Troubadour: Difference between revisions

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Revision as of 17:24, 18 August 2021

When do I change job?

  1. As Novice job level 10 you can change to Archer.
  2. As Archer job level 40-50 you can change to Dancer (female) or Bard (male).
  3. As Dancer/Bard base level 99 and job level 50 you can do rebirth or change to 3rd class Wanderer/Maestro.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Archer with job level 40-50 you can change to 2nd class Gypsy/Clown.
  6. As Gypsy/Clown base level 99 and job level 70 you can change to 3rd Wanderer/Maestro.
  7. As Wanderer/Maestro base level 200 an job level 70 you can change to 4th class Trouvere/Troubadour.

Archer

Skill
43.png Owl's Eye
Max Level: 10
Skill Form: Passive
Description: Increases DEX.
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
44.png Vulture's Eye
Max Level: 10
Requirement: Owl's Eye 3
Skill Form: Passive
Description: Increases Attack Range
and
HIT rate with Bow class weapons.
[Lv 1]: Range +1, HIT rate +1%
[Lv 2]: Range +2, HIT rate +2%
[Lv 3]: Range +3, HIT rate +3%
[Lv 4]: Range +4, HIT rate +4%
[Lv 5]: Range +5, HIT rate +5%
[Lv 6]: Range +6, HIT rate +6%
[Lv 7]: Range +7, HIT rate +7%
[Lv 8]: Range +8, HIT rate +8%
[Lv 9]: Range +9, HIT rate +9%
[Lv 10]: Range +10, HIT rate +10%
45.png Improve Concentration
Max Level: 10
Requirement: Vulture's Eye 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Boosts AGI and DEX
temporarily as well as detects nearby
hidden characters in 3x3 AoE.

[Lv 1]: DEX/AGI +3%, Duration: 60 seconds
[Lv 2]: DEX/AGI +4%, Duration: 80 seconds
[Lv 3]: DEX/AGI +5%, Duration: 100 seconds
[Lv 4]: DEX/AGI +6%, Duration: 120 seconds
[Lv 5]: DEX/AGI +7%, Duration: 140 seconds
[Lv 6]: DEX/AGI +8%, Duration: 160 seconds
[Lv 7]: DEX/AGI +9%, Duration: 180 seconds
[Lv 8]: DEX/AGI +10%, Duration: 200 seconds
[Lv 9]: DEX/AGI +11%, Duration: 220 seconds
[Lv 10]: DEX/AGI +12%, Duration: 240 seconds
46.png Double Strafe
Max Level: 10
Requirement: Vulture's Eye 10
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 0.1s
Cool Down: None
Description: Fires an arrow that will
inflict double damage on target.
The base range of this skill is 9 cells.

[Lv 1]: 100% ATK x 2
[Lv 2]: 110% ATK x 2
[Lv 3]: 120% ATK x 2
[Lv 4]: 130% ATK x 2
[Lv 5]: 140% ATK x 2
[Lv 6]: 150% ATK x 2
[Lv 7]: 160% ATK x 2
[Lv 8]: 170% ATK x 2
[Lv 9]: 180% ATK x 2
[Lv 10]: 190% ATK x 2
47.png Arrow Shower
Max Level: 10
Requirement: Double Strafe 5
Skill Form: Active
Type: Physical Ranged
Target: Ground
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Fires an arrow at targeted
cell damaging all enemies on 3x3 AoE.
Enemies that receive damage will be
knocked 2 cells backward. The base range
of this skill is 9 cells.

[Lv 1]: 160% ATK
[Lv 2]: 170% ATK
[Lv 3]: 180% ATK
[Lv 4]: 190% ATK
[Lv 5]: 200% ATK
[Lv 6]: 210% ATK
[Lv 7]: 220% ATK
[Lv 8]: 230% ATK
[Lv 9]: 240% ATK
[Lv 10]: 250% ATK

Bard

Skill
315.png Musical Lesson
Max Level: 10
Skill Form: Passive
Description: Increases Musical
Instrument
class weapon Mastery ATK.
While the
MaxSP bonus always applies, the
ATK and ASPD bonus only when a
Musical Instrument class weapon is equipped.
[Lv 1]:
Mastery ATK +3, ASPD +1%, MaxSP +1%
[Lv 2]: Mastery ATK +6, ASPD +2%, MaxSP +2%
[Lv 3]: Mastery ATK +9, ASPD +3%, MaxSP +3%
[Lv 4]: Mastery ATK +12, ASPD +4%, MaxSP +4%
[Lv 5]: Mastery ATK +15, ASPD +5%, MaxSP +5%
[Lv 6]: Mastery ATK +18, ASPD +6%, MaxSP +6%
[Lv 7]: Mastery ATK +21, ASPD +7%, MaxSP +7%
[Lv 8]: Mastery ATK +24, ASPD +8%, MaxSP +8%
[Lv 9]: Mastery ATK +27, ASPD +9%, MaxSP +9%
[Lv 10]: Mastery ATK +30, ASPD +10%, MaxSP +10%
316.png Musical Strike
Max Level: 5
Requirement: Musical Lesson 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Fires a powerful volley of
arrows, even while using
Song skills, by
using an instrument. The
Arrow's element
determines the element of this attack.
Requires
Musical Instrument.
[Lv 1]: ATK 150% x2
[Lv 2]: ATK 190% x2
[Lv 3]: ATK 230% x2
[Lv 4]: ATK 270% x2
[Lv 5]: ATK 310% x2
317.png Dissonance
Max Level: 5
Requirement: Adaptation to Circumstances 1, Musical Lesson 1
Skill Form: Active
Type: Song Skill
Range: 9x9 AoE
Target: Enemies around the caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 5s
Description: Continuously inflicts damage
to enemies within the skill's range for
skill duration. Damage increases based on
the caster's
Job Level and skill level.
This skill is only available in PVP/Siege Mode.
Requires
Musical Instrument.
[Lv 1]: MATK 150%
[Lv 2]: MATK 190%
[Lv 3]: MATK 230%
[Lv 4]: MATK 270%
[Lv 5]: MATK 310%
318.png Frost Joke
Max Level: 5
Requirement: Encore 1
Skill Form: Active
Type: Debuff
Target: Caster's View Range
Cast Time: None
After Cast Delay: 0.3
Cool Down: 4s
Description: Inflicting Freezing to enemies
with a low chance of also causing the
Freezing
status to party members.

[Lv 1]: Freezing Chance: 20%
[Lv 2]: Freezing Chance: 25%
[Lv 3]: Freezing Chance: 30%
[Lv 4]: Freezing Chance: 35%
[Lv 5]: Freezing Chance: 40%
319.png Whistle
Max Level: 10
Requirement: Dissonance 3
Skill Form: Active
Type: Song Skill
Range: 31x31 AoE
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 20s
Description: Increases the FLEE and
Perfect Dodge rates for yourself and
party members within the skill's range
for 180 seconds. It does not stack with other
Song skills.
Requires
Musical Instrument.
[Lv 1]: Flee +20, Perfect Dodge +1
[Lv 2]: Flee +22, Perfect Dodge +1
[Lv 3]: Flee +24, Perfect Dodge +2
[Lv 4]: Flee +26, Perfect Dodge +2
[Lv 5]: Flee +28, Perfect Dodge +3
[Lv 6]: Flee +30, Perfect Dodge +3
[Lv 7]: Flee +32, Perfect Dodge +4
[Lv 8]: Flee +34, Perfect Dodge +4
[Lv 9]: Flee +36, Perfect Dodge +5
[Lv 10]: Flee +40, Perfect Dodge +5
320.png Assassin Cross of Sunset
Max Level: 10
Requirement: Dissonance 3
Skill Form: Active
Type: Song Skill
Range: 31x31 AoE
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 20s
Description: Decreases the After Attack
Delay
of all players within the skill's range
for 180 seconds. It does not stack with
other
Song skills.
Requires
Musical Instrument.
[Lv 1]: After Attack Delay -1%
[Lv 2]: After Attack Delay -3%
[Lv 3]: After Attack Delay -5%
[Lv 4]: After Attack Delay -7%
[Lv 5]: After Attack Delay -9%
[Lv 6]: After Attack Delay -11%
[Lv 7]: After Attack Delay -13%
[Lv 8]: After Attack Delay -15%
[Lv 9]: After Attack Delay -17%
[Lv 10]: After Attack Delay -20%
321.png Poem of Bragi
Max Level: 10
Requirement: Dissonance 3
Skill Form: Active
Type: Song Skill
Range: 31x31 AoE
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 20s
Description: Reduces Variable Casting Time
and
After Cast Delay for all players
within the skill's range for 180 seconds.
It does not stack with other
Song skills.
Requires
Musical Instrument.
[Lv 1]: Variable Casting Time -2%,
After Cast Delay -3%

[Lv 2]: Variable Casting Time -4%,
After Cast Delay -6%

[Lv 3]: Variable Casting Time -6%,
After Cast Delay -9%

[Lv 4]: Variable Casting Time -8%,
After Cast Delay -12%

[Lv 5]: Variable Casting Time -10%,
After Cast Delay -15%

[Lv 6]: Variable Casting Time -12%,
After Cast Delay -18%

[Lv 7]: Variable Casting Time -14%,
After Cast Delay -21%

[Lv 8]: Variable Casting Time -16%,
After Cast Delay -24%

[Lv 9]: Variable Casting Time -18%,
After Cast Delay -27%

[Lv 10]: Variable Casting Time -20%,
After Cast Delay -30%
322.png Apple of Idun
Max Level: 10
Requirement: Dissonance 3
Skill Form: Active
Type: Song Skill
Range: 31x31 AoE
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 20s
Description: Increases the MaxHP
and received
Healing for all players,
within the skill's range for 180 seconds.
It does not stack with other
Song skills.
Requires
Musical Instrument.
[Lv 1]: MaxHP +10%, received Healing +2%
[Lv 2]: MaxHP +11%, received Healing +4%
[Lv 3]: MaxHP +12%, received Healing +6%
[Lv 4]: MaxHP +13%, received Healing +8%
[Lv 5]: MaxHP +14%, received Healing +10%
[Lv 6]: MaxHP +15%, received Healing +12%
[Lv 7]: MaxHP +16%, received Healing +14%
[Lv 8]: MaxHP +17%, received Healing +16%
[Lv 9]: MaxHP +18%, received Healing +18%
[Lv 10]: MaxHP +20%, received Healing +20%

Clown

Maestro

Troubadour

Skill
5349.png Stage Manner
Max Level: 5
Skill Form: Passive
Description: Increases AP recovery when using
Troubadour/Trouvere attack skills and
increases effectiveness of some song skills.
Increases
P.ATK and S.MATK when equipped
with a
Musical Instrument, Bow or Whip.
[Lv 1]: P.ATK/S.MATK +3
[Lv 2]: P.ATK/S.MATK +6
[Lv 3]: P.ATK/S.MATK +9
[Lv 4]: P.ATK/S.MATK +12
[Lv 5]: P.ATK/S.MATK +15
5350.png Retrospection
Max Level: 1
Requirement: Stage Manner 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 5s
Description: Recasts the last song used.
Recasted skill consumes 30% less
SP
gain more
AP by 1.5x more than usual.
[Lv 1]: Recast the last song used.
5351.png Mystic Symphony
Max Level: 1
Requirement: Metallic Fury 1, Rose Blossom 5
Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 60s
AP Cost: 125
Dispellable: No
Description: Grants a buff to the caster
which increases the damage of
Sound Blend,
Rythm Shooting and Rose Blossom by
100% for 150 seconds. Increases physical and
magical damage against
Fish and Demi-
Human
race monsters for the skill duration.
[Lv 1]: Increases damage of Sound Blend,
Rythm Shooting and Rose Blossom.
5352.png Sonata of Kvasir
Max Level: 1
Requirement: Capriccio of Loki 1,
Requiem of Niflheim 1

Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: 0.15s
Cool Down: 120s
AP Cost: 100
Dispellable: No
Description: Enables the caster to use
any
Ensemble/Chorus skill alone for 60 seconds.
Can only be used when in a party.
Requires a
Musical Instrument, Bow or Whip.
[Lv 1]: Ensemble skills can be used alone.
5353.png Rose Blossom
Max Level: 5
Requirement: Rythm Shooting 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: 0.15s
Cool Down: 0.7s
AP Recovery: 3
Description: Attaches a flower seed on an arrow
and shoots it to a target inflicting powerfull
ranged physical damage. The flower booms
after a while, inflicting additional ranged
physical damage to the target and
surrounding enemies.
Damage additionally increases according
to the caster's
Base Level.
When
Stage Manner is learned,
CON will also affect the additional damage.
Damage increases if the target has
Sonic Brand effect.
(This effect does not remove the
Sonic Brand.)
Requires a
Musical Instrument, Bow or Whip.
Consumes 1
Arrow.
[Lv 1]: ATK 2200% / 3050% (AoE: 5x5 cells)
Sonic Brand: ATK 2400% / 3250% (AoE: 5x5 cells)

[Lv 2]: ATK 4200% / 5850% (AoE: 5x5 cells)
Sonic Brand: ATK 4600% / 6250% (AoE: 5x5 cells)

[Lv 3]: ATK 6200% / 8650% (AoE: 7x7 cells)
Sonic Brand: ATK 6800% / 9250% (AoE: 7x7 cells)

[Lv 4]: ATK 8200% / 11450% (AoE: 7x7 cells)
Sonic Brand: ATK 9000% / 12250% (AoE: 7x7 cells)

[Lv 5]: ATK 10200% / 14250% (AoE: 9x9 cells)
Sonic Brand: ATK 11200% / 15250% (AoE: 9x9 cells)
5364.png March of Prontera
Max Level: 5
Requirement: Raphsody of Mineworker 1
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 10
Description: Increases P.ATK and
Movement Speed of the caster and party
members in the skill's range for 180 seconds.
Increases effectiveness when there is
another performer, which is the same party,
on the caster's screen.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: P.ATK +3, AoE: 15x15 cells
[Lv 2]: P.ATK +6, AoE: 15x15 cells
[Lv 3]: P.ATK +9, AoE: 17x17 cells
[Lv 4]: P.ATK +12, AoE: 21x21 cells
[Lv 5]: P.ATK +15, AoE: 23x23 cells
5355.png Rhythm Shooting
Max Level: 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 0.35s
AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5)
Description: Fires an arrow at the target
inflicting 3 ranged physical attacks.
Damage additionally increases according
to the caster's
Base Level.
When
Stage Manner is learned,
CON will also affect the additional damage.
Damage increases if the target has
Sonic Brand effect.
(This effect does not remove the
Sonic Brand.)
Requires a
Musical Instrument, Bow or Whip.
Consumes 1
Arrow.
[Lv 1]: Per Hit: ATK 1500%/ 1900%(Sonic Brand)
[Lv 2]: Per Hit: ATK 2450%/ 2950%(Sonic Brand)
[Lv 3]: Per Hit: ATK 3400%/ 4000%(Sonic Brand)
[Lv 4]: Per Hit: ATK 4350%/ 5050%(Sonic Brand)
[Lv 5]: Per Hit: ATK 5300%/ 6100%(Sonic Brand)
5356.png Metallic Fury
Max Level: 5
Requirement: Sound Blend 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.4s
AP Recovery: 2
Description: Fires a sonic magic arrow at one target,
inflicting magic damage to the target and surrounding enemies.
Damage increases on targets with
Sonic Brand.
(The
Sonic Brand checked on the explosion is not removed)
The element depends on the equipped
Arrow.
Damage additionally increases according
to the caster's
Base Level and SPL.
Requires a
Musical Instrument or Whip.
Consumes 1
Arrow.
[Lv 1]: MATK 3850%/ 4650%(Sonic Brand)/AoE: 5x5
[Lv 2]: MATK 7700%/ 9300%(Sonic Brand)/AoE: 5x5
[Lv 3]: MATK 11550%/13950%(Sonic Brand)/AoE: 5x5
[Lv 4]: MATK 15400%/18600%(Sonic Brand)/AoE: 7x7
[Lv 5]: MATK 19250%/23250%(Sonic Brand)/AoE: 9x9
5357.png Sound Blend
Max Level: 5
Requirement: Metallic Sound 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5) 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 1s
AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5)
Description: Inflicts magical damage and
Sonic Brand status to the target.
The
Sonic Brand duration depends on
the skill level and inflicts damage before it
explodes, the element depends on the equipped
Arrow. Targets marked with Sonic Brand
will receive more damage from
Reverberation, Metallic Sound,
Rose Blossom and Rythm Shooting.
Damage additionally increases according
to the caster's
Base Level and SPL.
Requires a
Musical Instrument or Whip.
[Lv 1]: MATK: 120%,
Sonic Brand Duration: 10 seconds

[Lv 2]: MATK: 240%,
Sonic Brand Duration: 10 seconds

[Lv 3]: MATK: 360%,
Sonic Brand Duration: 15 seconds

[Lv 4]: MATK: 480%,
Sonic Brand Duration: 15 seconds

[Lv 5]: MATK: 600%,
Sonic Brand Duration: 20 seconds
5358.png Geffenia Nocturne
Max Level: 5
Requirement: Stage Manner 3
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 20
Description: Grants a chance to decrease
MRES of normal monsters and
enemy players in the skill's range for
30 seconds. Increases effectiveness when
there is another performer, which is the
same party, on the caster's screen.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: AoE: 15x15 cells
[Lv 2]: AoE: 15x15 cells
[Lv 3]: AoE: 17x17 cells
[Lv 4]: AoE: 21x21 cells
[Lv 5]: AoE: 23x23 cells
5359.png Capriccio of Roki
Max Level: 5
Requirement: Serenade of Jawaii 1
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 20
Description: Grants a chance to inflict
Unlucky and Confusion status to enemy
players in the surrounding area. Increases
effectiveness when there is another performer,
which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: AoE: 15x15 cells
[Lv 2]: AoE: 15x15 cells
[Lv 3]: AoE: 17x17 cells
[Lv 4]: AoE: 21x21 cells
[Lv 5]: AoE: 23x23 cells
5360.png Rhapsody of Mineworker
Max Level: 5
Requirement: Stage Manner 3
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 20
Description: Grants a chance to decrease
RES of normal monsters and
enemy players in the skill's range for
30 seconds. Increases effectiveness when
there is another performer, which is the same
party, on the caster's screen.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: AoE: 15x15 cells
[Lv 2]: AoE: 15x15 cells
[Lv 3]: AoE: 17x17 cells
[Lv 4]: AoE: 21x21 cells
[Lv 5]: AoE: 23x23 cells
5361.png Musical Interlude
Max Level: 5
Requirement: Raphsody of Mineworker 1
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 10
Description: Increases RES
of the caster and party members in the
skill's range for 180 seconds. Increases
effectiveness when there is another performer,
which is the same party, on the caster's screen.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: Res +10, AoE: 15x15 cells
[Lv 2]: Res +15, AoE: 15x15 cells
[Lv 3]: Res +20, AoE: 17x17 cells
[Lv 4]: Res +25, AoE: 21x21 cells
[Lv 5]: Res +30, AoE: 23x23 cells
5362.png Serenade of Jawaii
Max Level: 5
Requirement: Geffenia Nocturne 1
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 10
Description: Increases S.MATK and
Movement Speed of the caster and party
members in the skill's range for 180 seconds.
Increases effectiveness when there is another
performer, which is the same party,
on the caster's screen.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: S.MATK +3, AoE: 15x15 cells
[Lv 2]: S.MATK +6, AoE: 15x15 cells
[Lv 3]: S.MATK +9, AoE: 17x17 cells
[Lv 4]: S.MATK +12, AoE: 21x21 cells
[Lv 5]: S.MATK +15, AoE: 23x23 cells
5363.png Requiem of Niflheim
Max Level: 5
Requirement: Musical Interlude 1,
March of Prontera 1

Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
AP Recovery: 20
Description: Grants a chance to inflict
Gloomy and Curse status to enemy
players in the surrounding area. Increases
effectiveness when there is another performer,
which is the same party, on the caster's screen.
This skill can only be used in PvP zones.
Requires a
Musical Instrument or Whip.
Consumes 1
Throat Lozenge.
[Lv 1]: AoE: 15x15 cells
[Lv 2]: AoE: 15x15 cells
[Lv 3]: AoE: 17x17 cells
[Lv 4]: AoE: 21x21 cells
[Lv 5]: AoE: 23x23 cells