Party-Settings: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 20: | Line 20: | ||
* Each eligible party member gets their own independent roll for the item. | * Each eligible party member gets their own independent roll for the item. | ||
* This system is currently active in: | * This system is currently active in: | ||
Lake Of Fire | |||
Sarah's Memory | |||
Revision as of 15:37, 22 August 2025
Party Drop Chance Bonus
Loot chances will now increase in parties depending on unique players under these conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Party is set on Even Share
- Cards are excluded
- Applies on any map that doesn't feature the Party Loot System
Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.
New Party Loot System:
Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Cards are excluded
- Each eligible party member gets their own independent roll for the item.
- This system is currently active in:
Lake Of Fire Sarah's Memory