Miyu's Imperial Guard Devotion and Tank Guide/ms: Difference between revisions

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<div lang="en" dir="ltr" class="mw-content-ltr">
<h3 style="font-size: 1.7em; color: #8c8cd9;">Cara Menggunakan Jadual Ini 📝</h3>
<h3 style="font-size: 1.7em; color: #8c8cd9;">How to Use This Table 📝</h3>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
1️⃣ Cari Base Level anda <br>
1️⃣ Find your Base Level <br>
2️⃣ Lihat jumlah yang diperlukan (INT + LUK) <br>
2️⃣ See the required total (INT + LUK) <br>
3️⃣ Pilih pengagihan stat <br>
3️⃣ Choose a stat distribution <br>
✅ Pembahagian Sama Rata (INT & LUK Seimbang) <br>
✅ Even Split (Balanced INT & LUK) <br>
✅ INT Tinggi (Lebih Magic Defense, SP, Rintangan kepada sesetengah Status) <br>
✅ High INT (More Magic Defense, SP, Resistance to some Statuses) <br>
✅ LUK Tinggi (Lebih Flee, Perfect Dodge, Sedikit Rintangan kepada kebanyakan Status) <br>
✅ High LUK (More Flee, Perfect Dodge, Slight Resistance to most Statuses) <br>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
'''Contoh:'''
'''Example:'''
Jika anda Base Level 275, anda memerlukan jumlah 138 INT + LUK. <br>
If you're Base Level 275, you need 138 total INT + LUK. <br>
Anda boleh mencapai ini dengan: <br>
You can achieve this with: <br>
📌 69 INT & 69 LUK (seimbang) <br>
📌 69 INT & 69 LUK (balanced) <br>
📌 88 INT & 50 LUK (fokus INT) <br>
📌 88 INT & 50 LUK (INT-focused) <br>
📌 50 INT & 88 LUK (fokus LUK) <br>
📌 50 INT & 88 LUK (LUK-focused) <br>
</div>
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Pertahanan</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Defense</span></span></h2>
<p><i>Tahukah anda semakin banyak mob yang anda tarik, semakin lemah anda?</i></p>
<p><i>Did you know the more mobs you get the weaker you get?</i></p>
[[File:miyu maple block 1.gif]]
[[File:miyu maple block 1.gif]]
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Soft Defense 🔰</span></h3>
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Soft Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Reduces incoming physical damage directly through subtraction.</li>
   <li>Mengurangkan kerosakan fizikal yang masuk secara terus melalui penolakan.</li>
   <li>also known as "VIT" defense, reduces incoming physical damage directly.</li>
   <li>juga dikenali sebagai pertahanan "VIT", mengurangkan kerosakan fizikal yang masuk secara terus.</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
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</pre>
</pre>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li><b>BonusA</b> is the sum of additive bonuses.</li>
   <li><b>BonusA</b> ialah jumlah bonus tambahan.</li>
   <li><b>BonusB</b> is the sum of multiplicative bonuses.</li>
   <li><b>BonusB</b> ialah jumlah bonus pendaraban.</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Monsters use a different SoftDEF formula.</li>
   <li>Monster menggunakan formula SoftDEF yang berbeza.</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
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</li>
</li>
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Hard Defense 🔰</span></h3>
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Hard Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Reduces incoming physical damage multiplicatively.</li>  
   <li>Mengurangkan kerosakan fizikal yang masuk secara pendaraban.</li>  
   <li><b>Damage after Hard DEF</b> = <code>Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]</code></li>
   <li><b>Kerosakan selepas Hard DEF</b> = <code>Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]</code></li>
   <li>Is applied to damage calculations first, before Soft DEF.</li>
   <li>Diterapkan pada pengiraan kerosakan terlebih dahulu, sebelum Soft DEF.</li>
'''Here's a different example of how Hard DEF works:'''
'''Berikut adalah contoh berbeza cara Hard DEF berfungsi:'''
</div>


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<li>Katakanlah seekor monster memberikan 1000 kerosakan asas:</li>
<li>Let's say a monster deals 1000 base damage:</li>
<li> ⚔️ Dengan 200 Hard DEF: Kerosakan dikurangkan kepada sekitar 714 kerosakan</li>
<li> ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage</li>
<li> ⚔️ Dengan 400 Hard DEF: Kerosakan dikurangkan kepada sekitar 526 kerosakan</li>
<li> ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage</li>
<li> ⚔️ Dengan 600 Hard DEF: Kerosakan dikurangkan kepada sekitar 411 kerosakan</li>
<li> ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage</li>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Ingatlah bahawa pertahanan anda menjadi lebih lemah apabila dikerumuni:</li>
Keep in mind that your defense gets weaker when mobbed:</li>
<li> Melawan 3 monster: -5% DEF</li>
<li> Fighting 3 monsters: -5% DEF</li>
<li> Melawan 4 monster: -10% DEF </li>
<li> Fighting 4 monsters: -10% DEF </li>
<li> Dan seterusnya sehingga anda mencapai 0 pertahanan</li>
<li> And so on until you hit 0 defense</li>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Hard DEF anda bermula pada 0 dan anda boleh meningkatkannya melalui:</li>
Your Hard DEF starts at 0 and you can increase it through:</li>
<li> Peralatan</li>
<li> Equipment</li>
<li> Kad</li>
<li> Cards</li>
<li> Buff dan skill</li>
<li> Buffs and skills</li>
<li> Item boleh guna</li>
<li> Consumable items</li>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:miyu def chart.png|650px]]
[[File:miyu def chart.png|650px]]
</ul>
</ul>
</div>


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<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Pertahanan Sihir Lembut 🔰</span></h3>
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li>
   <li>Pertahanan sihir lembut, juga dikenali sebagai pertahanan sihir 'INT', mengurangkan kerosakan sihir yang masuk secara langsung.</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
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</pre>
</pre>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li><b>BonusA</b> is the sum of additive bonuses.</li>
   <li><b>BonusA</b> ialah jumlah bonus tambahan.</li>
   <li><b>BonusB</b> is the sum of multiplicative bonuses.</li>
   <li><b>BonusB</b> ialah jumlah bonus pendaraban.</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Monsters use a different SoftMDEF formula.</li>
   <li>Monster menggunakan formula SoftMDEF yang berbeza.</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
</pre>
</pre>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Pertahanan Sihir Keras 🔰</span></h3>
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li>
   <li>Pertahanan sihir keras, juga dikenali sebagai pertahanan sihir 'perisai' atau 'peralatan', mengurangkan kerosakan sihir yang masuk secara pendaraban.</li>
   <li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li>
   <li>Pertahanan sihir keras mempunyai nilai asas 0, dan ditingkatkan oleh peralatan, sesetengah skill, dan item.</li>
   <li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
   <li><b>Kerosakan selepas Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
</ul>
</ul>
</div>


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<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br>
⚠️ Ini menunjukkan bahawa apabila Hard MDEF meningkat, peratusan kerosakan sihir yang dikurangkan juga meningkat, tetapi dengan pulangan yang berkurangan. Sebagai contoh: </br>
</div>




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🔮 20 Hard MDEF memberikan kira-kira 15% pengurangan kerosakan. </br>
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br>
🔮 40 Hard MDEF memberikan kira-kira 25% pengurangan kerosakan. </br>
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br>
🔮 125 Hard MDEF memberikan kira-kira 50% pengurangan kerosakan. </br>
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br>
</p>
</p>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu_effect_of_mdef.png|600px]]
[[File:Miyu_effect_of_mdef.png|600px]]
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
<b>(Ia ditunjukkan sebagai </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> dalam Tetingkap Status, di mana </b><span style="color:Red;">A</span><b> mewakili </b><span style="color:Red;">Soft Mdef</span><b> dan </b><span style="color:Blue;">B</span><b> mewakili </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
</p>
</p>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>The Magical Defense (MDEF) system was revamped in the Renewal  
   <li>Sistem Pertahanan Sihir (MDEF) telah dirombak dalam Renewal  
   Update. HardDEF/MDEF is no longer limited into a 1-100 point system,  
   Update. HardDEF/MDEF tidak lagi terhad kepada sistem 1-100 mata,  
   with 100 being full immunity. Instead, the effect of HardMDEF is now
   dengan 100 sebagai kekebalan penuh. Sebaliknya, kesan HardMDEF kini
   reduced exponentially as the number goes up (i.e. the higher the number,
   berkurang secara eksponen apabila nombor meningkat (iaitu semakin tinggi nombor,
   the less effect every single point adds);</li>
   semakin kurang kesan setiap mata);</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively,  
   <li>SoftDEF/MDEF, yang kebanyakannya berdasarkan VIT dan INT masing-masing,  
   did not go through a lot of change from Pre-Renewal. They reduce damage
   tidak mengalami banyak perubahan daripada Pre-Renewal. Ia mengurangkan kerosakan
   subtractively, removing flat amounts from the final damage after the
   secara subtraktif, iaitu menolak jumlah tetap daripada kerosakan akhir selepas
   HardDEF/MDEF reductions are applied.</li>
   pengurangan HardDEF/MDEF digunakan.</li>
</ul>
</ul>
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
<b>(Sambil memperkenalkan trait/status pekerjaan ke-4 yang dilihat sebagai </b><span style="color:Green;">C</span><b> dalam Tetingkap Status bawah sebagai </b><span style="color:Green;">Mres</span><b> </b>
</p>
</p>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Rintangan Sihir 🔰(MRES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
   <li>Rintangan Sihir (MRES) ialah stat pertahanan yang mengurangkan kerosakan sihir yang diterima secara pendaraban.</li>
   <li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
   <li>MRES terutamanya ditingkatkan melalui peralatan, buff, kemahiran, dan item boleh guna tertentu.</li>
   <li><b>Formula:</b> The final damage reduction is calculated as:
   <li><b>Formula:</b> Pengurangan kerosakan akhir dikira seperti berikut:
     <pre style="font-size: 1.1rem;">
     <pre style="font-size: 1.1rem;">
     Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
     Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
     </pre>
     </pre>
   </li>
   </li>
   <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>Sama seperti Hard MDEF, MRES memberikan pengurangan yang ketara apabila ia meningkat, tetapi keberkesanannya berkurang pada nilai yang lebih tinggi disebabkan pulangan yang semakin berkurang.</li>
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span>
<span style="color:Brown;">Jumlah keberkesanannya adalah pada <b>50%</b></span>
</ul>
</ul>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Rintangan Fizikal 🔰(RES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li>
   <li>Rintangan Fizikal (RES) ialah stat pertahanan yang mengurangkan kerosakan Fizikal yang diterima secara pendaraban.</li>
   <li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
   <li>RES terutamanya ditingkatkan melalui peralatan, buff, kemahiran, dan item boleh guna tertentu.</li>
   <li><b>Formula:</b> The final damage reduction is calculated as:
   <li><b>Formula:</b> Pengurangan kerosakan akhir dikira seperti berikut:
     <pre style="font-size: 1.1rem;">
     <pre style="font-size: 1.1rem;">
     Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
     Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
     </pre>
     </pre>
   </li>
   </li>
   <li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>Sama seperti Hard DEF, RES memberikan pengurangan yang ketara apabila ia meningkat, tetapi keberkesanannya berkurang pada nilai yang lebih tinggi disebabkan pulangan yang semakin berkurang.</li>
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span>
<span style="color:Brown;">Jumlah keberkesanannya juga pada <b>50%</b></span>
</ul>
</ul>
[[File:miyu maple hbt.gif]]
[[File:miyu maple hbt.gif]]
</div>


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<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Arahan dan Tetapan Permainan</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Arahan Permainan untuk Swordsman ⚙️</span></h3>
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Game Commands for Swordsman ⚙️</span></h3>
{| class="wikitable" style="width:60%; font-size: larger;"
{| class="wikitable" style="width:60%; font-size: larger;"
|+
|+
! style="background-color: #cdddff;" | Commands 📜
! style="background-color: #cdddff;" | Arahan 📜
! style="background-color: #cdddff;" | Example 💡
! style="background-color: #cdddff;" | Contoh 💡
! style="background-color: #cdddff;" | Description 📃
! style="background-color: #cdddff;" | Penerangan 📃
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@ltp
|@ltp
| -
| -
|Marks your last point after porting on the mini-map.
|Menandakan lokasi terakhir anda selepas teleport pada peta mini.
|-
|-
</div>




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|@hidemount
|@hidemount
| -
| -
|Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount)
|Hanya untuk Kelas Swordsman. Menyembunyikan tunggangan anda. Isu diketahui: Butang turun dari tunggangan hilang (gunakan @unmount)
|-
|-
</div>






<div lang="en" dir="ltr" class="mw-content-ltr">
|@unmount
|@unmount
| -
| -
|Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount
|Hanya untuk Kelas Swordsman. Membantu anda turun dari tunggangan jika tunggangan anda disembunyikan dengan @hidemount
|-
|-
</div>






<div lang="en" dir="ltr" class="mw-content-ltr">
|@cooldown
|@cooldown
| -
| -
|Displays the user's Instance cooldown timers
|Memaparkan pemasa cooldown Instance pengguna
|-
|-
</div>






<div lang="en" dir="ltr" class="mw-content-ltr">
|@showdelay
|@showdelay
| -
| -
|Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on
|Memaparkan Cast Delay atau Cooldown untuk skill, memerlukan pilihan Skill Failure Display dihidupkan
|-
|-
</div>






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|@lastwarp @lw
|@lastwarp @lw
| -
| -
|Teleports you to the last location you visited via Warper NPC
|Teleport anda ke lokasi terakhir yang anda lawati melalui Warper NPC
|-
|-
</div>




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|@refresh
|@refresh
|
|
|Reloads displayed positions (Removes Position Lag errors)
|Muat semula kedudukan yang dipaparkan (Membuang ralat Position Lag)
|-
|-
</div>




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|@noks
|@noks
| -
| -
|Prevents players from damaging mobs who hit you or were hit by you
|Menghalang pemain daripada menyerang mob yang memukul anda atau yang dipukul oleh anda
|-
|-
</div>




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|@battlestats @bs
|@battlestats @bs
| -
| -
|Displays in-depth character stats
|Memaparkan stat watak secara mendalam
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@battlestats2 @bs2
|@battlestats2 @bs2
| -
| -
|Displays in-depth defensive character stats
|Memaparkan statistik pertahanan watak secara terperinci
|-
|-
</div>




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|@killcounter mobid killcounterlist  
|@killcounter mobid killcounterlist  
| -
| -
|You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)<
|Anda boleh mengira 5 mob berbeza pada masa yang sama. Jadi anda taip @kc >mobid< >1 (posisi pertama daripada 5)
|-
|-
</div>




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|@showzeny
|@showzeny
| -
| -
|Displays gained zeny.
|Memaparkan zeny yang diperoleh.
|-
|-
</div>




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|@unequipall
|@unequipall
| -
| -
| Takes off the gear you wearing.
| Menanggalkan peralatan yang anda pakai.
|-
|-  
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@hold
|@hold
| -  
| -  
|Movement by clicking will be ignored
|Pergerakan dengan mengklik akan diabaikan
|-
|-
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|@noattack
|@noattack
| -  
| -  
|Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy)
|Tindakan serangan automatik akan diabaikan (watak anda masih akan berdiri dalam jarak serangan apabila mengklik musuh)
|-
|-
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<div lang="en" dir="ltr" class="mw-content-ltr">
|@hidepet @hidepets  
|@hidepet @hidepets  
| -  
| -  
|Pets will no longer be shown.
|Pet tidak akan dipaparkan lagi.
|-
|-
</div>




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|@hidehateffects
|@hidehateffects
| -  
| -  
|Turns off all headgear/garment effects on Player Characters
|Mematikan semua kesan headgear/garment pada Watak Pemain
|-
|-
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|@autoloot @al
|@autoloot @al
| -  
| -  
|Automatically loots drop rate below the rate selected
|Secara automatik mengambil loot dengan kadar drop di bawah kadar yang dipilih
|-
|-
</div>




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|@restock
|@restock
| -  
| -  
|Restock allows you to automatically draw a set of registered items from the current opened Storage.
|Restock membolehkan anda mengeluarkan satu set item berdaftar secara automatik daripada Storage yang sedang dibuka.
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@storeall
|@storeall
| -  
| -  
|Stores all Items into an opened storage.
|Menyimpan semua Item ke dalam storage yang dibuka.
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@getall
|@getall
| -  
| -  
|Moves all Items from an opened storage into inventory
|Memindahkan semua Item daripada storage yang dibuka ke inventory
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@stockall
|@stockall
| -  
| -  
|Moves all items from cart to inventory
|Memindahkan semua item dari cart ke inventory
Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition
Jenis: -1 = All (lalai), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition
|-
|-
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
|@dropall
|@dropall
| -  
| -  
|Drops all items from inventory except equipped or favourited items
|Menggugurkan semua item daripada inventory kecuali item yang dipakai atau difavoritkan
Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition
Jenis: -1 = All (lalai), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition
|}
|}
</div>




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<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Kad Pertahanan</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Defensive Cards</span></span></h2>
<h3 style="font-size: 1.7em; color: #8c8cd9;">Kad HP & VIT 🃏</h3> <p style="font-size: 1.4em;"><b>Kad HP dan Vit Paladin </b></p> <b><span style="color:Brown;">Terkini sehingga EP21 (Episode 21)</span></b>
<h3 style="font-size: 1.7em; color: #8c8cd9;">HP & VIT Cards 🃏</h3> <p style="font-size: 1.4em;"><b>Paladin's HP and Vit Cards </b></p> <b><span style="color:Brown;">Up to date until EP21 (Episode 21)</span></b>
{| class="wikitable sortable" style="width:70%; font-size: larger;"
{| class="wikitable sortable" style="width:70%; font-size: larger;"
|-
|-
Line 793: Line 716:
! style="background-color:#cdddff;" | HP
! style="background-color:#cdddff;" | HP
|-
|-
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Head
| style="text-align:center ; font-weight:bold ; background-color:#e6eeff;" | Kepala
| style="background-color:#e6eeff;" |
| style="background-color:#e6eeff;" |
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