Wind Hawk Guide by Hurt Locker: Difference between revisions

From MuhRO
Jump to navigation Jump to search
No edit summary
No edit summary
Line 63: Line 63:
| style="background:#E0FFFF;"|
| style="background:#E0FFFF;"|
{{#item:4084|Marine Sphere Card}}
{{#item:4084|Marine Sphere Card}}
| style="background:#EBEBFF;"| It doesn't have much mystery, more damage for a few seconds (if the PC allows it; if not, skip)
|-
|-


| style="background:#E0FFFF;"|
| style="background:#E0FFFF;"|
{{#item:300241|Brutal Murderer Card}}
{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} All size enemies (The Best)
{{#item:300457|Grey Icewind Card }}+ {{#item:300455|Copo Card}} Small/Large enemies (Alternative to the Yormi Combo)
{{#item:27361|Polluted Wander Man Card}} All size enemies (It works for everything, cheap)
{{#item:300240|Gan Ceann Card}} Large enemies (Good for CT example)
{{#item:300241|Brutal Murderer Card}} Mid enemies (Good for farming dun)


{{#item:300240|Gan Ceann Card}}
| style="background:#EBEBFF;"| We have alternatives to choose from before having at least one {{#item:300595|Epesto Walther Megas Card}} in our pocket (I'll explain later). So choose wisely what to use in your weapon.
 
 
| style="background:#EBEBFF;"| Aiming for a very specific size maximizes our damage at certain times but, if a mob of a different size appears, believe me that we are going to lose much more than what we are going to generate (for those occasions it is better to use {{Item List2|id=27361|item=Contaminated Wanderer Card}}).
<br>
<br>
  '''Note: It is better to use x2 the same card, than to use the combo that amplifies its damage; you gain more % and flat Atk. '''
  '''Note: It is better to use x2 the same card, than to use the combo that amplifies its damage; you gain more % and flat Atk. '''

Revision as of 23:43, 3 August 2025

Wind Hawk Guide by Hurt Locker

Warning This guide is still in development
Check it out on the #archer channel and good luck with your build.
WindHawk
Job Base:
Ranger
Hurt Locker
File:28 Gernoz.png
4th Job Bonus
POW
STA
WIS
SPL
CON
CRT
7 4 5 4 9 4

Introduction

 Hello! Some of you may already know me (from previous servers), but if not, you will. My name is Hurt Locker, I'm a WH main, been in MuhRO for a long time. I designed this guide not only to update previous guides, but also to offer a fresh perspective on the job based on my experience and acquired knowledge. I hope you find it useful and... enjoy it!


Note:Always check the market (prices may vary) and the final damage depends on your build and equipment (progress is different and everyone goes at their own pace, you have to support each other).









Tips to Increase Damage

There are several ways to increase your damage, be it by having the race bypass set or elemental advantage using arrow. But what I am going to say is something that perhaps few know or was even out of their knowledge (Don't worry, I'll show you). Next, the list of consumables and equipment that could give you that "push" of damage:

Gears/Consumables Note

12354.png Buche De Noel (12354)

It is achieved through Template:Item List2. Provides slightly buffs for all builds (For SS it stands out more for that extra critical). Good buff to use all the time, and cheap by the way.

4084.png Marine Sphere Card (4084)

It doesn't have much mystery, more damage for a few seconds (if the PC allows it; if not, skip)

300519.png Yormi Card (300519) + 300506.png Scalleg Card (300506) All size enemies (The Best) 300457.png Grey Icewind Card (300457) + 300455.png Copo Card (300455) Small/Large enemies (Alternative to the Yormi Combo) 27361.png Polluted Wander Man Card (27361) All size enemies (It works for everything, cheap) 300240.png Gan Ceann Card (300240) Large enemies (Good for CT example) 300241.png Brutal Murderer Card (300241) Mid enemies (Good for farming dun)

We have alternatives to choose from before having at least one 300595.png Epesto Walther Megas Card (300595) in our pocket (I'll explain later). So choose wisely what to use in your weapon.


Note: It is better to use x2 the same card, than to use the combo that amplifies its damage; you gain more % and flat Atk. 

100232.png Red Herb Activator (100232)

Another expensive consumable, but it increases your range damage by 15% for 500 seconds (approx 8min) good in the long run, but you are forced not to die because it is lost if you die or get hit Template:Skill Info

Template:Item List2

Long term consumable (and free via Template:Item List2) all stats +8 and lasts 30min, doesn't drop on death and doesn't drop with Template:Skill Info.

50035.png The One Potion (50035)

Doesn't drop on death and doesn't drop with Template:Skill Info.