Another Dimension Weapon: Difference between revisions

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Line 5: Line 5:
| colspan="2" |Weapons
| colspan="2" |Weapons
|-
|-
|<small>'''500120'''</small>
| {{#item:500120}}<br>{{#itemDesc:500120}}
|<small>'''530074'''</small>
| {{#item:530074}}<br>{{#itemDesc:530074}}
|-
|-
|<small>'''540115'''</small>
| {{#item:540115}}<br>{{#itemDesc:540115}}
|<small>'''630060'''</small>
| {{#item:630060}}<br>{{#itemDesc:630060}}
|-
|-
|<small>'''700121'''</small>
| {{#item:700121}}<br>{{#itemDesc:700121}}
|<small>'''840039'''</small>
| {{#item:840039}}<br>{{#itemDesc:840039}}
|-
|-
|<small>'''570090'''</small>
| {{#item:570090}}<br>{{#itemDesc:570090}}
|<small>'''580090'''</small>
| {{#item:580090}}<br>{{#itemDesc:580090}}
|-
|-
|<small>'''590112'''</small>
| {{#item:590112}}<br>{{#itemDesc:590112}}
|<small>'''610089'''</small>
| {{#item:610089}}<br>{{#itemDesc:610089}}
|-
|-
|<small>'''540114'''</small>
| {{#item:540114}}<br>{{#itemDesc:540114}}
|<small>'''540119'''</small>
| {{#item:540119}}<br>{{#itemDesc:540119}}
|-
|-
|<small>'''640067'''</small>
| {{#item:640067}}<br>{{#itemDesc:640067}}
|<small>'''590111'''</small>
| {{#item:590111}}<br>{{#itemDesc:590111}}
|}
|}

Revision as of 12:05, 10 January 2026

Another Dimension Weapon

Another Dimension Weapons are part of Zero Cell Sector content.

Weapons
500120.png Falks [2] (500120)
Mayhemic Thorns damage +15%
_______________________
For each 2 Refine Levels:
Mayhemic Thorns damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Mayhemic Thorns damage additional +15%
_______________________
Refine >= 9:
Variable Cast Time -10%
CRate +7
_______________________
Refine >= 12:
Critical Damage +15%
Mayhemic Thorns damage +10%
_______________________
Grade >= D:
Critical Damage +10%
Critical +5
_______________________
Grade >= C:
Ranged Physical Damage +20%
Variable Cast Time -5%
_______________________
Grade >= B:
Mayhemic Thorns damage additional +15%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Mayhemic Thorns cooldown -0.2s
Mayhemic Thorns damage additional +15%

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
530074.png Ispetar [2] (530074)
Radiant Spear damage +20%
_______________________
For each 3 Refine Levels:
Radiant Spear damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Radiant Spear damage +25%
_______________________
Refine >= 9:
Critical Damage +15%
Critical +15
_______________________
Refine >= 12:
Radiant Spear damage +15%
_______________________
Refine >= 12 / Cannon Spear Level >= 5:
Proc:
100% chance on attack for 1 min
Ignore 15% RES of All races except players
_______________________
For each Refine Level:
Ranged Physical Damage +3%
STR +7
Cannon Spear damage +65%
_______________________
Grade >= D:
Variable Cast Time -10%
Critical +5
_______________________
Grade >= C:
Critical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Radiant Spear damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Radiant Spear cooldown -0.3s

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
540115.png Book of the Red Moon [2] (540115)
Sky Moon damage +20%
_______________________
For each 3 Refine Levels:
Sky Moon damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Variable Cast Time -10%
_______________________
Refine >= 9:
Sky Moon damage additional +20%
_______________________
Refine >= 12:
Melee Physical Damage +10%
_______________________
Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Midnight Kick damage +4%
Dawn Break damage +4%
_______________________
Grade >= D:
Non-critical Physical Damage +10%
_______________________
Grade >= C:
Sky Moon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Sky Moon cooldown -0.3s

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
630060.png Faceworm Queen's Horn [3] (630060)
Madness Crusher damage +15%
_______________________
For each 2 Refine Levels:
Madness Crusher damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Max HP +7%
_______________________
Refine >= 9:
Variable Cast Time -10%
Madness Crusher damage additional +15%
_______________________
Refine >= 12:
Ranged Physical Damage +15%
Madness Crusher damage additional +15%
_______________________
Grade >= D:
Ranged Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= C:
Madness Crusher damage additional +15%
_______________________
Grade >= B:
P.ATK +5
Max HP +5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Set Bonus with Gigant Snake Breath:

Max HP +5%
Ranged Physical Damage +8%
Dragonic Breath damage +20%
_______________________
For each 2 Right hand Refine Levels:
Dragonic Breath damage +8%

Right hand refine >= 9:
Dragonic Breath damage +20%

Right hand refine >= 9 and Right hand grade >= A:
Dragonic Breath cooldown -0.15s
Max HP +3%
Max SP +5%

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 390
Weapon Level: 5
Refinable / Gradable
Weight: 800
Required Level: 265
700121.png Beargun Crossbow [3] (700121)
Chasing Shot damage +15%
_______________________
For each 2 Refine Levels:
Chasing Shot damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Chasing Shot damage +20%
_______________________
Refine >= 9:
Critical Damage +15%
CRate +7
_______________________
Refine >= 12:
Chasing Shot damage additional +15%
Proc:
100% chance on attack for 30s
Ignore 15% RES of All races except players
CRate +12
_______________________
For each Refine Level:
Ranged Physical Damage +5%
Critical +3
Frenzy Shot damage +3%
_______________________
Grade >= D:
Variable Cast Time -10%
Chasing Shot damage additional +15%
_______________________
Grade >= C:
Ranged Physical Damage +15%
Frenzy Shot damage +15%
_______________________
Grade >= B:
Frenzy Shot damage +20%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Chasing Shot cooldown -0.3s
Frenzy Shot damage +15%

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
840039.png Agent Launcher [3] (840039)
Midnight Fallen damage +20%
_______________________
For each 3 Refine Levels:
Midnight Fallen damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Midnight Fallen damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Midnight Fallen damage +15%
_______________________
Refine >= 12 / Grade >= A / Wild Fire Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Spiral Shooting damage +5%
Wild Fire damage +5%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time -5%
Midnight Fallen damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Midnight Fallen cooldown -0.2s

_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 265
570090.png Gaig [2] (570090)
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
580090.png Needle Whip [2] (580090)
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
590112.png Jack O' Rush [2] (590112)
Weapon cannot be broken
Double Bowling Bash damage +20%
_______________________
For each 3 Refine Levels:
Double Bowling Bash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Double Bowling Bash damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Double Bowling Bash damage additional +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 150s
Double Bowling Bash cooldown -0.2s
Physical damage to All elements property +15%
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Chasing Break damage +7%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Non-critical Physical Damage +15%
_______________________
Grade >= B:
Double Bowling Bash damage +15%
_______________________
Grade >= A:
After Cast Delay -10%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265
610089.png Vida Noctorno [3] (610089)
Critical +5
Eternal Slash damage +15%
_______________________
For each 3 Refine Levels:
Eternal Slash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +10
Critical +10
_______________________
Grade >= A / Refine >= 12:
Eternal Slash damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 20s
Eternal Slash damage additional +15%
Eternal Slash cooldown -0.15s
Melee Physical Damage +15%
Critical +10
_______________________
For each Refine Level:
Cross Slash damage +3%
_______________________
Grade >= D:
Critical Damage +10%
Critical additional +5
_______________________
Grade >= C:
Melee Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Eternal Slash damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
540114.png Elemental Spirits [2] (540114)
Diamond Storm damage +20%
Terra Drive damage +20%
_______________________
For each 3 Refine Levels:
Diamond Storm damage +5%
Terra Drive damage +5%
MATK +1%
MATK +25
_______________________
Refine >= 7:
Magic damage with Water property +10%
Magic damage with Earth property +10%
Diamond Storm damage additional +20%
_______________________
Refine >= 9:
S.MATK +7
Terra Drive damage additional +20%
_______________________
Refine >= 12:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= D:
Magic damage with Water property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= B:
Magic damage with Water property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
S.MATK +15
Elemental Buster damage +25%
Elemental Buster Fire damage +25%
Elemental Buster Water damage +25%
Elemental Buster Wind damage +25%
Elemental Buster Poison damage +25%
Elemental Buster Ground damage +25%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
540119.png Judgment Day [2] (540119)
Critical +5
Petitio damage +15%
_______________________
For each 2 Refine Levels:
Petitio damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +7
Critical +15
_______________________
Refine >= 12:
Petitio damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Petitio cooldown -0.25s
Melee Physical Damage +20%
CRate +10
Critical +15
_______________________
For each Refine Level:
Duple Light Melee damage +85%
Duple Light Magic damage +85%
Effligo damage +7%
_______________________
Grade >= D:
Critical Damage +15%
Critical additional +5
_______________________
Grade >= B:
CRate +5
Petitio damage additional +15%
_______________________
Grade >= A:
P.ATK +10

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
640067.png Wepawet [3] (640067)
Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
Mystery Illusion damage additional +15%
_______________________
Refine >= 9:
S.MATK +7
Soul Vulcan Strike damage additional +15%
_______________________
Refine >= 12:
Soul Vulcan Strike damage +10%
_______________________
Grade >= D:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
SPL +7
Soul Vulcan Strike damage additional +15%
_______________________
Grade >= B:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
S.MATK +15
_______________________
Grade >= A / Refine >= 12:
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage additional +15%
Telekinesis Intense cooldown -30s

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
590111.png Submarine Anchor [2] (590111)
Weapon cannot be broken
Variable Cast Time -5%
Spark Blaster damage +15%
_______________________
For each 3 Refine Levels:
Spark Blaster damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Spark Blaster damage additional +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Energy Cannonade damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Spark Blaster cooldown -0.15s
Non-critical Physical Damage +20%
Spark Blaster damage additional +15%
_______________________
For each Refine Level:
Energy Cannonade damage +8%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time additional -5%
Spark Blaster damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 265