Another Dimension Weapon Reform: Difference between revisions
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Revision as of 04:38, 3 March 2026
Item Reform
Reform change overview
| Before item reform | After item reform |
Class Restrictions: Swordsman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 380 Required Level: 260 |
Critical +5 Servant Weapon damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Servant Weapon damage +5% _______________________ Refine +6 or higher (additional): Servant Weapon damage +5% _______________________ Refine +9 or higher (additional): Servant Weapon damage +5% CRate +5 Critical +15 _______________________ Refine +11 or higher (additional): Servant Weapon damage +25% _______________________ Refine +12 or higher (additional): Servant Weapon damage +5% _______________________ Refine +15 or higher (additional): Servant Weapon damage +5% _______________________ Refine +18 or higher (additional): Servant Weapon damage +5% _______________________ Grade D or higher (additional): P.ATK +5 Critical +5 _______________________ Grade C or higher (additional): Servant Weapon damage +15% _______________________ Grade B or higher (additional): Melee Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ Refine +12 or higher (additional) and Servant Weapon Level >= 5: 8% chance to autocast Servant Weapon Attack Level 5 when attacking _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400975">[Frontier Rune Crown (Dragon Knight)]</a> <a class="link-to-item" href="/?module=item&action=view&id=600071">[Frontier Dragon Sword]</a> Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
Class Restrictions: Swordsman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Imperial Cross damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Imperial Cross damage +5% _______________________ Refine +6 or higher (additional): Imperial Cross damage +5% _______________________ Refine +9 or higher (additional): Imperial Cross damage +5% Melee Physical Damage +15% P.ATK +7 _______________________ Refine +11 or higher (additional): Imperial Cross damage +15% _______________________ Refine +12 or higher (additional): Imperial Cross damage +5% Imperial Cross damage +20% Overslash damage +25% _______________________ Refine +15 or higher (additional): Imperial Cross damage +5% _______________________ Refine +18 or higher (additional): Imperial Cross damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Imperial Cross damage +10% _______________________ Grade B or higher (additional): Non-critical Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400976">[Frontier Rune Crown (Imperial Guard)]</a> <a class="link-to-item" href="/?module=item&action=view&id=530072">[Frontier Imperial Spear]</a> Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Merchant classes, Druid, and Karnos _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 480 Required Level: 260 |
P.ATK +5 Powerful Swing damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Powerful Swing damage +5% _______________________ Refine +6 or higher (additional): Powerful Swing damage +5% _______________________ Refine +9 or higher (additional): Powerful Swing damage +5% Melee Physical Damage +15% P.ATK +7 _______________________ Refine +11 or higher (additional): Powerful Swing damage +15% _______________________ Refine +12 or higher (additional): Powerful Swing damage +5% Powerful Swing damage +20% Rush Strike damage +25% _______________________ Refine +15 or higher (additional): Powerful Swing damage +5% _______________________ Refine +18 or higher (additional): Powerful Swing damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Powerful Swing damage +15% _______________________ Grade B or higher (additional): Non-critical Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400977">[Frontier Rune Crown (Meister)]</a> <a class="link-to-item" href="/?module=item&action=view&id=620058">[Frontier Mechanical Axe]</a> Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Dust Explosion damage +5% _______________________ Refine +6 or higher (additional): Dust Explosion damage +5% _______________________ Refine +9 or higher (additional): Dust Explosion damage +5% Melee Physical Damage +15% P.ATK +7 _______________________ Refine +11 or higher (additional): Dust Explosion damage +15% _______________________ Refine +12 or higher (additional): Dust Explosion damage +5% Dust Explosion damage +20% Explosive Powder damage +25% _______________________ Refine +15 or higher (additional): Dust Explosion damage +5% _______________________ Refine +18 or higher (additional): Dust Explosion damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Dust Explosion damage +10% _______________________ Grade B or higher (additional): Non-critical Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400978">[Frontier Rune Crown (Biolo)]</a> <a class="link-to-item" href="/?module=item&action=view&id=590107">[Frontier Biological Scepter]</a> Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Savage Impact damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Savage Impact damage +5% _______________________ Refine +6 or higher (additional): Savage Impact damage +5% _______________________ Refine +9 or higher (additional): Savage Impact damage +5% CRate +5 Critical +15 _______________________ Refine +11 or higher (additional): Savage Impact damage +15% _______________________ Refine +12 or higher (additional): Savage Impact damage +5% Savage Impact damage +20% Cross Slash damage +35% _______________________ Refine +15 or higher (additional): Savage Impact damage +5% _______________________ Refine +18 or higher (additional): Savage Impact damage +5% _______________________ Grade D or higher (additional): P.ATK +5 Critical +5 _______________________ Grade C or higher (additional): Savage Impact damage +15% _______________________ Grade B or higher (additional): Melee Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400979">[Frontier Rune Crown (Shadow Cross)]</a> <a class="link-to-item" href="/?module=item&action=view&id=610085">[Frontier Shadow Katar]</a> Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Ninja classes, Druid, Karnos, Novice, Rebellion, Soul Linker, Super Novice, and Wizard _______________________ Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 From The Abyss damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): From The Abyss damage +5% _______________________ Refine +6 or higher (additional): From The Abyss damage +5% _______________________ Refine +9 or higher (additional): From The Abyss damage +5% Fire and Neutral magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): From The Abyss damage +25% _______________________ Refine +12 or higher (additional): From The Abyss damage +5% _______________________ Refine +15 or higher (additional): From The Abyss damage +5% _______________________ Refine +18 or higher (additional): From The Abyss damage +5% _______________________ Grade D or higher (additional): Fire and Neutral magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): From The Abyss damage +10% _______________________ Grade B or higher (additional): Fire and Neutral magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ Refine +12 or higher (additional) / From The Abyss Level >= 5: 8% chance to autocast From The Abyss Attack Level 5 when attacking _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400980">[Frontier Rune Crown (Abyss Chaser)]</a> <a class="link-to-item" href="/?module=item&action=view&id=510192">[Frontier Abyss Dagger]</a> Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Fire and Earth magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine +12 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Refine +15 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): Fire and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400981">[Frontier Rune Crown (Arch Mage)]</a> <a class="link-to-item" href="/?module=item&action=view&id=640064">[Frontier Arc Staff]</a> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% _______________________ Refine +6 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% _______________________ Refine +9 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Ghost, Fire and Water magic damage +15% Wind magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% _______________________ Refine +12 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% _______________________ Refine +15 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% _______________________ Refine +18 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% _______________________ Grade D or higher (additional): Ghost, Fire and Water magic damage +15% Wind magic damage +15% S.MATK +7 _______________________ Grade C or higher (additional): Soul Strike damage +45% _______________________ Grade B or higher (additional): ASPD +10% ASPD +2 _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400982">[Frontier Rune Crown (Elemental Master)]</a> <a class="link-to-item" href="/?module=item&action=view&id=540110">[Frontier Elemental Book]</a> Soul Strike damage +45% Ghost, Fire and Water magic damage +15% Wind magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Divinus Flos damage +5% _______________________ Refine +6 or higher (additional): Divinus Flos damage +5% _______________________ Refine +9 or higher (additional): Divinus Flos damage +5% Holy and Neutral magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Divinus Flos damage +15% _______________________ Refine +12 or higher (additional): Divinus Flos damage +5% Divinus Flos damage +20% Pneumaticus Procella damage +25% _______________________ Refine +15 or higher (additional): Divinus Flos damage +5% _______________________ Refine +18 or higher (additional): Divinus Flos damage +5% _______________________ Grade D or higher (additional): Holy and Neutral magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Divinus Flos damage +10% _______________________ Grade B or higher (additional): Holy and Neutral magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400983">[Frontier Rune Crown (Cardinal)]</a> <a class="link-to-item" href="/?module=item&action=view&id=550176">[Frontier Saint Lord]</a> Pneumaticus Procella damage +25% Holy and Neutral magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Blazing Flame Blast damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Blazing Flame Blast damage +5% _______________________ Refine +6 or higher (additional): Blazing Flame Blast damage +5% _______________________ Refine +9 or higher (additional): Blazing Flame Blast damage +5% CRate +5 Critical +15 _______________________ Refine +11 or higher (additional): Blazing Flame Blast damage +15% _______________________ Refine +12 or higher (additional): Blazing Flame Blast damage +5% Blazing Flame Blast damage +20% Explosion Blaster damage +25% _______________________ Refine +15 or higher (additional): Blazing Flame Blast damage +5% _______________________ Refine +18 or higher (additional): Blazing Flame Blast damage +5% _______________________ Grade D or higher (additional): P.ATK +5 Critical +5 _______________________ Grade C or higher (additional): Blazing Flame Blast damage +10% _______________________ Grade B or higher (additional): Ranged Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400984">[Frontier Rune Crown (Inquisitor)]</a> <a class="link-to-item" href="/?module=item&action=view&id=560081">[Frontier Judgment Claw]</a> Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Class Restrictions: Bard/Dancer, Hunter, and Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Critical +5 Gale Storm damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Gale Storm damage +5% _______________________ Refine +6 or higher (additional): Gale Storm damage +5% _______________________ Refine +9 or higher (additional): Gale Storm damage +5% CRate +5 Critical +15 _______________________ Refine +11 or higher (additional): Gale Storm damage +15% _______________________ Refine +12 or higher (additional): Gale Storm damage +5% Gale Storm damage +20% Crescive Bolt damage +25% _______________________ Refine +15 or higher (additional): Gale Storm damage +5% _______________________ Refine +18 or higher (additional): Gale Storm damage +5% _______________________ Grade D or higher (additional): P.ATK +5 Critical +5 _______________________ Grade C or higher (additional): Gale Storm damage +15% _______________________ Grade B or higher (additional): Ranged Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400985">[Frontier Rune Crown (Windhawk)]</a> <a class="link-to-item" href="/?module=item&action=view&id=700119">[Frontier Wind Bow]</a> Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Rhythm Shooting damage +5% _______________________ Refine +6 or higher (additional): Rhythm Shooting damage +5% _______________________ Refine +9 or higher (additional): Rhythm Shooting damage +5% Ranged Physical Damage +15% P.ATK +7 _______________________ Refine +11 or higher (additional): Rhythm Shooting damage +15% _______________________ Refine +12 or higher (additional): Rhythm Shooting damage +5% Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Refine +15 or higher (additional): Rhythm Shooting damage +5% _______________________ Refine +18 or higher (additional): Rhythm Shooting damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Rhythm Shooting damage +10% _______________________ Grade B or higher (additional): Non-critical Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400986">[Frontier Rune Crown (Troubadour & Trouvere)]</a> <a class="link-to-item" href="/?module=item&action=view&id=570087">[Frontier Musical Violin]</a> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Rhythm Shooting damage +5% _______________________ Refine +6 or higher (additional): Rhythm Shooting damage +5% _______________________ Refine +9 or higher (additional): Rhythm Shooting damage +5% Ranged Physical Damage +15% P.ATK +7 _______________________ Refine +11 or higher (additional): Rhythm Shooting damage +15% _______________________ Refine +12 or higher (additional): Rhythm Shooting damage +5% Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Refine +15 or higher (additional): Rhythm Shooting damage +5% _______________________ Refine +18 or higher (additional): Rhythm Shooting damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Rhythm Shooting damage +10% _______________________ Grade B or higher (additional): Non-critical Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400986">[Frontier Rune Crown (Troubadour & Trouvere)]</a> <a class="link-to-item" href="/?module=item&action=view&id=580087">[Frontier Musical Rope]</a> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Kunai - Rotation damage +5% _______________________ Refine +6 or higher (additional): Kunai - Rotation damage +5% _______________________ Refine +9 or higher (additional): Kunai - Rotation damage +5% Ranged Physical Damage +15% P.ATK +7 _______________________ Refine +11 or higher (additional): Kunai - Rotation damage +30% _______________________ Refine +12 or higher (additional): Kunai - Rotation damage +5% Kunai - Refraction damage +25% _______________________ Refine +15 or higher (additional): Kunai - Rotation damage +5% _______________________ Refine +18 or higher (additional): Kunai - Rotation damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Kunai - Rotation damage +15% _______________________ Grade B or higher (additional): Non-critical Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ Refine +12 or higher (additional) / Kunai - Rotation Level >= 5: 100% chance to autocast Kunai - Rotation Level 5 when using Infiltrate _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400987">[Frontier Rune Crown (Shinkiro & Shiranui)]</a> <a class="link-to-item" href="/?module=item&action=view&id=650058">[Frontier Moonlight Fuuma Shuriken]</a> Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Critical +5 Wild Shot damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Wild Shot damage +5% _______________________ Refine +6 or higher (additional): Wild Shot damage +5% _______________________ Refine +9 or higher (additional): Wild Shot damage +5% CRate +5 Critical +15 _______________________ Refine +11 or higher (additional): Wild Shot damage +15% _______________________ Refine +12 or higher (additional): Wild Shot damage +5% Wild Shot damage +20% Spiral Shooting damage +25% _______________________ Refine +15 or higher (additional): Wild Shot damage +5% _______________________ Refine +18 or higher (additional): Wild Shot damage +5% _______________________ Grade D or higher (additional): P.ATK +5 Critical +5 _______________________ Grade C or higher (additional): Wild Shot damage +15% _______________________ Grade B or higher (additional): Ranged Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400988">[Frontier Rune Crown (Night Watch)]</a> <a class="link-to-item" href="/?module=item&action=view&id=810049">[Frontier Knight Rifle]</a> Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Sky Sun damage +5% _______________________ For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine +3 or higher (additional): Sky Sun damage +5% _______________________ Refine +6 or higher (additional): Sky Sun damage +5% _______________________ Refine +9 or higher (additional): Sky Sun damage +5% CRate +5 Critical +15 _______________________ Refine +11 or higher (additional): Sky Sun damage +15% _______________________ Refine +12 or higher (additional): Sky Sun damage +5% Sky Sun damage +20% Sunset Blast damage +25% _______________________ Refine +15 or higher (additional): Sky Sun damage +5% _______________________ Refine +18 or higher (additional): Sky Sun damage +5% _______________________ Grade D or higher (additional): P.ATK +5 Critical +5 _______________________ Grade C or higher (additional): Sky Sun damage +10% _______________________ Grade B or higher (additional): Melee Physical Damage +15% _______________________ Grade A or higher (additional): For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400989">[Frontier Rune Crown (Sky Emperor)]</a> <a class="link-to-item" href="/?module=item&action=view&id=540111">[Frontier Emperor Battle Book]</a> Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine +6 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine +9 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% Holy, Fire and Neutral magic damage +15% Earth, Water and Wind magic damage +15% Ghost and Shadow magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Refine +12 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% _______________________ Refine +15 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine +18 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Grade D or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade B or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400990">[Frontier Rune Crown (Soul Ascetic)]</a> <a class="link-to-item" href="/?module=item&action=view&id=640065">[Frontier Soul Staff]</a> Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Jack Frost Nova damage +5% _______________________ Refine +6 or higher (additional): Jack Frost Nova damage +5% _______________________ Refine +9 or higher (additional): Jack Frost Nova damage +5% Wind and Water magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Jack Frost Nova damage +15% _______________________ Refine +12 or higher (additional): Jack Frost Nova damage +5% Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% _______________________ Refine +15 or higher (additional): Jack Frost Nova damage +5% _______________________ Refine +18 or higher (additional): Jack Frost Nova damage +5% _______________________ Grade D or higher (additional): Wind and Water magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Jack Frost Nova damage +10% _______________________ Grade B or higher (additional): Wind and Water magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400991">[Frontier Rune Crown (Hyper Novice)]</a> <a class="link-to-item" href="/?module=item&action=view&id=550177">[Frontier Hyper Lord]</a> Jupitel Thunderstorm damage +25% Wind and Water magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% _______________________ For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine +3 or higher (additional): Hyunrok Spirit Power damage +5% _______________________ Refine +6 or higher (additional): Hyunrok Spirit Power damage +5% _______________________ Refine +9 or higher (additional): Hyunrok Spirit Power damage +5% Holy, Fire and Neutral magic damage +15% Earth, Water and Wind magic damage +15% Shadow magic damage +15% S.MATK +7 _______________________ Refine +11 or higher (additional): Hyunrok Spirit Power damage +15% _______________________ Refine +12 or higher (additional): Hyunrok Spirit Power damage +5% Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% _______________________ Refine +15 or higher (additional): Hyunrok Spirit Power damage +5% _______________________ Refine +18 or higher (additional): Hyunrok Spirit Power damage +5% _______________________ Grade D or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Hyunrok Spirit Power damage +10% _______________________ Grade B or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Shadow magic damage +10% _______________________ Grade A or higher (additional): For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=400992">[Frontier Rune Crown (Spirit Master)]</a> <a class="link-to-item" href="/?module=item&action=view&id=550178">[Frontier Spirit Foxtail]</a> Hyunrok Breeze damage +25% Holy, Fire and Neutral magic damage +15% Earth, Water and Wind magic damage +15% Shadow magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Swordsman classes _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 650 Required Level: 260 |
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +15% Max HP +7% _______________________ Refine +9 or higher (additional): Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine +12 or higher (additional): Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade D or higher (additional): Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade C or higher (additional): Madness Crusher damage +15% _______________________ Grade B or higher (additional): P.ATK +5 Max HP +5% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ [Set Bonus] <a class="link-to-item" href="/?module=item&action=view&id=630060">[Faceworm Queen's Horn]</a> <a class="link-to-item" href="/?module=item&action=view&id=19268">[Gigant Snake Breath]</a> Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Class Restrictions: Swordsman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Radiant Spear damage +20% _______________________ Refine +3 or higher (additional): Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine +6 or higher (additional): Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine +7 or higher (additional): Radiant Spear damage +25% _______________________ Refine +9 or higher (additional): Radiant Spear damage +5% ATK +1% Base ATK +25 Critical Damage +15% Critical +15 _______________________ Refine +12 or higher (additional): Radiant Spear damage +5% ATK +1% Base ATK +25 Radiant Spear damage +15% _______________________ Refine +15 or higher (additional): Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine +18 or higher (additional): Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Grade D or higher (additional): Variable Cast Time -10% Critical +5 _______________________ Grade C or higher (additional): Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade B or higher (additional): CRate +5 Radiant Spear damage +10% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Cannon Spear Level >= 5: 100% chance on using Grand Judgement to trigger for 1 min: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Class Restrictions: Bard/Dancer, Hunter, and Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine +7 or higher (additional): Critical +15 Chasing Shot damage +20% _______________________ Refine +9 or higher (additional): Critical Damage +15% CRate +7 _______________________ Refine +12 or higher (additional): Chasing Shot damage +15% 100% chance on using Hit And Sliding to trigger for 30s: Ignore 15% RES of All races except players CRate +12 For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade D or higher (additional): Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade C or higher (additional): Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade B or higher (additional): Frenzy Shot damage +20% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Class Restrictions: Swordsman classes, Merchant classes, Thief classes, Novice, and Super Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine +7 or higher (additional): Critical +15 Mayhemic Thorns damage +15% _______________________ Refine +9 or higher (additional): Variable Cast Time -10% CRate +7 _______________________ Refine +12 or higher (additional): Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade D or higher (additional): Critical Damage +10% Critical +5 _______________________ Grade C or higher (additional): Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade B or higher (additional): Mayhemic Thorns damage +15% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Ghost and Shadow magic damage +10% Mystery Illusion damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine +12 or higher (additional): Soul Vulcan Strike damage +10% _______________________ Grade D or higher (additional): Ghost and Shadow magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade B or higher (additional): Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ Refine +3 or higher (additional): Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine +6 or higher (additional): Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine +7 or higher (additional): Water and Earth magic damage +10% Diamond Storm damage +20% _______________________ Refine +9 or higher (additional): Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 S.MATK +7 Terra Drive damage +20% _______________________ Refine +12 or higher (additional): Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 Diamond Storm damage +15% Terra Drive damage +15% _______________________ Refine +15 or higher (additional): Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine +18 or higher (additional): Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Grade D or higher (additional): Water and Earth magic damage +10% S.MATK +7 _______________________ Grade C or higher (additional): Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade B or higher (additional): Water and Earth magic damage +10% _______________________ Grade A or higher (additional): S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade A or higher (additional) / Refine +12 or higher (additional) / Elemental Buster Level >= 10 and Greater Elemental active: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Midnight Fallen damage +20% _______________________ Refine +3 or higher (additional): Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine +6 or higher (additional): Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine +7 or higher (additional): Midnight Fallen damage +15% _______________________ Refine +9 or higher (additional): Midnight Fallen damage +5% ATK +1% Base ATK +25 Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine +12 or higher (additional): Midnight Fallen damage +5% ATK +1% Base ATK +25 Midnight Fallen damage +15% _______________________ Refine +15 or higher (additional): Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine +18 or higher (additional): Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Grade D or higher (additional): Variable Cast Time -10% _______________________ Grade C or higher (additional): Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade B or higher (additional): Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional) / Wild Fire Level >= 5: 100% chance on using Hidden Card to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Sky Moon damage +20% _______________________ Refine +3 or higher (additional): Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine +6 or higher (additional): Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine +9 or higher (additional): Sky Moon damage +5% ATK +1% Base ATK +25 Sky Moon damage +20% _______________________ Refine +12 or higher (additional): Sky Moon damage +5% ATK +1% Base ATK +25 Melee Physical Damage +10% _______________________ Refine +15 or higher (additional): Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine +18 or higher (additional): Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Grade D or higher (additional): Non-critical Physical Damage +10% _______________________ Grade C or higher (additional): Sky Moon damage +15% _______________________ Grade B or higher (additional): Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ Refine +3 or higher (additional): Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine +6 or higher (additional): Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine +7 or higher (additional): Spark Blaster damage +15% _______________________ Refine +9 or higher (additional): Spark Blaster damage +5% ATK +1% Base ATK +25 Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine +12 or higher (additional): Spark Blaster damage +5% ATK +1% Base ATK +25 Energy Cannonade damage +20% _______________________ Refine +15 or higher (additional): Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine +18 or higher (additional): Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Grade D or higher (additional): Variable Cast Time -10% _______________________ Grade C or higher (additional): Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade B or higher (additional): Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Energy Cannonade to trigger for 30s: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% For each Refine Level: Energy Cannonade damage +8% _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Critical +5 Eternal Slash damage +15% _______________________ Refine +3 or higher (additional): Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine +6 or higher (additional): Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine +7 or higher (additional): Critical Damage +20% _______________________ Refine +9 or higher (additional): Eternal Slash damage +5% ATK +1% Base ATK +25 CRate +10 Critical +10 _______________________ Refine +12 or higher (additional): Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine +15 or higher (additional): Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine +18 or higher (additional): Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Grade D or higher (additional): Critical Damage +10% Critical +5 _______________________ Grade C or higher (additional): Melee Physical Damage +15% _______________________ Grade B or higher (additional): CRate +5 Eternal Slash damage +15% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Grade A or higher (additional) / Refine +12 or higher (additional): Eternal Slash damage +15% _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Cross Slash to trigger for 20s: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 For each Refine Level: Cross Slash damage +3% _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Class Restrictions: Priest, Sage, and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine +7 or higher (additional): Critical Damage +20% _______________________ Refine +9 or higher (additional): CRate +7 Critical +15 _______________________ Refine +12 or higher (additional): Petitio damage +20% _______________________ Grade D or higher (additional): Critical Damage +15% Critical +5 _______________________ Grade B or higher (additional): CRate +5 Petitio damage +15% _______________________ Grade A or higher (additional): Grants the skill Unlucky Rush Level 3 P.ATK +10 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Effligo to trigger for 30s: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade C or higher (additional) / Petitio Level > 0: 50% chance to autocast Petitio at the highest learned level when using Duple Light Melee 50% chance to autocast Petitio at the highest learned level when using Duple Light Magic _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine +9 or higher (additional): Variable Cast Time -5% S.MATK +7 _______________________ Refine +12 or higher (additional): Rhythmical Wave damage +15% _______________________ Grade D or higher (additional): Magic damage with All elements property +10% S.MATK +7 _______________________ Grade C or higher (additional): Rhythmical Wave damage +15% _______________________ Grade B or higher (additional): Magic damage to All elements property +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine +7 or higher (additional): Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine +9 or higher (additional): Variable Cast Time -5% S.MATK +7 _______________________ Refine +12 or higher (additional): Rhythmical Wave damage +15% _______________________ Grade D or higher (additional): Magic damage with All elements property +10% S.MATK +7 _______________________ Grade C or higher (additional): Rhythmical Wave damage +15% _______________________ Grade B or higher (additional): Magic damage to All elements property +10% _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ Refine +3 or higher (additional): Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine +6 or higher (additional): Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine +7 or higher (additional): Double Bowling Bash damage +15% _______________________ Refine +9 or higher (additional): Double Bowling Bash damage +5% ATK +1% Base ATK +25 Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine +12 or higher (additional): Double Bowling Bash damage +5% ATK +1% Base ATK +25 Double Bowling Bash damage +20% _______________________ Refine +15 or higher (additional): Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine +18 or higher (additional): Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Grade D or higher (additional): Melee Physical Damage +10% P.ATK +7 _______________________ Grade C or higher (additional): Non-critical Physical Damage +15% _______________________ Grade B or higher (additional): Double Bowling Bash damage +15% _______________________ Grade A or higher (additional): Grants the skill Chasing Break Level 5 After Cast Delay -10% _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Breaking Limit to trigger for 150s: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% For each Refine Level: Chasing Break damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Second Flame damage +25% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Third Flame Bomb damage +4% _______________________ Refine +7 or higher (additional): Max HP +7% Melee Physical Damage +15% _______________________ Refine +9 or higher (additional): Third Flame Bomb damage +20% _______________________ Refine +12 or higher (additional): Third Flame Bomb damage +20% _______________________ Grade D or higher (additional): P.ATK +5 Melee Physical Damage +10% _______________________ Grade C or higher (additional): Third Flame Bomb damage +15% _______________________ Grade B or higher (additional): Max HP +7% ATK +8% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): Melee Physical Damage +20% _______________________ Refine +12 or higher (additional) / Grade A or higher (additional) / Third Flame Bomb Level >= 5: 100% chance to autocast Third Flame Bomb Level 5 when using Second Flame _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 27 Required Level: 265 |
Class Restrictions: Bard/Dancer, Hunter, and Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Critical +5 Crescive Bolt damage +15% _______________________ Refine +3 or higher (additional): Base ATK +25 ATK +1% Crescive Bolt damage +5% _______________________ Refine +6 or higher (additional): Base ATK +25 ATK +1% Crescive Bolt damage +5% _______________________ Refine +7 or higher (additional): Critical Damage +20% _______________________ Refine +9 or higher (additional): Base ATK +25 ATK +1% Crescive Bolt damage +5% CRate +5 Variable Cast Time -5% _______________________ Refine +12 or higher (additional): Base ATK +25 ATK +1% Crescive Bolt damage +5% Crescive Bolt damage +15% _______________________ Refine +15 or higher (additional): Base ATK +25 ATK +1% Crescive Bolt damage +5% _______________________ Refine +18 or higher (additional): Base ATK +25 ATK +1% Crescive Bolt damage +5% _______________________ Grade D or higher (additional): Critical +5 Critical Damage +10% _______________________ Grade C or higher (additional): Variable Cast Time -10% After Cast Delay -5% _______________________ Grade B or higher (additional): CRate +5 Crescive Bolt damage +15% _______________________ Grade A or higher (additional): P.ATK +10 After Cast Delay -5% _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Wild Walk to trigger for 30s: CRate +5 Ranged Physical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 25 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Weapon cannot be broken Red Flame Cannon damage +20% Cold Blooded Cannon damage +20% _______________________ For each 2 Refine Levels: MATK +20 MATK +1% Red Flame Cannon damage +4% Cold Blooded Cannon damage +4% _______________________ Refine +7 or higher (additional): Darkening Cannon damage +20% Fire, Water and Shadow magic damage +15% _______________________ Refine +9 or higher (additional): S.MATK +7 Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% _______________________ Refine +12 or higher (additional): Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% Darkening Cannon damage +25% _______________________ Grade D or higher (additional): S.MATK +7 Fire, Water and Shadow magic damage +10% _______________________ Grade C or higher (additional): Red Flame Cannon damage +15% Cold Blooded Cannon damage +15% _______________________ Grade B or higher (additional): Darkening Cannon damage +10% _______________________ Grade A or higher (additional): S.MATK +10 Melt Away cooldown -1s _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Melt Away to trigger for 30s: Ignore 15% M.RES of All races except players Thundering Cannon damage +30% Golden Dragon Cannon damage +30% For each Refine Level: Thundering Cannon damage +4% Golden Dragon Cannon damage +4% Wind and Earth magic damage +2% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Weapon cannot be broken Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% _______________________ For each 2 Refine Levels: MATK +20 MATK +1% Talisman Of White Tiger damage +4% Talisman Of Black Tortoise damage +4% _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +25% Fire magic damage +25% Talisman Of Four Bearing God damage +25% _______________________ Refine +9 or higher (additional): S.MATK +7 Variable Cast Time -10% _______________________ Refine +12 or higher (additional): Talisman Of White Tiger damage +20% Talisman Of Black Tortoise damage +20% _______________________ Grade D or higher (additional): S.MATK +7 Neutral, Shadow and Ghost magic damage +25% Holy magic damage +25% _______________________ Grade C or higher (additional): Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% _______________________ Grade B or higher (additional): MATK +7% S.MATK +5 _______________________ Grade A or higher (additional): S.MATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% Talisman Of Four Bearing God damage +25% Holy, Fire and Neutral magic damage +20% Earth, Water and Wind magic damage +20% Ghost and Shadow magic damage +20% _______________________ Refine +12 or higher (additional) / Grade A or higher (additional) / Talisman Of White Tiger Level >= 5: 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of White Tiger _______________________ Class Restrictions: Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Weapon cannot be broken _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Weapon cannot be broken Critical +5 Chulho Battering damage +15% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Chulho Battering damage +4% _______________________ Refine +7 or higher (additional): Critical Damage +15% Chulho Battering damage +15% _______________________ Refine +9 or higher (additional): Critical +10 CRate +5 _______________________ Refine +12 or higher (additional): Chulho Battering damage +15% _______________________ Grade D or higher (additional): Critical +5 Critical Damage +15% _______________________ Grade C or higher (additional): Chulho Battering damage +15% _______________________ Grade B or higher (additional): Ranged Physical Damage +10% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): After Cast Delay -10% Chulho Battering cooldown -0.3s 100% chance on using Howling of Chulho to trigger for 30s: CRate +5 Critical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 Ranged Physical Damage +2% _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Ninja classes, Druid, Karnos, Novice, Rebellion, Soul Linker, Super Novice, and Wizard _______________________ Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Critical +5 Pinion Shot damage +15% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Quill Spear damage +4% _______________________ Refine +7 or higher (additional): Critical Damage +15% Quill Spear damage +15% _______________________ Refine +9 or higher (additional): Critical +10 Pinion Shot damage +15% _______________________ Refine +12 or higher (additional): Pinion Shot damage +15% Quill Spear damage +15% _______________________ Grade D or higher (additional): Critical +5 Critical Damage +15% _______________________ Grade C or higher (additional): Quill Spear damage +15% _______________________ Grade B or higher (additional): CRate +5 After Cast Delay -10% _______________________ Grade A or higher (additional): P.ATK +15 _______________________ Refine +12 or higher (additional) / Grade A or higher (additional): 100% chance on using Tempest Flap to trigger for 30s: CRate +5 Ignore 15% RES of All races except players Pinion Shot damage +30% For each Refine Level: Critical +2 Ranged Physical Damage +1% _______________________ Class Restrictions: Alitea _______________________ Type: Dagger Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 20 Required Level: 265 |