Drop Rates: Difference between revisions
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So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%. | So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%. | ||
=== Common myths === | |||
* LUK does not increase drop rate. That feature is disabled here. | |||
* Monster size does not change drops. Also disabled. | |||
* Party members' gear/buffs don't help your roll - drop bonuses come from the player whose kill credit applies to the drop. | |||
* Your level doesn't matter for drops - there is no bonus or penalty for being too high or too low. | |||
== Checking rates in game == | == Checking rates in game == | ||
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* Personal mode is a live preview of the formula on this page: change gear, lose a buff or leave the Happy Hour map and the numbers change with you. | * Personal mode is a live preview of the formula on this page: change gear, lose a buff or leave the Happy Hour map and the numbers change with you. | ||
* <code>@mobinforate</code> is the same command under another name. | * <code>@mobinforate</code> is the same command under another name. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||