Shadow Cross: Difference between revisions
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Revision as of 16:56, 19 August 2021
When do I change job?
- As Novice job level 10 you can change to Merchant.
- As Thief job level 40-50 you can change to Assassin.
- As Assassin base level 99 and job level 50 you can do rebirth or change to 3rd class Guillotine Cross.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Thief.
- As Thief with job level 40-50 you can change to 2nd class Assassin Cross.
- As Assassin Cross base level 99 and job level 70 you can change to 3rd class Guillotine Cross.
- As Guillotine Cross base level 200 an job level 70 you can change to 4th class Shadow Cross.
Thief
Skills | ||
Double Attack Max Level: 10 Skill Form: Passive Description: When attacking with Dagger class weapon, there is chance of inflicting double attacks. Skill level affects Double Attack chance and HIT bonus. This skill also affects Left-Hand damage of Katar class weapons. [Lv 1]: 7% chance, HIT +1% [Lv 2]: 14% chance, HIT +2% [Lv 3]: 21% chance, HIT +3% [Lv 4]: 28% chance, HIT +4% [Lv 5]: 35% chance, HIT +5% [Lv 6]: 42% chance, HIT +6% [Lv 7]: 49% chance, HIT +7% [Lv 8]: 56% chance, HIT +8% [Lv 9]: 63% chance, HIT +9% [Lv 10]: 70% chance, HIT +10% |
Improve Dodge Max Level: 10 Skill Form: Passive Description: Increases FLEE rate. FLEE rate receives additional bonus upon reaching 2nd classes. This skill also slightly enhances the Movement Speed of Assassin classes. [Lv 1]: Flee +3, 2nd Classes: Flee +4 [Lv 2]: Flee +6, 2nd Classes: Flee +8 [Lv 3]: Flee +9, 2nd Classes: Flee +12 [Lv 4]: Flee +12, 2nd Classes: Flee +16 [Lv 5]: Flee +15, 2nd Classes: Flee +20 [Lv 6]: Flee +18, 2nd Classes: Flee +24 [Lv 7]: Flee +21, 2nd Classes: Flee +28 [Lv 8]: Flee +24, 2nd Classes: Flee +32 [Lv 9]: Flee +27, 2nd Classes: Flee +36 [Lv 10]: Flee +30, 2nd Classes: Flee +40 |
Steal Max Level: 10 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Steals an item from a specified target. If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on Boss monster and Players. [Lv 1]: 8% base chance [Lv 2]: 14% base chance [Lv 3]: 20% base chance [Lv 4]: 26% base chance [Lv 5]: 32% base chance [Lv 6]: 38% base chance [Lv 7]: 44% base chance [Lv 8]: 50% base chance [Lv 9]: 56% base chance [Lv 10]: 62% base chance |
Hiding Max Level: 10 Requirement: Steal 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Hides under the ground to avoid enemy attack. Detection skills can cancel Hiding status. Demon, Insect and Boss monsters can detect character in Hiding status. Can be canceled by using the skill again. [Lv 1]: 30 sec, Drains 1 SP per 5 sec [Lv 2]: 60 sec, Drains 1 SP per 6 sec [Lv 3]: 90 sec, Drains 1 SP per 7 sec [Lv 4]: 120 sec, Drains 1 SP per 8 sec [Lv 5]: 150 sec, Drains 1 SP per 9 sec [Lv 6]: 180 sec, Drains 1 SP per 10 sec [Lv 7]: 210 sec, Drains 1 SP per 11 sec [Lv 8]: 240 sec, Drains 1 SP per 12 sec [Lv 9]: 270 sec, Drains 1 SP per 13 sec [Lv 10]: 300 sec, Drains 1 SP per 14 sec |
Envenom Max Level: 10 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Deals Poison elemental damage to a target that has a chance of inflicting Poison status. Target in Poison status receives certain damage according MaxHP every second and reduced physical defense by 25%. Envenom inflicts normal damage, but gets additional Mastery ATK according skill level. [Lv 1]: Mastery ATK +15, 14% Poison chance [Lv 2]: Mastery ATK +30, 18% Poison chance [Lv 3]: Mastery ATK +45, 22% Poison chance [Lv 4]: Mastery ATK +60, 26% Poison chance [Lv 5]: Mastery ATK +75, 30% Poison chance [Lv 6]: Mastery ATK +90, 34% Poison chance [Lv 7]: Mastery ATK +105, 38% Poison chance [Lv 8]: Mastery ATK +120, 42% Poison chance [Lv 9]: Mastery ATK +135, 46% Poison chance [Lv 10]: Mastery ATK +150, 50% Poison chance |
Detoxify Max Level: 1 Requirement: Envenom 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Removes Poison status from a targeted character. |
Asssassin
Skills | ||
Righthand Mastery Max Level: 5 Skill Form: Passive Description: Increases the damage of the weapon in the right hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%. [Lv 1]: 60% Damage [Lv 2]: 70% Damage [Lv 3]: 80% Damage [Lv 4]: 90% Damage [Lv 5]: 100% Damage |
Lefthand Mastery Max Level: 5 Requirement: Righthand Mastery 2 Skill Form: Passive Description: Increases the damage of the weapon in the left hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%. [Lv 1]: 40% Damage [Lv 2]: 50% Damage [Lv 3]: 60% Damage [Lv 4]: 70% Damage [Lv 5]: 80% Damage |
Katar Mastery Max Level: 10 Skill Form: Passive Description: Increases Mastery ATK with Katar class weapon. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Cloaking Max Level: 10 Requirement: Hiding 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Initiates Cloaking status, which hide the caster from enemies without disabling movement. At Level 1 to 2, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely in Cloaking status, but will move more slowly when away from walls. After the effect is released, you can't pick up items for 3 seconds. Demon, Insect and Boss monsters are able to detect you. [Lv 1]: Wall only, Wall: 100%, 1 SP/0.5 sec. [Lv 2]: Wall only, Wall: 103%, 1 SP/1.0 sec. [Lv 3]: Cell: 79%, Wall: 106%, 1 SP/2.0 sec. [Lv 4]: Cell: 82%, Wall: 109%, 1 SP/3.0 sec. [Lv 5]: Cell: 85%, Wall: 112%, 1 SP/4.0 sec. [Lv 6]: Cell: 88%, Wall: 115%, 1 SP/5.0 sec. [Lv 7]: Cell: 91%, Wall: 118%, 1 SP/6.0 sec. [Lv 8]: Cell: 94%, Wall: 121%, 1 SP/7.0 sec. [Lv 9]: Cell: 97%, Wall: 124%, 1 SP/8.0 sec. [Lv 10]: Cell: 100%, Wall: 125%, 1 SP/9.0 sec. |
Sonic Blow Max Level: 10 Requirement: Katar Mastery 4 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 1s Description: Directs a flurry of rapid Katar strikes that will have a chance of inflicting the Stun status on the target. The chance of Stun is reduced by the target's immunity and the damage is increased by 50% when the target's current HP is less than 50%. Requires Katar. [Lv 1]: ATK 300%, Stun Chance: 12% [Lv 2]: ATK 400%, Stun Chance: 14% [Lv 3]: ATK 500%, Stun Chance: 16% [Lv 4]: ATK 600%, Stun Chance: 18% [Lv 5]: ATK 700%, Stun Chance: 20% [Lv 6]: ATK 800%, Stun Chance: 22% [Lv 7]: ATK 900%, Stun Chance: 24% [Lv 8]: ATK 1000%, Stun Chance: 26% [Lv 9]: ATK 1100%, Stun Chance: 28% [Lv 10]: ATK 1200%, Stun Chance: 30% |
Grimtooth Max Level: 5 Requirement: Cloaking 2, Sonic Blow 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Strikes an enemy and surrounding enemies of a 3x3 radius with a Katar from afar while in Hiding status. Skill levels 1 and 2 counts as physical melee damage and from level 3 up, it counts as long range physical damage. Monsters which has been damaged will have their Movement Speed reduced by 50% for 1 second. Requires Katar. [Lv 1]: ATK 120%, Range: 2 cells [Lv 2]: ATK 140%, Range: 3 cells [Lv 3]: ATK 160%, Range: 4 cells [Lv 4]: ATK 180%, Range: 5 cells [Lv 5]: ATK 200%, Range: 6 cells |
Enchant Poison Max Level: 10 Requirement: Envenom 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily coats equipped weapon of yourself or ally with the Poison elemental. Poison coated weapons have a chance of inflicting the target with the Poison status. The effect will be canceled if the weapon has been exchanged or removed. [Lv 1]: Lasts 30 seconds [Lv 2]: Lasts 45 seconds [Lv 3]: Lasts 60 seconds [Lv 4]: Lasts 75 seconds [Lv 5]: Lasts 90 seconds [Lv 6]: Lasts 105 seconds [Lv 7]: Lasts 120 seconds [Lv 8]: Lasts 135 seconds [Lv 9]: Lasts 150 seconds [Lv 10]: Lasts 165 seconds |
Poison React Max Level: 10 Requirement: Enchant Poison 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Once this skill activated, the caster will automatically retaliate normal attack with Envenom. If you've learned Double Attack, your Counterattack chance is doubled. If the enemy uses Poison elemental attack, the caster will reflect the damage instead. [Lv 1]: ATK 130%, Counters: 1 [Lv 2]: ATK 160%, Counters: 1 [Lv 3]: ATK 190%, Counters: 2 [Lv 4]: ATK 220%, Counters: 2 [Lv 5]: ATK 250%, Counters: 3 [Lv 6]: ATK 280%, Counters: 3 [Lv 7]: ATK 310%, Counters: 4 [Lv 8]: ATK 340%, Counters: 4 [Lv 9]: ATK 370%, Counters: 5 [Lv 10]: ATK 400%, Counters: 5 |
Venom Dust Max Level: 10 Requirement: Enchant Poison 5 Skill Form: Active Type: Trap (Visible) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Contaminates a targeted 3x3 area with toxin that will inflict the Poison status on enemies that come into contact with it. Consumes 1 Red Gemstone. [Lv 1]: Lasts 5 seconds [Lv 2]: Lasts 10 seconds [Lv 3]: Lasts 15 seconds [Lv 4]: Lasts 20 seconds [Lv 5]: Lasts 25 seconds [Lv 6]: Lasts 30 seconds [Lv 7]: Lasts 35 seconds [Lv 8]: Lasts 40 seconds [Lv 9]: Lasts 45 seconds [Lv 10]: Lasts 50 seconds |
Venom Splasher Max Level: 10 Requirement: Poison React 5, Venom Dust 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: (Lv10)2s Description: Plants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status by chance. The chance is decreased by the targets immunity. [Lv 1]: ATK 500%, Timer: 11 seconds [Lv 2]: ATK 600%, Timer: 10 seconds [Lv 3]: ATK 700%, Timer: 9 seconds [Lv 4]: ATK 800%, Timer: 8 seconds [Lv 5]: ATK 900%, Timer: 7 seconds [Lv 6]: ATK 1000%, Timer: 6 seconds [Lv 7]: ATK 1100%, Timer: 5 seconds [Lv 8]: ATK 1200%, Timer: 4 seconds [Lv 9]: ATK 1300%, Timer: 3 seconds [Lv 10]: ATK 1400%, Timer: 2 seconds |
Assassin Cross
Skills | ||
Advanced Katar Mastery Max Level: 5 Requirement: Double Attack 5, Katar Mastery 7 Skill Form: Passive Description: Enhances damage inflicted with Katar class weapon. [Lv 1]: Damage +12% [Lv 2]: Damage +14% [Lv 3]: Damage +16% [Lv 4]: Damage +18% [Lv 5]: Damage +20% |
Enchant Deadly Poison Max Level: 5 Requirement: Create Deadly Poison 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 2s Description: Enchants equipped Weapon with deadly poison to enhance it's damage and poison targets by chance, causing the target's HP to dramatically decrease for the Poison's duration. Consumes 1 Poison Bottle. | |
Soul Destroyer Max Level: 10 Requirement: Double Attack 5, Envenom 5, Cloaking 3, Enchant Poison 6 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.25s Fixed / 0.25s Variable After Cast Delay: 1s Cool Down: 0.25 Description: A ranged attack to a target, which inflicts ranged physical damage. Damage additionally increases according to the caster's Base Level, STR and INT, can inflict half of the total Critical Damage based on half the caster's Critical chance. [Lv 1]: ATK 150% [Lv 2]: ATK 300% [Lv 3]: ATK 450% [Lv 4]: ATK 600% [Lv 5]: ATK 750% [Lv 6]: ATK 900% [Lv 7]: ATK 1050% [Lv 8]: ATK 1200% [Lv 9]: ATK 1350% [Lv 10]: ATK 1500% |
Meteor Assault Max Level: 10 Requirement: Katar Mastery 5, Righthand Mastery 3, Sonic Blow 5, Soul Destroyer 1 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: 0.25s Fixed / 0.25s Variable After Cast Delay: None Cool Down: None Description: Attacks all enemies in a 5x5 cell area around the caster with the chance of causing statuses such as Stun, Blind or Bleed. The damage is further increased according to the caster's Base Level. [Lv 1]: 320% damage [Lv 2]: 440% damage [Lv 3]: 560% damage [Lv 4]: 680% damage [Lv 5]: 800% damage [Lv 6]: 920% damage [Lv 7]: 1040% damage [Lv 8]: 1160% damage [Lv 9]: 1280% damage [Lv 10]: 1400% damage |
Create Deadly Poison Max Level: 1 Requirement: Envenom 10, Detoxify 1, Enchant Poison 5 Skill Form: Active Type: Crafting Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Creates a bottle of Deadly Poison that will increase the ASPD of Assassin Crosses with the risk of being inflicted with the Poison status, but will instantly kill characters in any other job if they drink it. Caster's DEX and LUK affect this skill's success rate. If this skill fails, the caster loses an amount of HP equal to 25% of his MaxHP. Items required to create Deadly Poison: 1 Empty Bottle 1 Poison Spore 1 Venom Canine 1 Bee Sting 1 Cactus Needle 1 Berserk Potion 1 Karvodailnirol |
Guillotine Cross
Skills | ||
Venom Impress Max Level: 5 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: (Lv5)1s Cool Down: None Description: Weakens the enemy's resistance against Poison elemental attack. Has 10 cells range. [Lv 1]: Poison Resistance -10% [Lv 2]: Poison Resistance -20% [Lv 3]: Poison Resistance -30% [Lv 4]: Poison Resistance -40% [Lv 5]: Poison Resistance -50% |
Cross Impact Max Level: 5 Requirement: Sonic Blow 10 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: (Lv5)0.5s Cool Down: 0.35s Range: 7 cells Description: Quickly approaches one target and inflicts 7 fast hits. Damage additionally increases according to the caster's Base Level, can inflict Critical Damage based on half the caster's Critical chance. [Lv 1]: 1550% Damage [Lv 2]: 1700% Damage [Lv 3]: 1850% Damage [Lv 4]: 2000% Damage [Lv 5]: 2150% Damage |
Dark Illusion Max Level: 5 Requirement: Cross Impact 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 1.5s Cool Down: None Description: Quickly reaches and attacks an enemy. Has a low chance of activating Cross Impact. [Lv 1]: 100% Damage, 5 cells range [Lv 2]: 100% Damage, 6 cells range [Lv 3]: 100% Damage, 7 cells range [Lv 4]: 100% Damage, 8 cells range [Lv 5]: 100% Damage, 9 cells range |
Research New Poison Max Level: 10 Skill Form: Passive Description: Enables to create new poisons. This skill extends the duration of the Enchant Deadly Poison skill by 30+(15*Skill Level) seconds. Requires Medicine Bowl and Poison Kit, along with additional materials, depending on the type of poison being made. [Lv 1]: Success Chance 35%, Paralysis: 20 Poison Toad Skins, 1 Poison Herb Amoena [Lv 2]: Success Chance 40%, Pyrexia: 20 Anolian Skins, 1 Poison Herb Rantana [Lv 3]: Success Chance 45%, Death Hurt: 25 Decayed Nails, 1 Poison Herb Seratum [Lv 4]: Success Chance 50%, Leech End: 1 Poison Herb Scopolia, 1 Poison Herb Nerium [Lv 5]: Success Chance 55%, Antidote: 2 Green Herbs, 1 Blue Herb, 1 White Herb [Lv 6]: Success Chance 60%, Venom Bleed: 10 Sticky Poisons, 1 Izidor [Lv 7]: Success Chance 65%, Magic Mushroom: 10 Poison Spores, 1 Poison Herb Makulata [Lv 8]: Success Chance 70%, Toxin: 10 Sticky Poisons, 1 Poison Herb Nerium [Lv 9]: Success Chance 75%, Oblivion Curse: 10 Heart of Mermaids, 1 Izidor [Lv 10]: Success Chance 80% |
Create New Poison Max Level: 1 Requirement: Research New Poison 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Creates new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. |
Antidote Max Level: 1 Requirement: Research New Poison 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Removes Guillotine Cross's poison effect on 1 target. Consumes 1 Antidote. |
Poisoning Weapon Max Level: 5 Requirement: Research New Poison 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Endows the caster's weapon with Guillotine Cross's new poison. During the duration, the caster's melee physical damage is increased and grants various effects depending on the endowed poison. You can also inflict Poison status on the enemy while physically attacking. [Lv 1]: 4% Poisoning Chance, Duration: 60 sec [Lv 2]: 6% Poisoning Chance, Duration: 120 sec [Lv 3]: 8% Poisoning Chance, Duration: 180 sec [Lv 4]: 10% Poisoning Chance, Duration: 240 sec [Lv 5]: 12% Poisoning Chance, Duration: 300 sec [Paralysis]: Increases Movement Speed. [Pyrexia]: Increases critical damage by 15% and melee attack damage by 15%. [Death Hurt]: Recovers 1% of MaxHP per second. [Leech End]: Grants immunity to Blind and Stun. [Venom Bleed]: Decreases damage taken from melee reflected damage by 30%. [Magic Mushroom]: Decreases After Cast Delay by 10%. [Toxin]: Recovers 1% of MaxSP per second. [Oblivion Curse]: Grants immunity to Silence and Curse. |
Weapon Blocking Max Level: 5 Requirement: Lefthand Mastery 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 2s Cool Down: None Description: Has a chance to cancel enemy's melee physical attack when skill is active. Can use Weapon Crush when successful. When an enemy's attack has been canceled, you'll gain the Counter state for 10 seconds and Counter Slash can be used until this state ends. Continuously consumes SP while this skill is activated. If skill is recasted, Weapon Blocking will be canceled. Skill Duration is 180 seconds. [Lv 1]: 12% Block Chance [Lv 2]: 14% Block Chance [Lv 3]: 16% Block Chance [Lv 4]: 18% Block Chance [Lv 5]: 20% Block Chance |
Counter Slash Max Level: 10 Requirement: Weapon Blocking 1 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 2s Cool Down: None Description: Can only be used in Counter state. Inflict damage to all enemies around the caster. Increase damage based on caster's Base Level, Job Level and AGI. [Lv 1]: 450% Damage, AoE: 3x3 cells [Lv 2]: 600% Damage, AoE: 3x3 cells [Lv 3]: 750% Damage, AoE: 3x3 cells [Lv 4]: 900% Damage, AoE: 3x3 cells [Lv 5]: 1050% Damage, AoE: 3x3 cells [Lv 6]: 1200% Damage, AoE: 5x5 cells [Lv 7]: 1350% Damage, AoE: 5x5 cells [Lv 8]: 1500% Damage, AoE: 5x5 cells [Lv 9]: 1650% Damage, AoE: 5x5 cells [Lv 10]: 1800% Damage, AoE: 5x5 cells |
Weapon Crush Max Level: 5 Requirement: Weapon Blocking 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: When an attack successfully blocked by Weapon Blocking, you can attack the enemy successively with Weapon Crush. Able to divest target's weapon. Skill level affects the duration and success rate. |
Venom Pressure Max Level: 5 Requirement: Weapon Blocking 1, Poisoning Weapon 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Poisons the enemy with the poisoned weapon. After casting the skill, the effect of Poisoning Weapon is canceled. [Lv 1]: Poisoning Chance 75%, HIT +14 [Lv 2]: Poisoning Chance 80%, HIT +18 [Lv 3]: Poisoning Chance 85%, HIT +22 [Lv 4]: Poisoning Chance 90%, HIT +26 [Lv 5]: Poisoning Chance 95%, HIT +30 |
Poison Smoke Max Level: 5 Requirement: Venom Pressure 5, Poisoning Weapon 5 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 2s Cool Down: None Description: With Poisoning Weapon is active, spreads a poisonous smoke around 5x5 cells. Enemy in the range have a 50% chance of getting poisoned every 2 seconds. Has 5 cells range. [Lv 1]: 10 sec. duration [Lv 2]: 12 sec. duration [Lv 3]: 14 sec. duration [Lv 4]: 16 sec. duration [Lv 5]: 18 sec. duration |
Cloaking Exceed Max Level: 5 Requirement: Cloaking 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 2s Cool Down: None Description: Cannot be detected by Insect and Demon monsters. Ables to endure damage for a few times, depends on the skill level. Increases Movement Speed according to skill Level. [Lv 1]: 100% Movement Speed, endure 1 attack, consume 9 SP/sec [Lv 2]: 110% Movement Speed, endure 1 attack, consume 8 SP/sec [Lv 3]: 120% Movement Speed, endure 2 attacks, consume 7 SP/sec [Lv 4]: 130% Movement Speed, endure 2 attacks, consume 6 SP/sec [Lv 5]: 140% Movement Speed, endure 3 attacks, consume 5 SP/sec |
Phantom Menace Max Level: 1 Requirement: Dark Illusion 5, Cloaking Exceed 5 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Guillotine Cross attacks all hidden enemies within a 7x7 range for 300% damage. The enemies who get hit by this will be revealed. |
Hallucination Walk Max Level: 5 Requirement: Phantom Menace 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 300s Description: Increases caster's speed to the maximum, increases FLEE and certain chance to avoid magic attacks. Consumes HP when casting, decreases Movement Speed and ASPD by half for 25 seconds after using the skill. [Lv 1]: FLEE +50, Avoid Chance 10% [Lv 2]: FLEE +100, Avoid Chance 20% [Lv 3]: FLEE +150, Avoid Chance 30% [Lv 4]: FLEE +200, Avoid Chance 40% [Lv 5]: FLEE +250, Avoid Chance 50% |
Rolling Cutter Max Level: 5 Requirement: Sonic Blow 10 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 0.2s Cool Down: None Description: Inflicts damage to enemies within range by spinning with a Katar. Your spinning counter is accumulated whenever you spin and it increase the damage of Cross Ripper Slasher. Spinning counter lasts for 5 seconds and can be accumulated maximum 10 times and will be reset on position changes, like Back Slide. Requires Katar. [Lv 1]: 130% Damage, AoE: 3x3 cells [Lv 2]: 210% Damage, AoE: 3x3 cells [Lv 3]: 290% Damage, AoE: 5x5 cells [Lv 4]: 370% Damage, AoE: 5x5 cells [Lv 5]: 450% Damage, AoE: 7x7 cells |
Cross Ripper Slasher Max Level: 5 Requirement: Rolling Cutter 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 0.3s Cool Down: 0.2s Description: Can only be used when spinning counts from Rolling Cutter are present. Throws a spinning blade at a target in range, inflicting significant amount of damage. (Cannot be used without spinning counter) Damage additionally increases according to the number of counters * 200 and to the caster's Base Level and AGI. [Lv 1]: 80% Damage+Rolling Cutter rotations, 9 Cells Range [Lv 2]: 160% Damage+Rolling Cutter rotations, 10 Cells Range [Lv 3]: 240% Damage+Rolling Cutter rotations, 11 Cells Range [Lv 4]: 320% Damage+Rolling Cutter rotations, 12 Cells Range [Lv 5]: 400% Damage+Rolling Cutter rotations, 13 Cells Range |
Dark Claw Max Level: 5 Requirement: Dark Illusion 5 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 60s Description: This leaves a painful wound on the enemy and removes some melee physical damage reflect effects. This wound lasts for 20 seconds, during this time melee physical damage reflect effects are not available and the enemy will receive additional damage from melee physical attacks. Boss class monsters only receive 50% of the increased damage. [Lv 1]: 100% Damage, Physical Damage +30% [Lv 2]: 200% Damage, Physical Damage +60% [Lv 3]: 300% Damage, Physical Damage +90% [Lv 4]: 400% Damage, Physical Damage +120% [Lv 5]: 500% Damage, Physical Damage +150% |
Shadow Cross
Skills | ||
Shadow Exceed Max Level: 10 Requirement: Shadow Sense 7, Enchanting Shadow 5, Potent Venom 3 Skill Form: Active(AP) Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 60s AP Cost: AP 152~125 Dispellable: No Description: Maximizes one's ability by increases the damage of Savage Impact and Eternal Slash during the skill duration. [Lv 1]: Duration: 30 seconds, AP Cost: 152 [Lv 2]: Duration: 60 seconds, AP Cost: 149 [Lv 3]: Duration: 90 seconds, AP Cost: 146 [Lv 4]: Duration: 120 seconds, AP Cost: 143 [Lv 5]: Duration: 150 seconds, AP Cost: 140 [Lv 6]: Duration: 180 seconds, AP Cost: 137 [Lv 7]: Duration: 210 seconds, AP Cost: 134 [Lv 8]: Duration: 240 seconds, AP Cost: 131 [Lv 9]: Duration: 270 seconds, AP Cost: 128 [Lv 10]: Duration: 300 seconds, AP Cost: 125 |
Dancing Knife Max Level: 5 Requirement: Shadow Sense 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 30s Description: Swirls small blades around you, inflicting damage to surrounding enemies within 5x5 cells around the caster. When swapping to any other weapon than a Dagger, the skill effect will be canceled immediately. Damage additionally increases according to the caster's Base Level and POW. Requires a Dagger. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% |
Savage Impact Max Level: 10 Requirement: Cross Impact 5, Shadow Sense 3 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 0.3s Cool Down: 0.7s AP Recovery: 2 Description: Instantly dashes to the target and inflicts 3 melee physical damage hits to the target and surrounding enemies. (If used while under Cloaking Exceed buff, increases number of hits to 5). The damager further increases based on the caster's Base Level and POW, can inflict half of the total Critical Damage based on half the caster's Critical chance. Requires a Katar. [Lv 1]: Per Hit: ATK 105%/125%(Shadow Exceed) Area: 5x5 cells [Lv 2]: Per Hit: ATK 210%/250%(Shadow Exceed) Area: 5x5 cells [Lv 3]: Per Hit: ATK 315%/375%(Shadow Exceed) Area: 5x5 cells [Lv 4]: Per Hit: ATK 420%/500%(Shadow Exceed) Area: 5x5 cells [Lv 5]: Per Hit: ATK 525%/625%(Shadow Exceed) Area: 5x5 cells [Lv 6]: Per Hit: ATK 630%/750%(Shadow Exceed) Area: 7x7 cells [Lv 7]: Per Hit: ATK 735%/875%(Shadow Exceed) Area: 7x7 cells [Lv 8]: Per Hit: ATK 840%/1000%(Shadow Exceed) Area: 7x7 cells [Lv 9]: Per Hit: ATK 945%/1125%(Shadow Exceed) Area: 7x7 cells [Lv 10]: Per Hit: ATK 1050%/1250%(Shadow Exceed) Area: 7x7 cells |
Shadow Sense Max Level: 10 Skill Form: Passive Description: Increases FLEE and when equipped with a Katar or Dagger it increases Critical chance as well. [Lv 1]: FLEE +10, Dagger: Critical +14, Katar: Critical +7 [Lv 2]: FLEE +20, Dagger: Critical +18, Katar: Critical +9 [Lv 3]: FLEE +30, Dagger: Critical +22, Katar: Critical +11 [Lv 4]: FLEE +40, Dagger: Critical +26, Katar: Critical +13 [Lv 5]: FLEE +50, Dagger: Critical +30, Katar: Critical +15 [Lv 6]: FLEE +60, Dagger: Critical +34, Katar: Critical +17 [Lv 7]: FLEE +70, Dagger: Critical +38, Katar: Critical +19 [Lv 8]: FLEE +80, Dagger: Critical +42, Katar: Critical +21 [Lv 9]: FLEE +90, Dagger: Critical +46, Katar: Critical +23 [Lv 10]: FLEE +100, Dagger: Critical +50, Katar: Critical +25 |
Eternal Slash Max Level: 5 Requirement: Weapon Blocking 5, Shadow Sense 5, Dancing Knife 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.5s Dispellable: No Description: Can be used while Weapon Blocking is activated. Inflicts melee physical damage to the target and each time if it's used within 3 seconds again, the number of hits increases up to 5. Damage additionally increases according to the caster's Base Level and POW, can inflict half of the Critical Damage based on half the caster's Critical chance. [Lv 1]: ATK 300%/420%(Shadow Exceed) [Lv 2]: ATK 600%/840%(Shadow Exceed) [Lv 3]: ATK 900%/1260%(Shadow Exceed) [Lv 4]: ATK 1200%/1680%(Shadow Exceed) [Lv 5]: ATK 1500%/2100%(Shadow Exceed) |
Potent Venom Max Level: 10 Requirement: Shadow Sense 5, Enchanting Shadow 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 3s Description: Can only be used if Enchant Deadly Poison is active. Grants the ability to ignore physical resistance (RES) of your enemies. [Lv 1]: Ignore Res: 2%, Duration: 75 seconds [Lv 2]: Ignore Res: 4%, Duration: 100 seconds [Lv 3]: Ignore Res: 6%, Duration: 125 seconds [Lv 4]: Ignore Res: 8%, Duration: 150 seconds [Lv 5]: Ignore Res: 10%, Duration: 175 seconds [Lv 6]: Ignore Res: 12%, Duration: 200 seconds [Lv 7]: Ignore Res: 14%, Duration: 225 seconds [Lv 8]: Ignore Res: 16%, Duration: 250 seconds [Lv 9]: Ignore Res: 18%, Duration: 275 seconds [Lv 10]: Ignore Res: 20%, Duration: 300 seconds |
Shadow Stab Max Level: 5 Requirement: Cloaking Exceed 5, Shadow Sense 5, Dancing Knife 5, Eternal Slash 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 0.35s AP Recovery: 2 Description: Inflicts melee physical damage to the target, which ignores physical defense. If used when Cloaking Exceed status is active, skill hits thrice with higher ATK. Damage additionally increases according to the caster's Base Level and POW. Requires a Dagger. [Lv 1]: Per Hit: ATK 550%/650%(Cloaking Exceed) [Lv 2]: Per Hit: ATK 1100%/1300%(Cloaking Exceed) [Lv 3]: Per Hit: ATK 1650%/1950%(Cloaking Exceed) [Lv 4]: Per Hit: ATK 2200%/2600%(Cloaking Exceed) [Lv 5]: Per Hit: ATK 2750%/3250%(Cloaking Exceed) |
Impact Crater Max Level: 5 Requirement: Rolling Cutter 5, Shadow Sense 5, Savage Impact 5, Weapon Blocking 3 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: 1.5s AP Recovery: 3 Description: Inflicts melee physical damage to the target and surrounding enemies, number of hits is equal to the accumulated spinning counter and gain Weapon Blocking status for 10 seconds when used. (Cannot be used without spinning counter) Damage additionally increases according to the caster's Base Level and POW, can inflict half of the total Critical Damage based on half of the caster's Critical chance. Requires a Katar. [Lv 1]: ATK 80%, AoE: 3x3 cells [Lv 2]: ATK 160%, AoE: 3x3 cells [Lv 3]: ATK 240%, AoE: 5x5 cells [Lv 4]: ATK 320%, AoE: 5x5 cells [Lv 5]: ATK 400%, AoE: 7x7 cells |
Enchanting Shadow Max Level: 5 Requirement: Poisoning Weapon 5, Shadow Sense 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1.5s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 30s Description: Enchants the power of shadow to your weapon. Attacking has a chance to inflict Shadow Wound on the target, which. increases the damage taken for the enemy based on the number of wounds. [Lv 1]: Shadow Wound Chance: 1%, Duration: 60 seconds [Lv 2]: Shadow Wound Chance: 2%, Duration: 90 seconds [Lv 3]: Shadow Wound Chance: 3%, Duration: 120 seconds [Lv 4]: Shadow Wound Chance: 4%, Duration: 150 seconds [Lv 5]: Shadow Wound Chance: 5%, Duration: 180 seconds |
Fatal Shadow Crow Max Level: 10 Requirement: Shadow Stab 5, Impact Crater 5 Skill Form: Active(AP) Type: Physical Melee Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: 60s AP Cost: 150 Description: Dashes to the target, inflicting melee physical damage to the target and surrounding enemies as well as trigger Dark Claw with the same level as the caster learned it, to all targets which were hit by this skill. This skill inflicts , additional damage against Demi-Human and Dragon race monsters. Damage additionally increases according to the caster's Base Level and POW. [Lv 1]: ATK 1300%, Demihuman/Dragon: 1450% AoE: 3x3 cells [Lv 2]: ATK 2600%, Demihuman/Dragon: 2900% AoE: 3x3 cells [Lv 3]: ATK 3900%, Demihuman/Dragon: 4350% AoE: 3x3 cells [Lv 4]: ATK 5200%, Demihuman/Dragon: 5800% AoE: 3x3 cells [Lv 5]: ATK 6500%, Demihuman/Dragon: 7250% AoE: 5x5 cells [Lv 6]: ATK 7800%, Demihuman/Dragon: 8700% AoE: 5x5 cells [Lv 7]: ATK 9100%, Demihuman/Dragon: 10150% AoE: 5x5 cells [Lv 8]: ATK 10400%, Demihuman/Dragon: 11600% AoE: 5x5 cells [Lv 9]: ATK 11700%, Demihuman/Dragon: 13050% AoE: 7x7 cells [Lv 10]: ATK 13000%, Demihuman/Dragon: 14500% AoE: 7x7 cells |