The Complete Elemental Master Guide by Goldie: Difference between revisions

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== Frequently Asked Questions (FAQs) ==
== Frequently Asked Questions (FAQs) ==
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. Two that are already in works are the, "'''What Enchants to Aim For Dimensional World Shoes'''", and the, "'''How Big is the Jump from Furious to Frontier for Spell Fist'''", and I will add them as soon as I am able to.
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. One that is already in works is the, "'''What Enchants to Aim For Dimensional World Shoes'''", and I will add it as soon as I am able to.
 
===Time Dimensions vs. Elemental Spirits ===
===Time Dimensions vs. Elemental Spirits ===
====Which is Stronger Against a Specific Race and Element====
====Which is Stronger Against a Specific Race and Element====
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* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}.
=== Spell Fist – <span style="font-size: 0.98rem">Furious Set vs. Frontier Combo </span> ===
==== Which is Generally Stronger Between Furious Set and Frontier Combo ====
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
<div style="display: flex;">
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Furious Set'''</span>
|-
| colspan="3" | [[File:Spell Fist - Furious Set.png|center|500px]]
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>43B+</u></span>
|- style="text-align:center;background-color: #A9E5FE;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#0685CF;">Diluvio</span> and <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Deluge were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span>
|}
</div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Frontier Combo'''</span>
|-
| colspan="3" | [[File:Spell Fist - Frontier Combo .png|center|500px]]
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>127B+</u></span>
|- style="text-align:center;background-color: #D9F8B9;"
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span>
|- style="text-align:center;"
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:limegreen;">Procella</span> and <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Violent Gale were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span>
|}
    </div>
</div>
* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
* '''Furious Set''' is comprised of {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}}, {{#icon:540091}} {{#linkitem:540091|Furious Grimoire}}, and {{#icon:470265}} {{#linkitem:470265|Furious Boots}}. On the other hand, the Frontier Combo is consisted of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} and {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}}. Both builds made use of the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}, as well as the Hall of Life "HoL" set.
* The garment card used for the Furious Set was the {{#item:27362}} to maximize our <span style="color:Blue;">Water</span>-infused melee magical attacks, as well as '''{{#skill:14}}''', '''{{#skill:5369}}''', '''{{#skill:5373}}''', and '''{{#skill:5233}}''' autocasts' damage. Conversely, the garment card used for the Frontier Combo was the {{#item:4576}} to boost the damage output of our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' autocasts.
* Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 133B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈88B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either {{#item:470204}} or {{#item:470337}} to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as '''{{#skill:279}}''' and {{#item:18666}}. On the other hand, Furious Set's autocasts were limited such that only '''Level 4''' '''{{#skill:5369}}''' and '''{{#skill:5373}}''' are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as {{#item:313121}} and {{#item:313111}}, the Frontier Combo offers far better stats on its equipment and its {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}}can even be perfectly enchanted with {{#item:312766}} while {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}} can never go up above {{#item:29073}}.
* The clear winner between the two is the Frontier Combo as backed up by the reasonings I've previously mentioned here and in the earlier sections of the guide. Frontier Combo turned the unconventional and once forgotten '''{{#skill:2445}}''' build into a competitive and viable build with plenty of rooms for improvement. Remember, we ought to get upgrades for Spell Fist in the forthcoming updates that are yet to arrive to the server, namely {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}} from [[Chapter 2]] and the brand new skill called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' that is yet to arrive on the main kRO. With the developers adding newer items catered to auto attack builds, this makes me believe that they are slowly but surely making the builds revitalized with Spell Fist and even Abyss Chaser's own unique gimmicky build on the forefront.


=== What Enchants to Aim for Encroached Book ===
=== What Enchants to Aim for Encroached Book ===