Elemental Master: Difference between revisions

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==== High elemental spirit skills ====
==== High elemental spirit skills ====
{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 90%;"
| style="background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]]
| style="background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]]
|-
|-
| style="width: 35%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
| style="width: 30%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Fire Bolt damage of summoner by 100%.<br>
1. Increases Fire Bolt damage of summoner by 100%.<br>
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
3. Endows Psychic Wave property to fire.
3. Endows Psychic Wave property to fire.
| style="width: 33%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
| style="width: 30%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
1. Enchants summoner's armor with fire property.<br>
1. Enchants summoner's armor with fire property.<br>
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>

Revision as of 08:23, 12 August 2021

Skills

Skill Description Level
Magic Book Mastery

Max level: 10
Group: Passive

When equipping book, increases water, wind, earth, fire and poison property magical damage.

[Level 1]: Increases water, wind, earth, fire and poison property magical damage by 1%.
[Level 2]: Increases water, wind, earth, fire and poison property magical damage by 2%.
[Level 3]: Increases water, wind, earth, fire and poison property magical damage by 3%.
[Level 4]: Increases water, wind, earth, fire and poison property magical damage by 4%.
[Level 5]: Increases water, wind, earth, fire and poison property magical damage by 5%.
[Level 6]: Increases water, wind, earth, fire and poison property magical damage by 6%.
[Level 7]: Increases water, wind, earth, fire and poison property magical damage by 7%.
[Level 8]: Increases water, wind, earth, fire and poison property magical damage by 8%.
[Level 9]: Increases water, wind, earth, fire and poison property magical damage by 9%.
[Level 10]: Increases water, wind, earth, fire and poison property magical damage by 10%.

Spell Enchanting

Max level: 5
Prerequisite skills: Magic Book Mastery level 5
Group: Active
Type: Buff
Target: Self and party members

Gives a buff that increases trait magical attack power for the skill duration.

[Level 1]: Increases S.Matk: 4/skill duration: 80 seconds.
[Level 2]: Increases S.Matk: 8/skill duration: 120 seconds.
[Level 3]: Increases S.Matk: 12/skill duration: 160 seconds.
[Level 4]: Increases S.Matk: 16/skill duration: 200 seconds.
[Level 5]: Increases S.Matk: 20/skill duration: 240 seconds.

Activity Burn

Max level: 5
Prerequisite skills: Spell Enchanting level 3
Group: Active
Type: Special
Target: Single target

Has a chance to drains target's AP.

Can only be used in PVP and Guild War mode.

[Level 1]: Drains AP: 20/success chance: 30%.
[Level 2]: Drains AP: 30/success chance: 40%.
[Level 3]: Drains AP: 50/success chance: 50%.
[Level 4]: Drains AP: 60/success chance: 60%.
[Level 5]: Drains AP: 70/success chance: 70%.

Increasing Activity

Max level: 5
Prerequisite skills: Activity Burn level 5
Group: Active (AP)
Type: Buff
Target: Party members except self
Consumes AP: 50

Recovers target's AP as a cost of user's AP by 50.

[Level 1]: Recovers AP: 25
[Level 2]: Recovers AP: 30
[Level 3]: Recovers AP: 35
[Level 4]: Recovers AP: 40
[Level 5]: Recovers AP: 45

Diamond Storm

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9x9 cells of skill range.

Has a chance to inflict [quench] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 700% Matk/quench inflicting chance: 50%.
[Level 2]: 1400% Matk/quench inflicting chance: 60%.
[Level 3]: 2100% Matk/quench inflicting chance: 70%.
[Level 4]: 2800% Matk/quench inflicting chance: 80%.
[Level 5]: 3500% Matk/quench inflicting chance: 90%.

Lightning Land

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9x9 cells of skill range for 4 seconds.

Has a chance to inflict [torrent] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 150% Matk/torrent inflicting chance: 20%.
[Level 2]: 300% Matk/torrent inflicting chance: 30%.
[Level 3]: 450% Matk/torrent inflicting chance: 40%.
[Level 4]: 600% Matk/torrent inflicting chance: 50%.
[Level 5]: 750% Matk/torrent inflicting chance: 60%.

Venom Swamp

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9x9 cells of skill range for 4 seconds.

Has a chance to inflict [severe poison] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 150% Matk/severe poison inflicting chance: 20%.
[Level 2]: 300% Matk/severe poison inflicting chance: 30%.
[Level 3]: 450% Matk/severe poison inflicting chance: 40%.
[Level 4]: 600% Matk/severe poison inflicting chance: 50%.
[Level 5]: 750% Matk/severe poison inflicting chance: 60%.

Conflagration

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Burns on one ground cell to deals fire property magical damage to all targets within 9x9 cells of skill range for 4 seconds.

Has a chance to inflict [blaze] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 150% Matk/blaze inflicting chance: 20%.
[Level 2]: 300% Matk/blaze inflicting chance: 30%.
[Level 3]: 450% Matk/blaze inflicting chance: 40%.
[Level 4]: 600% Matk/blaze inflicting chance: 50%.
[Level 5]: 750% Matk/blaze inflicting chance: 60%.

Terra Drive

Max level: 5
Prerequisite skills: Magic Book Mastery level 2
Group: Active
Type: Magic
Target: 1 cell ground target
Recovers AP: 4

Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9x9 cells of skill range.

Has a chance to inflict [concretion] status to the targets. Deals additional damage depends on user's base level and SPL.

[Level 1]: 700% Matk/concretion inflicting chance: 50%.
[Level 2]: 1400% Matk/concretion inflicting chance: 60%.
[Level 3]: 2100% Matk/concretion inflicting chance: 70%.
[Level 4]: 2800% Matk/concretion inflicting chance: 80%.
[Level 5]: 3500% Matk/concretion inflicting chance: 90%.

Elemental Spirit Mastery

Max level: 10
Prerequisite skills: Spirit Sympathy level 1
Group: Passive

When summoning high elemental spirit, improves the elemental spirit's abilities.

[Level 1]: Improves high elemental spirit abilities (Atk: 120, Matk: 20, MaxHP: 13000, MaxSP: 100, Def: 20, Mdef: 4, Flee 10).
[Level 2]: Improves high elemental spirit abilities (Atk: 140, Matk: 40, MaxHP: 16000, MaxSP: 200, Def: 40, Mdef: 8, Flee 20).
[Level 3]: Improves high elemental spirit abilities (Atk: 160, Matk: 60, MaxHP: 19000, MaxSP: 300, Def: 60, Mdef: 12, Flee 30).
[Level 4]: Improves high elemental spirit abilities (Atk: 180, Matk: 80, MaxHP: 22000, MaxSP: 400, Def: 80, Mdef: 16, Flee 40).
[Level 5]: Improves high elemental spirit abilities (Atk: 200, Matk: 100, MaxHP: 25000, MaxSP: 500, Def: 100, Mdef: 20, Flee 50).
[Level 6]: Improves high elemental spirit abilities (Atk: 220, Matk: 120, MaxHP: 28000, MaxSP: 600, Def: 120, Mdef: 24, Flee 60).
[Level 7]: Improves high elemental spirit abilities (Atk: 240, Matk: 140, MaxHP: 31000, MaxSP: 700, Def: 140, Mdef: 28, Flee 70).
[Level 8]: Improves high elemental spirit abilities (Atk: 260, Matk: 160, MaxHP: 34000, MaxSP: 800, Def: 160, Mdef: 32, Flee 80).
[Level 9]: Improves high elemental spirit abilities (Atk: 280, Matk: 180, MaxHP: 37000, MaxSP: 900, Def: 180, Mdef: 36, Flee 90).
[Level 10]: Improves high elemental spirit abilities (Atk: 300, Matk: 200, MaxHP: 40000, MaxSP: 1000, Def: 200, Mdef: 40, Flee 100).

Summon Elemental Ardor

Max level: 1
Prerequisite skills: Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
Group: Active
Type: Summon

Consumes 1 1000293.png Flame Stone (1000293) , descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).

Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage. Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Diluvio

Max level: 1
Prerequisite skills: Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
Group: Active
Type: Summon

Consumes 1 1000295.png Ice Stone (1000295) , descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).

Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage. Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Procella

Max level: 1
Prerequisite skills: Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
Group: Active
Type: Summon

Consumes 1 1000291.png Lightning Stone (1000291) , descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).

Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage. Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Terremotus

Max level: 1
Prerequisite skills: Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
Group: Active
Type: Summon

Consumes 1 1000292.png Earth Stone (1000292) , descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).

Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage. Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Summon Elemental Serpens

Max level: 1
Prerequisite skills: Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
Group: Active
Type: Summon

Consumes 1 1000294.png Poison Stone (1000294) , descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.

Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage. Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.

[Level 1]: Elemental spirit duration: 1500 seconds.
Elemental Buster

Max level: 10
Prerequisite skills: Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
Group: Active (AP)
Type: Magic
Target: All targets within range
Consumes AP: 150

Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13x13 cells around the user.

Can only be used when high elemental spirit is summoned. This skill deals additional damage against dragon and formless race monsters. Deals additional damage depends on user's base level and SPL.

[Level 1]: 480% Matk/damage against dragon and formless: 1100% Matk.
[Level 2]: 960% Matk/damage against dragon and formless: 2200% Matk.
[Level 3]: 1440% Matk/damage against dragon and formless: 3300% Matk.
[Level 4]: 1920% Matk/damage against dragon and formless: 4400% Matk.
[Level 5]: 2400% Matk/damage against dragon and formless: 5500% Matk.
[Level 6]: 2880% Matk/damage against dragon and formless: 6600% Matk.
[Level 7]: 3360% Matk/damage against dragon and formless: 7700% Matk.
[Level 8]: 3840% Matk/damage against dragon and formless: 8800% Matk.
[Level 9]: 4320% Matk/damage against dragon and formless: 9900% Matk.
[Level 10]: 4800% Matk/damage against dragon and formless: 11000% Matk.

Elemental Veil

Max level: 5
Prerequisite skills: Elemental Spirit Mastery level 3
Group: Active
Type: Assist
Target: Own elemental spirit

Turns high elemental spirit to becomes transparent.

Can only be used on high elemental spirit.

[Level 1]: Skill duration: 120 seconds.
[Level 2]: Skill duration: 150 seconds.
[Level 3]: Skill duration: 180 seconds.
[Level 4]: Skill duration: 210 seconds.
[Level 5]: Skill duration: 240 seconds.

High elemental spirit skills

Fire spirit "Ardor"
Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
Flame Technique [Spirit Control level 1 : passive mode]

1. Increases Fire Bolt damage of summoner by 100%.
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
3. Endows Psychic Wave property to fire.

Flame Armor [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with fire property.
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.

Flame Rock [Spirit Control level 3 : offensive mode]

Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Water spirit "Diluvio"

Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.


Cold Force [Spirit Control level 1 : passive mode]

1. Increases Cold Bolt damage of summoner by 100%.

2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to water.

Crystal Armor [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with water property.

2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.


Age of Ice [Spirit Control level 3 : offensive mode]

Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Wind spirit "Procella"

Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.

Grace Breeze [Spirit Control level 1 : passive mode]

1. Increases Lightning Bolt damage of summoner by 100%.

2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to wind.

Eye of Storm  [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with wind property.

2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.

Storm Wind [Spirit Control level 3 : offensive mode]

Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Earth spirit "Terremotus"

Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.


Earth Care [Spirit Control level 1 : passive mode]

1. Increases Earth Spike damage of summoner by 80%.

2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to earth.

Strong Protection  [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with earth property.

2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.

Avalanche [Spirit Control level 3 : offensive mode]

Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)

Poison spirit "Serpens"

Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.

Deep Poisoning [Spirit Control level 1 : passive mode]

1. Increases Killing Cloud damage of summoner by 50%.

2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)

3. Endows Psychic Wave property to poison.

Poison Shield [Spirit Control level 2 : defensive mode]

1. Enchants summoner's armor with poison property.

2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.


Deadly Poison [Spirit Control level 3 : offensive mode]

Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)