Imperial Guard: Difference between revisions
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| colspan="3" style="background-color:#20B2AA;" |'''<u>Increase HP Recovery</u>''' | | colspan="3" style="background-color:#20B2AA;" |'''<u>Increase HP Recovery</u>''' |
Revision as of 12:47, 17 August 2021
Swordman
As Novice job level 10 you can change to Swordman.
Skill | Description | Level |
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 | ||
Increase HP Recovery | ||
Max Level: 10 Group: Passive |
Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level. |
[Level 1]: Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables. |
Bash | ||
Max Level: 10 Group: Meele Physical Attack Target: Enemy SP Cost: (Lv 1~5): 8 (Lv 6~10): 15 Range: 1 Required weapon type: Any except Bows |
Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
This skill has increased Hit. |
[Level 1]: 130% ATK, +5% Hit. |
Provoke | ||
Max Level: 10 Group: Status increase/Decrease Target: Enemy SP Cost: 3+Skill Level Range: 9 |
Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds. |
[Level 1]: 73% Chance to apply effect, +5% Damage -10% DEF. |
Two-Handed Sword Mastery | ||
Max Level: 10 Group: Passive |
Increase damage inflicted with Two-Handed Sword weapons. |
[Level 1]: +4 ATK. |
Magnum Break | ||
Max Level: 10 Group: Melee Physical Attack Property: Fire Target: Self SP Cost: 30 Cast Delay: 0.5s Cool Down: 2s Area of Effect: |
Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells. |
[Level 1]: Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead. |
Endure | ||
Max Level: 10 Group: Status Increase Target: Self SP Cost: 10 Cool Down: 10.0s |
Remove your flinching animation, enabling you to attack and move while receiving damage. |
[Level 1]: +1 MDEF, Duration 10 seconds. |
Moving HP-Recovery | ||
Max Level: 1 Group: Passive Platinum Skill |
Enable your natural HP recovery while moving. | Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill. |
Fatal Blow | ||
Max Level: 5 Group: Passive Platinum Skill |
Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher. |
[Level 1]: Bash level 6 = {1 x Base Level ÷ 10}% |
Auto Berserk | ||
Max Level: 1 Group:Status Increase Target:Self |
Empowered by rage, you enter a condition that is equal to Level 10 Provoke status when your HP is reduced to less than 25%. |
Crusader
Paladin
Royal Guard
Imperial Guard
Skill | Description | Level |
Guard Stance | ||
Max level: 5 Prerequisite skills: Shield Mastery level 3 Group: Active Type: Toggle Target: Self |
Shield exclusive skill.
Reduces physical attack power but increases physical defense of the user. |
[Level 1]: Def + 100/Atk - 50. [Level 2]: Def + 150/Atk - 100. [Level 3]: Def + 200/Atk - 150. [Level 4]: Def + 250/Atk - 200. [Level 5]: Def + 300/Atk - 250. |
Guardian Shield | ||
Max level: 5 Prerequisite skills: Guard Stance level 2 Group: Active Type: Buff Target: Self and party members |
Can only be used while using Guard Stance.
Gives the user and all party members within 21x21 cells around the user a physical barrier proportional to user's HP for 60 seconds. |
[Level 1]: HP portion: 50%. [Level 2]: HP portion: 100%. [Level 3]: HP portion: 150%. [Level 4]: HP portion: 200%. [Level 5]: HP portion: 250%. |
Rebound Shield | ||
Max level: 5 Prerequisite skills: Guard Stance level 4 Group: Active Type: Buff Target: Self |
Can only be used while using Sacrifice with Guard Stance.
Reduces damage redirected from Sacrifice for 60 seconds. |
[Level 1]: Damage reduction: 10%. [Level 2]: Damage reduction: 20%. [Level 3]: Damage reduction: 30%. [Level 4]: Damage reduction: 40%. [Level 5]: Damage reduction: 50%. |
Shield Mastery | ||
Max level: 10 Group: Passive |
When equipping shield, increases physical resistance and increases Imperial Guard related skills damage. | [Level 1]: Physical resistance + 3. [Level 2]: Physical resistance + 6. [Level 3]: Physical resistance + 9. [Level 4]: Physical resistance + 12. [Level 5]: Physical resistance + 15. [Level 6]: Physical resistance + 18. [Level 7]: Physical resistance + 21. [Level 8]: Physical resistance + 24. [Level 9]: Physical resistance + 27. [Level 10]: Physical resistance + 30. |
Spear & Sword Mastery | ||
Max level: 10 Group: Passive |
When equipping one-handed sword, one-handed spear or two-handed spear, increases Hit and increases Imperial Guard related skills damage. | [Level 1]: Hit + 3. [Level 2]: Hit + 6. [Level 3]: Hit + 9. [Level 4]: Hit + 12. [Level 5]: Hit + 15. [Level 6]: Hit + 18. [Level 7]: Hit + 21. [Level 8]: Hit + 24. [Level 9]: Hit + 27. [Level 10]: Hit + 30. |
Attack Stance | ||
Max level: 5 Prerequisite skills: Spear & Sword Mastery level 3 Group: Active Type: Toggle Target: Self |
Reduces physical defense but increases physical attack power of the user. | [Level 1]: Def - 40/Atk + 10. [Level 2]: Def - 80/Atk + 15. [Level 3]: Def - 120/Atk + 20. [Level 4]: Def - 160/Atk + 25. [Level 5]: Def - 200/Atk + 30. |
Ultimate Sacrifice | ||
Max level: 5 Prerequisite skills: Rebound Shield level 3, Guardian Shield level 3 Group: Active Type: Assist Target: Self and party members |
Can only be used while using Guard Stance.
Consumes all remaining HP of the user, leaves the user's HP to 1, gives Resurrection Decision buff to the user and nearby party members. Targets with Resurrection Decision will immediately be resurrected upon death on their current location, fully recover their HP and SP. |
[Level 1]: Skill cooldown: 20 seconds/area of effect: 3x3 cells. [Level 2]: Skill cooldown: 40 seconds/area of effect: 3x3 cells. [Level 3]: Skill cooldown: 60 seconds/area of effect: 5x5 cells. [Level 4]: Skill cooldown: 80 seconds/area of effect: 5x5 cells. [Level 5]: Skill cooldown: 100 seconds/area of effect: 7x7 cells. |
Holy Shield | ||
Max level: 5 Prerequisite skills: Shield Mastery level 5, Cross Rain level 3 Group: Active Type: Buff Target: Self |
Shield exclusive skill.
Reduces damage taken from shadow and undead property and increases holy property magical damage. |
[Level 1]: Reduces damage taken from shadow and undead property: 7%/increases holy property magical damage: 7%. [Level 2]: Reduces damage taken from shadow and undead property: 9%/increases holy property magical damage: 9%. [Level 3]: Reduces damage taken from shadow and undead property: 11%/increases holy property magical damage: 11%. [Level 4]: Reduces damage taken from shadow and undead property: 13%/increases holy property magical damage: 13%. [Level 5]: Reduces damage taken from shadow and undead property: 15%/increases holy property magical damage: 15%. |
Grand Judgement | ||
Max level: 10 Prerequisite skills: Overslash level 5, Spear & Sword Mastery level 5 Group: Active (AP) Type: Long ranged physical Target: All targets within range Consumes AP: 150 |
Spear exclusive skill, can only be used while using Attack Stance.
Deals long ranged physical damage to the target and surrounding enemies within 7x7 cells around the target, the user gains bonus that increases Vanishing Point and Cannon Spear damage for 300 seconds. This skill deals additional damage against plant and insect race monsters. Deals additional damage depends on user's base level and POW. |
[Level 1]: 750% Atk/damage against plant and insect: 1100% Atk. [Level 2]: 1500% Atk/damage against plant and insect: 2200% Atk. [Level 3]: 2250% Atk/damage against plant and insect: 3300% Atk. [Level 4]: 3000% Atk/damage against plant and insect: 4400% Atk. [Level 5]: 3750% Atk/damage against plant and insect: 5500% Atk. [Level 6]: 4500% Atk/damage against plant and insect: 6600% Atk. [Level 7]: 5250% Atk/damage against plant and insect: 7700% Atk. [Level 8]: 6000% Atk/damage against plant and insect: 8800% Atk. [Level 9]: 6750% Atk/damage against plant and insect: 9900% Atk. [Level 10]: 7500% Atk/damage against plant and insect: 11000% Atk. |
Judgement Cross | ||
Max level: 10 Prerequisite skills: Cross Rain level 5, Holy Shield level 3 Group: Active (AP) Type: Magic Target: All targets within range Consumes AP: 150 |
Deals holy property magical damage to the target.
This skill deals additional damage against plant and insect race monsters. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 750% Matk/damage against plant and insect: 1100% Matk. [Level 2]: 1500% Matk/damage against plant and insect: 2200% Matk. [Level 3]: 2250% Matk/damage against plant and insect: 3300% Matk. [Level 4]: 3000% Matk/damage against plant and insect: 4400% Matk. [Level 5]: 3750% Matk/damage against plant and insect: 5500% Matk. [Level 6]: 4500% Matk/damage against plant and insect: 6600% Matk. [Level 7]: 5250% Matk/damage against plant and insect: 7700% Matk. [Level 8]: 6000% Matk/damage against plant and insect: 8800% Matk. [Level 9]: 6750% Matk/damage against plant and insect: 9900% Matk. [Level 10]: 7500% Matk/damage against plant and insect: 11000% Matk. |
Shield Shooting | ||
Max level: 5 Group: Active Type: Long ranged physical Target: Single Target Recovers AP: 2 |
Shield exclusive skill, Can only be used while using Attack Stance.
Throws the shield to deals long ranged physical damage to the target, the user gains bonus that increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds. Deals additional damage depends on user's base level, POW, shield weight and shield refine rate. |
[Level 1]: 600% Atk. [Level 2]: 1200% Atk. [Level 3]: 1800% Atk. [Level 4]: 2400% Atk. [Level 5]: 3000% Atk. |
Overslash | ||
Max level: 10 Prerequisite skills: Attack Stance level 3 Type: Melee physical Target: Single Target Recovers AP: 3 |
Can only be used while using Attack Stance.
Deals melee physical damage to the target follow by additional melee physical damage to the enemies within 7x7 cells around the target. The number of attack is increased according to the number of enemies around the target. Deals additional damage depends on user's base level and POW. |
[Level 1]: 60% Atk. [Level 2]: 120% Atk. [Level 3]: 180% Atk. [Level 4]: 240% Atk. [Level 5]: 300% Atk. [Level 6]: 360% Atk. [Level 7]: 420% Atk. [Level 8]: 480% Atk. [Level 9]: 560% Atk. [Level 10]: 600% Atk. |
Cross Rain | ||
Max level: 10 Prerequisite skills: Shield Mastery level 1 Group: Active Type: Magic Target: 1 cell ground target Recovers AP: 5 |
Summons the sacred area on the ground to deals holy property magical damage every 0.3 seconds for 4.5 seconds.
Increases skill damage if the user uses Holy Shield. Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery the user learned. |
[Level 1]: 30% Matk/50% Matk (Holy Shield)/area of effect: 3x3 cells. [Level 2]: 60% Matk/100% Matk (Holy Shield)/area of effect: 3x3 cells. [Level 3]: 90% Matk/150% Matk (Holy Shield)/area of effect: 3x3 cells. [Level 4]: 120% Matk/200% Matk (Holy Shield)/area of effect: 5x5 cells. [Level 5]: 150% Matk/250% Matk (Holy Shield)/area of effect: 5x5 cells. [Level 6]: 180% Matk/300% Matk (Holy Shield)/area of effect: 5x5 cells. [Level 7]: 210% Matk/350% Matk (Holy Shield)/area of effect: 7x7 cells. [Level 8]: 240% Matk/400% Matk (Holy Shield)/area of effect: 7x7 cells. [Level 9]: 270% Matk/450% Matk (Holy Shield)/area of effect: 7x7 cells. [Level 10]: 300% Matk/500% Matk (Holy Shield)/area of effect: 9x9 cells. |