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The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable. | The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable. | ||
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|'''STR''': | |'''STR''': | ||
|'''AGI''': | |||
* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. | |- | ||
* For ranged weapons, every 5 points in STR increases StatusATK by +1. | | | ||
* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. | |||
* For ranged weapons, every 5 points in STR increases StatusATK by +1. | |||
* Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied. | * Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied. | ||
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* Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF. | * Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF. | ||
|- | |- | ||
|'''VIT''': | |'''VIT''': | ||
|'''INT''': | |||
* Every point in VIT adds +1% MaxHP, +2% HP Healing Item effectiveness, and +1% resistance to several status effects. | |- | ||
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* Every point in VIT adds +1% MaxHP, +2% HP Healing Item effectiveness, and +1% resistance to several status effects. | |||
* Every 2 points in VIT adds +1 SoftDEF. Every 5 points in VIT adds +1 SoftMDEF and +1 HP Recovery Rate. | * Every 2 points in VIT adds +1 SoftDEF. Every 5 points in VIT adds +1 SoftMDEF and +1 HP Recovery Rate. | ||
| | | | ||
* Every point in INT adds +1.5 StatusMATK, +1% MaxSP, 1% SP Healing Item effectiveness, and decreases cast time. | |||
* Every point in INT adds +1.5 StatusMATK, +1% MaxSP, 1% SP Healing Item effectiveness, and decreases cast time. | * Every 2 points of INT adds +1 SoftMDEF and every 6 points in INT adds +1 SP Recovery Rate. | ||
* Every 2 points of INT adds +1 SoftMDEF and every 6 points in INT adds +1 SP Recovery Rate. | |||
* The multiples of 5 and 7 bonus for minMATK and maxMATK is no longer applied. | * The multiples of 5 and 7 bonus for minMATK and maxMATK is no longer applied. | ||
|- | |- | ||
|'''DEX''': | |'''DEX''': | ||
|'''LUK''': | |||
* For ranged weapons, every point in DEX increases StatusATK by +1 and WeaponATK by 0.5%. | |- | ||
* For melee weapons, every 5 points in DEX increases StatusATK by +1. | | | ||
* Every point in DEX also adds +1 HIT, decreases cast time, and increases ASPD. | * For ranged weapons, every point in DEX increases StatusATK by +1 and WeaponATK by 0.5%. | ||
* Every 5 points in DEX adds +1 StatusMATK and +1 SoftMDEF. | * For melee weapons, every 5 points in DEX increases StatusATK by +1. | ||
* Every point in DEX also adds +1 HIT, decreases cast time, and increases ASPD. | |||
* Every 5 points in DEX adds +1 StatusMATK and +1 SoftMDEF. | |||
* The bonus ATK per 10 DEX for ranged weapons is no longer applied. | * The bonus ATK per 10 DEX for ranged weapons is no longer applied. | ||
| | | | ||
* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. | |||
* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. | * Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. | ||
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. | |||
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate, and Every 10 points in LUK adds +1 Perfect Dodge. | * Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate, and Every 10 points in LUK adds +1 Perfect Dodge. | ||
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Revision as of 08:09, 14 June 2021
Stats
The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable. | |
STR: | AGI: |
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VIT: | INT: |
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DEX: | LUK: |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | |
ATK | MATK |
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DEF/MDEF | SoftDEF/MDEF |
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Cast Time | Critical |
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