Charleston Crisis: Difference between revisions

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| style="text-align: center;" | [[File:16031 pile bunker p.png]]
| style="text-align: center;" | [[File:16031 pile bunker p.png]]
| style="text-align: center;" | Pile Bunker P
| style="text-align: center;" | {{#item:16031|Pile Bunker P}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
|ATK + 450
|ATK + 450
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| style="text-align: center;" | [[File:16030 pile bunker s.png]]
| style="text-align: center;" | [[File:16030 pile bunker s.png]]
| style="text-align: center;" | Pile Bunker S [1]
| style="text-align: center;" | {{#item:16030|Pile Bunker S [1]}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
|ATK + 400
|ATK + 400
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| style="text-align: center;" | [[File:16032 pile bunker t.png]]
| style="text-align: center;" | [[File:16032 pile bunker t.png]]
| style="text-align: center;" | Pile Bunker T [1]
| style="text-align: center;" | {{#item:16032|Pile Bunker T [1]}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
|ATK + 400
|ATK + 400
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| style="text-align: center;" | [[File:28101 tornado axe.png]]
| style="text-align: center;" | [[File:28101 tornado axe.png]]
| style="text-align: center;" | Tornado Axe [1]
| style="text-align: center;" | {{#item:28101|Tornado Axe [1]}}
| style="text-align: center;" | Two Handed Axe
| style="text-align: center;" | Two Handed Axe
|ATK + 350
|ATK + 350
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| style="text-align: center;" | [[File:21011 gigantic blade.png]]
| style="text-align: center;" | [[File:21011 gigantic blade.png]]
| style="text-align: center;" | Gigantic Blade [1]
| style="text-align: center;" | {{#item:21011|Gigantic Blade [1]}}
| style="text-align: center;" | Two Handed Sword
| style="text-align: center;" | Two Handed Sword
|ATK + 300, ASPD - 15%.
|ATK + 300, ASPD - 15%.
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| style="text-align: center;" | [[File:16033 robots mechanical arm.png]]
| style="text-align: center;" | [[File:16033 robots mechanical arm.png]]
| style="text-align: center;" | Robot's Mechanical Arm [2]
| style="text-align: center;" | {{#item:16033|Robot's Mechanical Arm [2]}}
| style="text-align: center;" | Mace
| style="text-align: center;" | Mace
|ATK + 195, CRIT + 20.
|ATK + 195, CRIT + 20.

Revision as of 15:54, 17 June 2021

Requirements and Rewards

  • Base Level 130+
  • Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
  • After gaining her permission, you will be able to use the Machine next to her.
  • The party leader has to create the instance and the other members can join afterwards.

Instance

Destroying the Zone Security Devices

  • Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  • Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  • Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  • The lab is found in the middle (2@mcd 141, 199) of the map.
  • Moving there might be tricky, it's not easy to navigate.

Lab Requests

  • Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  • The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Locksteps.
  • You can see their locations on the minimap.
  • Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
  • You only have to go near the generators, you don't have to kill the Kickstep.
  • (2@mcd 175, 195)
  • (2@mcd 127, 81)
  • (2@mcd 87, 230)
  • Return to the lab once you've investigated all 3 generators.
  • Talk with Charleston 1 again and then follow her to the right.
  • Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  • Speak with Charleston 2 and a new scene will begin. The portals will close.
  • You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  • Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
  • Move near Charleston 2 to trigger the next dialogues.
  • Charleston 1 wants you to gather  1 Explosive Powder . These drop from the Step found in the instance.
  • Return to her and she will warp you inside the Core.
  • Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  • Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  • Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
  • You will be rewarded with  3 Charleston Component.

Monsters

Image Name Level HP Size/Race/Element
Step 130 55,403 Small / Demon / Neutral 1
Lockstep 131 71,056 Medium / Demon / Neutral 2
Kickstep 132 73,644 Medium / Demon / Neutral 1
Kick And Kick 133 68,018 Medium / Demon / Neutral 2
Charleston 3

(MVP)

145 23,671,401 Large / Demon / Neutral 3


Cards

Card Type Effect
4698.png Step Card (4698) Weapon Axe Boomerang damage +30%.

If refined to +10 or higher, additional Axe Boomerang damage +30%.

4699.png Rock Step Card (4699) Weapon Arms Cannon damage +20%.

If refined to +10 or higher, additional Arms Cannon damage +20%.

If equipped with Kick Step Card, Mado does not consume Fuel.

27012.png Kick Step Card (27012) Armor MaxHP +8%.

If equipped by Mechanic class, reduce long ranged physical damage received by 30%.

27013.png Kick & Kick Card (27013) Weapon Vulcan Arm damage +10%.

If refined to +10 or higher, additional Vulcan Arm damage +20%.

If equipped with Kick Step Card, Mado does not consume Fuel.

4697.png [MVP] Charleston3 Card (4697) Weapon MaxSP -300.

High chance of breaking the enemy's armor when using melee attacks.

If equipped with Kick Step Card, Mado does not consume Fuel.

Equipment

Supplement Equipment
Image Name Slot Effect
15110.png Supplement Part STR (15110) Armor DEF + 80, ATK + 5%.

ATK + 1% every 4 upgrade levels of the item.

Set Bonus: 22043.png Supplement Part AGI [1] (22043) & 15110.png Supplement Part STR (15110) ; ATK + 30.

Set Bonus: 20732.png Supplement Part VIT [1] (20732) & 15110.png Supplement Part STR (15110) ; Axe Tornado damage +25%.

Set Bonus: 2995.png Supplement Part DEX [1] (2995) & 15110.png Supplement Part STR (15110) ; Axe Boomerang damage + 100%.

Mechanic only.

20732.png Supplement Part VIT [1] (20732) Garment DEF + 20, Max HP + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +9 or higher, HP Recovery + 50%

Set Bonus: 20732.png Supplement Part VIT [1] (20732) & 15110.png Supplement Part STR (15110) ; Axe Tornado damage +25%.

Mechanic only.

22043.png Supplement Part AGI [1] (22043) Footgear DEF + 25, ASPD + 6%.

Max HP + 1% every 2 upgrade levels of the item.

If upgrade level is +4 or higher, ASPD + 1%.

Set Bonus: 22043.png Supplement Part AGI [1] (22043) & 15110.png Supplement Part STR (15110) ; ATK +30.

Mechanic only.

2995.png Supplement Part DEX [1] (2995) Accessory Cast Delay - 10%.

Variable Casting Time - 10%.

Reduces the SP cost of skills by 10%.

Set Bonus: 2995.png Supplement Part DEX [1] (2995) & 15110.png Supplement Part STR (15110) :

Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.

Mechanic only.


Reinforced Parts
Image Name Slot Effect
15111.png Upgrade Part - Plate (15111) Armor DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.

Indestructible.

If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.

If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.

Set Bonus: 15111.png Upgrade Part - Plate (15111) , 20733.png Upgrade Part - Engine [1] (20733) , 22044.png Upgrade Part - Booster [1] (22044) , 2996.png Upgrade Part - Gun Barrel [1] (2996) ; Arm Cannon damage + 50%.

Mechanic only.

20733.png Upgrade Part - Engine [1] (20733) Garment DEF + 25, Cast Delay - 10%

If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.

If upgrade level is +9 or higher, Cast Delay - 10%

Set Bonus: 15111.png Upgrade Part - Plate (15111) , 20733.png Upgrade Part - Engine [1] (20733) , 22044.png Upgrade Part - Booster [1] (22044) , 2996.png Upgrade Part - Gun Barrel [1] (2996) ; Arm Cannon damage + 50%.

Mechanic only.

22044.png Upgrade Part - Booster [1] (22044) Footgear DEF + 23, Reduces the SP cost of Hover by 15.

If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.

Set Bonus: 15111.png Upgrade Part - Plate (15111) , 20733.png Upgrade Part - Engine [1] (20733) , 22044.png Upgrade Part - Booster [1] (22044) , 2996.png Upgrade Part - Gun Barrel [1] (2996) ; Arm Cannon damage + 50%.

Mechanic only.

2996.png Upgrade Part - Gun Barrel [1] (2996) Accessory ATK + 4%

HIT + 10

Knuckle Boost damage +25%.

Set Bonus: 15111.png Upgrade Part - Plate (15111) , 20733.png Upgrade Part - Engine [1] (20733) , 22044.png Upgrade Part - Booster [1] (22044) , 2996.png Upgrade Part - Gun Barrel [1] (2996) ; Arm Cannon damage + 50%.

Mechanic only.


Excellion Gear
Image Name Slot Effect
20773.png Excelion Wing (20773) Garment A power wing made from the lost technology of a ruined laboratory.

Perfect Dodge + 8. If level 130 or above, additional Perfect Dodge + 2. Increase Flee by 2 for every refine upgrade.

Can be enchanted with various unique reactors

[+ 15128.png Excelion Suit (15128) ] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6.

15128.png Excelion Suit (15128) Armor A power suit made from the lost technology of a ruined laboratory.

VIT + 6. If level 130 or above, additional VIT + 4. Increase Max HP by 4% for every 3 refine upgrades. This item is indestructible in battle.

Can be enchanted with various unique reactors

[+ 20773.png Excelion Wing (20773) ] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6.


Weapons
Image Name Slot Effect
16031.png Pile Bunker P (16031) Mace ATK + 450

ATK + 5 every upgrade level of the item. Mechanic only.

16030.png Pile Bunker S [1] (16030) Mace ATK + 400

Attack Speed +1% per 2 upgrade levels of the item. Mechanic only.

16032.png Pile Bunker T [1] (16032) Mace ATK + 400

Reduces the SP cost of skills by 1% every upgrade level of the item. Mechanic only.

28101.png Tornado Axe [1] (28101) Two Handed Axe ATK + 350

Reduces the cooldown of Axe Tornado by 1 second.

21011.png Gigantic Blade [1] (21011) Two Handed Sword ATK + 300, ASPD - 15%.

Increases critical damage on targets by 1% per upgrade level of the item.

Indestructible.

If base STR is 110 or lower, ATK - 250

16033.png Robot's Arm [2] (16033) Mace ATK + 195, CRIT + 20.

Indestructible.


Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).

Enchanting requires  6752.png Charleston Component (6752) and 100,000 zeny.

Enchants can be reset by paying  6752.png Charleston Component (6752) and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1] (22044) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4815.png Spell Lv1 (4815)
4869.png After Attack Delay Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4815.png Spell Lv1 (4815) or Spell 2
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2

22043.png Supplement Part AGI [1] (22043) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4869.png After Attack Delay Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2

20733.png Upgrade Part - Engine [1] (20733) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

20732.png Supplement Part VIT [1] (20732) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15111.png Upgrade Part - Plate (15111) 4730.png AGI+1 (4730) or AGI +2

4750.png LUK+1 (4750) or LUK +2
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or LUK +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Attack:

4701.png STR+2 (4701) or STR +3
4721.png DEX+2 (4721) or DEX +3
4811.png Fighting Spirit Lv1 (4811) or Fighting Spirit 2
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15110.png Supplement Part STR (15110) 4730.png AGI+1 (4730) , AGI +2 or AGI +3

4750.png LUK+1 (4750) , LUK +2 or LUK +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or Luk +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Defense:

4741.png VIT+2 (4741) or VIT +3
4861.png MaxHP+1% (4861) , MHP 2% or MHP 3%
4933.png Neutral Resistance Lv1 (4933) or 4934.png Neutral Resistance Lv2 (4934)
4792.png DEF+6 (4792) or DEF +9

2996.png Upgrade Part - Gun Barrel [1] (2996) 2 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2

4869.png After Attack Delay Lv1 (4869)

n/a
2995.png Supplement Part DEX [1] (2995) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2
4869.png After Attack Delay Lv1 (4869)

n/a