Skills: Difference between revisions

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(Created page with "1. FCT (Fixed Cast Time): The base casting time of a skill before any delays. It’s the minimum amount of time it takes for the skill to finish casting — basically, the skill’s animation length. 2. VCT (Variable Cast Time): Additional cast time that depends on your cast speed, which is influenced by your equipment, cards, and buffs. The higher your cast speed, the less VCT you have. VCT is added on top of the FCT but gets reduced as your cast speed increases. Fo...")
 
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Total Cast Time = FCT + VCT (with VCT decreasing as cast speed increases)
Total Cast Time = FCT + VCT (with VCT decreasing as cast speed increases)


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3. ACD (After Cast Delay) / After Skill Delay:
3. ACD (After Cast Delay) / After Skill Delay:
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For example, if a skill has an ACD of 300ms, after the cast animation ends, you must wait 300ms before acting again.
For example, if a skill has an ACD of 300ms, after the cast animation ends, you must wait 300ms before acting again.
ACD can sometimes be reduced by stats, buffs, or equipment effects, but not always.
ACD can sometimes be reduced by stats, buffs, or equipment effects, but not always.---
4. After Attack Delay (AAD) / Attack Delay:


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4. After Attack Delay (AAD) / Attack Delay:
4. After Attack Delay (AAD) / Attack Delay:


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Different weapons and your attack speed (ASPD) affect this delay.
Different weapons and your attack speed (ASPD) affect this delay.
The higher your ASPD, the shorter the After Attack Delay.
The higher your ASPD, the shorter the After Attack Delay.
Like ACD, this delay prevents immediate follow-up actions right after an attack.
Like ACD, this delay prevents immediate follow-up actions right after an attack.---
Summary of What Happens When You Use Skills or Attack:


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Summary of What Happens When You Use Skills or Attack:
Summary of What Happens When You Use Skills or Attack: