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== '''Skills''' ==
== '''Skills''' ==
In this section, I'll cover every important skill for a Full Support Cardinal, explaining what each one does, when to use it, and its strengths. While some skills are used in nearly every situation, others shine only in specific encounters, so understanding when to use them is just as important as knowing what they do.
In this section, I'll cover every important skill for a Full Support Cardinal, explaining what each one does, and its strengths. While some skills are used in nearly every situation, others shine only in specific encounters, so understanding when to use them is just as important as knowing what they do.


==== '''Important''' ====
==== '''Important''' ====
*{{#skill:26}}
*{{#skill:26}} / Your bread-and-butter mobility skill. Whether you're searching for monsters, repositioning for {{#skill:5073}}, or escaping dangerous situations, Teleport is something you'll use constantly.
*{{#skill:33}}
*{{#skill:33}} / Provides additional DEF to your party and some Flat HP, increasing their overall survivability. lasts 300 sec (+50% Def, +500 Flat HP)
*{{#skill:54}}
*{{#skill:54}} / One of the defining skills of every support class. Reviving fallen party members quickly can often be the difference between recovering a run and wiping. (Consumes 1 {{#item:717}} and revives the target with 80% HP)
*{{#skill:361}}
*{{#skill:361}} / Increases Target's Soft Def and received Healing amount, lasts 100 sec (+250 Soft Def, +10% Received Healing)
*{{#skill:78}}
*{{#skill:78}} / One of the strongest offensive support skills in the game. It causes the target's next instance of damage to deal double damage, making it incredibly valuable against MVPs.
*{{#skill:66}}
*{{#skill:66}} / Increases ATK and MATK of yourself and nearby party members, lasts 120 sec (+25 Flat ATK/MATK)
*{{#skill:1014}}
*{{#skill:1014}} / Sacrifices yourself to resurrect every nearby party member restoring 50% of their max HP. (leaves you with 1 HP) (beware that this skill has a high SP cost)
*{{#skill:2050}}
*{{#skill:2050}} / Recover percentage of HP to self and all party members on screen every 5 seconds, lasts 180 seconds (8% of max HP)
*{{#skill:5011}}
*{{#skill:5011}} / Increases your Heal power but increases SP cost (Heal Power x2.5, SP Cost 300%, also removes Status Effects from the target and can be checked [https://www.divine-pride.net/database/skill/5011/offertorium Here])
*{{#skill:5072}}
*{{#skill:5072}} / Similar to Lex, Doubles the damage of the next incoming attack on enemies in an aoe area (5x5 Cells, Consumes 1 Blue Gemstone)
*{{#skill:2041}}
*{{#skill:2041}} / Cast Blessing on the caster and any party members within its range, lasts 240 sec (aoe 15x15 Cells, STR/INT/DEX +10, Hit +20) (it also removes Curse)
*{{#skill:2042}}
*{{#skill:2042}} / Cast Increase Agility on the caster and any party members within its range, lasts 240 sec (aoe 15x15, AGI +12, ASPD +10%)
*{{#skill:2045}}
*{{#skill:2045}} / Provides you and your party with protective barriers that absorb incoming damage. (Has 30% maxHP of the target, blocks 16 Hits)
*{{#skill:2053}}
*{{#skill:2053}} / Allows party members to ignore a portion of an enemy's physical and magical defense, lasts 270 sec (ignore 25% Defense)
*{{#skill:2047}}
*{{#skill:2047}} / Removes harmful status and increases maxHP% on all party members (MaxHP +10%, Removes Freezing, Stone Curse, Frozen, Crystallization, Blind and Burning) (this skill goes away quickly so make sure to keep a sharp eye)
*{{#skill:2048}}
*{{#skill:2048}} / Removes harmful status and increases critical damage on all party members (Critical Damage +20%, Removes Silence, Sleep, Deep Sleep, Stun and Mandragora Howling) (this skill goes away quickly so make sure to keep a sharp eye)
*{{#skill:2052}}
*{{#skill:2052}} / Removes all buffs, debuffs and curse of party members and monsters
*{{#skill:5280}}
*{{#skill:5280}} /  Your primary ability to recover HP of targeted party members including yourserlf on an aoe (7x7 Cells, Recovery Amplification +40%) (also recovers 1 AP)
*{{#skill:5269}}
*{{#skill:5269}} / Applies a healing-over-time effect to targeted party members that scales with maxHP and recovers in an aoe area, lasts 120 sec
*{{#skill:5268}}
*{{#skill:5268}} / Fully restores the target's HP (There is a cooldown of 10 seconds on max level)
*{{#skill:5278}}
*{{#skill:5278}} / Recovers HP/SP and increases P.ATK and S.MATK of the caster and nearby targets, lasts 300 seconds and costs 140 ap on max level (Recovers 100% HP/SP, P.ATK/M.ATK +50) (The best way to recover AP is to spam {{#skill:5280}})
*{{#skill:5275}}
*{{#skill:5275}} / Increases the critical damage rate (C. Rate) of the targeted party member, lasts 240 sec (C.Rate +10)
*{{#skill:5272}}
*{{#skill:5272}} / Grants the Ability to ignore physical resistance (Res) to the targeted party member, lasts 240 sec (ignore 25% res) (all ignore res effect are capped at a maximum of 50% accumulative)
*{{#skill:5271}}
*{{#skill:5271}} / Grants the Ability to ignore magical resistance (MRes) to the targeted party member, lasts 240 sec (ignore 25% res) (all ignore mres effect are capped at a maximum of 50% accumulative)
*{{#skill:5282}}
*{{#skill:5282}} / gives POW, CRT and CON to the target, lasts 240 sec (POW/CRT/CON +10)
*{{#skill:5281}}
*{{#skill:5281}} / gives SPL, WIS and STA to the target, lasts 240 sec (SPL/WIS/STA +10)


==== '''Situational''' ====
==== '''Situational''' ====
*{{#skill:24}}
*{{#skill:24}} /
*{{#skill:27}}
*{{#skill:27}}
*{{#skill:25}}
*{{#skill:25}}