Chapter 1: Difference between revisions
Replace side and daily walkthroughs with concise module summaries while preserving legacy anchors |
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==Requirements and Starting Point== | ==Requirements and Starting Point== | ||
* Base Level 200 or higher. | * Base Level 200 or higher. | ||
* Bring 5x {{# | * Bring 5x {{#item:1036|Dragon Scale}}. | ||
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village. | * Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village. | ||
Revision as of 21:24, 8 August 2026
Overview
Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.
Requirements and Starting Point
- Base Level 200 or higher.
- Bring 5x
Dragon Scale (1036). - Touch the Small Ash Tree at (prt_fild05 353, 252) to begin. This grants access to Ash Tree Village.
Progression
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.
| Phase | Progression |
|---|---|
| 1. World Tree's Call | Enter Ash Tree Village and investigate the Twisted Land of Darkness. |
| 2. Ruined Geffen | Follow the crossroads through the clinic and the ruined city. |
| 3. Dark Whisper investigation | Discover the source of the plague and explore Recreated Dark Whisper. |
| 4. Brimir and Muspelheim | Search the later regions for the materials required to complete the cure. |
| 5. Final confrontation | Return to Ruined Geffen and bring down Dark Whisper. |
| 6. Post-story progression | Continue with repeatable content, equipment upgrades, and the Zero Cell Sector. |
Main Story
The complete story walkthrough is available at Chapter 1 - Main Quest. It covers every main quest from the World Tree's call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.
Story phases: Ash Tree Village · Ruined Geffen · Dark Whisper Investigation · Brimir · Muspelheim and the Cure · Final Confrontation
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.
Side and Daily Quests
Chapter 1's optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.
Guides: Side Quests · Daily Quests
Side quests:
- Clover's Worry — Ruined Geffen and Ruined Verus.
- Schrödinger's Dark Land — Ash Tree Village and the Twisted Land of Darkness.
- A Hazy Gate — access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.
- Give Me Something to Do — Muspelheim.
Daily quests:
- Save Them First and This Is a Sacred Remedy — Ruined Verus.
- Help Us, Doctor! — Twisted Land of Darkness.
- Many Things to Do — Muspelheim.
- Brimir Quests — Brimir.
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.
Maps and Monsters
- Ash Tree Village and the Twisted Land of Darkness — starting area, early investigations, and the first optional quests.
- Ruined Geffen and its surrounding fields — clinic storyline, regional monsters, and access to Dark Whisper.
- Ruined Valkyrie Realm and the air fortress — plague investigation and the route to Recreated Dark Whisper.
- Brimir and Muspelheim — later story regions used to complete the cure.
- Zero Cell Sector — post-story maps, repeatable content, and advanced equipment progression.
The hub does not reproduce monster sprites, drop catalogs, or card tables.
Instances
Recreated Dark Whisper is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.
Equipment and Enchants
- Entwined progression: Entwined Equipment covers the equipment set, while Entwined Enchants contains its enchant options.
- Dimension progression: use Dimension Equipment for the equipment overview and Dimension Shoes Enchants for the published shoe enchant guide.
- Zero Cell progression: continue with Frontier Rune Crown, Frontier Rune Crown Enchants, Encroached Weapon, and Another Dimension Weapons.
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.
Zero Cell Sector
Zero Cell Sector is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.
Related Guides
- Recreated Dark Whisper — instance access, mechanics, and rewards.
- Zero Cell Sector — post-story progression and advanced equipment.
- Chapter 2 — the next chapter hub after completing this content.
The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.
Until then, the compact summaries on this hub remain the progression reference.