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Revision as of 17:52, 19 August 2021
Skills | ||
![]() Max Level: 10 Skill Form: Passive Description: Increases Throw Shuriken Mastery ATK. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
![]() Max Level: 10 Requirement: Throwing Mastery 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Throws a Shuriken at a target from a distance of up to 9 cells away from the caster. Consumes 1 Shuriken. [Lv 1]: ATK 105% [Lv 2]: ATK 110% [Lv 3]: ATK 115% [Lv 4]: ATK 120% [Lv 5]: ATK 125% [Lv 6]: ATK 130% [Lv 7]: ATK 135% [Lv 8]: ATK 140% [Lv 9]: ATK 145% [Lv 10]: ATK 150% |
![]() Max Level: 5 Requirement: Throwing Mastery 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0.20s Recover: AP AP Cost: Description: Throws a Kunai that will strike it's target 3 times in one attack. Each cast consumes 1 Kunai, and the attack's element is affected by the type of Kunai thrown. Consumes 1 Kunai. [Lv 1]: ATK 100% [Lv 2]: ATK 200% [Lv 3]: ATK 300% [Lv 4]: ATK 400% [Lv 5]: ATK 500% |
![]() Max Level: 5 Requirement: Throwing Mastery 5, Throw Kunai 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.50s Fixed / 1.00s Variable After Cast Delay: 0.50s Cool Down: 0s Recover: AP AP Cost: Description: Throws Huuma Shuriken that will damage it's target and any nearby enemies. Raising this skill's level increases it's number of strikes. [Lv 1]: ATK 200%, Range: 3x3 cells [Lv 2]: ATK 450%, Range: 3x3 cells [Lv 3]: ATK 700%, Range: 3x3 cells [Lv 4]: ATK 950%, Range: 5x5 cells [Lv 5]: ATK 1200%, Range: 5x5 cells |
![]() Max Level: 10 Requirement: Throwing Mastery 10, Throw Huuma Shuriken 5 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 5.00s Cool Down: 0s Recover: AP AP Cost: Description: Throws coins at a target to inflict an amount of Defense piercing damage equal to the amount of Zeny spent in the attack. This skill has 5 sec After Cast Delay, and it's damage is reduced against Boss monsters and in PvP area. [Lv 1]: 500~1,000 zeny [Lv 2]: 1,000~2,000 zeny [Lv 3]: 1,500~3,000 zeny [Lv 4]: 2,000~4,000 zeny [Lv 5]: 2,500~5,000 zeny [Lv 6]: 3,000~6,000 zeny [Lv 7]: 3,500~7,000 zeny [Lv 8]: 4,000~8,000 zeny [Lv 9]: 4,500~9,000 zeny [Lv 10]: 5,000~10,000 zeny |
![]() Max Level: 5 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: 0s Fixed After Cast Delay: 3.00s Cool Down: 0s Recover: AP AP Cost: Description: Flips tatami to cause the 4x4 area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by 3 seconds After Cast Delay and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range. [Lv 1]: 1 Cell, ATK 110% [Lv 2]: 2 Cells, ATK 120% [Lv 3]: 2 Cells, ATK 130% [Lv 4]: 3 Cells, ATK 140% [Lv 5]: 3 Cells, ATK 150% |
![]() Max Level: 10 Requirement: Shadow Leap 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0.50s Recover: AP AP Cost: Description: Strikes an enemy and then immediately enter the Hiding status, can be followed by the Shadow Leap or Shadow Slash skill. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300% |
![]() Max Level: 5 Requirement: Flip Tatami 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Shadow Leap can only be performed when the caster is in Hiding status, which can be enabled by the Haze Slasher skill. This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. [Lv 1]: Leap 6 cells [Lv 2]: Leap 7 cells [Lv 3]: Leap 8 cells [Lv 4]: Leap 9 cells [Lv 5]: Leap 10 cells |
![]() Max Level: 5 Requirement: Haze Slasher 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill. Strikes a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status. [Lv 1]: ATK 200%, Critical +30% [Lv 2]: ATK 350%, Critical +35% [Lv 3]: ATK 500%, Critical +40% [Lv 4]: ATK 650%, Critical +45% [Lv 5]: ATK 800%, Critical +50% |
![]() Max Level: 5 Requirement: Shadow Leap 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Enables Cicada Skin Shed status, which enables the caster to automatically dodge a set number of attacks. Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches the skill's limit, Cicada Skin Shed status is canceled. [Lv 1]: Lasts 20 seconds, 1 Dodge [Lv 2]: Lasts 30 seconds, 1 Dodge [Lv 3]: Lasts 40 seconds, 2 Dodges [Lv 4]: Lasts 50 seconds, 2 Dodges [Lv 5]: Lasts 60 seconds, 3 Dodges |
![]() Max Level: 10 Requirement: Shadow Slash 3, Ninja Aura 1, Cicada Skid Shed 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv10) 0.20s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Mirror Image can only be cast during Ninja Aura status and consumes 1 Shadow Orb. Creates a mirror image that will enable the caster to dodge a set number of long and short range physical attacks. This skill cannot be used to block or evade magic based attacks. [Lv 1]: Lasts 60 seconds, 1 Dodge [Lv 2]: Lasts 80 seconds, 1 Dodge [Lv 3]: Lasts 100 seconds, 2 Dodges [Lv 4]: Lasts 120 seconds, 2 Dodges [Lv 5]: Lasts 140 seconds, 3 Dodges [Lv 6]: Lasts 160 seconds, 3 Dodges [Lv 7]: Lasts 180 seconds, 4 Dodges [Lv 8]: Lasts 200 seconds, 4 Dodges [Lv 9]: Lasts 220 seconds, 5 Dodges [Lv 10]: Lasts 240 seconds, 5 Dodges |
![]() Max Level: 10 Skill Form: Passive Description: Increases SP regen by training in the Ninja Arts. The amount of SP restored by this skill is affected by the character's MaxSP. [Lv 1]: (3+0.2% of MaxSP) SP per 10 seconds [Lv 2]: (6+0.4% of MaxSP) SP per 10 seconds [Lv 3]: (9+0.6% of MaxSP) SP per 10 seconds [Lv 4]: (12+0.8% of MaxSP) SP per 10 seconds [Lv 5]: (15+1.0% of MaxSP) SP per 10 seconds [Lv 6]: (18+1.2% of MaxSP) SP per 10 seconds [Lv 7]: (21+1.4% of MaxSP) SP per 10 seconds [Lv 8]: (24+1.6% of MaxSP) SP per 10 seconds [Lv 9]: (27+1.8% of MaxSP) SP per 10 seconds [Lv 10]: (30+2.0% of MaxSP) SP per 10 seconds |
![]() Max Level: 10 Requirement: Ninja Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10) 1.40s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Inflicts 90% MATK Fire elemental magic damage per Hit at a target by shooting flaming petals. This skill's level affects the number of hits. [Lv 1]: 1 Hit [Lv 2]: 2 Hits [Lv 3]: 3 Hits [Lv 4]: 4 Hits [Lv 5]: 5 Hits [Lv 6]: 6 Hits [Lv 7]: 7 Hits [Lv 8]: 8 Hits [Lv 9]: 9 Hits [Lv 10]: 10 Hits |
![]() Max Level: 10 Requirement: Flaming Petals 5 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: (Lv10) 0.30s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Summons a blazing storm in a 5x5 cell area around the caster that will inflict multiple hits of Fire elemental magic damage to enemies within it's range. The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting it's maximum number of hits. Consumes 1 Flame Stone. [Lv 1]: 5 Hits [Lv 2]: 5 Hits [Lv 3]: 6 Hits [Lv 4]: 6 Hits [Lv 5]: 7 Hits [Lv 6]: 7 Hits [Lv 7]: 8 Hits [Lv 8]: 8 Hits [Lv 9]: 9 Hits [Lv 10]: 9 Hits |
![]() Max Level: 5 Requirement: Ninja Mastery 10, Blaze Shield 7 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.80s Fixed / 2.00s Variable After Cast Delay: 0.50s Cool Down: 0.30s Recover: AP AP Cost: Description: Summons a flaming dragon that will inflict 3 hits of Fire elemental damage on all enemies in a 5x5 cell area around the targeted enemy by this skill. Consumes 1 Flame Stone. [Lv 1]: 300% Matk [Lv 2]: 450% Matk [Lv 3]: 600% Matk [Lv 4]: 750% Matk [Lv 5]: 900% Matk |
![]() Max Level: 10 Requirement: Ninja Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10) 1.40s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Summons spears of ice that will hit a targeted enemy with 70% MATK Water elemental magical damage per Hit. [Lv 1]: 3 Hits [Lv 2]: 4 Hits [Lv 3]: 5 Hits [Lv 4]: 6 Hits [Lv 5]: 7 Hits [Lv 6]: 8 Hits [Lv 7]: 9 Hits [Lv 8]: 10 Hits [Lv 9]: 11 Hits [Lv 10]: 12 Hits |
![]() Max Level: 10 Requirement: Freezing Spear 5 Skill Form: Active Type: Supportive Target: Around the caster Cast Time: 0.60s Fixed / 2.40s Variable After Cast Delay: 2.00s Cool Down: 0s Recover: AP AP Cost: Description: Creates a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by half. All Ninja's, including the caster, are immune to these penalties. The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill and enables the use of Water Ball and Aqua Benedicta for other players. Consumes 1 Ice Stone. [Lv 1]: 3x3 cells, lasts 15 seconds [Lv 2]: 3x3 cells, lasts 20 sec., AGI -3 [Lv 3]: 3x3 cells, lasts 25 sec., AGI -3 [Lv 4]: 5x5 cells, lasts 30 sec., AGI -3 [Lv 5]: 5x5 cells, lasts 35 sec., AGI -5 [Lv 6]: 5x5 cells, lasts 40 sec., AGI -5 [Lv 7]: 7x7 cells, lasts 45 sec., AGI -5 [Lv 8]: 7x7 cells, lasts 50 sec., AGI -8 [Lv 9]: 7x7 cells, lasts 55 sec., AGI -8 [Lv 10]: 9x9 cells, lasts 60 sec., AGI -8 |
![]() Max Level: 5 Requirement: Ninja Mastery 10, Watery Evasion 7 Skill Form: Active Type: Magical Target: Caster Cast Time: 0.80s Fixed After Cast Delay: 0.50s Cool Down: 0.30s Recover: AP AP Cost: Description: Summons a meteor of ice that will damage enemies with Water elemental magic damage in a 7x7 cell area around the caster and can inflict Freezing status. Consumes 1 Ice Stone. [Lv 1]: 300% MATK, 20% Freezing Chance [Lv 2]: 450% MATK, 30% Freezing Chance [Lv 3]: 600% MATK, 40% Freezing Chance [Lv 4]: 750% MATK, 50% Freezing Chance [Lv 5]: 900% MATK, 60% Freezing Chance |
![]() Max Level: 10 Requirement: Ninja Mastery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10) 1.10s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Shoots a shearing blade of air that will inflict 150% MATK Wind elemental magic damage per Hit to a targeted enemy. [Lv 1]: 1 Hit [Lv 2]: 2 Hits [Lv 3]: 2 Hits [Lv 4]: 3 Hits [Lv 5]: 3 Hits [Lv 6]: 4 Hits [Lv 7]: 4 Hits [Lv 8]: 5 Hits [Lv 9]: 5 Hits [Lv 10]: 6 Hits |
![]() Max Level: 5 Requirement: Wind Blade 5 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: 0.30s Fixed / 1.70s Variable After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Summons lightning bolts around the caster inflicting Wind elemental magic damage to enemies within the skill's range. Consumes 1 Wind Stone. [Lv 1]: 200% MATK, 3x3 cells [Lv 2]: 300% MATK, 3x3 cells [Lv 3]: 400% MATK, 5x5 cells [Lv 4]: 500% MATK, 5x5 cells [Lv 5]: 600% MATK, 7x7 cells |
![]() Max Level: 5 Requirement: Ninja Mastery 10, Lightning Jolt 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.30s Fixed / 1.20s Variable After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target with Wind elemental magic damage. Consumes 1 Wind Stone. [Lv 1]: 200% MATK, 5 cells [Lv 2]: 300% MATK, 6 cells [Lv 3]: 400% MATK, 7 cells [Lv 4]: 500% MATK, 8 cells [Lv 5]: 600% MATK, 9 cells |
![]() Max Level: 5 Requirement: Ninja Mastery 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv5) 0.20s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Focuses spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses. Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel the Ninja Aura status. [Lv 1]: STR and INT +1, lasts 30 seconds [Lv 2]: STR and INT +2, lasts 45 seconds [Lv 3]: STR and INT +3, lasts 60 seconds [Lv 4]: STR and INT +4, lasts 75 seconds [Lv 5]: STR and INT +5, lasts 90 seconds |
![]() Max Level: 10 Requirement: Throwing Mastery 7, Shadow Slash 5, Ninja Aura 1 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Sacrifices the caster's remaining HP to inflict devastating damage to the targeted enemy. The amount of remaining HP affects the damage inflicted and each cast of this skill will always reduce the caster's HP to 1. |