Shadow Enchanting: Difference between revisions

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===Skill Enchants===
===Skill Enchants===
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====Physical====
====Physical====
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 40%;"

Revision as of 16:00, 17 January 2022

On MuhRO there is a large selection of Shadow Gears, currently there are over 700 Shadow Gear parts available ingame.
A more detailed listing and sorting can be found here. Click me!

Enchanting

All Shadow Gears can be enchanted, but there are different enchant possibilities.
Enchant materials can be purchased from the NPC Rayja.
Enchant prices are:

  • Standard Enchants: 1 Fruit/500k
  • Class or Skill Enchants: 2 Fruit/1m
  • New Sets Enchants: 4 Fruit/2m (1st and 2nd enchant)

You can reenchant as long as you have the Fruits or Zeny.
No chance of breaking.

Enchant Options

Standard Enchants

Standard enchants can be enchanted on every Shadow Gear except Class Shadow Gear.

Possible Enchants
Atk 1-15
Matk 1-15
Atk 1-3%
Matk 1-3%
ASPD 1
MaxHP 100-500
MaxSP 20-100
MaxHP 1-2%
MaxSP 1-2%
Hit 5-15
Flee 5-15
Crit 1-5
Reduces variable casting time 1-3%
Increases critical damage 1-5%
Increases long ranged physical damage 1-5%
Increases heal effectiveness 3-5%
Increases incoming heal effectiveness 3-5%
Def 10-25
Mdef 1-3
Increase attack speed 1-5%

Class Enchants

Class enchants are just for Class Shadow Gear.

Physical

Possible Enchants
MaxHP 100-500
MaxSP 20-100
MaxHP 1-2%
MaxSP 1-2%
Atk 1-15
Atk 1-3%
ASPD 1
Increases attack speed 1-5%
Hit 5-15
Flee 5-15
Reduces variable casting time 1-5%
Increases long ranged physical damage 1-5%
Increases critical damage 1-5%
Increases incoming heal effectiveness 3-5%
Increases physical damage to neutral property enemies 1-5%
Increases physical damage to water property enemies 1-5%
Increases physical damage to earth property enemies 1-5%
Increases physical damage to fire property enemies 1-5%
Increases physical damage to wind property enemies 1-5%
Increases physical damage to poison property enemies 1-5%
Increases physical damage to holy property enemies 1-5%
Increases physical damage to shadow property enemies 1-5%
Increases physical damage to ghost property enemies 1-5%
Increases physical damage to undead property enemies 1-5%
Ignores Def of normal enemies 1-7%
Ignores Def of boss monsters 1-7%

Magical

Possible Enchants
MaxHP 100-500
MaxSP 20-100
MaxHP 1-2%
MaxSP 1-2%
Matk 1-15
Matk 1-3%
ASPD 1
Increases attack speed 1-5%
Increases heal effectiveness 3-5%
Flee 5-15
Reduces variable casting time 1-5%
Increases magical damage to small size enemies 1-5%
Increases magical damage to medium size enemies 1-5%
Increases magical damage to large size enemies 1-5%
Increases magical damage to neutral property enemies 1-5%
Increases magical damage to water property enemies 1-5%
Increases magical damage to earth property enemies 1-5%
Increases magical damage to fire property enemies 1-5%
Increases magical damage to wind property enemies 1-5%
Increases magical damage to poison property enemies 1-5%
Increases magical damage to holy property enemies 1-5%
Increases magical damage to shadow property enemies 1-5%
Increases magical damage to ghost property enemies 1-5%
Increases magical damage to undead property enemies 1-5%
Ignores Mdef of normal enemies 1-7%
Ignores Mdef of boss monsters 1-7%

Skill Enchants

Physical

Possible Enchants
Ignores Def of undead race monsters 1-5%
Ignores Def of brute race monsters 1-5%
Ignores Def of plant race monsters 1-5%
Ignores Def of insect race monsters 1-5%
Ignores Def of fish race monsters 1-5%
Ignores Def of demon race monsters 1-5%
Ignores Def of demihuman race monsters 1-5%
Ignores Def of angel race monsters 1-5%
Ignores Def of dragon race monsters 1-5%
Ignores Def of formless race monsters 1-5%
Reduces variable casting time 1-3%
MaxHP 100-500
MaxSP 20-100
MaxHP 1-2%
MaxSP 1-2%
Atk 1-15
Atk 1-3%
ASPD 1
Increases attack speed 1-5%
Hit 5-15
Flee 5-15

Magical

Possible Enchants
Ignores Mdef of undead race monsters 1-5%
Ignores Mdef of brute race monsters 1-5%
Ignores Mdef of plant race monsters 1-5%
Ignores Mdef of insect race monsters 1-5%
Ignores Mdef of fish race monsters 1-5%
Ignores Mdef of demon race monsters 1-5%
Ignores Mdef of demihuman race monsters 1-5%
Ignores Mdef of angel race monsters 1-5%
Ignores Mdef of dragon race monsters 1-5%
Ignores Mdef of formless race monsters 1-5%
Reduces variable casting time 1-3%
MaxHP 100-500
MaxSP 20-100
MaxHP 1-2%
MaxSP 1-2%
Matk 1-15
Matk 1-3%
ASPD 1
Increases attack speed 1-5%
Increases heal effectiveness 3-5%
Flee 5-15

New Sets

New Sets are: Full Tempest, Reload, Spell Caster, Traits, Mega Blitz, Absorb and Maximum Mammoth Shadow Gears.
Both options will be given randomly as following table.

1st enchant list 2nd enchant list
MaxHP 100-500 C.Rate 1-5
MaxSP 20-100 H.Plus 3-10
MaxHP 1-2% POW 1-5
MaxSP 1-2% CON 1-5
Atk 1-15 WIS 1-5
Matk 1-15 SPL 1-5
Atk 1-3% CRT 1-5
Matk 1-3% STA 1-5
ASPD 1 P.Atk 1-2
Increases attack speed 1-5% S.Matk 1-2
Hit 5-15 Res 5-15
Flee 5-15 Mres 5-15
Def 10-25
Mdef 1-3
Crit 1-5
Increases critical damage 1-5%
Increases all property magical damage 1-5%
Increases long ranged physical damage 1-5%
Increases meele physical damage 1-5%
Increases heal effectiveness 3-5%
Increases incoming heal effectiveness 3-5%
Reduces variable casting time 1-3%