Charleston Crisis: Difference between revisions
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{{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}} | {{#item:4869|ASPD Lv.1}} or {{#linkitem:4872|ASPD Lv.2}} | ||
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|AGI Supplement Equipment[1] | |{{#item: 22043|AGI Supplement Equipment[1]}} | ||
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br> | |{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br> | ||
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br> | {{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br> | ||
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| Reinforced Parts - Engine[1] | | {{#item:20733|Reinforced Parts - Engine[1]}} | ||
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br> | |{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} <br> | ||
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br> | {{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br> | ||
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{{#item:4832|Expert Archer 1}}, {{#linkitem:4833|Expert Archer 2}} or {{#linkitem:4834|Expert Archer 3}} | {{#item:4832|Expert Archer 1}}, {{#linkitem:4833|Expert Archer 2}} or {{#linkitem:4834|Expert Archer 3}} | ||
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|VIT Supplement Equipment[1] | |{{#item:VIT Supplement Equipment[1] | ||
|{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} | |{{#item:4700|STR +1}} or {{#linkitem:4701|STR +2}} | ||
{{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br> | {{#item:4730|AGI +1}} or {{#linkitem:4731|AGI +2}} <br> |
Revision as of 15:35, 17 June 2021
Requirements and Rewards
- Base Level 130+
- Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
- After gaining her permission, you will be able to use the Machine next to her.
- The party leader has to create the instance and the other members can join afterwards.
Instance
Destroying the Zone Security Devices
- Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
- Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
- Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
- The lab is found in the middle (2@mcd 141, 199) of the map.
- Moving there might be tricky, it's not easy to navigate.
Lab Requests
- Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
- The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Locksteps.
- You can see their locations on the minimap.
- Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
- You only have to go near the generators, you don't have to kill the Kickstep.
- (2@mcd 175, 195)
- (2@mcd 127, 81)
- (2@mcd 87, 230)
- Return to the lab once you've investigated all 3 generators.
- Talk with Charleston 1 again and then follow her to the right.
- Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
- Speak with Charleston 2 and a new scene will begin. The portals will close.
- You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
The Core
- Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
- Move near Charleston 2 to trigger the next dialogues.
- Charleston 1 wants you to gather 1 Explosive Powder . These drop from the Step found in the instance.
- Return to her and she will warp you inside the Core.
- Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
- Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
- Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
- You will be rewarded with 3 Charleston Component.
Monsters
Cards
Card | Type | Effect |
Step Card | Weapon | Axe Boomerang damage +30%.
If refined to +10 or higher, additional Axe Boomerang damage +30%. |
Lockstep Card | Weapon | Arms Cannon damage +20%.
If refined to +10 or higher, additional Arms Cannon damage +20%. If equipped with Kickstep Card, Mado does not consume Fuel. |
Kickstep Card | Armor | MaxHP +8%.
If equipped by Mechanic class, reduce long ranged physical damage received by 30%. |
Kick and Kick Card | Weapon | Vulcan Arm damage +10%.
If refined to +10 or higher, additional Vulcan Arm damage +20%. If equipped with Kickstep Card, Mado does not consume Fuel. |
Charleston 3 Card | Weapon | MaxSP -300.
High chance of breaking the enemy's armor when using melee attacks. If equipped with Kickstep Card, Mado does not consume Fuel. |
Equipment
Excellion Gear | |||
Image | Name | Slot | Effect |
Excellion Wing | Garment | A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8. If level 130 or above, additional Perfect Dodge + 2. Increase Flee by 2 for every refine upgrade. Can be enchanted with various unique reactors [+ Excellion Suit] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6. | |
Excellion Suit | Armor | A power suit made from the lost technology of a ruined laboratory.
VIT + 6. If level 130 or above, additional VIT + 4. Increase Max HP by 4% for every 3 refine upgrades. This item is indestructible in battle. Can be enchanted with various unique reactors [+ Excellion Wing] Reduce skill delay by 10%. If level 130 or above, additional skill delay reduction by 10%. Perfect Dodge + 6. |
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchanting requires Charleston Component (6752) and 100,000 zeny.
Enchants can be reset by paying Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).