Talisman Soul Ascetic Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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|- style=height:9em
|- style=height:9em
|'''Armor'''
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450172}}
| align="center" | +12 to +15 [A] {{#item:450173}}
|  
|  
<small>
<small>
*{{#item:450173}} (BiS)
*{{#item:300472}} (BiS)
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment)
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment)


Line 198: Line 198:
*{{#item:300239}}
*{{#item:300239}}
*{{#item:27298}}  
*{{#item:27298}}  
*{{#item:300275}}
*{{#item:27385}}  
*{{#item:27385}}  
*{{#item:4253}}
*{{#item:300379}}  
*{{#item:300379}}  
</small>
</small>
|
|
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310853}}.
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310856}}.
*In terms of damage output and when your shield is fully refined to +15, the +10% MAtk% of {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
 
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:4399}} & {{#item:300240}}
|- style=height:21em
|- style=height:21em
|'''Garment'''
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
| align="center" | +12 to +15 [A] {{#item:480351}}
|  
|  
<small>  
<small>  
*{{#item:300530}} (BiS)
*{{#item:27381}}  
*{{#item:300473}} (Experimental)
*{{#item:300145}}
*{{#item:4676}} (old BiS)
*{{#item:300382}}
*{{#item:300426}}
*{{#item:27362}}
*{{#item:300517}}(Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
4576
*or any other cheap Bio5 MVP card e.g. {{#item:4677}}
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body)
*{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body)
   
   
</small>
</small>
|
|


*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312489}}.
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}}
 
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}}


|- style=height:16em
|- style=height:16em
|'''Shoes'''
|'''Shoes'''
| align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470175 }} and/or <br> +12 [A] {{#item:470197}}(Experimental)
| align="center" | +12 to +14 [A] {{#item:470204}}
|  
|  
<small>  
<small>  
*{{#item:300177}}
*{{#item:300248}}
*{{#item:300380}}   
*{{#item:300262}}   
*{{#item:300280}}
*{{#item:4441}}
*{{#item:27383}}  
*{{#item:300281}}  
*{{#item:300511}}
*{{#item:300458}}  
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}  
</small>
</small>
|
|
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*MoC is still very strong with its +Spl bonus
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
|- style=height:14em
|- style=height:14em
|'''Accessory (Right)'''
|'''Accessory (Right)'''

Revision as of 10:29, 2 September 2025


R.ClickToRename254519
not Soul Ascetic skin tho

Introduction

<page under construction>

Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though because I think my flight hours on this character is lacking (you can expect more sporadic future updates as I discover stuff). Magic build speaking I still play on my EM more but this job definitely offers niches that EM doesn't have namely mobility and harder hitting single target skills. To think again I really should have telling people to play SA instead as starting class whenever someone asks in #global because the barrier of the requirements are easier to fulfill compared say to the likes of EM because SA talisman build doesn't need acd% and therefore doesn't need 4403.png [MVP] Kiel Card (4403) or the likes (managing ASPD is easier).

This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out because I think other SA mains are inactive while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025). There's not really different playstyle or skill/stats allocation between Talisman of Blue Dragon Build (Single Target Talisman Build) vs Talisman of White Tiger Build (Area Talisman Build) so you should definitely have both at the same time on your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing 5432.png Soul of Heaven and Earth of which probably you will do in instances like HoL. However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (y'all can refer to this guide as the complementary to the more comprehensive guides such as Mango's guide to leveling and farming with SA and Choi's Soul Ascetic Guide). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress) and have reached 100% Vct (Variable cast time) reduction via item bonus (because those 120 Dex better be put elsewhere). Also you are required to like to Leap (this is a warning).

End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with 312700.png Time Dimension Jewel (Agility) Lv3 (312700) in your 400544.png Time Dimensions Rune Crown (Soul Ascetic) [1] (400544) you might want 310860.png Variable Casting (Magical) Lv.3 (310860) ) to in your 460020.png Mad Bunny-LT [1] (460020) ), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).

General Overview

Stats&Traits

The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):

  1. Instant Cast (very important for both builds: you want to DPS hard with single target talisman build and instant-cast leap+skill with area talisman build)
  2. Damage (in general) and OH capability (mostly for area talisman build)
  3. ASPD (SA talisman skills have no After Cast Delay so your bottleneck will be ASPD)
  4. Survivability, HP pool (mostly for when doing single target talisman build)
  5. Curse immunity
  6. Non-priority niches (carry weight, SP pool, SP consumption)
Stats
  • STR - 80-100; Carry weight. (talisman bundles are heavy)
  • AGI - 110-120; reaching 185-187 ASPD would still not be that easy. Also some people have utilized builds with even more ASPD but I have yet to fathom their usage.
  • VIT - 90-120; Can put minimum amount when in a party with devo.
  • INT - 100-120; SP pool. (SA have high SP consumption problem)
  • DEX - 1 (all remaining points here);
  • LUK - 89-110; For Curse Immunity, MATK.

Example (My stats for general farming):

  • STR - 100
  • AGI - 120
  • VIT - 108
  • INT - 120
  • DEX - 2
  • LUK - 89
Traits
  • SPL - 110; Damage
  • CON - 110; Damage (and a bit of survivability)
  • WIS/STA - 72; Survivability

Core Skills

Buff/Debuff and Passives

5420.png Talisman of Magician: More damage from skills with talismans (what we really care) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than Soul of Heaven and Earth if you can only pick one.

5431.png Circle of Directions and Elementals: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear).

5417.png Soul Mastery: Up to +10 Spl not bad but not that good either. Just put points here if you can't reach 5432.png Soul of Heaven and Earth with your remaining skill points.

2597.png Shadow Soul: We care about the ASPD bonus.

2599.png Fairy Soul: We care about the Vct% reduction bonus.

2596.png Golem Soul: More DEF and MDEF, mostly used for party play.

425.png Mild Wind: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy).

462.png Kaizel: You buff with this and type @die when you want to reset soul/mild wind to neutral again.

2601.png Curse of Wicked Soul: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason.

5423.png Talisman of Five Elements: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong so always use it).

Active Skills

Swap Equip: You will want to swap into CB build when Calaminity Gale/Unlimit is not active to recover AP.

426.png Leap: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like leaping mechanism (not everyone does).

5426.png Talisman of Blue Dragon: Main Single Target DPS skill. auto-casts Red Phoenix (TD combo).

5427.png Talisman of White Tiger: Main Area skill. auto-casts Black Tortoise (TD combo).

Gears and Min-Max Technicalities

About Magical Damage Modifiers for Talisman SA Build

The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is because of the aforementioned One Hit (OH) Objective, that we want each hit of our talisman skills damage to be as high as possible (the DPS for blue dragon and the single burst instance of skill for white tiger).

Listed from most precious to least worthy, type @bs in game to see yours:

  • Class%/Boss%: Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: 300472.png [MVP] Demigod Lasgand Card (300472) , Demigod Set, HoL accessories and enchantments, White Knight Pet.
  • Enemy_Element%: Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Skill%: Quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Talismans skill and is already mandatory. You will have around 70%-130%. Haven't tested yet for Yorscalp headgear + card combo (the red phoenix skill).
  • Enemy_Race%: kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:4441.png [MVP] Falling Bishop Card (4441) -like MVP cards on shoes, HoL accessories and enchantments, various equipments.
  • Enemy_Size%: Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
  • MRes_Ignore%: Only source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations.
  • MATK%: You will have more than 150-250% MATK%. Main Sources: 450173.png Nebula Robe of Spell [1] (450173) , Shadow Gear Enchantments for MATK%, 4441.png [MVP] Falling Bishop Card (4441) -like MVP cards on shoes, various equipments.
  • Spl: You will have around 200-250 or more. Main Sources: 470204.png Moan of Corruption [1] (470204) , Shadow Gear enchantments,
  • S.MATK: You will have around 350 or more. Main Sources: various equipments,
  • Ele%: You will easily have adound 300-500% or more. Main Sources: 27362.png [MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment, various equipments,

Gears

Recommended gears (as of Date: 2/Sep/2025):

Type Item Card Enchants and Notes
Upper +12 to +15 [A] 400544.png Time Dimensions Rune Crown (Soul Ascetic) [1] (400544)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta)
    • Vct% reduction +8-10% (only if you still have Vct% problem, see here there's no ASPD/reduce delay after attack option)
    • MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers.
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: VIT +5 / INT +5 / any (stats are not that important)
    • 2nd line: Ele% +6-7% or S.MATK +6-7% (BiS) or %increases attack speed (reduces delay after attack) (Experimental)
Armor +12 to +15 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon +12 to +15 [A] 550131.png Dimensions Soul Stick [2] (550131) (Single Target DPS)
and/or
+12 to +15 [A] 550132.png Dimensions Soul Rod [2] (550132) (Area Damage)

Shield +11 to +12 [C] 460040.png Glacier Guard [1] (460040)
or
+12 to +14 [A] 460020.png Mad Bunny-LT [1] (460020)

  • For a list of possible enchants, refer to this. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
Garment +12 to +15 [A] 480351.png Circulation of Life Autumn [1] (480351)

4576


Shoes +12 to +14 [A] 470204.png Moan of Corruption [1] (470204)

  • MoC is still very strong with its +Spl bonus
Accessory (Right)
490135.png Creative Signet of Star [1] (490135)

Accessory (Left) 490486.png Signet of Circulation Winter [1] (490486)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.

Acknowledgements

  • Special Thanks to Tmisn for editing and proofreading.
  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
  • Credit to Yanalicious for personally contacting me and pointing out that on 490135.png Creative Signet of Star [1] (490135) the double 310701.png Star of Master Archer Lv5 (310701) enchantment was actually the slightly better enchantment than double 310706.png Star of Sharp Lv.5 (310706) enchantment (tested, around 1-2% better). (30/Aug/2025)