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Last Updated - 5 April, 2026 <br /> | Last Updated - 5 April, 2026 <br /> | ||
Reach out to HavaHSniper on Discord to | Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide | ||
== Introduction == | == Introduction == | ||
This guide aims to provide a low investment solution | This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). <br /> | ||
Once you are able to lure / tank the porings in PVU, the instance | Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly. | ||
'''What is Poring Village Unreal?''' | '''What is Poring Village Unreal?''' | ||
# Poring Village Unreal (PVU) | # Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}} | ||
# The mechanics of the instance | # The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack. | ||
== How it works == | == How it works == | ||
# All | # All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.) | ||
# All | # All porings have very high damage, movement speed, and attack speed, and are non-aggressive | ||
# | # Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | ||
# The goal | # The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. | ||
# Damage from physical skills cannot be evaded by perfect dodge, so we | # Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage. | ||
# Biolo is | # Biolo is generally the best lurer for PVU because it can use Illusion Doping to gain aggro from monsters in a large AOE, but this gear build can be used by any class | ||
==== Gear Build ==== | ==== Gear Build ==== | ||
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with Luk enchants | with Luk enchants | ||
|{{#item:27111}} | |{{#item:27111}} | ||
|Small resists from | |Small resists from set with {{#item:27110}} | ||
|- | |- | ||
|Shadow Armor | |Shadow Armor | ||
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==== Consumables (Buffs) ==== | ==== Consumables (Buffs) ==== | ||
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables | Note: Heal-over-time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party. | ||
* {{#item:12883}} - +10 Luk to reach 100 PD | * {{#item:12883}} - +10 Luk to reach 100 PD | ||
* {{#item: 23204}} - | * {{#item: 23204}} - Reduces incoming damage | ||
* {{#item:14534}} - if you don't have a Devo IG or Cardi in party | * {{#item:14534}} - Use if you don't have a Devo IG or Cardi in the party | ||
* {{#item:14535}} - if you don't have a Devo IG or Cardi in party | * {{#item:14535}} - Use if you don't have a Devo IG or Cardi in the party | ||
* {{#item:12832}} - if you don't have a Devo IG or Cardi in party | * {{#item:12832}} - Use if you don't have a Devo IG or Cardi in the party | ||
* {{#item:50122}} - | * {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed) | ||
==== Consumables (Healing) ==== | ==== Consumables (Healing) ==== | ||
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== Play Style == | == Play Style == | ||
As lurer here are the key priorities / things to keep in mind | As a lurer, here are the key priorities / things to keep in mind | ||
* As lurer, make sure run | * As the lurer, make sure to run ahead of party members to gain aggro from monsters. | ||
* The size of mob you can pull depends on your party composition. Here is a quick rule of thumb | * The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb: | ||
** Solo ( | ** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time | ||
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time | ** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time | ||
** IG Devo + Cardi - ~25-30+ porings at a time (you are | ** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point) | ||
* | * Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | ||
** | ** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS | ||
* | * Porings move very fast and are looters. | ||
** If there are | ** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS. | ||
** All party members must have @autoloot 100. | ** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS. | ||
* All | * All porings are Small and Formless. DPS can optimize for this to maximize damage. | ||
* The small porings are Fire, Water and Wind. | * The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings. | ||
== Changelog == | == Changelog == | ||
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