Imperial Guard: Difference between revisions

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|- style="background-color:#66CDAA;text-align:center;"
|- style="background-color:#66CDAA;text-align:center;"
| style="width: 20%"|Skill
| style="width: 20%"|Skill
| style="width: 50%"|Description
| style="width: 30%"|Level
|-
|-
| {{#skillDesc:2}}
| {{#skillDesc:2}}
|-
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Increase HP Recovery</u>'''
| style="background-color:#20B2AA;" |'''<u>Increase HP Recovery</u>'''
|-
|-
|Max Level: 10<br>Group: Passive
|Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.
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[Level 1]: Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.<br>
[Level 2]: Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.<br>
[Level 3]: Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.<br>
[Level 4]: Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.<br>
[Level 5]: Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.<br>
[Level 6]: Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.<br>
[Level 7]: Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.<br>
[Level 8]: Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.<br>
[Level 9]: Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.<br>
[Level10]: Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.
|-
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| colspan="3" style="background-color:#20B2AA;" |'''<u>Bash</u>'''
| style="background-color:#20B2AA;" |'''<u>Bash</u>'''
|-
|-
|Max Level: 10<br>Group: Meele Physical Attack<br>Target: Enemy<br>SP Cost:<br>(Lv 1~5): 8<br>(Lv 6~10): 15<br>Range: 1<br>Required weapon type: Any except Bows
|Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
This skill has increased Hit.
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|
[Level 1]: 130% ATK, +5% Hit.<br>
[Level 2]: 160% ATK, +10% Hit.<br>
[Level 3]: 190% ATK, +15% Hit.<br>
[Level 4]: 220% ATK, +20% Hit.<br>
[Level 5]: 250% ATK, +25% Hit.<br>
[Level 6]: 280% ATK, +30% Hit.<br>
[Level 7]: 310% ATK, +35% Hit.<br>
[Level 8]: 340% ATK, +40% Hit.<br>
[Level 9]: 370% ATK, +45% Hit.<br>
[Level10]: 400% ATK, +50% Hit.
|-
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Provoke</u>'''
| style="background-color:#20B2AA;" |'''<u>Provoke</u>'''
|-
|-
|Max Level: 10<br>Group: Status increase/Decrease<br>Target: Enemy<br>SP Cost: 3+Skill Level<br>Range: 9
|Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.
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[Level 1]: 73% Chance to apply effect, +5% Damage -10% DEF.<br>
[Level 2]: 76% Chance to apply effect, +8% Damage -15% DEF.<br>
[Level 3]: 79% Chance to apply effect, +11% Damage -20% DEF.<br>
[Level 4]: 82% Chance to apply effect, +14% Damage -25% DEF.<br>
[Level 5]: 85% Chance to apply effect, +17% Damage -30% DEF.<br>
[Level 6]: 88% Chance to apply effect, +20% Damage -35% DEF.<br>
[Level 7]: 91% Chance to apply effect, +23% Damage -40% DEF.<br>
[Level 8]: 94% Chance to apply effect, +26% Damage -45% DEF.<br>
[Level 9]: 97% Chance to apply effect, +29% Damage -50% DEF.<br>
[Level10]: 100% Chance to apply effect, +32% Damage -55% DEF.
|-
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Two-Handed Sword Mastery</u>'''
| style="background-color:#20B2AA;" |'''<u>Two-Handed Sword Mastery</u>'''
|-
|-
|Max Level: 10<br>Group: Passive
|Increase damage inflicted with Two-Handed Sword weapons.
|
|
[Level 1]: +4 ATK.<br>
[Level 2]: +8 ATK.<br>
[Level 3]: +12 ATK.<br>
[Level 4]: +16 ATK.<br>
[Level 5]: +20 ATK.<br>
[Level 6]: +24 ATK.<br>
[Level 7]: +28 ATK.<br>
[Level 8]: +32 ATK.<br>
[Level 9]: +36 ATK.<br>
[Level10]: +40 ATK.
|-
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Magnum Break</u>'''
| style="background-color:#20B2AA;" |'''<u>Magnum Break</u>'''
|-
|-
|Max Level: 10<br>Group: Melee Physical Attack<br>Property: Fire<br>Target: Self<br>SP Cost: 30<br>Cast Delay: 0.5s<br>Cool Down: 2s<br>
Area of Effect:<br>(Lv 1~4): 5x5<br>(Lv 5~8): 7x7<br>(Lv 9~10): 9x9
|Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.
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|
[Level 1]: Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.<br>
[Level 2]: Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.<br>
[Level 3]: Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.<br>
[Level 4]: Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.<br>
[Level 5]: Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.<br>
[Level 6]: Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.<br>
[Level 7]: Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.<br>
[Level 8]: Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.<br>
[Level 9]: Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.<br>
[Level10]: Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.
|-
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Endure</u>'''
| style="background-color:#20B2AA;" |'''<u>Endure</u>'''
|-
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|Max Level: 10<br>Group: Status Increase<br>Target: Self<br>SP Cost: 10<br>Cool Down: 10.0s
|Remove your flinching animation, enabling you to attack and move while receiving damage.
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[Level 1]: +1 MDEF, Duration 10 seconds.<br>
[Level 2]: +2 MDEF, Duration 13 seconds.<br>
[Level 3]: +3 MDEF, Duration 16 seconds.<br>
[Level 4]: +4 MDEF, Duration 19 seconds.<br>
[Level 5]: +5 MDEF, Duration 22 seconds.<br>
[Level 6]: +6 MDEF, Duration 25 seconds.<br>
[Level 7]: +7 MDEF, Duration 28 seconds.<br>
[Level 8]: +8 MDEF, Duration 31 seconds.<br>
[Level 9]: +9 MDEF, Duration 34 seconds.<br>
[Level10]: +10 MDEF, Duration 37 seconds.
|-
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| colspan="3" style="background-color:#20B2AA;" |'''<u>Moving HP-Recovery</u>'''
| style="background-color:#20B2AA;" |'''<u>Moving HP-Recovery</u>'''
|-
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|Max Level: 1<br>Group: Passive<br>Platinum Skill
|
|Enable your natural HP recovery while moving.
|Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
|-
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| colspan="3" style="background-color:#20B2AA;" |'''<u>Fatal Blow</u>'''
| style="background-color:#20B2AA;" |'''<u>Fatal Blow</u>'''
|-
|-
|Max Level: 5<br>Group: Passive<br>Platinum Skill
|Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.
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[Level 1]: Bash level 6 = {1 x Base Level ÷ 10}%<br>
[Level 2]: Bash level 7 = {2 x Base Level ÷ 10}%<br>
[Level 3]: Bash level 8 = {3 x Base Level ÷ 10}%<br>
[Level 4]: Bash level 9 = {4 x Base Level ÷ 10}%<br>
[Level 5]: Bash level 10 = {5 x Base Level ÷ 10}%
|-
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| colspan="3" style="background-color:#20B2AA;" |'''<u>Auto Berserk</u>'''
| style="background-color:#20B2AA;" |'''<u>Auto Berserk</u>'''
|-
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|Max Level: 1<br>Group:Status Increase<br>Target:Self<br>
|Empowered by rage, you enter a condition that is equal to Level 10  Provoke status when your HP is reduced to less than 25%.
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Revision as of 12:48, 17 August 2021

Swordman

As Novice job level 10 you can change to Swordman.

Skill
2.png Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
One-Handed Sword, or Dagger
class weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Increase HP Recovery
Bash
Provoke
Two-Handed Sword Mastery
Magnum Break
Endure
Moving HP-Recovery
Fatal Blow
Auto Berserk

Crusader

Paladin

Royal Guard

Imperial Guard

Skill Description Level
Guard Stance
Max level: 5
Prerequisite skills: Shield Mastery level 3
Group: Active
Type: Toggle
Target: Self
Shield exclusive skill.

Reduces physical attack power but increases physical defense of the user.

[Level 1]: Def + 100/Atk - 50.
[Level 2]: Def + 150/Atk - 100.
[Level 3]: Def + 200/Atk - 150.
[Level 4]: Def + 250/Atk - 200.
[Level 5]: Def + 300/Atk - 250.
Guardian Shield
Max level: 5
Prerequisite skills: Guard Stance level 2
Group: Active
Type: Buff
Target: Self and party members
Can only be used while using Guard Stance.

Gives the user and all party members within 21x21 cells around the user a physical barrier proportional to user's HP for 60 seconds.

[Level 1]: HP portion: 50%.
[Level 2]: HP portion: 100%.
[Level 3]: HP portion: 150%.
[Level 4]: HP portion: 200%.
[Level 5]: HP portion: 250%.
Rebound Shield
Max level: 5
Prerequisite skills: Guard Stance level 4
Group: Active
Type: Buff
Target: Self
Can only be used while using Sacrifice with Guard Stance.

Reduces damage redirected from Sacrifice for 60 seconds.

[Level 1]: Damage reduction: 10%.
[Level 2]: Damage reduction: 20%.
[Level 3]: Damage reduction: 30%.
[Level 4]: Damage reduction: 40%.
[Level 5]: Damage reduction: 50%.
Shield  Mastery
Max level: 10
Group: Passive
When equipping shield, increases physical resistance and increases Imperial Guard related skills damage. [Level 1]: Physical resistance + 3.
[Level 2]: Physical resistance + 6.
[Level 3]: Physical resistance + 9.
[Level 4]: Physical resistance + 12.
[Level 5]: Physical resistance + 15.
[Level 6]: Physical resistance + 18.
[Level 7]: Physical resistance + 21.
[Level 8]: Physical resistance + 24.
[Level 9]: Physical resistance + 27.
[Level 10]: Physical resistance + 30.
Spear & Sword Mastery
Max level: 10
Group: Passive
When equipping one-handed sword, one-handed spear or two-handed spear, increases Hit and increases Imperial Guard related skills damage. [Level 1]: Hit + 3.
[Level 2]: Hit + 6.
[Level 3]: Hit + 9.
[Level 4]: Hit + 12.
[Level 5]: Hit + 15.
[Level 6]: Hit + 18.
[Level 7]: Hit + 21.
[Level 8]: Hit + 24.
[Level 9]: Hit + 27.
[Level 10]: Hit + 30.
Attack Stance
Max level: 5
Prerequisite skills: Spear & Sword Mastery level 3
Group: Active
Type: Toggle
Target: Self
Reduces physical defense but increases physical attack power of the user. [Level 1]: Def - 40/Atk + 10.
[Level 2]: Def - 80/Atk + 15.
[Level 3]: Def - 120/Atk + 20.
[Level 4]: Def - 160/Atk + 25.
[Level 5]: Def - 200/Atk + 30.
Ultimate Sacrifice
Max level: 5
Prerequisite skills: Rebound Shield level 3, Guardian Shield level 3
Group: Active
Type: Assist
Target: Self and party members
Can only be used while using Guard Stance.

Consumes all remaining HP of the user, leaves the user's HP to 1, gives Resurrection Decision buff to the user and nearby party members. Targets with Resurrection Decision will immediately be resurrected upon death on their current location, fully recover their HP and SP.

[Level 1]: Skill cooldown: 20 seconds/area of effect: 3x3 cells.
[Level 2]: Skill cooldown: 40 seconds/area of effect: 3x3 cells.
[Level 3]: Skill cooldown: 60 seconds/area of effect: 5x5 cells.
[Level 4]: Skill cooldown: 80 seconds/area of effect: 5x5 cells.
[Level 5]: Skill cooldown: 100 seconds/area of effect: 7x7 cells.
Holy Shield
Max level: 5
Prerequisite skills: Shield Mastery level 5, Cross Rain level 3
Group: Active
Type: Buff
Target: Self
Shield exclusive skill.

Reduces damage taken from shadow and undead property and increases holy property magical damage.

[Level 1]: Reduces damage taken from shadow and undead property: 7%/increases holy property magical damage: 7%.
[Level 2]: Reduces damage taken from shadow and undead property: 9%/increases holy property magical damage: 9%.
[Level 3]: Reduces damage taken from shadow and undead property: 11%/increases holy property magical damage: 11%.
[Level 4]: Reduces damage taken from shadow and undead property: 13%/increases holy property magical damage: 13%.
[Level 5]: Reduces damage taken from shadow and undead property: 15%/increases holy property magical damage: 15%.
Grand Judgement
Max level: 10
Prerequisite skills: Overslash level 5, Spear & Sword Mastery level 5
Group: Active (AP)
Type: Long ranged physical
Target: All targets within range
Consumes AP: 150
Spear exclusive skill, can only be used while using Attack Stance.

Deals long ranged physical damage to the target and surrounding enemies within 7x7 cells around the target, the user gains bonus that increases Vanishing Point and Cannon Spear damage for 300 seconds. This skill deals additional damage against plant and insect race monsters. Deals additional damage depends on user's base level and POW.

[Level 1]: 750% Atk/damage against plant and insect: 1100% Atk.
[Level 2]: 1500% Atk/damage against plant and insect: 2200% Atk.
[Level 3]: 2250% Atk/damage against plant and insect: 3300% Atk.
[Level 4]: 3000% Atk/damage against plant and insect: 4400% Atk.
[Level 5]: 3750% Atk/damage against plant and insect: 5500% Atk.
[Level 6]: 4500% Atk/damage against plant and insect: 6600% Atk.
[Level 7]: 5250% Atk/damage against plant and insect: 7700% Atk.
[Level 8]: 6000% Atk/damage against plant and insect: 8800% Atk.
[Level 9]: 6750% Atk/damage against plant and insect: 9900% Atk.
[Level 10]: 7500% Atk/damage against plant and insect: 11000% Atk.
Judgement Cross
Max level: 10
Prerequisite skills: Cross Rain level 5, Holy Shield level 3
Group: Active (AP)
Type: Magic
Target: All targets within range
Consumes AP: 150
Deals holy property magical damage to the target.

This skill deals additional damage against plant and insect race monsters. Deals additional damage depends on user's base level and SPL.

[Level 1]: 750% Matk/damage against plant and insect: 1100% Matk.
[Level 2]: 1500% Matk/damage against plant and insect: 2200% Matk.
[Level 3]: 2250% Matk/damage against plant and insect: 3300% Matk.
[Level 4]: 3000% Matk/damage against plant and insect: 4400% Matk.
[Level 5]: 3750% Matk/damage against plant and insect: 5500% Matk.
[Level 6]: 4500% Matk/damage against plant and insect: 6600% Matk.
[Level 7]: 5250% Matk/damage against plant and insect: 7700% Matk.
[Level 8]: 6000% Matk/damage against plant and insect: 8800% Matk.
[Level 9]: 6750% Matk/damage against plant and insect: 9900% Matk.
[Level 10]: 7500% Matk/damage against plant and insect: 11000% Matk.
Shield Shooting
Max level: 5
Group: Active
Type: Long ranged physical
Target: Single Target
Recovers AP: 2
Shield exclusive skill, Can only be used while using Attack Stance.

Throws the shield to deals long ranged physical damage to the target, the user gains bonus that increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds. Deals additional damage depends on user's base level, POW, shield weight and shield refine rate.

[Level 1]: 600% Atk.
[Level 2]: 1200% Atk.
[Level 3]: 1800% Atk.
[Level 4]: 2400% Atk.
[Level 5]: 3000% Atk.
Overslash
Max level: 10
Prerequisite skills: Attack Stance level 3
Type: Melee physical
Target: Single Target
Recovers AP: 3
Can only be used while using Attack Stance.

Deals melee physical damage to the target follow by additional melee physical damage to the enemies within 7x7 cells around the target. The number of attack is increased according to the number of enemies around the target. Deals additional damage depends on user's base level and POW.

[Level 1]: 60% Atk.
[Level 2]: 120% Atk.
[Level 3]: 180% Atk.
[Level 4]: 240% Atk.
[Level 5]: 300% Atk.
[Level 6]: 360% Atk.
[Level 7]: 420% Atk.
[Level 8]: 480% Atk.
[Level 9]: 560% Atk.
[Level 10]: 600% Atk.
Cross Rain
Max level: 10
Prerequisite skills: Shield Mastery level 1
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 5
Summons the sacred area on the ground to deals holy property magical damage every 0.3 seconds for 4.5 seconds.

Increases skill damage if the user uses Holy Shield. Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery the user learned.

[Level 1]: 30% Matk/50% Matk (Holy Shield)/area of effect: 3x3 cells.
[Level 2]: 60% Matk/100% Matk (Holy Shield)/area of effect: 3x3 cells.
[Level 3]: 90% Matk/150% Matk (Holy Shield)/area of effect: 3x3 cells.
[Level 4]: 120% Matk/200% Matk (Holy Shield)/area of effect: 5x5 cells.
[Level 5]: 150% Matk/250% Matk (Holy Shield)/area of effect: 5x5 cells.
[Level 6]: 180% Matk/300% Matk (Holy Shield)/area of effect: 5x5 cells.
[Level 7]: 210% Matk/350% Matk (Holy Shield)/area of effect: 7x7 cells.
[Level 8]: 240% Matk/400% Matk (Holy Shield)/area of effect: 7x7 cells.
[Level 9]: 270% Matk/450% Matk (Holy Shield)/area of effect: 7x7 cells.
[Level 10]: 300% Matk/500% Matk (Holy Shield)/area of effect: 9x9 cells.