Infinite Space: Difference between revisions
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===<span style="color: #191970;"> Infinite Mini-Bosses</span>=== | ===<span style="color: #191970;"> Infinite Mini-Bosses</span>=== | ||
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Revision as of 07:22, 23 June 2021
Requirements and Rewards
- Base Lvl 100
- 1 hour to finish this instance
- Reward:
Shattered Magic Stone (6905)
Instance
- Infinite Space is similar to Endless Tower and Endless Cellar; it consists of 50 chambers and in each chamber numerous monsters will spawn.
- You must clear the room before moving onto the next one.
- An MVP will spawn in rooms 10, 20, 30, 40, and 50. After defeating the MVP, a treasure chest will appear which will drop more Shattered Magic Stones.
- These MVPs, mini bosses, and special monsters such as the Infinity Poring drop Shattered Magic Stones .
- These stones are account bound, and can be exchanged for Infinity Weapons or Rift Armor set. You can also use Shattered Magic Stones to enchant Infinity Weapons and Rift Armor set, and reset their enchantments.
Gears
The following tables list weapons, equipment, and cards that can be obtained from Infinite Space. Infinity Weapons and Rift Armor Set can be purchased from Relic Appraiser (cmd_fild07 57, 274) for Shattered Magic Stone (6905) each.
All Infinity Weapons are Lv 4 Weapons, have one slot, and require at least Base Level 100 to be equipped.
Weapons
Name | Description |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ MATK +100 _______________________ Class Restrictions: Swordsman, Archer, Novice, Ninja, Thief, Magician, Merchant and Soul Linker _______________________ Type: Dagger Position: Right Hand Physical Attack: 125 Magic Attack: 100 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Class Restrictions: Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura _______________________ Type: Mace Position: Right Hand Physical Attack: 155 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Indestructible in battle _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 265 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Class Restrictions: Archer, Thief and Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 160 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. There are hidden stats sealed inside this sword. _______________________ Class Restrictions: Rune Knight and Royal Guard _______________________ Type: 2hSword Position: Right Hand Physical Attack: 230 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ MATK +170 _______________________ Indestructible in battle _______________________ Class Restrictions: Warlock and Sorcerer _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 30 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ MATK +40 _______________________ Indestructible in battle _______________________ Class Restrictions: Ninja _______________________ Type: Huuma Position: Right Hand Physical Attack: 150 Magic Attack: 40 Weapon Level: 4 Refinable Weight: 50 Required Level: 100 |
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This weapon contains a strange energy. It's feels there are sealed stats. _______________________ Class Restrictions: Rebellion _______________________ Type: Revolver Position: Right Hand Physical Attack: 175 Weapon Level: 4 Weight: 50 Required Level: 100 |
Rift Armor Set
Item | Description |
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A hairband obtained from infinite space that emanating strange aura. _______________________ MaxHP +1000 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Head Top Defense: 2 Armor Level: 1 Refinable Weight: 20 Required Level: 100 |
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A suit of armor obtained from infinite space that emanating strange aura. _______________________ MaxHP +1000 MaxSP -100 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ When equipped with Ancient Decoration of Rift: MaxSP +100 Protects from skill cast interruption. _______________________ When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes: MaxHP +1000 Increases recovery amount gained from Healing skills by 5%. Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level) _______________________ Type: Armor Position: Armor Defense: 30 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
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A cloak obtained from infinite space that emanating strange aura. _______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Garment Defense: 16 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
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A shoes obtained from infinite space that emanating strange aura. _______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Armor Position: Shoes Defense: 12 Armor Level: 1 Refinable Weight: 25 Required Level: 100 |
Enchantment
All Infinity Weapons and all parts of Rift Armor set can be enchanted with the Relic Reinforcer /navi cmd_fild07 60/274 for Shattered Magic Stone (6905) per attempt. The weapon/armor must be equipped for the Relic Enforcer to enchant them.
An equipment can receive enchantment on the fourth (right most slot) and third slots. You can select one among the three enchantment types (Physical, Caster, Ranged).
Resetting enchantments costs Shattered Magic Stone (6905) , and will remove all enchantments. There is a 30% chance of the equipment being destroyed when resetting enchantments.
Equipment | Enchantment Group | Physical | Caster | Ranged |
Infinity Weapons | Group 1 | ![]() |
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Group 2 | ![]() |
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Rift Armor and Shoes | Group 1 | ![]() |
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Group 2 | ![]() |
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Rift Decoration and Manteau | Group 1 | ![]() |
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Group 2 | ![]() |
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Infinite Mini-Bosses
Monster | Level | HP | Size/Race/Element |
![]() Infinite Toad (3421) |
105 | 900,000 | Medium/Fish/Water 1 |
![]() Infinite Vagabond Wolf (3422) |
105 | 900,000 | Medium/Brute/Earth 1 |
![]() Infinite Vocal (3423) |
105 | 900,000 | Medium/Insect/Earth 1 |
![]() Infinite Eclipse (3424) |
105 | 900,000 | Medium/Brute/Neutral 3 |
![]() Infinite Chimera (3425) |
105 | 900,000 | Large/Brute/Fire 3 |
![]() Infinite Eddga (3426) |
110 | 1,850,000 | Large/Brute/Fire 1 |
![]() Infinite Osiris (3427) |
110 | 2,850,000 | Medium/Undead/Undead 4 |
![]() Infinite Phreeoni (3428) |
110 | 4,750,000 | Large/Brute/Neutral 3 |
![]() Infinite Orc Hero (3429) |
110 | 6,650,000 | Large/Demi Human/Earth 2 |
![]() Infinite Tao Gunka (3430) |
110 | 8,550,000 | Large/Demon/Neutral 3 |
Cards
Card | Type | Effect |
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Footgear Card | Perfect Dodge +2.
If refined to +7, Perfect Dodge +2. If refined to +9, Perfect Dodge +3. |
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Footgear Card | ATK +10.
If refined to +7, ATK +10. If refined to +9, ATK +15. |
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Footgear Card | MDEF +5.
If refined to +7, MDEF +10. If refined to +9, MDEF +15. Therefore at +9 the Infinite Vocal Card will grant you +25 MDEF. |
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Footgear Card | MaxHP +300.
If refined to +7, MaxHP +300. If refined to +9, MaxHP +400. |
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Garment Card | MaxHP +8%, MaxSP +4%.
When equipped with a footgear compounded with: Infinite Toad, Infinite Vagabond Wolf, Infinite Eclipse, or Infinite Vocal Card, ATK +10%, MATK +10%. |
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Accessory Card | When the wearer kills a monster with melee physical attack,
recover 300 HP. |
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Footgear Card | When the wearer receives physical attack,
50% chance to autocast Provoke Lv 10 on the enemy. |
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Weapon Card | CRIT +100. |
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Headgear Card | When the wearer receives magic damage,
100% chance to Stun the enemy. VIT +3. |
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Armor Card | MaxHP +10,000. AGI -10. |