Dragon Knight: Difference between revisions

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Adds Mastery ATK.
Adds Mastery ATK.
|
|
[Level 1] : +4 ATK.<br>
[Level 1]: +4 ATK.<br>
[Level 2] : +8 ATK.<br>
[Level 2]: +8 ATK.<br>
[Level 3] : +12 ATK.<br>
[Level 3]: +12 ATK.<br>
[Level 4] : +16 ATK.<br>
[Level 4]: +16 ATK.<br>
[Level 5] : +20 ATK.<br>
[Level 5]: +20 ATK.<br>
[Level 6] : +24 ATK.<br>
[Level 6]: +24 ATK.<br>
[Level 7] : +28 ATK.<br>
[Level 7]: +28 ATK.<br>
[Level 8] : +32 ATK.<br>
[Level 8]: +32 ATK.<br>
[Level 9] : +36 ATK.<br>
[Level 9]: +36 ATK.<br>
[Level10] : +40 ATK.
[Level10]: +40 ATK.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Increase HP Recovery</u>'''
|-
|Max Level: 10<br>Group: Passive
|Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.
|
[Level 1]: Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.<br>
[Level 2]: Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.<br>
[Level 3]: Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.<br>
[Level 4]: Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.<br>
[Level 5]: Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.<br>
[Level 6]: Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.<br>
[Level 7]: Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.<br>
[Level 8]: Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.<br>
[Level 9]: Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.<br>
[Level10]: Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Bash</u>'''
|-
|Max Level: 10<br>Group: Meele Physical Attack<br>Target: Enemy<br>SP Cost:<br>(Lv 1~5): 8<br>(Lv 6~10): 15<br>Range: 1<br>Required weapon type: Any except Bows
|Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
This skill has increased Hit.
|
[Level 1]: 130% ATK, +5% Hit.<br>
[Level 2]: 160% ATK, +10% Hit.<br>
[Level 3]: 190% ATK, +15% Hit.<br>
[Level 4]: 220% ATK, +20% Hit.<br>
[Level 5]: 250% ATK, +25% Hit.<br>
[Level 6]: 280% ATK, +30% Hit.<br>
[Level 7]: 310% ATK, +35% Hit.<br>
[Level 8]: 340% ATK, +40% Hit.<br>
[Level 9]: 370% ATK, +45% Hit.<br>
[Level10]: 400% ATK, +50% Hit.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Provoke</u>'''
|-
|Max Level: 10<br>Group: Status increase/Decrease<br>Target: Enemy<br>SP Cost: 3+Skill Level<br>Range: 9
|Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.
|
[Level 1]: 73% Chance to apply effect, +5% Damage, -10% DEF.<br>
[Level 2]: 76% Chance to apply effect, +8% Damage, -15% DEF.<br>
[Level 3]: 79% Chance to apply effect, +11% Damage, -20% DEF.<br>
[Level 4]: 82% Chance to apply effect, +14% Damage, -25% DEF.<br>
[Level 5]: 85% Chance to apply effect, +17% Damage, -30% DEF.<br>
[Level 6]: 88% Chance to apply effect, +20% Damage, -35% DEF.<br>
[Level 7]: 91% Chance to apply effect, +23% Damage, -40% DEF.<br>
[Level 8]: 94% Chance to apply effect, +26% Damage, -45% DEF.<br>
[Level 9]: 97% Chance to apply effect, +29% Damage, -50% DEF.<br>
[Level10]: 100% Chance to apply effect, +32% Damage, -55% DEF.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Two-Handed Sword Mastery</u>'''
|-
|Max Level: 10<br>Group: Passive
|Increase damage inflicted with Two-Handed Sword weapons.
|
[Level 1]: +4 ATK.<br>
[Level 2]: +8 ATK.<br>
[Level 3]: +12 ATK.<br>
[Level 4]: +16 ATK.<br>
[Level 5]: +20 ATK.<br>
[Level 6]: +24 ATK.<br>
[Level 7]: +28 ATK.<br>
[Level 8]: +32 ATK.<br>
[Level 9]: +36 ATK.<br>
[Level10]: +40 ATK.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Magnum Break</u>'''
|-
|Max Level: 10<br>Group: Melee Physical Attack<br>Property: Fire<br>Target: Self<br>SP Cost: 30<br>Cast Delay: 0.5s<br>Cool Down: 2s<br>
Area of Effect:<br>(Lv 1~4): 5x5<br>(Lv 5~8): 7x7<br>(Lv 9~10): 9x9
|Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.
|
[Level 1]: Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.<br>
[Level 2]: Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.<br>
[Level 3]: Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.<br>
[Level 4]: Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.<br>
[Level 5]: Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.<br>
[Level 6]: Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.<br>
[Level 7]: Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.<br>
[Level 8]: Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.<br>
[Level 9]: Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.<br>
[Level10]: Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Endure</u>'''
|-
|Max Level: 10<br>Group: Status Increase<br>Target: Self<br>SP Cost: 10<br>Cool Down: 10.0s
|Remove your flinching animation, enabling you to attack and move while receiving damage.
|
[Level 1]: +1 MDEF, Duration 10 seconds.<br>
[Level 2]: +2 MDEF, Duration 13 seconds.<br>
[Level 3]: +3 MDEF, Duration 16 seconds.<br>
[Level 4]: +4 MDEF, Duration 19 seconds.<br>
[Level 5]: +5 MDEF, Duration 22 seconds.<br>
[Level 6]: +6 MDEF, Duration 25 seconds.<br>
[Level 7]: +7 MDEF, Duration 28 seconds.<br>
[Level 8]: +8 MDEF, Duration 31 seconds.<br>
[Level 9]: +9 MDEF, Duration 34 seconds.<br>
[Level10]: +10 MDEF, Duration 37 seconds.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Moving HP-Recovery</u>'''
|-
|Max Level: 1<br>Group: Passive<br>Platinum Skill
|Enable your natural HP recovery while moving.
|Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Fatal Blow</u>'''
|-
|Max Level: 5<br>Group: Passive<br>Platinum Skill
|Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.
|
[Level 1]: Bash level 6 = {1 x Base Level ÷ 10}%<br>
[Level 2]: Bash level 7 = {2 x Base Level ÷ 10}%<br>
[Level 3]: Bash level 8 = {3 x Base Level ÷ 10}%<br>
[Level 4]: Bash level 9 = {4 x Base Level ÷ 10}%<br>
[Level 5]: Bash level 10 = {5 x Base Level ÷ 10}%
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Auto Berserk</u>'''
|-
|Max Level: 1<br>Group:Status Increase<br>Target:Self<br>
|Empowered by rage, you enter a condition that is equal to Level 10  Provoke status when your HP is reduced to less than 25%.
|
|}
|}



Revision as of 18:56, 12 August 2021

Skills

Swordman

Skill Description Level
Sword Mastery
Max level: 10
Group: Passive
Increase damage inflicted with One-Handed Sword and Dagger weapons.

Adds Mastery ATK.

[Level 1]: +4 ATK.
[Level 2]: +8 ATK.
[Level 3]: +12 ATK.
[Level 4]: +16 ATK.
[Level 5]: +20 ATK.
[Level 6]: +24 ATK.
[Level 7]: +28 ATK.
[Level 8]: +32 ATK.
[Level 9]: +36 ATK.
[Level10]: +40 ATK.

Increase HP Recovery
Max Level: 10
Group: Passive
Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.

[Level 1]: Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.
[Level 2]: Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.
[Level 3]: Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.
[Level 4]: Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.
[Level 5]: Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.
[Level 6]: Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.
[Level 7]: Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.
[Level 8]: Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.
[Level 9]: Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.
[Level10]: Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.

Bash
Max Level: 10
Group: Meele Physical Attack
Target: Enemy
SP Cost:
(Lv 1~5): 8
(Lv 6~10): 15
Range: 1
Required weapon type: Any except Bows
Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.

This skill has increased Hit.

[Level 1]: 130% ATK, +5% Hit.
[Level 2]: 160% ATK, +10% Hit.
[Level 3]: 190% ATK, +15% Hit.
[Level 4]: 220% ATK, +20% Hit.
[Level 5]: 250% ATK, +25% Hit.
[Level 6]: 280% ATK, +30% Hit.
[Level 7]: 310% ATK, +35% Hit.
[Level 8]: 340% ATK, +40% Hit.
[Level 9]: 370% ATK, +45% Hit.
[Level10]: 400% ATK, +50% Hit.

Provoke
Max Level: 10
Group: Status increase/Decrease
Target: Enemy
SP Cost: 3+Skill Level
Range: 9
Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.

[Level 1]: 73% Chance to apply effect, +5% Damage, -10% DEF.
[Level 2]: 76% Chance to apply effect, +8% Damage, -15% DEF.
[Level 3]: 79% Chance to apply effect, +11% Damage, -20% DEF.
[Level 4]: 82% Chance to apply effect, +14% Damage, -25% DEF.
[Level 5]: 85% Chance to apply effect, +17% Damage, -30% DEF.
[Level 6]: 88% Chance to apply effect, +20% Damage, -35% DEF.
[Level 7]: 91% Chance to apply effect, +23% Damage, -40% DEF.
[Level 8]: 94% Chance to apply effect, +26% Damage, -45% DEF.
[Level 9]: 97% Chance to apply effect, +29% Damage, -50% DEF.
[Level10]: 100% Chance to apply effect, +32% Damage, -55% DEF.

Two-Handed Sword Mastery
Max Level: 10
Group: Passive
Increase damage inflicted with Two-Handed Sword weapons.

[Level 1]: +4 ATK.
[Level 2]: +8 ATK.
[Level 3]: +12 ATK.
[Level 4]: +16 ATK.
[Level 5]: +20 ATK.
[Level 6]: +24 ATK.
[Level 7]: +28 ATK.
[Level 8]: +32 ATK.
[Level 9]: +36 ATK.
[Level10]: +40 ATK.

Magnum Break
Max Level: 10
Group: Melee Physical Attack
Property: Fire
Target: Self
SP Cost: 30
Cast Delay: 0.5s
Cool Down: 2s

Area of Effect:
(Lv 1~4): 5x5
(Lv 5~8): 7x7
(Lv 9~10): 9x9

Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.

[Level 1]: Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.
[Level 2]: Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.
[Level 3]: Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.
[Level 4]: Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.
[Level 5]: Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.
[Level 6]: Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.
[Level 7]: Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.
[Level 8]: Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.
[Level 9]: Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.
[Level10]: Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.

Endure
Max Level: 10
Group: Status Increase
Target: Self
SP Cost: 10
Cool Down: 10.0s
Remove your flinching animation, enabling you to attack and move while receiving damage.

[Level 1]: +1 MDEF, Duration 10 seconds.
[Level 2]: +2 MDEF, Duration 13 seconds.
[Level 3]: +3 MDEF, Duration 16 seconds.
[Level 4]: +4 MDEF, Duration 19 seconds.
[Level 5]: +5 MDEF, Duration 22 seconds.
[Level 6]: +6 MDEF, Duration 25 seconds.
[Level 7]: +7 MDEF, Duration 28 seconds.
[Level 8]: +8 MDEF, Duration 31 seconds.
[Level 9]: +9 MDEF, Duration 34 seconds.
[Level10]: +10 MDEF, Duration 37 seconds.

Moving HP-Recovery
Max Level: 1
Group: Passive
Platinum Skill
Enable your natural HP recovery while moving. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
Fatal Blow
Max Level: 5
Group: Passive
Platinum Skill
Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.

[Level 1]: Bash level 6 = {1 x Base Level ÷ 10}%
[Level 2]: Bash level 7 = {2 x Base Level ÷ 10}%
[Level 3]: Bash level 8 = {3 x Base Level ÷ 10}%
[Level 4]: Bash level 9 = {4 x Base Level ÷ 10}%
[Level 5]: Bash level 10 = {5 x Base Level ÷ 10}%

Auto Berserk
Max Level: 1
Group:Status Increase
Target:Self
Empowered by rage, you enter a condition that is equal to Level 10 Provoke status when your HP is reduced to less than 25%.

Knight

Skill Description Level
x

Lord Knight

Skill Description Level
x

Rune Knight

Skill Description Level
x

Dragon Knight

Skill Description Level
Servant Weapon
Max level: 5
Group: Active
Type: Assist
Target: Self
Recovers AP: skill levelx6
Summons the aura weapons, When dealing normal melee physical damage, the weapon is consumed and become additional damage.

Up to 5 weapons can be controlled as once, and weapon charging is faster depends on skill level.

Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.

The effectiveness of critical modifier is applied by half.

[Level 1]: 200% Atk/last for 30 seconds.
[Level 2]: 250% Atk/last for 60 seconds.
[Level 3]: 300% Atk/last for 90 seconds.
[Level 4]: 350% Atk/last for 120 seconds.
[Level 5]: 400% Atk/last for 150 seconds.
Servant Weapon-Sign
Max level: 5
Prerequisite skills: Servant Weapon level 3
Group: Active
Type: Assist
Target: Single target
Weapon consumption skill.

Blows the weapon to the target, marks the sign for the Servant Weapon-Phantom and Servant Weapon-Demolition.

[Level 1]: Mark duration last for 2 seconds.
[Level 2]: Mark duration last for 4 seconds.
[Level 3]: Mark duration last for 6 seconds.
[Level 4]: Mark duration last for 8 seconds.
[Level 5]: Mark duration last for 10 seconds.
Servant Weapon-Phantom
Max level: 5
Prerequisite skills: Servant Weapon level 5, Servant Weapon-Sign level 5
Group: Active
Type: Melee physical
Target: Single target
Weapon consumption skill.

Instantly dashes to the target who is within 7x7 cells around the target marked by Servant Weapon-Sign and deals physical damage equal to the number of weapons consumed to the target and surrounding enemies within 5x5 cells around the target, has a chance to inflict [pitch-darkness] status to the targets.

Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.

The effectiveness of critical modifier is applied by half.

[Level 1]: 200% Atk/status inflicting chance: 40%.
[Level 2]: 300% Atk/status inflicting chance: 50%.
[Level 3]: 400% Atk/status inflicting chance: 60%.
[Level 4]: 500% Atk/status inflicting chance: 70%.
[Level 5]: 600% Atk/status inflicting chance: 80%.
Servant Weapon-Demolition
Max level: 5
Prerequisite skills: Servant Weapon-Phantom level 5
Group: Active
Type: Melee physical
Target: Cast immediately
Recovers AP: 3
Weapon consumption skill.

Consumes all weapons to deals melee physical damage equal to the number of weapons consumed to all target who have been marked by Servant Weapon-Sign within 13x13 cells around the caster and restores the weapon equal to the number of targets hit.

Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.

The effectiveness of critical modifier is applied by half.

[Level 1]: 150% Atk.
[Level 2]: 300% Atk.
[Level 3]: 450% Atk.
[Level 4]: 600% Atk.
[Level 5]: 750% Atk.
Charging Pierce
Max level: 10
Prerequisite skills: Hundred Spears level 5
Group: Active
Type: Assist
Target: Self
Spear series and two-handed sword exclusive skill.

When the user uses Pierce, Clashing Spiral, Hundred Spears or Madness Crusher during the skill duration. Charging counter will be collected.

Charging counter last for 5 seconds. If charging counter doesn't be collected within 5 seconds it will be reset.

Charging counter can be collected up to 10 stacks. When reach 10 stacks. Increases Pierce, Clashing Spiral, Hundred Spears and Madness Crusher damage significantly.

[Level 1]: Skill duration: 90 seconds.
[Level 2]: Skill duration: 100 seconds.
[Level 3]: Skill duration: 110 seconds.
[Level 4]: Skill duration: 120 seconds.
[Level 5]: Skill duration: 130 seconds.
[Level 6]: Skill duration: 140 seconds.
[Level 7]: Skill duration: 150 seconds.
[Level 8]: Skill duration: 160 seconds.
[Level 9]: Skill duration: 170 seconds.
[Level 10]: Skill duration: 180 seconds.
Two Hand Defending
Max level: 10
Group: Passive
When equipping two-handed sword, two-handed spear or two-handed axe, reduces physical damage taken from enemies depends on their size. [Level 1]: Small: 1%/medium: 2%/large: 3%.
[Level 2]: Small: 2%/medium: 3%/large: 5%.
[Level 3]: Small: 3%/medium: 5%/large: 7%.
[Level 4]: Small: 4%/medium: 6%/large: 9%.
[Level 5]: Small: 5%/medium: 8%/large: 10%.
[Level 6]: Small: 6%/medium: 9%/large: 12%.
[Level 7]: Small: 7%/medium: 11%/large: 13%.
[Level 8]: Small: 8%/medium: 12%/large: 15%.
[Level 9]: Small: 9%/medium: 14%/large: 16%.
[Level 10]: Small: 10%/medium: 15%/large: 18%.
Hack and Slasher
Max level: 10
Prerequisite skills: Two Hand Defending level 5
Group: Active
Type: Melee physical
Target: Single target
Two-handed spear and two-handed sword exclusive skill.

Slashes the single target follow by swings the weapon to deals long ranged physical damage to the surrounding enemies.

If user equips two-handed sword, slash damage deals additional damage depends on user's base level and POW.

If user equips two-handed spear, swing damage deals additional damage depends on user's base level and POW.

[Level 1]: Slash damage: 620% Atk/swing damage: 620% Atk/Swipe area of effect: 3x3 cells.
[Level 2]: Slash damage: 840% Atk/swing damage: 840% Atk/Swipe area of effect: 3x3 cells.
[Level 3]: Slash damage: 960% Atk/swing damage: 960% Atk/Swipe area of effect: 3x3 cells.
[Level 4]: Slash damage: 1080% Atk/swing damage: 1080% Atk/Swipe area of effect: 3x3 cells.
[Level 5]: Slash damage: 1200% Atk/swing damage: 1200% Atk/Swipe area of effect: 5x5 cells.
[Level 6]: Slash damage: 1320% Atk/swing damage: 1320% Atk/Swipe area of effect: 5x5 cells.
[Level 7]: Slash damage: 1440% Atk/swing damage: 1440% Atk/Swipe area of effect: 5x5 cells.
[Level 8]: Slash damage: 1560% Atk/swing damage: 1560% Atk/Swipe area of effect: 5x5 cells.
[Level 9]: Slash damage: 1680% Atk/swing damage: 1680% Atk/Swipe area of effect: 7x7 cells.
[Level 10]: Slash damage: 1800% Atk/swing damage: 1800% Atk/Swipe area of effect: 7x7 cells.
Dragonic Aura
Max level: 10
Prerequisite skills: Charging Pierce level 10, Dragon Breath level 10, Dragon Breath - Water level 10
Group: Active (AP)
Type: Long ranged physical
Target: Single target
Consumes AP: 150
Deals powerful long ranged physical damage to single target, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage for 300 seconds.

Deals additional damage depends on user's base level and POW.

This skill deals additional damage against demihuman and angel race monsters.

[Level 1]: 950% Atk/damage against demihuman and angel: 1400% Atk.
[Level 2]: 1900% Atk/damage against demihuman and angel: 2800% Atk.
[Level 3]: 2850% Atk/damage against demihuman and angel: 4200% Atk.
[Level 4]: 3800% Atk/damage against demihuman and angel: 5600% Atk.
[Level 5]: 4750% Atk/damage against demihuman and angel: 7000% Atk.
[Level 6]: 5700% Atk/damage against demihuman and angel: 8400% Atk.
[Level 7]: 6650% Atk/damage against demihuman and angel: 9800% Atk.
[Level 8]: 7600% Atk/damage against demihuman and angel: 11200% Atk.
[Level 9]: 8550% Atk/damage against demihuman and angel: 12600% Atk.
[Level 10]: 9500% Atk/damage against demihuman and angel: 14000% Atk.
Madness Crusher
Max level: 5
Prerequisite skills: Charging Pierce level 5, Hack and Slasher level 10
Group: Active
Type: Long range physical
Target: Single target
Recovers AP: 2
Two-handed spear and two-handed sword exclusive skill.

Strikes the single target and inflicts long ranged physical damage to the surrounding enemies around the target.

Deals additional damage depends on user's base level, POW and weapon weight.

[Level 1]: 450% Atk/area of effect: 3x3 cells.
[Level 2]: 900% Atk/area of effect: 5x5 cells.
[Level 3]: 1350% Atk/area of effect: 5x5 cells.
[Level 4]: 1800% Atk/area of effect: 7x7 cells.
[Level 5]: 2250% Atk/area of effect: 7x7 cells.
Vigor
Max level: 10
Prerequisite skills: Servant Weapon-Demolition level 3, Storm Slash level 5
Group: Active (AP)
Type: Assist
Target: Self
Consumes AP: 150
increases normal melee physical damage for the skill duration.

Each attack consumes a certain amount of HP, increases physical damage against demihuman and angel race monsters by 50%.

[Level 1]: Skill duration: 30 seconds/HP consumption: 15.
[Level 2]: Skill duration: 60 seconds/HP consumption: 14.
[Level 3]: Skill duration: 90 seconds/HP consumption: 12.
[Level 4]: Skill duration: 120 seconds/HP consumption: 11.
[Level 5]: Skill duration: 150 seconds/HP consumption: 9.
[Level 6]: Skill duration: 180 seconds/HP consumption: 8.
[Level 7]: Skill duration: 210 seconds/HP consumption: 6.
[Level 8]: Skill duration: 240 seconds/HP consumption: 5.
[Level 9]: Skill duration: 270 seconds/HP consumption: 3.
[Level 10]: Skill duration: 300 seconds/HP consumption: 2.
Storm Slash
Max level: 5
Prerequisite skills: Two Hand Defending level 10, Hack and Slasher level 5
Group: Active
Type: Melee physical
Target: Single target
Recovers AP: 1
Two-handed sword and two-handed axe exclusive skill.

Deals melee physical damage to the target multiple times, doubles skill damage if using while under Giant Growth buff.

Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.

The effectiveness of critical modifier is applied by half.

[Level 1]: 120% Atk/1 attack.
[Level 2]: 240% Atk/2 attacks.
[Level 3]: 360% Atk/3 attacks.
[Level 4]: 480% Atk/4 attacks.
[Level 5]: 600% Atk/5 attacks.