Drop Rates: Difference between revisions
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So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%. | So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%. | ||
== Checking rates in game == | |||
<code>@mobinfo <monster name or ID></code> (short: <code>@mi</code>) lists a monster's drops with their rates. What the numbers mean depends on your display mode, which you set with <code>@mobinfomode</code>: | |||
{| class="wikitable" | |||
! Command !! What @mobinfo shows | |||
|- | |||
| <code>@mobinfomode base</code> || Server rates - after the server multiplier and the card caps, before any personal modifiers. The same for everyone. This is the default. | |||
|- | |||
| <code>@mobinfomode personal</code> || Your effective rates - includes your Low Rate Drop Boost, drop gear, active drop buffs, Happy Hour (if you are standing on a boosted map), any KS penalty and the 90% cap. | |||
|- | |||
| <code>@mobinfomode default</code> || Back to the server default (base). | |||
|} | |||
Notes: | |||
* <code>@mobinfomode</code> without an argument simply toggles between base and personal. | |||
* The setting is saved per character and survives logout. | |||
* Personal mode is a live preview of the formula on this page: change gear, lose a buff or leave the Happy Hour map and the numbers change with you. | |||
* <code>@mobinforate</code> is the same command under another name. | |||
=== Common myths === | === Common myths === | ||