User:Goldie: Difference between revisions

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* The garment card used for the Furious Set was the {{#item:27362}} to maximize our <span style="color:Blue;">Water</span>-infused melee magical attacks, as well as '''{{#skill:14}}''', '''{{#skill:5369}}''', '''{{#skill:5373}}''', and '''{{#skill:5233}}''' autocasts' damage. Conversely, the garment card used for the Frontier Combo was the {{#item:4576}} to boost the damage output of our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' autocasts.
* The garment card used for the Furious Set was the {{#item:27362}} to maximize our <span style="color:Blue;">Water</span>-infused melee magical attacks, as well as '''{{#skill:14}}''', '''{{#skill:5369}}''', '''{{#skill:5373}}''', and '''{{#skill:5233}}''' autocasts' damage. Conversely, the garment card used for the Frontier Combo was the {{#item:4576}} to boost the damage output of our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' autocasts.
* Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 133B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈88B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either {{#item:470204}} or {{#item:470337}} to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as '''{{#skill:279}}''' and {{#item:18666}}. On the other hand, Furious Set's autocasts were limited such that only '''Level 4''' '''{{#skill:5369}}''' and '''{{#skill:5373}}''' are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as {{#item:313121}} and {{#item:313111}}, the Frontier Combo offers far better stats on its equipment and its {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}}can even be perfectly enchanted with {{#item:312766}} while {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}} can never go up above {{#item:29073}}.
* Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 133B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈88B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either {{#item:470204}} or {{#item:470337}} to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as '''{{#skill:279}}''' and {{#item:18666}}. On the other hand, Furious Set's autocasts were limited such that only '''Level 4''' '''{{#skill:5369}}''' and '''{{#skill:5373}}''' are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as {{#item:313121}} and {{#item:313111}}, the Frontier Combo offers far better stats on its equipment and its {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}}can even be perfectly enchanted with {{#item:312766}} while {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}} can never go up above {{#item:29073}}.
-INSERT-
* The clear winner between the two is the Frontier Combo as backed up by the reasonings I've previously mentioned here and in the earlier sections of the guide. Frontier Combo turned the unconventional and once forgotten '''{{#skill:2445}}''' build into a competitive and viable build with plenty of rooms for improvement. Remember, we ought to get upgrades for Spell Fist in the forthcoming updates that are yet to arrive to the server, namely {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}} from [[Chapter 2]] and the brand new skill called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' that is yet to arrive on the main kRO. With the developers adding newer items catered to auto attack builds, this makes me believe that they are slowly but surely making the builds revitalized with Spell Fist and even Abyss Chaser's own unique gimmicky build on the forefront.

Revision as of 09:57, 18 August 2026

Spell Fist – Furious Set vs. Frontier Combo

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Furious Set
Damage per Second (DPS)
Total DPS: 43B+
Conditions Observed
Damage Variance was set to Default.
Element/Racial Advantage Against Neutral/Formless.
Jitterbug combo was not used.
Main Spirit is Diluvio and Water/Earth Element-Centric.
The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.
Warg Blood Cocktail and Petite Tail Noodle were used.
No Blue Herb Activator and Lunaphoma Buffs.
Level 3 Elemental Insignias and Deluge were used.
No External Buffs (e.g. Competentia or Religio) from other classes were used.
Maximum 193 ASPD.
Frontier Combo
Damage per Second (DPS)
Total DPS: 127B+
Conditions Observed
Damage Variance was set to Default.
Element/Racial Advantage Against Neutral/Formless.
Jitterbug combo was not used.
Main Spirit is Procella and Wind/Ghost Element-Centric.
The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.
Warg Blood Cocktail and Petite Tail Noodle were used.
No Blue Herb Activator and Lunaphoma Buffs.
Level 3 Elemental Insignias and Violent Gale were used.
No External Buffs (e.g. Competentia or Religio) from other classes were used.
Maximum 193 ASPD.


  • In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
  • Furious Set is comprised of 400662.png Frontier Crown (Elemental Master) , 540091.png Furious Grimoire , and 470265.png Furious Boots . On the other hand, the Frontier Combo is consisted of 400982.png Frontier Rune Crown (Elemental Master) and 540110.png Frontier Elemental Book . Both builds made use of the 300666.png(MVP) Bulgasari Card , as well as the Hall of Life "HoL" set.
  • The garment card used for the Furious Set was the 27362.png [MVP] Polluted Queen Spider Card (27362) to maximize our Water-infused melee magical attacks, as well as 14.png Cold Bolt, 5369.png Diamond Storm, 5373.png Terra Drive, and 5233.png Rock Down autocasts' damage. Conversely, the garment card used for the Frontier Combo was the 4576.png [MVP] Gioia Card (4576) to boost the damage output of our Wind-infused melee magical attacks, 20.png Lightning Bolt, 13.png Soul Strike, and 5220.png Soul Vulcan Strike autocasts.
  • Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 133B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈88B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either 470204.png Moan of Corruption [1] (470204) or 470337.png Dimension World Spell Shoes [1] (470337) to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as 279.png Auto Spell and 18666.png Foreign CD In Mouth (18666). On the other hand, Furious Set's autocasts were limited such that only Level 4 5369.png Diamond Storm and 5373.png Terra Drive are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as 313121.png Furious Energy (Formless) (313121) and 313111.png Furious Crystal (Neutral) (313111), the Frontier Combo offers far better stats on its equipment and its 400982.png Frontier Rune Crown (Elemental Master) can even be perfectly enchanted with 312766.png Magic Essence Jewel Lv8 (312766) while 400662.png Frontier Crown (Elemental Master) can never go up above 29073.png Magic Essence Lv3 (29073).
  • The clear winner between the two is the Frontier Combo as backed up by the reasonings I've previously mentioned here and in the earlier sections of the guide. Frontier Combo turned the unconventional and once forgotten 2445.png Spell Fist build into a competitive and viable build with plenty of rooms for improvement. Remember, we ought to get upgrades for Spell Fist in the forthcoming updates that are yet to arrive to the server, namely 300774.png(MVP) Flame Anima Card from Chapter 2 and the brand new skill called Elemental Integration that is yet to arrive on the main kRO. With the developers adding newer items catered to auto attack builds, this makes me believe that they are slowly but surely making the builds revitalized with Spell Fist and even Abyss Chaser's own unique gimmicky build on the forefront.