Automatic Equipment (17.2): Difference between revisions
Line 758: | Line 758: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Dragon Breath and Dragon Breath - Water damage by 15%. | :Increases Dragon Breath and Dragon Breath - Water damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Dragon Breath and Dragon Breath - Water damage by additional 3%. | :Increases Dragon Breath and Dragon Breath - Water damage by additional 3%. | ||
: | :If Refine => 11 | ||
:<nowiki>Increases Dragon Breath}} and Dragon Breath - Water damage by additional 7%.</nowiki> | :<nowiki>Increases Dragon Breath}} and Dragon Breath - Water damage by additional 7%.</nowiki> | ||
|rowspan=51| | |rowspan=51| | ||
Line 771: | Line 771: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Sonic Wave and Ignition Break damage by 15%. | :Increases Sonic Wave and Ignition Break damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Sonic Wave and Ignition Break damage by additional 3%. | :Increases Sonic Wave and Ignition Break damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases Sonic Wave damage by additional 7%. | :Increases Sonic Wave damage by additional 7%. | ||
:Reduces cooldown of Ignition Break by 0.25 seconds. | :Reduces cooldown of Ignition Break by 0.25 seconds. | ||
Line 781: | Line 781: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Spiral Pierce and Hundred Spear damage by 15%. | :Increases Spiral Pierce and Hundred Spear damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Spiral Pierce and Hundred Spear damage by additional 3%. | :Increases Spiral Pierce and Hundred Spear damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases Spiral Pierce damage by additional 7%. | :Increases Spiral Pierce damage by additional 7%. | ||
:Reduces cooldown of Hundred Spear by 0.25 seconds. | :Reduces cooldown of Hundred Spear by 0.25 seconds. | ||
Line 791: | Line 791: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Earth Drive and Shield Press damage by 15%. | :Increases Earth Drive and Shield Press damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Earth Drive and Shield Press damage by additional 3%. | :Increases Earth Drive and Shield Press damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases Earth Drive and Shield Press damage by additional 7%. | :Increases Earth Drive and Shield Press damage by additional 7%. | ||
|- | |- | ||
Line 800: | Line 800: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Banishing Point and Cannon Spear damage by 15%. | :Increases Banishing Point and Cannon Spear damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Banishing Point and Cannon Spear damage by additional 3%. | :Increases Banishing Point and Cannon Spear damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases Banishing Point and Cannon Spear damage by additional 7%. | :Increases Banishing Point and Cannon Spear damage by additional 7%. | ||
|- | |- | ||
Line 809: | Line 809: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Pressure and Ray of Genesis damage by 15%. | :Increases Pressure and Ray of Genesis damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Pressure and Ray of Genesis damage by additional 3%. | :Increases Pressure and Ray of Genesis damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases Pressure and Ray of Genesis damage by additional 7%. | :Increases Pressure and Ray of Genesis damage by additional 7%. | ||
|- | |- | ||
Line 818: | Line 818: | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases Knuckle Boost and Arm Cannon damage by 15%. | :Increases Knuckle Boost and Arm Cannon damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases Knuckle Boost and Arm Cannon damage by additional 3%. | :Increases Knuckle Boost and Arm Cannon damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases Knuckle Boost and Arm Cannon damage by additional 7%. | :Increases Knuckle Boost and Arm Cannon damage by additional 7%. | ||
|- | |- | ||
Line 826: | Line 826: | ||
|style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}} | |style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Cold Slower and Flame Launcher damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Cold Slower and Flame Launcher damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Cold Slower and Flame Launcher damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}} | |style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}} | ||
|style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}} | |style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Axe Tornado and Power Swing damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Axe Tornado and Power Swing damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Axe Tornado and Power Swing damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}} | |style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}} | ||
|style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}} | |style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Cart Cannon and Cart Tornado damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Cart Cannon and Cart Tornado damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Cart Cannon and Cart Tornado damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}} | |style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}} | ||
|style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}} | |style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Crazy Weed damage by 15%. | ||
:Reduces cooldown of | :Reduces cooldown of Howling of Mandragora by 0.3 seconds. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Crazy Weed damage by additional 3%. | ||
:Reduces cooldown of | :Reduces cooldown of Howling of Mandragora by additional 0.3 seconds. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Crazy Weed damage by additional 7%. | ||
:Reduces cooldown of | :Reduces cooldown of Howling of Mandragora by additional 0.4 seconds. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}} | |style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}} | ||
|style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}} | |style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Acid Demonstration and Spore Explosion damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Acid Demonstration and Spore Explosion damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Acid Demonstration and Spore Explosion damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}} | |style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}} | ||
|style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}} | |style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Sonic Blow and Cross Impact damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Sonic Blow and Cross Impact damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Sonic Blow and Cross Impact damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}} | |style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}} | ||
|style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}} | |style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Rolling Cutter and Ripper Slasher damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Rolling Cutter and Ripper Slasher damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Rolling Cutter and Ripper Slasher damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}} | |style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}} | ||
|style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}} | |style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Soul Destroyer and Counter Slash damage by 15%. | ||
: | :If Refine => 9 | ||
:Increases | :Increases Soul Destroyer and Counter Slash damage by additional 3%. | ||
: | :If Refine => 11 | ||
:Increases | :Increases Soul Destroyer and Counter Slash damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}} | |style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}} | ||
|style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}} | |style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Fatal Menace and Raid damage by 15%. | ||
:{{Refine |range=>= |level=9}} | :{{Refine |range=>= |level=9}} | ||
:Increases | :Increases Fatal Menace and Raid damage by additional 3%. | ||
:{{Refine |range=>= |level=11}} | :{{Refine |range=>= |level=11}} | ||
:Increases | :Increases Fatal Menace and Raid damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}} | |style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}} | ||
Line 919: | Line 919: | ||
|style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}} | |style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Triangle Shot damage by 15%. | ||
:Increases long ranged physical damage by 10%. | :Increases long ranged physical damage by 10%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Triangle Shot damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Triangle Shot damage by additional 7%. | ||
:Increases long ranged physical damage by additional 5%. | :Increases long ranged physical damage by additional 5%. | ||
|- | |- | ||
Line 930: | Line 930: | ||
|style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}} | |style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Crimson Rock and Earth Strain damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Crimson Rock and Earth Strain damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Crimson Rock and Earth Strain damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}} | |style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}} | ||
|style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}} | |style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Jack Frost and Chain Lightning damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Jack Frost and Chain Lightning damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Jack Frost and Chain Lightning damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}} | |style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}} | ||
|style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}} | |style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Comet and Tetra Vortex damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Comet and Tetra Vortex damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Comet and Tetra Vortex damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}} | |style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}} | ||
|style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}} | |style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}} | |style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}} | ||
|style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}} | |style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Psychic Wave damage by 15%. | ||
:Reduces cooldown of | :Reduces cooldown of Warmer by 1 second. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Psychic Wave damage by additional 3%. | ||
:Reduces cooldown of | :Reduces cooldown of Warmer by additional 2 seconds. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Psychic Wave damage by additional 7%. | ||
:Reduces cooldown of | :Reduces cooldown of Warmer by additional 4 seconds. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}} | |style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}} | ||
|style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}} | |style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Diamond Dust and Earth Grave damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Diamond Dust and Earth Grave damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Diamond Dust and Earth Grave damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}} | |style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}} | ||
|style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}} | |style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Magnum Exorcismus and Adoramus damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Magnum Exorcismus and Adoramus damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Magnum Exorcismus and Adoramus damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}} | |style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}} | ||
|style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}} | |style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Holy Light and Judex damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Holy Light and Judex damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Holy Light and Judex damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}} | |style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}} | ||
|style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}} | |style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Duple Light damage by 15%. | ||
:Reduces cooldown of | :Reduces cooldown of Basilica by 2 seconds. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Duple Light damage by additional 3%. | ||
:Reduces cooldown of | :Reduces cooldown of Basilica by additional 3 seconds. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Duple Light damage by additional 7%. | ||
:Reduces cooldown of | :Reduces cooldown of Basilica by additional 5 seconds. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}} | |style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}} | ||
|style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}} | |style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Tiger Cannon and Fallen Empire by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Tiger Cannon and Fallen Empire damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Tiger Cannon and Fallen Empire damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}} | |style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}} | ||
|style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}} | |style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Rampage Blast and Knuckle Arrow damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Rampage Blast and Knuckle Arrow damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Rampage Blastt and Knuckle Arrow damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}} | |style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}} | ||
|style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}} | |style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Combo Finish and Chain Crush Combo damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Combo Finish and Chain Crush Combo damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Combo Finish and Chain Crush Combo damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}} | |style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}} | ||
|style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}} | |style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Cluster Bomb damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Cluster Bomb damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Cluster Bomb damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}} | |style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}} | ||
|style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}} | |style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Sharp Shooting damage by 15%. | ||
:Increases critical damage by 10%. | :Increases critical damage by 10%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Sharp Shooting damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Sharp Shooting damage by additional 7%. | ||
:Increases critical damage by additional 5%. | :Increases critical damage by additional 5%. | ||
|- | |- | ||
Line 1,064: | Line 1,064: | ||
|style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}} | |style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Aimed Bolt and Arrow Storm damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Aimed Bolt and Arrow Storm damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Aimed Bolt and Arrow Storm damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}} | |style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}} | ||
|style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}} | |style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Metallic Sound and Great Echo damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Metallic Sound and Great Echo damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Metallic Sound and Great Echo damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}} | |style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}} | ||
|style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}} | |style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Reverberation damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Reverberation damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Reverberation damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}} | |style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}} | ||
|style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}} | |style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Arrow Vulcan and Severe Rainstorm damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}} | |style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}} | ||
|style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}} | |style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Prominence Kick and Solar Burst}} damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Prominence Kick and Solar Burst}} damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Prominence Kick and Solar Burst}} damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}} | |style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}} | ||
|style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}} | |style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
: | :IncreasesNew Moon Kick and Full Moon Kick damage by 15%. | ||
:{{Refine |range=>= |level=9}} | :{{Refine |range=>= |level=9}} | ||
: | :IncreasesNew Moon Kick and Full Moon Kick damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
: | :IncreasesNew Moon Kick and Full Moon Kick damage by additional 7% | ||
:Increases critical damage by 5%. | :Increases critical damage by 5%. | ||
|- | |- | ||
Line 1,119: | Line 1,119: | ||
|style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}} | |style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Flashing Kick and Falling Star damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Flashing Kick and Falling Star damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Flashing Kick and Falling Star damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}} | |style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}} | ||
|style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}} | |style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Esma and Eswhoo damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Esma and Eswhoo damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Esma and Eswhoo damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}} | |style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}} | ||
|style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}} | |style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Espa damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Espa damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Espa damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}} | |style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}} | ||
|style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}} | |style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Curse Explosion damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Curse Explosion damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Curse Explosion damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}} | |style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}} | ||
|style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}} | |style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Desperado, Fire Dance and Hammer of God damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Desperado, Fire Dance and Hammer of God by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Desperado, Fire Dance and Hammer of God by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}} | |style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}} | ||
|style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}} | |style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}} | |style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}} | ||
|style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}} | |style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Shattering Storm, Banishing Buster and Round Trip damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}} | |style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}} | ||
|style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}} | |style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}} | |style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}} | ||
|style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}} | |style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Cross Slash damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Cross Slash damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Cross Slash damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}} | |style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}} | ||
|style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}} | |style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}} | |style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}} | ||
|style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}} | |style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Reduces cooldown of | :Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Reduces cooldown of | :Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Reduces cooldown of | :Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}} | |style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}} | ||
|style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}} | |style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%. | ||
|- | |- | ||
|style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}} | |style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}} | ||
|style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}} | |style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}} | ||
|style="text-align: left;"| | |style="text-align: left;"| | ||
:Increases | :Increases Picky Peck and 5036 Lunatic Carrot Beat damage by 15%. | ||
:If Refine => 9 | :If Refine => 9 | ||
:Increases | :Increases Picky Peck and 5036 Lunatic Carrot Beat damage by additional 3%. | ||
:If Refine => 11 | :If Refine => 11 | ||
:Increases | :Increases Picky Peck and Lunatic Carrot Beat damage by additional 7%. | ||
|- | |- | ||
|} | |} |
Revision as of 18:37, 5 June 2021
To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
Refinement Cubes
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:
- Illusion Reinforcement Cube (100251) - Illusion Gear, 10,000,000 zeny per cube
- Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube
Automatic Equipment
Automatic gear can be obtain by trading Varmeal Ticket (1000103) with the corresponding Illusion Equipment.
Item | Description | Cost | Specification |
Automatic Armor Type A [1] (450127) |
|
|
|
Automatic Armor Type B [1] (450128) |
|
|
|
Automatic Engine Wing Type A [1] (480020) |
|
|
|
Automatic Engine Wing Type B [1] (480021) |
|
|
|
Automatic Leg Type A [1] (470022) |
|
|
|
Automatic Leg Type B [1] (470023) |
|
|
|
Automatic Booster R [1] (490024) |
|
|
|
Automatic Booster L [1] (490025) |
|
|
|
Automatic Battle Chip R [1] (490026) |
|
|
|
Automatic Battle Chip L [1] (490027) |
|
|
|
Automatic Equipment Enchants
The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheng (ba_in01 87, 380).
They are divided into 5 categories.
- File:Normal.png Normal: Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
- File:Rare.png Rare: HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
- File:Unique.png Unique: Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
- File:Legendary.png Legendary: Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
- File:Epic.png Epic: Skill-specific ones.
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
- You can exchange 90 Varmeal Ticket (1000103) with Yecheng (ba_in01 87, 380).
- An Automatic Module Box (100160) , which is a low chance reward of the Second Security Area instance.
The Epic Modules are obtained from two different methods:
- You can exchange 300 Magical Soapstone (1000104) with Spiera (ba_in01 87, 373). The Magical Soapstones are obtained as a potential reward of the Second Security Area instance or by exchanging 350 Varmeal Ticket (1000103) with Yecheng (ba_in01 87, 380).
- An Epic Module Box (100161) , which is a low chance reward of the Second Security Area instance.
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.
Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.
Be aware that:
- You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
- You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that you can none of them can be repeated.
The following table lists the available modules, their effects and their enchantment limitations.
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Rare Enchants | ||||
Automatic Modification Module (HP Recovery) (1000113) | Automatic Modification Orb (HP Recovery) (310090) |
|
Automatic Booster R [1] (490024) |
2 |
Automatic Modification Module (SP Recovery) (1000114) | Automatic Modification Orb (SP Recovery) (310091) |
|
Automatic Booster L [1] (490025) | |
Automatic Modification Module (Spell) (1000115) | Automatic Modification Orb (Spell) (310092) |
|
Automatic Booster R [1] (490024) |
1 |
Automatic Modification Module (Attack Speed) (1000116) | Automatic Modification Orb (Attack Speed) (310093) |
| ||
Automatic Modification Module (Fatal) (1000117) | Automatic Modification Orb (Fatal) (310094) |
| ||
Automatic Modification Module (Expert Archer) (1000118) | Automatic Modification Orb (Expert Archer) (310095) |
| ||
Automatic Modification Module (Vital) (1000119) | Automatic Modification Orb (Vital) (310096) |
|
Automatic Leg Type A [1] (470022) |
2 |
Automatic Modification Module (Mental) (1000120) | Automatic Modification Orb (Mental) (310097) |
| ||
Automatic Modification Module (Heal) (1000121) | Automatic Modification Orb (Heal) (310098) |
| ||
Automatic Modification Module (Attack Power) (1000122) | Automatic Modification Orb (Attack Power) (310099) |
|
Automatic Armor Type A [1] (450127) | |
Automatic Modification Module (Magic Power) (1000123) | Automatic Modification Orb (Magic Power) (310100) |
| ||
Automatic Modification Module (Shooter) (1000124) | Automatic Modification Orb (Shooter) (310101) |
| ||
Automatic Modification Module (Fast) (1000125) | Automatic Modification Orb (Fast) (310102) |
|
Automatic Engine Wing Type A [1] (480020) | |
Automatic Modification Module (Caster) (1000126) | Automatic Modification Orb (Caster) (310103) |
| ||
Automatic Modification Module (Critical) (1000127) | Automatic Modification Orb (Critical) (310104) |
|
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Unique Enchants | ||||
Automatic Modification Module (Magical Force) (1000128) | Automatic Modification Orb (Magical Force) (310105) |
|
Automatic Armor Type A [1] (450127) |
1 |
Automatic Modification Module (Attacker Force) (1000129) | Automatic Modification Orb (Attacker Force) (310106) |
| ||
Automatic Modification Module (Range Force) (1000130) | Automatic Modification Orb (Range Force) (310107) |
| ||
Automatic Modification Module (Critical Force) (1000131) | Automatic Modification Orb (Critical Force) (310108) |
| ||
Automatic Modification Module (Recovery Force) (1000132) | Automatic Modification Orb (Recovery Force) (310109) |
| ||
Automatic Modification Module (After Cast Delay) (1000133) | Automatic Modification Orb (Mirror Counter) (310178) |
| ||
Automatic Modification Module (Fixed Casting) (1000134) | Automatic Modification Orb (After Cast Delay) (310110) |
| ||
Automatic Modification Module (Above All) (1000135) | Automatic Modification Orb (Fixed Casting) (310111) |
|
Automatic Leg Type A [1] (470022) | |
Automatic Modification Module (Drain Life) (1000136) | Automatic Modification Orb (Above All) (310112) |
|
Automatic Engine Wing Type A [1] (480020) | |
Automatic Modification Module (Drain Soul) (1000137) | Automatic Modification Orb (Drain Life) (310113) |
|
Automatic Booster R [1] (490024) | |
Automatic Modification Module (Magic Healing) (1000138) | Automatic Modification Orb (Drain Soul) (310114) |
|
Automatic Booster L [1] (490025) | |
Automatic Modification Module (Magic Soul) (1000139) | Automatic Modification Orb (Magic Healing) (310115) |
|
Automatic Booster R [1] (490024) | |
Automatic Modification Module (Power Force) (1000140) | Automatic Modification Orb (Magic Soul) (310116) |
|
Automatic Booster L [1] (490025) | |
Automatic Modification Module (Robust) (1000141) | Automatic Modification Orb (Power Force) (310117) |
|
Automatic Armor Type A [1] (450127) | |
Automatic Modification Module (Powerful) (1000142) | Automatic Modification Orb (Robust) (310118) |
|
Automatic Leg Type A [1] (470022) | |
Automatic Modification Module (All Force) (1000143) | Automatic Modification Orb (Powerful) (310119) |
|
Automatic Engine Wing Type A [1] (480020) | |
Automatic Module (Unlimited Vital) (1000144) | Automatic Modification Orb (All Force) (310120) |
|
Automatic Booster R [1] (490024) | |
Automatic Module (Spell Buster) (1000145) | Automatic Modification Orb (Reflection Reject) (310179) |
|
Automatic Engine Wing Type A [1] (480020) |
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Legendary Enchants | ||||
Automatic Module (Firing Shot) (1000146) | Automatic Orb (Unlimited Vital) (310121) |
|
Automatic Leg Type A [1] (470022) |
1 |
Automatic Module (Over Power) (1000147) | Automatic Orb (Spell Buster) (310122) |
| ||
Automatic Module (Fatal Flash) (1000148) | Automatic Orb (Firing Shot) (310123) |
| ||
Automatic Module (Lucky Strike) (1000149) | Automatic Orb (Over Power) (310124) |
| ||
[5] (1000150) | Automatic Orb (Fatal Flash) (310125) |
| ||
[6] (1000151) | Automatic Orb (Lucky Strike) (310126) |
|
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Epic Enchants | ||||
Automatic Module (Dragonic Breath) (1000152) | Automatic Orb (Dragonic Breath) (310127) |
|
Automatic Armor Type A [1] (450127) |
2 |
Automatic Module (Wave Break) (1000153) | Automatic Orb (Wave Break) (310128) |
| ||
Automatic Module (Hundred Spiral) (1000154) | Automatic Orb (Hundred Spiral) (310129) |
| ||
Automatic Module (Drive Press) (1000155) | Automatic Orb (Drive Press) (310130) |
| ||
Automatic Module (Banishing Cannon) (1000156) | Automatic Orb (Banishing Cannon) (310131) |
| ||
Automatic Module (Genesis Pressure) (1000157) | Automatic Orb (Genesis Pressure) (310132) |
| ||
Automatic Module (Boost Cannon) (1000158) | Automatic Orb (Boost Cannon) (310133) |
| ||
Automatic Module (Cold Flare) (1000159) | Automatic Orb (Cold Flare) (310134) |
| ||
Automatic Module (Tornado Swing) (1000160) | Automatic Orb (Tornado Swing) (310135) |
| ||
Automatic Module (Cannon Tornado) (1000161) | Automatic Orb (Cannon Tornado) (310136) |
| ||
Automatic Module (Crazy Mandragora) (1000162) | Automatic Orb (Crazy Mandragora) (310137) |
| ||
Automatic Module (Acid Explosion) (1000163) | Automatic Orb (Acid Explosion) (310138) |
| ||
Automatic Module (Sonic Impact) (1000164) | Automatic Orb (Sonic Impact) (310139) |
| ||
Automatic Module (Cutter Slasher) (1000165) | Automatic Orb (Cutter Slasher) (310140) |
| ||
Automatic Module (Berserk Slash) (1000166) | Automatic Orb (Berserk Slash) (310141) |
| ||
Automatic Module (Fatal Raid) (1000167) | Automatic Orb (Fatal Raid) (310142) |
| ||
Automatic Module (Shadow Spell) (1000168) | Automatic Orb (Shadow Spell) (310143) |
| ||
Automatic Module (Angle Shot) (1000169) | Automatic Orb (Angle Shot) (310144) |
| ||
Automatic Module (Crimson Strain) (1000170) | Automatic Orb (Crimson Strain) (310145) |
| ||
Automatic Module (Jack Lightning) (1000171) | Automatic Orb (Jack Lightning) (310146) |
| ||
Automatic Module (Comet Vortex) (1000172) | Automatic Orb (Comet Vortex) (310147) |
| ||
Automatic Module (Double Bolt) (1000173) | Automatic Orb (Double Bolt) (310148) |
| ||
Automatic Module (Warm Wave) (1000174) | Automatic Orb (Warm Wave) (310149) |
| ||
Automatic Module (Diamond Grave) (1000175) | Automatic Orb (Diamond Grave) (310150) |
| ||
Automatic Module (Magnusmus) (1000176) | Automatic Orb (Magnusmus) (310151) |
| ||
Automatic Module (Holy Judex) (1000177) | Automatic Orb (Holy Judex) (310152) |
| ||
Automatic Module (Duple Lica) (1000178) | Automatic Orb (Duple Lica) (310153) |
| ||
Automatic Module (Tiger Empire) (1000179) | Automatic Orb (Tiger Empire) (310154) |
| ||
Automatic Module (Rampage Arrow) (1000180) | Automatic Orb (Rampage Arrow) (310155) |
| ||
Automatic Module (Raging Combo) (1000181) | Automatic Orb (Raging Combo) (310156) |
| ||
Automatic Module (Cluster) (1000182) | Automatic Orb (Cluster) (310157) |
| ||
Automatic Module (Breeze Shooting) (1000183) | Automatic Orb (Breeze Shooting) (310158) |
| ||
Automatic Module (Aimed Storm) (1000184) | Automatic Orb (Aimed Storm) (310159) |
| ||
Automatic Module (Metal Echo) (1000185) | Automatic Orb (Metal Echo) (310160) |
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Automatic Module (Reverberation) (1000186) | Automatic Orb (Reverberation) (310161) |
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Automatic Module (Vulcan Severe) (1000187) | Automatic Orb (Vulcan Severe) (310162) |
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Automatic Module (Prominence Burst) (1000188) | Automatic Orb (Prominence Burst) (310163) |
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Automatic Module (Moon Kick) (1000189) | Automatic Orb (Moon Kick) (310164) |
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Automatic Module (Flash Falling) (1000190) | Automatic Orb (Flash Falling) (310165) |
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Automatic Module (Eswhoo) (1000191) | Automatic Orb (Eswhoo) (310166) |
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Automatic Module (Espa) (1000192) | Automatic Orb (Espa) (310167) |
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Automatic Module (Curse Explosion) (1000193) | Automatic Orb (Curse Explosion) (310168) |
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Automatic Module (Des Hammer Dance) (1000194) | Automatic Orb (Des Hammer Dance) (310169) |
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Automatic Module (Fire Howling Tail) (1000195) | Automatic Orb (Fire Howling Tail) (310170) |
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Automatic Module (Storm Buster Trip) (1000196) | Automatic Orb (Storm Buster Trip) (310171) |
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Automatic Module (Flame Ice Wind) (1000197) | Automatic Orb (Flame Ice Wind) (310172) |
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Automatic Module (Cross Slash) (1000198) | Automatic Orb (Cross Slash) (310173) |
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Automatic Module (Exploding Flake Wind) (1000199) | Automatic Orb (Exploding Flake Wind) (310174) |
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Automatic Module (Power of Sea) (1000200) | Automatic Orb (Power of Sea) (310175) |
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Automatic Module (Power of Land) (1000201) | Automatic Orb (Power of Land) (310176) |
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Automatic Module (Power of Life) (1000202) | Automatic Orb (Power of Life) (310177) |
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