Shadow Enchanting: Difference between revisions
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==Enchant Options== | ==Enchant Options== | ||
===Standard Enchants=== | ===Standard Enchants=== | ||
Standard enchants can be enchanted on every Shadow Gear except Class Shadow Gear. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 75%;" | |||
|- style="background-color:#AFC6E5;text-align:center;" | |||
|Possible Enchants | |||
|- | |||
| Atk 1-15 | |||
|- | |||
| Matk 1-15 | |||
|- | |||
| Atk 1-3% | |||
|- | |||
| Matk 1-3% | |||
|- | |||
| ASPD 1 | |||
|- | |||
| MaxHP 100-500 | |||
|- | |||
| MaxSP 20-100 | |||
|- | |||
| MaxHP 1-2% | |||
|- | |||
| MaxSP 1-2% | |||
|- | |||
| Hit 5-15 | |||
|- | |||
| Flee 5-15 | |||
|- | |||
| Crit 1-5 | |||
|- | |||
| Reduces variable casting time 1-3% | |||
|- | |||
| Increases critical damage 1-5% | |||
|- | |||
| Increases long ranged physical damage 1-5% | |||
|- | |||
| Increases heal effectiveness 3-5% | |||
|- | |||
| Increases incoming heal effectiveness 3-5% | |||
|- | |||
| Def 10-25 | |||
|- | |||
| Mdef 1-3 | |||
|- | |||
| Increase attack speed 1-5% | |||
|} | |||
===Class Enchants=== | ===Class Enchants=== | ||
====Physical==== | ====Physical==== |
Revision as of 11:58, 17 January 2022
On MuhRO there is a large selection of Shadow Gears, currently there are over 700 Shadow Gear parts available ingame.
A more detailed listing and sorting can be found here. Click me!
Enchanting
All Shadow Gears can be enchanted, but there are different enchant possibilities.You can see which enchant option is possible on your Shadow Gear on the Shadow Gear page, right next to your Shadow Gear part.
Enchant prices are:
- Standard Enchants: 1 Fruit/500k
- Class or Skill Enchants: 2 Fruit/1m
- New Sets Enchants: 4 Fruit/2m (2 enchants)
You can reenchant as long as you have the Fruits or Zeny.
No chance of breaking.
Enchant Options
Standard Enchants
Standard enchants can be enchanted on every Shadow Gear except Class Shadow Gear.
Possible Enchants |
Atk 1-15 |
Matk 1-15 |
Atk 1-3% |
Matk 1-3% |
ASPD 1 |
MaxHP 100-500 |
MaxSP 20-100 |
MaxHP 1-2% |
MaxSP 1-2% |
Hit 5-15 |
Flee 5-15 |
Crit 1-5 |
Reduces variable casting time 1-3% |
Increases critical damage 1-5% |
Increases long ranged physical damage 1-5% |
Increases heal effectiveness 3-5% |
Increases incoming heal effectiveness 3-5% |
Def 10-25 |
Mdef 1-3 |
Increase attack speed 1-5% |