Drop Rates: Difference between revisions
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# capped at 90%, minimum 0.01% | # capped at 90%, minimum 0.01% | ||
=== Worked example === | === Worked example: rare item (0.05% base) === | ||
A weapon with an official 0.05% drop rate: | A weapon with an official 0.05% drop rate: | ||
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That's roughly a 1-in-21 chance instead of the official 1-in-2000. | That's roughly a 1-in-21 chance instead of the official 1-in-2000. | ||
=== Worked example: common item (5% base) === | |||
The same player hunting an item with an official 5% drop rate: | |||
* Server rate (25x, logarithmic): 26.5%. The effective multiplier is only about 5.3x - common items get far less of the 25x than rare ones. | |||
* Low Rate Drop Boost (+50% headline): 32.7%. The curve compresses it even harder here - the realized gain is only about +23%. | |||
* Same buffs as above (total bonus 360%): 32.7% x 3.6 = 117.6%, which slams into the 90% cap - final chance 90%. | |||
So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%. | |||
=== Common myths === | === Common myths === | ||