Wind Hawk Guide by Hurt Locker: Difference between revisions

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+14/+15 [A] {{#item:470336 |Dimension World Boots}}  
+14/+15 [A] {{#item:470335 |Dimension World Boots}}  
*{{#item:313908 |Dimension World Crystal (FS)}}
*{{#item:313908 |Dimension World Crystal (FS)}}
* Any dmg elemental  
* Any dmg elemental  
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'''1-First Weapon''' {{#item:700093|Dimensions Wind Crossbow}} '''You can buy it +12 [A] in approx.200m+'''
'''1-First Weapon''' {{#item:700093|Dimensions Wind Crossbow}} '''You can buy it +12 [A] in approx.200m+'''
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'''2-Hat''' is fine with {{#item:19484|Temporal Circlet (Ranger)}} after changing. '''You can buy +12 full in approx.70m+'''
'''2-Hat''' is fine with {{#item:19484|Temporal Circlet (Ranger)}} after changing. '''You can buy +10 full in approx.70m+'''
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'''3-Armor''' {{#item:450172|Nebula Suit of Creative}} '''You can buy it +9 full enchant in approx. 300m+'''
'''3-Armor''' {{#item:450172|Nebula Suit of Creative}} '''You can buy it +9 full enchant in approx. 350m+'''
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'''4-Boots''' +9 [B] {{#item:470260 |Gaebolg Boots}} with {{#item:313090}}|{{#item:313094}}|{{#item:313098}} '''You can buy it +12 [A] full enchant in approx. 300m+'''
'''4-Boots''' +9 [B] {{#item:470260 |Gaebolg Boots}} with {{#item:313090}}|{{#item:313094}}|{{#item:313098}} '''You can buy it +12 [A] full enchant in approx. 300m+'''
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'''Rune Tablet'''
| style="background:#EBEBFF;"| These are special runes that, when certain requirements are met, can grant a permanent advantage. *'''Where is? [[Rune_Tablet_System#Tablets|(Click Here)]] '''


{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Option 1 ''' (Demigod Set) '''
!Option 2 ''' (Encroachment Set) '''
!Option 3 ''' (Company Set) '''
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*2 '''pieces:''' Damage vs. Boss Class +10%
*3 '''pieces:''' Damage vs. Boss Class +15%, For Each 3 upgrades: Damage vs. Boss Class +3%
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* '''2 pieces:''' Physical damage vs Boss Class +20%, Physical damage vs Normal Class +5%, For each upgrade: Physical damage vs Normal / Boss Class +1%
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* '''2 pieces:''' Melee / Ranged physical damage +6%, For each 3 upgrades: Melee / Ranged physical damage +1%
* '''4 pieces:''' P.ATK +20, Melee / Ranged physical damage +4%
* '''6 pieces:''' CRI +15, Critical damage +35%, For each 3 upgrades: Critical damage +5%
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* '''Option 1''' It's definitely a BIS. It allows you to deal massive damage to bosses and works for both physical and magical jobs.
* '''Option 2''' The cheapest set among the options, it increases damage for normal and boss attacks while being more generic. It only works for physical jobs.
* '''Option 3''' This one is curious; according to reviews, it's a pretty strong and good set (it might even be the best, but more evidence is needed).
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Which card combination is best for the weapon?
'''Which card combination is best for the weapon?'''
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It depends a lot on the situation you're in. '''If you're focusing on using Gale Storm''', you can use this:
It depends a lot on the situation you're in. '''If you're focusing on using Gale Storm''', you can use this:
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Which enchants combination is best for the Dimension/Time gap weapon?
'''Which enchants combination is best for the Dimension/Time gap weapon?'''
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Depending on the combination, you can have a large increase in damage, you can use this:
Depending on the combination, you can have a large increase in damage, you can use this:
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