Encroached Weapon: Difference between revisions
Document Zero Cell weapon boxes, random options, recycling, and rerolls |
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{{Chapter 1 Navigation}} | {{Chapter 1 Navigation}} | ||
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==Overview== | ==Overview== | ||
Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a [[Another Dimension Weapon|Frontier or Another Dimension transformation]]. | Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a [[Another Dimension Weapon|Frontier or Another Dimension transformation]]. | ||
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Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into {{#linkitem:50238|Zero Cell Weapon Fragments}}, which are exchanged for category-specific Zero Cell Runes used to reroll the options. | Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into {{#linkitem:50238|Zero Cell Weapon Fragments}}, which are exchanged for category-specific Zero Cell Runes used to reroll the options. | ||
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==Requirements and Access== | ==Requirements and Access== | ||
Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps: | Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps: | ||
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* Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]]. | * Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]]. | ||
* Reach Base Level 270 to enter Vita or Ark. | * Reach Base Level 270 to enter Vita or Ark. | ||
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* Obtain the appropriate [[Zero Cell Sector#Access_Buff_and_Costs|one-hour authorization]] from Newt. | * Obtain the appropriate [[Zero Cell Sector#Access_Buff_and_Costs|one-hour authorization]] from Newt. | ||
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==Obtaining Encroached Weapons== | ==Obtaining Encroached Weapons== | ||
Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group. | Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Sector !! Box !! Map drop chance | ! Sector !! Box !! Map drop chance | ||
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|} | |} | ||
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===Zero Cell Weapon Box (Lux/Vita)=== | ===Zero Cell Weapon Box (Lux/Vita)=== | ||
Item group: <code>CH1_ZEROCELL_WEAPON_BOX_LV</code>. | Item group: <code>CH1_ZEROCELL_WEAPON_BOX_LV</code>. | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Weapon !! Box chance | ! Weapon !! Box chance | ||
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|} | |} | ||
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===Zero Cell Weapon Box (Nox/Arc)=== | ===Zero Cell Weapon Box (Nox/Arc)=== | ||
Item group: <code>CH1_ZEROCELL_WEAPON_BOX_NA</code>. The configured item name uses “Arc”; the corresponding sector map is named Ark. | Item group: <code>CH1_ZEROCELL_WEAPON_BOX_NA</code>. The configured item name uses “Arc”; the corresponding sector map is named Ark. | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Weapon !! Box chance | ! Weapon !! Box chance | ||
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|} | |} | ||
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<span id="Encroached_Weapon_Enchants"></span> | <span id="Encroached_Weapon_Enchants"></span> | ||
==Random Options== | ==Random Options== | ||
Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present. | Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present. | ||
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The tables are collapsed by default because the option catalog is extensive. | The tables are collapsed by default because the option catalog is extensive. | ||
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=== Ranged 2H Critical Random Options === | === Ranged 2H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Ranged 2H Random Options === | === Ranged 2H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 2H Critical Random Options === | === Melee 2H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 2H Random Options === | === Melee 2H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Ranged 1H Critical Random Options === | === Ranged 1H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Ranged 1H Random Options === | === Ranged 1H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 1H Critical Random Options === | === Melee 1H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 1H Random Options === | === Melee 1H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Magic 1H Random Options === | === Magic 1H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Magic 2H Random Options === | === Magic 2H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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==Recycling Unwanted Weapons== | ==Recycling Unwanted Weapons== | ||
Speak to Tosslt at {{#navi:main_office|122|68}} and use the [[Recycler]] service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed. | Speak to Tosslt at {{#navi:main_office|122|68}} and use the [[Recycler]] service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Recycled material !! Exchange | ! Recycled material !! Exchange | ||
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|} | |} | ||
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==Rerolling Random Options== | ==Rerolling Random Options== | ||
Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation. | Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Random option group !! Reroll item | ! Random option group !! Reroll item | ||
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|} | |} | ||
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==Preparing a Weapon for Transformation== | ==Preparing a Weapon for Transformation== | ||
Choose the desired random option group and refine the Encroached Weapon to '''+10'''. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options. | Choose the desired random option group and refine the Encroached Weapon to '''+10'''. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options. | ||
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The complete tuning items, formulas, material costs and result tables are maintained in [[Another Dimension Weapon]]. Do not recycle the weapon selected for transformation. | The complete tuning items, formulas, material costs and result tables are maintained in [[Another Dimension Weapon]]. Do not recycle the weapon selected for transformation. | ||
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==Related Guides== | ==Related Guides== | ||
* [[Zero Cell Sector]] | * [[Zero Cell Sector]] | ||