Elements/ja: Difference between revisions
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*'''Holy''' - Holy属性はShadow属性に弱く、Shadow属性に追加ダメージを与えます。武器は[[Cardinal#Priest|Priest]]の{{#skill:68}}スキルで一時的にHoly属性を付与でき、防具は{{#skill:69}}と[[Imperial Guard#Royal Guard|Royal Guard]]の{{#skill:2322}}スキルで祝福できます。 | *'''Holy''' - Holy属性はShadow属性に弱く、Shadow属性に追加ダメージを与えます。武器は[[Cardinal#Priest|Priest]]の{{#skill:68}}スキルで一時的にHoly属性を付与でき、防具は{{#skill:69}}と[[Imperial Guard#Royal Guard|Royal Guard]]の{{#skill:2322}}スキルで祝福できます。 | ||
*'''Shadow''' - DemonタイプやUndeadタイプと混同しないでください。ShadowはHolyの反対で、Holyに最大のダメージを与えます。{{#item:12020}}は武器に一時的にShadow属性を付与します。 | |||
*'''Shadow''' - | |||
*'''Ghost''' - GhostはGhost属性にのみ弱いです。 | |||
*'''Ghost''' - | |||
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Revision as of 13:37, 13 October 2026
Elementsの概要
ROでは、10種類のElementsが存在します。モンスターの近接攻撃など、一部の攻撃には属性がなく、属性補正の影響を完全に受けません。そのような攻撃は無属性と呼ばれます。
- Neutral - 基本属性です。多くのスキルやモンスターがNeutral属性です。Neutralには属性弱点がありませんが、Ghost属性は他の属性ほど効果的ではありません。指定がない限り、すべての武器はNeutral属性です。
- Water - Wind属性の反対です。WaterはFire属性のモンスターや防具に最大のダメージを与え、Wind属性に最も弱いです。
Mystic Frozen (995)を使用すると、武器をWater属性で鍛造できます。
- Earth - EarthはFire属性から最もダメージを受け、Wind属性に最大のダメージを与えます。
Great Nature (997)を使用すると、武器をEarth属性で鍛造できます。
- Fire - FireはEarthの反対で、Earthに最大のダメージを与えます。WaterはFire属性のモンスターや防具に最大のダメージを与えます。
Flame Heart (994)を使用すると、武器をFire属性で鍛造できます。
- Wind - WindはEarthに弱く、Water属性に追加ダメージを与えます。
Rough Wind (996)を使用すると、武器をWind属性で鍛造できます。
- Holy - Holy属性はShadow属性に弱く、Shadow属性に追加ダメージを与えます。武器はPriestの
Aspersioスキルで一時的にHoly属性を付与でき、防具は
B.S. SacramentiとRoyal Guardの
Pietyスキルで祝福できます。
- Shadow - DemonタイプやUndeadタイプと混同しないでください。ShadowはHolyの反対で、Holyに最大のダメージを与えます。
Cursed Water (12020)は武器に一時的にShadow属性を付与します。
- Ghost - GhostはGhost属性にのみ弱いです。
- Undead - Undead elemental players and monsters can be damaged using the skills
Heal,
Turn Undead,
Resurrection,
Sanctuary, and
Highness Heal. Undead elemental players and monsters are also not affected by the knockback from the
Fire Wall skill and are immune to Frozen and Stone status and the
Provoke skill.
Damage Tables
In RO, Elements/ja can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.
Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always Level 1.
Monsters have only a defending element, but can inflict elemental attacks using skills.
Column is based on the attacking element and row is based on the defending element.
Elemental Attribute Table
Level 1
| Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Offensive ↓ | ||||||||||
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
| Water | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
| Earth | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
| Fire | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
| Wind | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
| Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
| Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
| Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
| Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
| Undead | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Level 2
| Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Offensive ↓ | ||||||||||
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| Water | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
| Earth | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
| Fire | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
| Wind | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
| Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
| Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
| Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
| Ghost | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
| Undead | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Level 3
| Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Offensive ↓ | ||||||||||
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
| Water | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
| Earth | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
| Fire | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
| Wind | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
| Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
| Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
| Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
| Ghost | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
| Undead | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Level 4
| Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Offensive ↓ | ||||||||||
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
| Water | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
| Earth | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
| Fire | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
| Wind | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
| Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
| Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
| Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
| Ghost | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
| Undead | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |