Miyu's Imperial Guard Devotion and Tank Guide/id: Difference between revisions

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<li> ⚔️ Dengan 600 Hard DEF: Damage berkurang menjadi sekitar 411 damage</li>
<li> ⚔️ Dengan 600 Hard DEF: Damage berkurang menjadi sekitar 411 damage</li>


<div lang="en" dir="ltr" class="mw-content-ltr">
Ingatlah bahwa pertahananmu menjadi lebih lemah saat dikeroyok:</li>
Keep in mind that your defense gets weaker when mobbed:</li>
<li> Melawan 3 monster: -5% DEF</li>
<li> Fighting 3 monsters: -5% DEF</li>
<li> Melawan 4 monster: -10% DEF </li>
<li> Fighting 4 monsters: -10% DEF </li>
<li> Dan seterusnya sampai pertahananmu mencapai 0</li>
<li> And so on until you hit 0 defense</li>
</div>


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Hard DEF kamu dimulai dari 0 dan kamu bisa meningkatkannya melalui:</li>
Your Hard DEF starts at 0 and you can increase it through:</li>
<li> Equipment</li>
<li> Equipment</li>
<li> Cards</li>
<li> Kartu</li>
<li> Buffs and skills</li>
<li> Buff dan skill</li>
<li> Consumable items</li>
<li> Item konsumabel</li>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:miyu def chart.png|650px]]
[[File:miyu def chart.png|650px]]
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Pertahanan Sihir Soft 🔰</span></h3>
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li>
   <li>Pertahanan sihir soft, juga dikenal sebagai pertahanan sihir "INT", mengurangi damage sihir yang masuk secara langsung.</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
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</pre>
</pre>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li><b>BonusA</b> is the sum of additive bonuses.</li>
   <li><b>BonusA</b> adalah jumlah bonus aditif.</li>
   <li><b>BonusB</b> is the sum of multiplicative bonuses.</li>
   <li><b>BonusB</b> adalah jumlah bonus multiplikatif.</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Monsters use a different SoftMDEF formula.</li>
   <li>Monster menggunakan formula SoftMDEF yang berbeda.</li>
</ul>
</ul>
<pre style="font-size: 1.2rem;">
<pre style="font-size: 1.2rem;">
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
</pre>
</pre>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Pertahanan Sihir Hard 🔰</span></h3>
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li>
   <li>Pertahanan sihir hard, juga dikenal sebagai pertahanan sihir "armor" atau "equipment", mengurangi damage sihir yang masuk secara multiplikatif.</li>
   <li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li>
   <li>Pertahanan sihir hard memiliki nilai dasar 0, dan ditingkatkan oleh equipment, beberapa skill, dan item.</li>
   <li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
   <li><b>Damage setelah Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
</ul>
</ul>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br>
⚠️ Ini menunjukkan bahwa saat Hard MDEF meningkat, persentase pengurangan damage sihir juga meningkat, tetapi dengan diminishing returns. Contohnya: </br>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
🔮 20 Hard MDEF memberikan pengurangan damage sekitar 15%. </br>
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br>
🔮 40 Hard MDEF memberikan pengurangan damage sekitar 25%. </br>
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br>
🔮 125 Hard MDEF memberikan pengurangan damage sekitar 50%. </br>
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br>
</p>
</p>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu_effect_of_mdef.png|600px]]
[[File:Miyu_effect_of_mdef.png|600px]]
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
<b>(Ini ditampilkan sebagai </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> di Status Window, di mana </b><span style="color:Red;">A</span><b> mewakili </b><span style="color:Red;">Soft Mdef</span><b> dan </b><span style="color:Blue;">B</span><b> mewakili </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
</p>
</p>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>The Magical Defense (MDEF) system was revamped in the Renewal  
   <li>Sistem Magical Defense (MDEF) dirombak pada Renewal  
   Update. HardDEF/MDEF is no longer limited into a 1-100 point system,  
   Update. HardDEF/MDEF tidak lagi dibatasi pada sistem 1-100 poin,  
   with 100 being full immunity. Instead, the effect of HardMDEF is now
   dengan 100 berarti imun penuh. Sebaliknya, efek HardMDEF sekarang
   reduced exponentially as the number goes up (i.e. the higher the number,
   berkurang secara eksponensial seiring bertambahnya angka (yaitu semakin tinggi angkanya,
   the less effect every single point adds);</li>
   semakin kecil efek yang ditambahkan setiap poin);</li>
</ul>
</ul>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively,  
   <li>SoftDEF/MDEF, yang sebagian besar berbasis pada VIT dan INT,  
   did not go through a lot of change from Pre-Renewal. They reduce damage  
   tidak banyak berubah dari Pre-Renewal. Keduanya mengurangi damage  
   subtractively, removing flat amounts from the final damage after the
   secara subtraktif, menghapus jumlah flat dari damage akhir setelah
   HardDEF/MDEF reductions are applied.</li>
   pengurangan HardDEF/MDEF diterapkan.</li>
</ul>
</ul>
<p style="font-size: 1.2rem;">
<p style="font-size: 1.2rem;">
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
<b>(Sementara memperkenalkan trait/status job ke-4 yang terlihat sebagai </b><span style="color:Green;">C</span><b> di Status Window bagian bawah sebagai </b><span style="color:Green;">Mres</span><b> </b>
</p>
</p>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Resistensi Sihir 🔰(MRES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
   <li>Resistensi Sihir (MRES) adalah stat defensif yang mengurangi damage sihir yang masuk secara multiplikatif.</li>
   <li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
   <li>MRES terutama ditingkatkan melalui equipment, buff, skill, dan item konsumabel tertentu.</li>
   <li><b>Formula:</b> The final damage reduction is calculated as:
   <li><b>Formula:</b> Pengurangan damage akhir dihitung sebagai:
     <pre style="font-size: 1.1rem;">
     <pre style="font-size: 1.1rem;">
     Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
     Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
     </pre>
     </pre>
   </li>
   </li>
   <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>Mirip dengan Hard MDEF, MRES memberikan pengurangan signifikan seiring meningkat, tetapi efektivitasnya berkurang pada nilai yang lebih tinggi karena diminishing returns.</li>
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span>
<span style="color:Brown;">Jumlah efektivitasnya berada di <b>50%</b></span>
</ul>
</ul>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Resistensi Fisik 🔰(RES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li>
   <li>Resistensi Fisik (RES) adalah stat defensif yang mengurangi damage fisik yang masuk secara multiplikatif.</li>
   <li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
   <li>RES terutama ditingkatkan melalui equipment, buff, skill, dan item konsumabel tertentu.</li>
   <li><b>Formula:</b> The final damage reduction is calculated as:
   <li><b>Formula:</b> Pengurangan damage akhir dihitung sebagai:
     <pre style="font-size: 1.1rem;">
     <pre style="font-size: 1.1rem;">
     Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
     Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
     </pre>
     </pre>
   </li>
   </li>
   <li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>Mirip dengan Hard DEF, RES memberikan pengurangan signifikan seiring meningkat, tetapi efektivitasnya berkurang pada nilai yang lebih tinggi karena diminishing returns.</li>
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span>
<span style="color:Brown;">Jumlah efektivitasnya juga berada di <b>50%</b></span>
</ul>
</ul>
[[File:miyu maple hbt.gif]]
[[File:miyu maple hbt.gif]]
</div>


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<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Command dan Pengaturan Game</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Command Game untuk Swordsman ⚙️</span></h3>
<h3><span class="mw-headline" id="Game_Commands" style="font-size: 1.6em;">Game Commands for Swordsman ⚙️</span></h3>
{| class="wikitable" style="width:60%; font-size: larger;"
{| class="wikitable" style="width:60%; font-size: larger;"
|+
|+
! style="background-color: #cdddff;" | Commands 📜
! style="background-color: #cdddff;" | Command 📜
! style="background-color: #cdddff;" | Example 💡
! style="background-color: #cdddff;" | Contoh 💡
! style="background-color: #cdddff;" | Description 📃
! style="background-color: #cdddff;" | Deskripsi 📃
|-
|-
</div>




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|@ltp
|@ltp
| -
| -
|Marks your last point after porting on the mini-map.
|Menandai titik terakhirmu setelah porting di mini-map.
|-
|-
</div>




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|@hidemount
|@hidemount
| -
| -
|Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount)
|Hanya untuk Kelas Swordsman. Menyembunyikan mount-mu. Masalah yang diketahui: Tombol lepas mount hilang (gunakan @unmount)
|-
|-
</div>






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|@unmount
|@unmount
| -
| -
|Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount
|Hanya untuk Kelas Swordsman. Membantumu dismount jika mount-mu disembunyikan dengan @hidemount
|-
|-
</div>






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|@cooldown
|@cooldown
| -
| -
|Displays the user's Instance cooldown timers
|Menampilkan timer cooldown Instance milik pengguna
|-
|-
</div>






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|@showdelay
|@showdelay
| -
| -
|Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on
|Menampilkan Cast Delay atau Cooldown untuk skill, memerlukan opsi Skill Failure Display aktif
|-
|-
</div>






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|@lastwarp @lw
|@lastwarp @lw
| -
| -
|Teleports you to the last location you visited via Warper NPC
|Teleport ke lokasi terakhir yang kamu kunjungi lewat Warper NPC
|-
|-
</div>




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|@refresh
|@refresh
|
|
|Reloads displayed positions (Removes Position Lag errors)
|Memuat ulang posisi yang ditampilkan (Menghilangkan error Position Lag)
|-
|-
</div>




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|@noks
|@noks
| -
| -
|Prevents players from damaging mobs who hit you or were hit by you
|Mencegah pemain melukai mob yang memukulmu atau yang kamu pukul
|-
|-
</div>




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|@battlestats @bs
|@battlestats @bs
| -
| -
|Displays in-depth character stats
|Menampilkan statistik karakter secara mendalam
|-
|-
</div>




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|@battlestats2 @bs2
|@battlestats2 @bs2
| -
| -
|Displays in-depth defensive character stats
|Menampilkan statistik pertahanan karakter secara mendetail
|-
|-
</div>




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|@killcounter mobid killcounterlist  
|@killcounter mobid killcounterlist  
| -
| -
|You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)<
|Kamu bisa menghitung 5 monster berbeda secara bersamaan. Jadi kamu mengetik @kc >mobid< >1 (posisi pertama dari 5)
|-
|-
</div>