 
Safety Knuckle [2] Atk + 10%.

Increases Knuckle Arrow damage by 10%.

If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)

If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Usable Jobs: Sura

 
Detecting Staff [2] Matk + 330, can't be destroyed.

Matk + 10%.

If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Usable Jobs: Warlock

 
Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed.

Increases Swirling Petal damage by 15%.

If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.

If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.

Class: Huuma Shuriken

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Usable Jobs: Ninja classes

 
Rubber Hammer [2] Matk + 180, can't be destroyed.

Matk + 7%.

Increases heal effectiveness by 5%, increases Adoramus damage by 10%.

If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Usable Jobs: Archbishop

 
Bolt Shooter [2] Atk + 10%.

Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger

 
Claw Sword Atk + 15%, Cri + 5.

If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)

If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.

If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.

Class: Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Usable Jobs: Rune Knight

 
Welding Wand [2] Matk + 200, can't be destroyed.

Increases neutral, water and fire property magical damage by 7%.

If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Staff

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Usable Jobs: Mage classes, Soul Linker classes

 
Safety Whip[2] Increases long ranged physical damage by 10%.

Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer

 
Bolt Crusher [2] Atk + 10%.

Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross

 
Saw Axe [2] Atk + 10%, can't be destroyed.

Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic

 
Safety Manual [2] Atk + 10%, Cri + 3.

If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor

 
Metal Detector Mk47 [2] Atk + 10%.

Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross

 
Jewel Detector Mk47 [2] Matk + 180.

Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser

 
Blocking Spear [2] Atk + 10%.

Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard

 
Safety Lute [2] Increases long ranged physical damage by 10%.

Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel

 
Bolt Revolver [2] Increases long ranged physical damage by 15%.

Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion

 
Safety Saber [2] Atk + 10%.

Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic

 
Safety Foxtail [2] Matk + 350, can't be destroyed.

Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram)

Enchant

Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.

25809.png Redium (25809) , 25810.png Rindium (25810) , 25811.png Odium (25811) , 25812.png Purdium (25812) and 25813.png Whidium (25813) is 25814.png Dynite (25814) .

Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.

Einbech accessories require 25814.png Dynite (25814) to exchange.

32248.png Safety Pendant R [1] (32248)
ItemID: 32248
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Increases Attack Speed by 5%.
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When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
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When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Physical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32249.png Safety Pendant B [1] (32249)
ItemID: 32249
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by additional 15%.
_______________________
When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Magical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32250.png Safety Epaulet R [1] (32250)
ItemID: 32250
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32251.png Safety Epaulet B [1] (32251)
ItemID: 32251
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170

Modification Permits require 30 Dynite to exchange.

Modification Permits are used for enchanting Einbech weapons.

 
Magical Modification Permit
9529.png Magical Modification Permit (9529)
 
9514.png Physical Modification Permit (9514)

Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.

Magical Modification Permit
1st enchant list 2nd enchant list 3rd enchant list
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%
Physical Modification Permit
1st enchant list 2nd enchant list 3rd enchant list
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%

Monsters

Monster Level HP Size/Race/Element
20592.gif
Poisonous (20592)
188 2,407,086 Medium / Formless / Ghost 4
20593.gif
Toxious (20593)
188 2,407,556 Medium / Formless / Poison 4
20594.gif
Green Mineral (20594)
190 2,435,702 Large / Formless / Neutral 4
20595.gif
Red Mineral (20595)
190 2,435,702 Large / Formless / Neutral 4
20596.gif
White Mineral (20596)
190 2,436,177 Large / Formless / Neutral 4
20597.gif
Purple Mineral (20597)
190 2,435,702 Large / Formless / Neutral 4
20600.gif
Jewel (20600)
192 100 Large / Formless / Neutral 4
20602.gif
White Porcellio (20602)
206 2,403,326 Small / Insect / Earth 4
20603.gif
Abyssman (20603)
190 2,428,277 Large / Beast / Neutral 4
20598.gif
Jewelry Ant (20598)
191 2,445,656 Medium / Insect / Neutral 4
20601.gif
Jewgoliant (20601)

(MVP)

197 40,000,000 Large / Insect / Neutral 4

Cards

Card Description
300001.png Poisonous Card (300001) ItemID: 300001
_______________________
Increases Physical Damage against Poison elemental enemies by 25%.
_______________________
When equipped with Anacondaq Card:
Increases Physical Damage against Poison elemental enemies by additional 15%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300002.png Toxious Card (300002) ItemID: 300002
_______________________
MaxHP +10%
Decreases damage taken from Ranged Physical Damage by 5%.
_______________________
When equipped with Noxious Card:
MaxHP +5%
Decreases damage taken from Ranged Physical Damage by additional 10%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
300003.png White Porcellio Card (300003) ItemID: 300003
_______________________
ATK +20
_______________________
For each Refine Level:
ATK +1
_______________________
When equipped with Porcellio Card:
ATK +10
_______________________
Type: Card
Compound on: Shoes
Weight: 1
300004.png Neo Mineral Card (300004) ItemID: 300004
_______________________
DEF +30
_______________________
For each Refine Level:
DEF +3
_______________________
When equipped with Mineral Card:
DEF +20
_______________________
Type: Card
Compound on: Garment
Weight: 1
300005.png Abyssman Card (300005) ItemID: 300005
_______________________
MaxHP +10%
Increases damage of Earth Grave by 10%.
_______________________
When equipped with Pitman Card:
Increases damage of Earth Grave by additional 10%.

For each Refine Level:
Increases damage of Earth Grave by additional 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
300006.png Jeweliant Card (300006) ItemID: 300006
_______________________
Melee Physical Normal Attacks have a 7% chance to auto-cast Psychic Wave Level 1.
_______________________
When equipped with Ungoliant Card:
Increases Magical Damage with Neutral element by 30%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300007.png [MVP] Jewgoliant Card (300007) ItemID: 300007
_______________________
Increases Physical Damage against Fire and Water elemental enemies by 40%.
Increases Physical Damage against Formless and Plant race by 40%.
_______________________
Type: Card
Compound on: Armor
Weight: 1