Drop Rates: Difference between revisions

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So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%.
So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%.
=== Common myths ===
* LUK does not increase drop rate. That feature is disabled here.
* Monster size does not change drops. Also disabled.
* Party members' gear/buffs don't help your roll - drop bonuses come from the player whose kill credit applies to the drop.
* Your level doesn't matter for drops - there is no bonus or penalty for being too high or too low.


== Checking rates in game ==
== Checking rates in game ==
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* Personal mode is a live preview of the formula on this page: change gear, lose a buff or leave the Happy Hour map and the numbers change with you.
* Personal mode is a live preview of the formula on this page: change gear, lose a buff or leave the Happy Hour map and the numbers change with you.
* <code>@mobinforate</code> is the same command under another name.
* <code>@mobinforate</code> is the same command under another name.
=== Common myths ===
* LUK does not increase drop rate. That feature is disabled here.
* Monster size does not change drops. Also disabled.
* Party members' gear/buffs don't help your roll - drop bonuses come from the player whose kill credit applies to the drop.
* Your level doesn't matter for drops - there is no bonus or penalty for being too high or too low.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]