Automatic Equipment (17.2): Difference between revisions

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Line 758: Line 758:
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|style="text-align: left;"|
:Increases Dragon Breath and Dragon Breath - Water damage by 15%.
:Increases Dragon Breath and Dragon Breath - Water damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases  Dragon Breath and Dragon Breath - Water damage by additional 3%.
:Increases  Dragon Breath and Dragon Breath - Water damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:<nowiki>Increases  Dragon Breath}} and  Dragon Breath - Water damage by additional 7%.</nowiki>
:<nowiki>Increases  Dragon Breath}} and  Dragon Breath - Water damage by additional 7%.</nowiki>
|rowspan=51|
|rowspan=51|
Line 771: Line 771:
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|style="text-align: left;"|
:Increases  Sonic Wave and Ignition Break damage by 15%.
:Increases  Sonic Wave and Ignition Break damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases  Sonic Wave and Ignition Break damage by additional 3%.
:Increases  Sonic Wave and Ignition Break damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases  Sonic Wave damage by additional 7%.
:Increases  Sonic Wave damage by additional 7%.
:Reduces cooldown of  Ignition Break by 0.25 seconds.
:Reduces cooldown of  Ignition Break by 0.25 seconds.
Line 781: Line 781:
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Spiral Pierce and Hundred Spear damage by 15%.
:Increases  Spiral Pierce and Hundred Spear damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases  Spiral Pierce and  Hundred Spear damage by additional 3%.
:Increases  Spiral Pierce and  Hundred Spear damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Spiral Pierce damage by additional 7%.
:Increases Spiral Pierce damage by additional 7%.
:Reduces cooldown of  Hundred Spear by 0.25 seconds.
:Reduces cooldown of  Hundred Spear by 0.25 seconds.
Line 791: Line 791:
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Earth Drive and Shield Press damage by 15%.
:Increases  Earth Drive and Shield Press damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Earth Drive and Shield Press damage by additional 3%.
:Increases Earth Drive and Shield Press damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Earth Drive and Shield Press damage by additional 7%.
:Increases Earth Drive and Shield Press damage by additional 7%.
|-
|-
Line 800: Line 800:
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Banishing Point and Cannon Spear damage by 15%.
:Increases Banishing Point and Cannon Spear damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Banishing Point and Cannon Spear damage by additional 3%.
:Increases Banishing Point and Cannon Spear damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Banishing Point and Cannon Spear damage by additional 7%.
:Increases Banishing Point and Cannon Spear damage by additional 7%.
|-
|-
Line 809: Line 809:
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Pressure and Ray of Genesis damage by 15%.
:Increases Pressure and Ray of Genesis damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Pressure and Ray of Genesis damage by additional 3%.
:Increases Pressure and Ray of Genesis damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Pressure and Ray of Genesis damage by additional 7%.
:Increases Pressure and Ray of Genesis damage by additional 7%.
|-
|-
Line 818: Line 818:
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Knuckle Boost and  Arm Cannon damage by 15%.
:Increases Knuckle Boost and  Arm Cannon damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Knuckle Boost and Arm Cannon damage by additional 3%.
:Increases Knuckle Boost and Arm Cannon damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Knuckle Boost and  Arm Cannon damage by additional 7%.
:Increases Knuckle Boost and  Arm Cannon damage by additional 7%.
|-
|-
Line 826: Line 826:
|style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}}
|style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Mechanic|id=2260 Cold Slower}} and Mechanic|id=2259 Flame Launcher}} damage by 15%.
:Increases Cold Slower and   Flame Launcher damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Mechanic|id=2260 Cold Slower}} and Mechanic|id=2259 Flame Launcher}} damage by additional 3%.
:Increases Cold Slower and   Flame Launcher damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Mechanic|id=2260 Cold Slower}} and Mechanic|id=2259 Flame Launcher}} damage by additional 7%.
:Increases Cold Slower and   Flame Launcher damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}}
|style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}}
|style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}}
|style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by 15%.
:Increases Axe Tornado and  Power Swing damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by additional 3%.
:Increases Axe Tornado and  Power Swing damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by additional 7%.
:Increases Axe Tornado and  Power Swing damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}}
|style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}}
|style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}}
|style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Geneticist|id=2477 Cart Cannon}} and Geneticist|id=2476 Cart Tornado}} damage by 15%.
:Increases Cart Cannon and Cart Tornado damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Geneticist|id=2477 Cart Cannon}} and Geneticist|id=2476 Cart Tornado}} damage by additional 3%.
:Increases Cart Cannon and Cart Tornado damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Geneticist|id=2477 Cart Cannon}} and Geneticist|id=2476 Cart Tornado}} damage by additional 7%.
:Increases Cart Cannon and Cart Tornado damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}}
|style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}}
|style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}}
|style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Geneticist|id=2483 Crazy Weed}} damage by 15%.
:Increases Crazy Weed damage by 15%.
:Reduces cooldown of Geneticist|id=2492 Howling of Mandragora}} by 0.3 seconds.
:Reduces cooldown of Howling of Mandragora by 0.3 seconds.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Geneticist|id=2483 Crazy Weed}} damage by additional 3%.
:Increases Crazy Weed damage by additional 3%.
:Reduces cooldown of Geneticist|id=2492 Howling of Mandragora}} by additional 0.3 seconds.
:Reduces cooldown of Howling of Mandragora by additional 0.3 seconds.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Geneticist|id=2483 Crazy Weed}} damage by additional 7%.
:Increases Crazy Weed damage by additional 7%.
:Reduces cooldown of Geneticist|id=2492 Howling of Mandragora}} by additional 0.4 seconds.
:Reduces cooldown of Howling of Mandragora by additional 0.4 seconds.
|-
|-
|style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}}
|style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}}
|style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}}
|style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by 15%.
:Increases Acid Demonstration and  Spore Explosion damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by additional 3%.
:Increases Acid Demonstration and  Spore Explosion damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by additional 7%.
:Increases Acid Demonstration and  Spore Explosion damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}}
|style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}}
|style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}}
|style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Assassin|id=136 Sonic Blow}} and Guillotine Cross|id=2022 Cross Impact}} damage by 15%.
:Increases Sonic Blow and Cross Impact damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases Assassin|id=136 Sonic Blow}} and Guillotine Cross|id=2022 Cross Impact}} damage by additional 3%.
:Increases Sonic Blow and Cross Impact damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases Assassin|id=136 Sonic Blow}} and Guillotine Cross|id=2022 Cross Impact}} damage by additional 7%.
:Increases Sonic Blow and Cross Impact damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}}
|style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}}
|style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}}
|style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by 15%.
:Increases  Rolling Cutter and Ripper Slasher damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by additional 3%.
:Increases  Rolling Cutter and Ripper Slasher damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by additional 7%.
:Increases  Rolling Cutter and Ripper Slasher damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}}
|style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}}
|style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}}
|style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Assassin Cross|id=379 Soul Destroyer}} and Guillotine Cross|id=2029 Counter Slash}} damage by 15%.
:Increases  Soul Destroyer and Counter Slash damage by 15%.
:{{Refine |range=>= |level=9}}
:If Refine => 9
:Increases  Assassin Cross|id=379 Soul Destroyer}} and Guillotine Cross|id=2029 Counter Slash}} damage by additional 3%.
:Increases  Soul Destroyer and Counter Slash damage by additional 3%.
:{{Refine |range=>= |level=11}}
:If Refine => 11
:Increases  Assassin Cross|id=379 Soul Destroyer}} and Guillotine Cross|id=2029 Counter Slash}} damage by additional 7%.
:Increases  Soul Destroyer and Counter Slash damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}}
|style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}}
|style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}}
|style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Shadow Chaser|id=2284 Fatal Menace}} and Rogue|id=214 Raid}} damage by 15%.
:Increases Fatal Menace and Raid damage by 15%.
:{{Refine |range=>= |level=9}}
:{{Refine |range=>= |level=9}}
:Increases Shadow Chaser|id=2284 Fatal Menace}} and Rogue|id=214 Raid}} damage by additional 3%.
:Increases Fatal Menace and Raid damage by additional 3%.
:{{Refine |range=>= |level=11}}
:{{Refine |range=>= |level=11}}
:Increases Shadow Chaser|id=2284 Fatal Menace}} and Rogue|id=214 Raid}} damage by additional 7%.
:Increases Fatal Menace and Raid damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}}
|style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}}
Line 919: Line 919:
|style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}}
|style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Shadow Chaser|id=2288 Triangle Shot}} damage by 15%.
:Increases Triangle Shot damage by 15%.
:Increases long ranged physical damage by 10%.
:Increases long ranged physical damage by 10%.
:If Refine => 9
:If Refine => 9
:Increases Shadow Chaser|id=2288 Triangle Shot}} damage by additional 3%.
:Increases Triangle Shot damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Shadow Chaser|id=2288 Triangle Shot}} damage by additional 7%.
:Increases Triangle Shot damage by additional 7%.
:Increases long ranged physical damage by additional 5%.
:Increases long ranged physical damage by additional 5%.
|-
|-
Line 930: Line 930:
|style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}}
|style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by 15%.
:Increases Crimson Rock and  Earth Strain damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by additional 3%.
:Increases Crimson Rock and  Earth Strain damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by additional 7%.
:Increases Crimson Rock and  Earth Strain damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}}
|style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}}
|style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}}
|style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Warlock|id=2204 Jack Frost}} and Warlock|id=2214 Chain Lightning}} damage by 15%.
:Increases  Jack Frost and Chain Lightning damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases  Warlock|id=2204 Jack Frost}} and Warlock|id=2214 Chain Lightning}} damage by additional 3%.
:Increases  Jack Frost and Chain Lightning damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases  Warlock|id=2204 Jack Frost}} and Warlock|id=2214 Chain Lightning}} damage by additional 7%.
:Increases  Jack Frost and Chain Lightning damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}}
|style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}}
|style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}}
|style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by 15%.
:Increases  Comet and  Tetra Vortex damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by additional 3%.
:Increases  Comet and  Tetra Vortex damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by additional 7%.
:Increases  Comet and  Tetra Vortex damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}}
|style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}}
|style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}}
|style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Super Novice|id=19 Fire Bolt}}Super Novice|id=14 Cold Bolt}} and Super Novice|id=20 Lightning Bolt}} damage by 15%.
:Increases Fire Bolt,  Cold Bolt and Lightning Bolt damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Super Novice|id=19 Fire Bolt}}Super Novice|id=14 Cold Bolt}} and Super Novice|id=20 Lightning Bolt}} damage by additional 3%.
:Increases Fire Bolt,  Cold Bolt and Lightning Bolt damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Super Novice|id=19 Fire Bolt}}Super Novice|id=14 Cold Bolt}} and Super Novice|id=20 Lightning Bolt}} damage by additional 7%.
:Increases Fire Bolt,  Cold Bolt and Lightning Bolt damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}}
|style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}}
|style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}}
|style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Sorcerer|id=2449 Psychic Wave}} damage by 15%.
:Increases Psychic Wave damage by 15%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by 1 second.
:Reduces cooldown of  Warmer by 1 second.
:If Refine => 9
:If Refine => 9
:Increases Sorcerer|id=2449 Psychic Wave}} damage by additional 3%.
:Increases Psychic Wave damage by additional 3%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by additional 2 seconds.
:Reduces cooldown of  Warmer by additional 2 seconds.
:If Refine => 11
:If Refine => 11
:Increases Sorcerer|id=2449 Psychic Wave}} damage by additional 7%.
:Increases Psychic Wave damage by additional 7%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by additional 4 seconds.
:Reduces cooldown of  Warmer by additional 4 seconds.
|-
|-
|style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}}
|style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}}
|style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}}
|style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Sorcerer|id=2447 Diamond Dust}} and Sorcerer|id=2446 Earth Grave}} damage by 15%.
:Increases Diamond Dust and Earth Grave damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Sorcerer|id=2447 Diamond Dust}} and Sorcerer|id=2446 Earth Grave}} damage by additional 3%.
:Increases Diamond Dust and Earth Grave damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Sorcerer|id=2447 Diamond Dust}} and Sorcerer|id=2446 Earth Grave}} damage by additional 7%.
:Increases Diamond Dust and Earth Grave damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}}
|style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}}
|style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}}
|style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Priest|id=79 Magnum Exorcismus}} and Arch Bishop|id=2040 Adoramus}} damage by 15%.
:Increases Magnum Exorcismus and Adoramus damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Priest|id=79 Magnum Exorcismus}} and Arch Bishop|id=2040 Adoramus}} damage by additional 3%.
:Increases Magnum Exorcismus and Adoramus damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Priest|id=79 Magnum Exorcismus}} and Arch Bishop|id=2040 Adoramus}} damage by additional 7%.
:Increases Magnum Exorcismus and Adoramus damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}}
|style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}}
|style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}}
|style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by 15%.
:Increases  Holy Light and  Judex damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by additional 3%.
:Increases  Holy Light and  Judex damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by additional 7%.
:Increases  Holy Light and  Judex damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}}
|style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}}
|style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}}
|style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Arch Bishop|id=2054 Duple Light}} damage by 15%.
:Increases  Duple Light damage by 15%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by 2 seconds.
:Reduces cooldown of  Basilica by 2 seconds.
:If Refine => 9
:If Refine => 9
:Increases  Arch Bishop|id=2054 Duple Light}} damage by additional 3%.
:Increases  Duple Light damage by additional 3%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by additional 3 seconds.
:Reduces cooldown of  Basilica by additional 3 seconds.
:If Refine => 11
:If Refine => 11
:Increases  Arch Bishop|id=2054 Duple Light}} damage by additional 7%.
:Increases  Duple Light damage by additional 7%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by additional 5 seconds.
:Reduces cooldown of  Basilica by additional 5 seconds.
|-
|-
|style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}}
|style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}}
|style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}}
|style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} by 15%.
:Increases Tiger Cannon and  Fallen Empire by 15%.
:If Refine => 9
:If Refine => 9
:Increases Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} damage by additional 3%.
:Increases Tiger Cannon and  Fallen Empire damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} damage by additional 7%.
:Increases Tiger Cannon and  Fallen Empire damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}}
|style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}}
|style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}}
|style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Sura|id=2332 Rampage Blast}} and  Sura|id=2336 Knuckle Arrow}} damage by 15%.
:Increases Rampage Blast and  Knuckle Arrow damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Sura|id=2332 Rampage Blast}} and  Sura|id=2336 Knuckle Arrow}} damage by additional 3%.
:Increases Rampage Blast and  Knuckle Arrow damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Sura|id=2332 Rampage Blast}}t and  Sura|id=2336 Knuckle Arrow}} damage by additional 7%.
:Increases Rampage Blastt and  Knuckle Arrow damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}}
|style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}}
|style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}}
|style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Monk|id=273 Combo Finish}} and Champion|id=372 Chain Crush Combo}} damage by 15%.
:Increases Combo Finish and Chain Crush Combo damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Monk|id=273 Combo Finish}} and Champion|id=372 Chain Crush Combo}} damage by additional 3%.
:Increases Combo Finish and Chain Crush Combo damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Monk|id=273 Combo Finish}} and Champion|id=372 Chain Crush Combo}} damage by additional 7%.
:Increases Combo Finish and Chain Crush Combo damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}}
|style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}}
|style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}}
|style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Ranger|id=2239 Cluster Bomb}} damage by 15%.
:Increases Cluster Bomb damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Ranger|id=2239 Cluster Bomb}} damage by additional 3%.
:Increases Cluster Bomb damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Ranger|id=2239 Cluster Bomb}} damage by additional 7%.
:Increases Cluster Bomb damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}}
|style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}}
|style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}}
|style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Sniper|id=382 Sharp Shooting}} damage by 15%.
:Increases Sharp Shooting damage by 15%.
:Increases critical damage by 10%.
:Increases critical damage by 10%.
:If Refine => 9
:If Refine => 9
:Increases Sniper|id=382 Sharp Shooting}} damage by additional 3%.
:Increases Sharp Shooting damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Sniper|id=382 Sharp Shooting}} damage by additional 7%.
:Increases Sharp Shooting damage by additional 7%.
:Increases critical damage by additional 5%.
:Increases critical damage by additional 5%.
|-
|-
Line 1,064: Line 1,064:
|style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}}
|style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Ranger|id=2236 Aimed Bolt}} and Ranger|id=2233 Arrow Storm}} damage by 15%.
:Increases Aimed Bolt and Arrow Storm damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Ranger|id=2236 Aimed Bolt}} and Ranger|id=2233 Arrow Storm}} damage by additional 3%.
:Increases Aimed Bolt and Arrow Storm damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Ranger|id=2236 Aimed Bolt}} and Ranger|id=2233 Arrow Storm}} damage by additional 7%.
:Increases Aimed Bolt and Arrow Storm damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}}
|style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}}
|style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}}
|style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Wanderer Minstrel|id=2413 Metallic Sound}} and Wanderer Minstrel|id=2426 Great Echo}} damage by 15%.
:Increases Metallic Sound and Great Echo damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Wanderer Minstrel|id=2413 Metallic Sound}} and Wanderer Minstrel|id=2426 Great Echo}} damage by additional 3%.
:Increases Metallic Sound and Great Echo damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Wanderer Minstrel|id=2413 Metallic Sound}} and Wanderer Minstrel|id=2426 Great Echo}} damage by additional 7%.
:Increases Metallic Sound and Great Echo damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}}
|style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}}
|style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}}
|style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Wanderer Minstrel|id=2414 Reverberation}} damage by 15%.
:Increases Reverberation damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Wanderer Minstrel|id=2414 Reverberation}} damage by additional 3%.
:Increases Reverberation damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Wanderer Minstrel|id=2414 Reverberation}} damage by additional 7%.
:Increases Reverberation damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}}
|style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}}
|style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}}
|style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Gypsy Clown|id=394 Arrow Vulcan}} and Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by 15%.
:Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Gypsy Clown|id=394 Arrow Vulcan}} and Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by additional 3%.
:Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Gypsy Clown|id=394 Arrow Vulcan}} and Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by additional 7%.
:Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}}
|style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}}
|style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}}
|style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Star Emperor|id=2593 Prominence Kick}} and Star Emperor|id=2592 Solar Burst}} damage by 15%.
:Increases Prominence Kick and Solar Burst}} damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Star Emperor|id=2593 Prominence Kick}} and Star Emperor|id=2592 Solar Burst}} damage by additional 3%.
:Increases Prominence Kick and Solar Burst}} damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Star Emperor|id=2593 Prominence Kick}} and Star Emperor|id=2592 Solar Burst}} damage by additional 7%.
:Increases Prominence Kick and Solar Burst}} damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}}
|style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}}
|style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}}
|style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases  Star Emperor|id=2579 New Moon Kick}} and Star Emperor|id=2576 Full Moon Kick}} damage by 15%.
:IncreasesNew Moon Kick and Full Moon Kick damage by 15%.
:{{Refine |range=>= |level=9}}
:{{Refine |range=>= |level=9}}
:Increases  Star Emperor|id=2579 New Moon Kick}} and Star Emperor|id=2576 Full Moon Kick}} damage by additional 3%.
:IncreasesNew Moon Kick and Full Moon Kick damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases  Star Emperor|id=2579 New Moon Kick}} and Star Emperor|id=2576 Full Moon Kick}} damage by additional 7%
:IncreasesNew Moon Kick and Full Moon Kick damage by additional 7%
:Increases critical damage by 5%.
:Increases critical damage by 5%.
|-
|-
Line 1,119: Line 1,119:
|style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}}
|style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Star Emperor|id=2580 Flashing Kick}} and Star Emperor|id=2584 Falling Star}} damage by 15%.
:Increases Flashing Kick and Falling Star damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Star Emperor|id=2580 Flashing Kick}} and Star Emperor|id=2584 Falling Star}} damage by additional 3%.
:Increases Flashing Kick and Falling Star damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Star Emperor|id=2580 Flashing Kick}} and Star Emperor|id=2584 Falling Star}} damage by additional 7%.
:Increases Flashing Kick and Falling Star damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}}
|style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}}
|style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}}
|style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Soul Linker|id=469 Esma}} and Soul Reaper|id=2604 Eswhoo}} damage by 15%.
:Increases Esma and Eswhoo damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Soul Linker|id=469 Esma}} and Soul Reaper|id=2604 Eswhoo}} damage by additional 3%.
:Increases Esma and Eswhoo damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Soul Linker|id=469 Esma}} and Soul Reaper|id=2604 Eswhoo}} damage by additional 7%.
:Increases Esma and Eswhoo damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}}
|style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}}
|style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}}
|style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Soul Reaper|id=2602 Espa}} damage by 15%.
:Increases Espa damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Soul Reaper|id=2602 Espa}} damage by additional 3%.
:Increases Espa damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Soul Reaper|id=2602 Espa}} damage by additional 7%.
:Increases Espa damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}}
|style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}}
|style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}}
|style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Soul Reaper|id=2600 Curse Explosion}} damage by 15%.
:Increases Curse Explosion damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Soul Reaper|id=2600 Curse Explosion}} damage by additional 3%.
:Increases Curse Explosion damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Soul Reaper|id=2600 Curse Explosion}} damage by additional 7%.
:Increases Curse Explosion damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}}
|style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}}
|style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}}
|style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Gunslinger|id=516 Desperado}}, Rebel|id=2561 Fire Dance}} and Rebel|id=2571 Hammer of God}} damage by 15%.
:Increases Desperado, Fire Dance and Hammer of God damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Gunslinger|id=516 Desperado}}, Rebel|id=2561 Fire Dance}} and Rebel|id=2571 Hammer of God}} by additional 3%.
:Increases Desperado, Fire Dance and Hammer of God by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Gunslinger|id=516 Desperado}}, Rebel|id=2561 Fire Dance}} and Rebel|id=2571 Hammer of God}} by additional 7%.
:Increases Desperado, Fire Dance and Hammer of God by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}}
|style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}}
|style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}}
|style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Rebel|id=2567 Fire Rain}}, Rebel|id=2562 Howling Mine}} and Rebel|id=2566 Dragon Tail}} damage by 15%.
:Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Rebel|id=2567 Fire Rain}}, Rebel|id=2562 Howling Mine}} and Rebel|id=2566 Dragon Tail}} damage by additional 3%.
:Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Rebel|id=2567 Fire Rain}}, Rebel|id=2562 Howling Mine}} and Rebel|id=2566 Dragon Tail}} damage by additional 7%.
:Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}}
|style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}}
|style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}}
|style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Rebel|id=2557 Shattering Storm}}, Rebel|id=2554 Banishing Buster}} and Rebel|id=2565 Round Trip}} damage by 15%.
:Increases Shattering Storm, Banishing Buster and Round Trip damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Rebel|id=2557 Shattering Storm}}, Rebel|id=2554 Banishing Buster}} and Rebel|id=2565 Round Trip}} damage by additional 3%.
:Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Rebel|id=2557 Shattering Storm}}, Rebel|id=2554 Banishing Buster}} and Rebel|id=2565 Round Trip}} damage by additional 7%.
:Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}}
|style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}}
|style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}}
|style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Ninja|id=534 Flaming Petals}}, Ninja|id=537 Freezing Spear}} and Ninja|id=540 Wind Blade}} damage by 15%.
:Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Ninja|id=534 Flaming Petals}}, Ninja|id=537 Freezing Spear}} and Ninja|id=540 Wind Blade}} damage by additional 3%.
:Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Ninja|id=534 Flaming Petals}}, Ninja|id=537 Freezing Spear}} and Ninja|id=540 Wind Blade}} damage by additional 7%.
:Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}}
|style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}}
|style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}}
|style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Oboro Kagerou|id=3004 Cross Slash}} damage by 15%.
:Increases Cross Slash damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Oboro Kagerou|id=3004 Cross Slash}} damage by additional 3%.
:Increases Cross Slash damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Oboro Kagerou|id=3004 Cross Slash}} damage by additional 7%.
:Increases Cross Slash damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}}
|style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}}
|style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}}
|style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases Ninja|id=536 Exploding Dragon}}, Ninja|id=539 Snow Flake Draft}} and Ninja|id=542 First Wind}} damage by 15%.
:Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases Ninja|id=536 Exploding Dragon}}, Ninja|id=539 Snow Flake Draft}} and Ninja|id=542 First Wind}} damage by additional 3%.
:Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases Ninja|id=536 Exploding Dragon}}, Ninja|id=539 Snow Flake Draft}} and Ninja|id=542 First Wind}} damage by additional 7%.
:Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}}
|style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}}
|style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}}
|style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Reduces cooldown of 5039 Tuna Party}} and 5051 Tasty Shrimp Party}} by 0.5 seconds.
:Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
:If Refine => 9
:If Refine => 9
:Reduces cooldown of 5039 Tuna Party}} and 5051 Tasty Shrimp Party}} by additional 1 second.
:Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
:If Refine => 11
:If Refine => 11
:Reduces cooldown of 5039 Tuna Party}} and 5051 Tasty Shrimp Party}} by additional 1.5 seconds.
:Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
|-
|-
|style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}}
|style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}}
|style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}}
|style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases 5026 Silvervine Stem Spear}} and 5028 Catnip Meteor}} damage by 15%.
:Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases 5026 Silvervine Stem Spear}} and 5028 Catnip Meteor}} damage by additional 3%.
:Increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases 5026 Silvervine Stem Spear}} and 5028 Catnip Meteor}} damage by additional 7%.
:Increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
|-
|-
|style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}}
|style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}}
|style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}}
|style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}}
|style="text-align: left;"|
|style="text-align: left;"|
:Increases 5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by 15%.
:Increases Picky Peck and  5036 Lunatic Carrot Beat damage by 15%.
:If Refine => 9
:If Refine => 9
:Increases 5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by additional 3%.
:Increases Picky Peck and  5036 Lunatic Carrot Beat damage by additional 3%.
:If Refine => 11
:If Refine => 11
:Increases  5033 Picky Peck}} and 5036 Lunatic Carrot Beat}} damage by additional 7%.
:Increases  Picky Peck and Lunatic Carrot Beat damage by additional 7%.
|-
|-
|}
|}

Revision as of 18:37, 5 June 2021

To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.

All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Refinement Cubes

You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:

100251.png Illusion Reinforcement Cube (100251) - Illusion Gear, 10,000,000 zeny per cube
100252.png Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube

Automatic Equipment

Automatic gear can be obtain by trading 1000103.png Varmeal Ticket (1000103) with the corresponding Illusion Equipment.

Item Description Cost Specification
450127.png Automatic Armor Type A [1] (450127)
ATK + 125. ATK + 10 per 2 refine rate.
if Refine >=7:
ASPD + 15%
[+ 480020.png Automatic Engine Wing Type A [1] (480020)
ATK + 50
[+ 480021.png Automatic Engine Wing Type B [1] (480021)
Reduces delay after skill by 10%.
15376.png Illusion Armor Type A [1] (15376)
and
900 1000103.png Varmeal Ticket (1000103)
Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Jobs: Every Job
450128.png Automatic Armor Type B [1] (450128)
MATK + 125
MATK + 10 per 2 refine rate.
Refine>=7
Reduces variable casting time by 15%.
[+ 480020.png Automatic Engine Wing Type A [1] (480020)
ASPD + 10%
[+ 480021.png Automatic Engine Wing Type B [1] (480021)
MATK + 50
15377.png Illusion Armor Type B [1] (15377)
and
900 1000103.png Varmeal Ticket (1000103)
Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Jobs: Every Job
480020.png Automatic Engine Wing Type A [1] (480020)
MAXHP + 1500
MAXHP + 100 per 2 refine rate.
Refine=>7
ASPD +7%
[+ 470022.png Automatic Leg Type A [1] (470022)
CRIT DMG + 15%
[+ 470023.png Automatic Leg Type B [1] (470023)
Reduces variable casting time by 15%.
20933.png Illusion Engine Wing Type A [1] (20933)
and
900 1000103.png Varmeal Ticket (1000103)
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
480021.png Automatic Engine Wing Type B [1] (480021)
MAXHP + 1500
MAXHP + 100 per 2 refine rate.
Refine=>7
Reduces variable casting time by 7%.
[+ 470022.png Automatic Leg Type A [1] (470022)
Increases long ranged physical damage by 7%.
[+ 470023.png Automatic Leg Type B [1] (470023)
Increases all properties magic damage by 15%.
20934.png Illusion Engine Wing Type B [1] (20934)
and
900 1000103.png Varmeal Ticket (1000103)
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
470022.png Automatic Leg Type A [1] (470022)
MAXSP + 250
MAXSP + 20 per 2 refine rate.
Refine=>7
Increases long ranged physical damage by 7%.
[+450127.png Automatic Armor Type A [1] (450127)
ATK + 7%
[+ 450128.png Automatic Armor Type B [1] (450128)
ASPD +7%
22196.png Illusion Leg Type A [1] (22196)
and
900 1000103.png Varmeal Ticket (1000103)
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
470023.png Automatic Leg Type B [1] (470023)
MAXSP + 250
MAXSP + 20 per 2 refine rate.
Refine=>7
Increases all property magical damage by 7%.
[+450127.png Automatic Armor Type A [1] (450127)
MAXSP + 7%
[+ 450128.png Automatic Armor Type B [1] (450128)
MATK + 7%
22197.png Illusion Leg Type B [1] (22197)
and
900 1000103.png Varmeal Ticket (1000103)
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: Every Job
490024.png Automatic Booster R [1] (490024)
ATK + 5%
MAXHP + 5%
42207.png [1] (42207)
and
1500 1000103.png Varmeal Ticket (1000103)
Class: Accessory (Right)
Weight: 10
Required Level: 160
Jobs: Every Job
490025.png Automatic Booster L [1] (490025)
ATK + 5%
MAXSP + 5%
42208.png [2] (42208)
and
1500 1000103.png Varmeal Ticket (1000103)
Class: Accessory (Left)
Weight: 10
Required Level: 160
Jobs: Every Job
490026.png Automatic Battle Chip R [1] (490026)
MATK + 5%
MAXHP + 5%
42209.png [3] (42209)
and
1500 1000103.png Varmeal Ticket (1000103)
Class: Accessory (Right)
Weight: 10
Required Level: 160
Jobs: Every Job
490027.png Automatic Battle Chip L [1] (490027)
MATK + 5%
MAXSP + 5%
42210.png [4] (42210)
and
1500 1000103.png Varmeal Ticket (1000103)
Class: Accessory (Left)
Weight: 10
Required Level: 160
Jobs: Every Job

Automatic Equipment Enchants

The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheng (ba_in01 87, 380).

They are divided into 5 categories.

File:Normal.png Normal: Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
File:Rare.png Rare: HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
File:Unique.png Unique: Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
File:Legendary.png Legendary: Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
File:Epic.png Epic: Skill-specific ones.

The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:

The Epic Modules are obtained from two different methods:

To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.

Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.

Be aware that:

  • You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
  • You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that you can none of them can be repeated.


The following table lists the available modules, their effects and their enchantment limitations.

Automatic Modification Module Automatic Module Effect Location Max Count
Normal Enchants
1000105.png Automatic Modification Module (Defense) (1000105) 310082.png Automatic Modification Orb (Defense) (310082)
DEF + 150
If Refine => 9
Additional DEF + 75.
If Refine => 11
Additional DEF + 75.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)
480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)
470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

3
1000106.png Automatic Modification Module (Magic Defense) (1000106) 310083.png Automatic Modification Orb (Magic Defense) (310083)
MDEF + 15
If Refine => 9
Additional MDEF + 7.
If Refine => 11
Additional MDEF + 7.
1000107.png Automatic Modification Module (VIT) (1000107) 310084.png Automatic Modification Orb (VIT) (310084)
VIT + 3
MAXHP + 1%

490024.png Automatic Booster R [1] (490024)
490025.png Automatic Booster L [1] (490025)
490026.png Automatic Battle Chip R [1] (490026)
490027.png Automatic Battle Chip L [1] (490027)

1000108.png Automatic Modification Module (LUK) (1000108) 310085.png Automatic Modification Orb (LUK) (310085)
LUK + 3
Increases critical damage by 1%.
1000109.png Automatic Modification Module (STR) (1000109) 310086.png Automatic Modification Orb (STR) (310086)
STR + 3
ATK + 2%

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

1000110.png Automatic Modification Module (AGI) (1000110) 310087.png Automatic Modification Orb (AGI) (310087)
AGI + 3
ASPD + 2%
1000111.png Automatic Modification Module (INT) (1000111) 310088.png Automatic Modification Orb (INT) (310088)
INT + 3
MATK + 2%

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000112.png Automatic Modification Module (DEX) (1000112) 310089.png Automatic Modification Orb (DEX) (310089)
DEX + 3
Increases long ranged physical damage by 2%.


Automatic Modification Module Automatic Module Effect Location Max Count
Rare Enchants
1000113.png Automatic Modification Module (HP Recovery) (1000113) 310090.png Automatic Modification Orb (HP Recovery) (310090)
HP recovery + 30%.

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

2
1000114.png Automatic Modification Module (SP Recovery) (1000114) 310091.png Automatic Modification Orb (SP Recovery) (310091)
SP recovery + 30%.

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000115.png Automatic Modification Module (Spell) (1000115) 310092.png Automatic Modification Orb (Spell) (310092)
MATK + 20
Reduces variable casting time by 10%.

490024.png Automatic Booster R [1] (490024)
490025.png Automatic Booster L [1] (490025)
490026.png Automatic Battle Chip R [1] (490026)
490027.png Automatic Battle Chip L [1] (490027)

1
1000116.png Automatic Modification Module (Attack Speed) (1000116) 310093.png Automatic Modification Orb (Attack Speed) (310093)
ATK + 20
ASPD + 10%
1000117.png Automatic Modification Module (Fatal) (1000117) 310094.png Automatic Modification Orb (Fatal) (310094)
CRIT + 10
Increases critical damage by 10%.
1000118.png Automatic Modification Module (Expert Archer) (1000118) 310095.png Automatic Modification Orb (Expert Archer) (310095)
HIT + 10
Increases long ranged physical damage by 10%.
1000119.png Automatic Modification Module (Vital) (1000119) 310096.png Automatic Modification Orb (Vital) (310096)
MAXHP + 5%
MAXHP + 1500
If Refine => 9
Additional MAXHP + 2%.
If Refine => 11
Additional MAXHP + 3%.

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

2
1000120.png Automatic Modification Module (Mental) (1000120) 310097.png Automatic Modification Orb (Mental) (310097)
MAXSP + 5%
MAXSP + 300
If Refine => 9
Additional MAXSP + 2%.
If Refine => 11
Additional MAXSP + 3%.
1000121.png Automatic Modification Module (Heal) (1000121) 310098.png Automatic Modification Orb (Heal) (310098)
Increases heal effectiveness by 5%.
If Refine => 9
Increases heal effectiveness by additional 5%.
If Refine => 11
Increases heal effectiveness by additional 7%.
1000122.png Automatic Modification Module (Attack Power) (1000122) 310099.png Automatic Modification Orb (Attack Power) (310099)
ATK + 5%
ATK + 75
If Refine => 9
Additional melee physical damage + 2%.
If Refine => 11
Additional melee physical damage + 3%.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)

1000123.png Automatic Modification Module (Magic Power) (1000123) 310100.png Automatic Modification Orb (Magic Power) (310100)
MATK + 5%
MATK + 75
If Refine => 9
Additional MATK + 2%.
If Refine => 11
Additional MATK + 3%.
1000124.png Automatic Modification Module (Shooter) (1000124) 310101.png Automatic Modification Orb (Shooter) (310101)
Increases long ranged physical damage by 3%.
If Refine => 9
Increases long ranged physical damage by additional 3%.
If Refine => 11
Increases long ranged physical damage by additional 3%.
1000125.png Automatic Modification Module (Fast) (1000125) 310102.png Automatic Modification Orb (Fast) (310102)
ASPD + 1
If Refine => 9
ASPD + 5%
If Refine => 11
Additional ASPD + 5%.

480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)

1000126.png Automatic Modification Module (Caster) (1000126) 310103.png Automatic Modification Orb (Caster) (310103)
Reduces variable casting time by 5%.
If Refine => 9
Reduces variable casting time by additional 5%.
If Refine => 11
Reduces variable casting time by additional 5%.
1000127.png Automatic Modification Module (Critical) (1000127) 310104.png Automatic Modification Orb (Critical) (310104)
CRIT + 10
If Refine => 9
Increases critical damage by 5%.
If Refine => 11
Increases critical damage by additional 7%.


Automatic Modification Module Automatic Module Effect Location Max Count
Unique Enchants
1000128.png Automatic Modification Module (Magical Force) (1000128) 310105.png Automatic Modification Orb (Magical Force) (310105)
MATK + 20
Reduces variable casting time by 10%.
Increases all property magical damage by 2%.
If Refine => 9
Increases all property magical damage by additional 1%.
If Refine => 11
Increases all property magical damage by additional 2%.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)

1
1000129.png Automatic Modification Module (Attacker Force) (1000129) 310106.png Automatic Modification Orb (Attacker Force) (310106)
ATK + 20
Increases melee physical damage by 10%.
Increases physical damage against all size enemies by 3%.
If Refine => 9
Increases physical damage against all size enemies by additional 1%.
If Refine => 11
Increases physical damage against all size enemies by additional 1%.
1000130.png Automatic Modification Module (Range Force) (1000130) 310107.png Automatic Modification Orb (Range Force) (310107)
ATK + 20
Increases long ranged physical damage by 10%.
Increases physical damage against all size enemies by 3%.
If Refine => 9
Increases physical damage against all size enemies by additional 1%.
If Refine => 11
Increases physical damage against all size enemies by additional 1%.
1000131.png Automatic Modification Module (Critical Force) (1000131) 310108.png Automatic Modification Orb (Critical Force) (310108)
CRIT + 5
Increases critical damage by 10%.
Increases physical damage against all size enemies by 3%.
If Refine => 9
Increases physical damage against all size enemies by additional 1%.
If Refine => 11
Increases physical damage against all size enemies by additional 1%.
1000132.png Automatic Modification Module (Recovery Force) (1000132) 310109.png Automatic Modification Orb (Recovery Force) (310109)
MATK + 20
Reduces variable casting time by 10%.
Increases heal effectiveness by 5%.
If Refine => 9
Increases heal effectiveness by additional 5%.
If Refine => 11
Increases heal effectiveness by additional 5%.
1000133.png Automatic Modification Module (After Cast Delay) (1000133) 310178.png Automatic Modification Orb (Mirror Counter) (310178)
Reduces damage taken from reflect damage by 2%.
If Refine => 9
Reduces damage taken from reflect damage by additional 2%.
If Refine => 11
Reduces damage taken from reflect damage by additional 3%.
1000134.png Automatic Modification Module (Fixed Casting) (1000134) 310110.png Automatic Modification Orb (After Cast Delay) (310110)
Reduces delay after skill by 4%.
If Refine => 9
Reduces delay after skill by additional 6%.
If Refine => 11
Reduces delay after skill by additional 6%.
1000135.png Automatic Modification Module (Above All) (1000135) 310111.png Automatic Modification Orb (Fixed Casting) (310111)
Reduces fixed casting time by 0.1 seconds.
If Refine => 9
Reduces fixed casting time by additional 0.2 seconds.
If Refine => 11
Reduces fixed casting time by additional 0.5 seconds.

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

1000136.png Automatic Modification Module (Drain Life) (1000136) 310112.png Automatic Modification Orb (Above All) (310112)
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If Refine => 9
Reduces physical and magical damage taken from all size enemies by 7%.
If Refine => 11
Reduces physical and magical damage taken from all race enemies by 7% (excludes players).

480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)

1000137.png Automatic Modification Module (Drain Soul) (1000137) 310113.png Automatic Modification Orb (Drain Life) (310113)
Has a 2% chance to restore 3% of damage as HP when dealing physical damage.

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

1000138.png Automatic Modification Module (Magic Healing) (1000138) 310114.png Automatic Modification Orb (Drain Soul) (310114)
Has a 1% chance to restore 2% of damage as SP when dealing physical damage.

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000139.png Automatic Modification Module (Magic Soul) (1000139) 310115.png Automatic Modification Orb (Magic Healing) (310115)
Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.

490024.png Automatic Booster R [1] (490024)
490026.png Automatic Battle Chip R [1] (490026)

1000140.png Automatic Modification Module (Power Force) (1000140) 310116.png Automatic Modification Orb (Magic Soul) (310116)
Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.

490025.png Automatic Booster L [1] (490025)
490027.png Automatic Battle Chip L [1] (490027)

1000141.png Automatic Modification Module (Robust) (1000141) 310117.png Automatic Modification Orb (Power Force) (310117)
ATK + 3%
MATK + 3%
If Refine => 9
Additional ATK + 3%.
Additional MATK + 3%.
If Refine => 11
Additional ATK + 4%.
Additional MATK + 4%.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)

1000142.png Automatic Modification Module (Powerful) (1000142) 310118.png Automatic Modification Orb (Robust) (310118)
MAXHP + 2000
MAXSP + 300
MAXHP + 5%
MAXSP + 5%
If Refine => 9
Additional MAXHP + 2%.
Additional MAXSP + 2%.
If Refine => 11
Additional MAXHP + 3%.
Additional MAXSP + 3%.

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

1000143.png Automatic Modification Module (All Force) (1000143) 310119.png Automatic Modification Orb (Powerful) (310119)
Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
If Refine => 9
Increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If Refine => 11
Increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)

1000144.png Automatic Module (Unlimited Vital) (1000144) 310120.png Automatic Modification Orb (All Force) (310120)
Increases melee physical damage by 5%.
Increases long ranged physical damage by 5%.
Increases all property magical damage by 5%.

490024.png Automatic Booster R [1] (490024)
490025.png Automatic Booster L [1] (490025)
490026.png Automatic Battle Chip R [1] (490026)
490027.png Automatic Battle Chip L [1] (490027)

1000145.png Automatic Module (Spell Buster) (1000145) 310179.png Automatic Modification Orb (Reflection Reject) (310179)
Reduces damage taken from reflect damage by 3%.
If Refine => 9
Reduces damage taken from reflect damage by additional 2%.
If Refine => 11
Reduces damage taken from reflect damage by additional 4%.

480020.png Automatic Engine Wing Type A [1] (480020)
480021.png Automatic Engine Wing Type B [1] (480021)


Automatic Modification Module Automatic Module Effect Location Max Count
Legendary Enchants
1000146.png Automatic Module (Firing Shot) (1000146) 310121.png Automatic Orb (Unlimited Vital) (310121)
Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Enhanced Everlasting Life]
VIT + 50
Recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.

470022.png Automatic Leg Type A [1] (470022)
470023.png Automatic Leg Type B [1] (470023)

1
1000147.png Automatic Module (Over Power) (1000147) 310122.png Automatic Orb (Spell Buster) (310122)
Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
[Enhanced Magic Storm]
INT + 50
MATK + 25% for 10 seconds.
1000148.png Automatic Module (Fatal Flash) (1000148) 310123.png Automatic Orb (Firing Shot) (310123)
Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
[Enhanced Plunging Shooter]
DEX + 50
Increases long ranged physical damage by 15% for 10 seconds.
1000149.png Automatic Module (Lucky Strike) (1000149) 310124.png Automatic Orb (Over Power) (310124)
Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
[Enhanced Raging Fight]
STR + 50
ATK + 15%
Increases melee physical damage by 10% for 10 seconds.
1000150.png [5] (1000150) 310125.png Automatic Orb (Fatal Flash) (310125)
Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Enhanced Deadly Lightspeed]
AGI + 50
Increases critical damage by 15% for 10 seconds.
1000151.png [6] (1000151) 310126.png Automatic Orb (Lucky Strike) (310126)
Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
[Enhanced Good Fortune]
LUK + 50
Increases all property magical damage by 15% for 10 seconds.


Automatic Modification Module Automatic Module Effect Location Max Count
Epic Enchants
1000152.png Automatic Module (Dragonic Breath) (1000152) 310127.png Automatic Orb (Dragonic Breath) (310127)
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If Refine => 9
Increases Dragon Breath and Dragon Breath - Water damage by additional 3%.
If Refine => 11
Increases Dragon Breath}} and Dragon Breath - Water damage by additional 7%.

450127.png Automatic Armor Type A [1] (450127)
450128.png Automatic Armor Type B [1] (450128)

2
1000153.png Automatic Module (Wave Break) (1000153) 310128.png Automatic Orb (Wave Break) (310128)
Increases Sonic Wave and Ignition Break damage by 15%.
If Refine => 9
Increases Sonic Wave and Ignition Break damage by additional 3%.
If Refine => 11
Increases Sonic Wave damage by additional 7%.
Reduces cooldown of Ignition Break by 0.25 seconds.
1000154.png Automatic Module (Hundred Spiral) (1000154) 310129.png Automatic Orb (Hundred Spiral) (310129)
Increases Spiral Pierce and Hundred Spear damage by 15%.
If Refine => 9
Increases Spiral Pierce and Hundred Spear damage by additional 3%.
If Refine => 11
Increases Spiral Pierce damage by additional 7%.
Reduces cooldown of Hundred Spear by 0.25 seconds.
1000155.png Automatic Module (Drive Press) (1000155) 310130.png Automatic Orb (Drive Press) (310130)
Increases Earth Drive and Shield Press damage by 15%.
If Refine => 9
Increases Earth Drive and Shield Press damage by additional 3%.
If Refine => 11
Increases Earth Drive and Shield Press damage by additional 7%.
1000156.png Automatic Module (Banishing Cannon) (1000156) 310131.png Automatic Orb (Banishing Cannon) (310131)
Increases Banishing Point and Cannon Spear damage by 15%.
If Refine => 9
Increases Banishing Point and Cannon Spear damage by additional 3%.
If Refine => 11
Increases Banishing Point and Cannon Spear damage by additional 7%.
1000157.png Automatic Module (Genesis Pressure) (1000157) 310132.png Automatic Orb (Genesis Pressure) (310132)
Increases Pressure and Ray of Genesis damage by 15%.
If Refine => 9
Increases Pressure and Ray of Genesis damage by additional 3%.
If Refine => 11
Increases Pressure and Ray of Genesis damage by additional 7%.
1000158.png Automatic Module (Boost Cannon) (1000158) 310133.png Automatic Orb (Boost Cannon) (310133)
Increases Knuckle Boost and Arm Cannon damage by 15%.
If Refine => 9
Increases Knuckle Boost and Arm Cannon damage by additional 3%.
If Refine => 11
Increases Knuckle Boost and Arm Cannon damage by additional 7%.
1000159.png Automatic Module (Cold Flare) (1000159) 310134.png Automatic Orb (Cold Flare) (310134)
Increases Cold Slower and Flame Launcher damage by 15%.
If Refine => 9
Increases Cold Slower and Flame Launcher damage by additional 3%.
If Refine => 11
Increases Cold Slower and Flame Launcher damage by additional 7%.
1000160.png Automatic Module (Tornado Swing) (1000160) 310135.png Automatic Orb (Tornado Swing) (310135)
Increases Axe Tornado and Power Swing damage by 15%.
If Refine => 9
Increases Axe Tornado and Power Swing damage by additional 3%.
If Refine => 11
Increases Axe Tornado and Power Swing damage by additional 7%.
1000161.png Automatic Module (Cannon Tornado) (1000161) 310136.png Automatic Orb (Cannon Tornado) (310136)
Increases Cart Cannon and Cart Tornado damage by 15%.
If Refine => 9
Increases Cart Cannon and Cart Tornado damage by additional 3%.
If Refine => 11
Increases Cart Cannon and Cart Tornado damage by additional 7%.
1000162.png Automatic Module (Crazy Mandragora) (1000162) 310137.png Automatic Orb (Crazy Mandragora) (310137)
Increases Crazy Weed damage by 15%.
Reduces cooldown of Howling of Mandragora by 0.3 seconds.
If Refine => 9
Increases Crazy Weed damage by additional 3%.
Reduces cooldown of Howling of Mandragora by additional 0.3 seconds.
If Refine => 11
Increases Crazy Weed damage by additional 7%.
Reduces cooldown of Howling of Mandragora by additional 0.4 seconds.
1000163.png Automatic Module (Acid Explosion) (1000163) 310138.png Automatic Orb (Acid Explosion) (310138)
Increases Acid Demonstration and Spore Explosion damage by 15%.
If Refine => 9
Increases Acid Demonstration and Spore Explosion damage by additional 3%.
If Refine => 11
Increases Acid Demonstration and Spore Explosion damage by additional 7%.
1000164.png Automatic Module (Sonic Impact) (1000164) 310139.png Automatic Orb (Sonic Impact) (310139)
Increases Sonic Blow and Cross Impact damage by 15%.
If Refine => 9
Increases Sonic Blow and Cross Impact damage by additional 3%.
If Refine => 11
Increases Sonic Blow and Cross Impact damage by additional 7%.
1000165.png Automatic Module (Cutter Slasher) (1000165) 310140.png Automatic Orb (Cutter Slasher) (310140)
Increases Rolling Cutter and Ripper Slasher damage by 15%.
If Refine => 9
Increases Rolling Cutter and Ripper Slasher damage by additional 3%.
If Refine => 11
Increases Rolling Cutter and Ripper Slasher damage by additional 7%.
1000166.png Automatic Module (Berserk Slash) (1000166) 310141.png Automatic Orb (Berserk Slash) (310141)
Increases Soul Destroyer and Counter Slash damage by 15%.
If Refine => 9
Increases Soul Destroyer and Counter Slash damage by additional 3%.
If Refine => 11
Increases Soul Destroyer and Counter Slash damage by additional 7%.
1000167.png Automatic Module (Fatal Raid) (1000167) 310142.png Automatic Orb (Fatal Raid) (310142)
Increases Fatal Menace and Raid damage by 15%.
Template:Refine
Increases Fatal Menace and Raid damage by additional 3%.
Template:Refine
Increases Fatal Menace and Raid damage by additional 7%.
1000168.png Automatic Module (Shadow Spell) (1000168) 310143.png Automatic Orb (Shadow Spell) (310143)
Increases all property magical damage by 15%.
If Refine => 9
Increases all property magical damage by 3%.
If Refine => 11
Increases all property magical damage by 7%.
1000169.png Automatic Module (Angle Shot) (1000169) 310144.png Automatic Orb (Angle Shot) (310144)
Increases Triangle Shot damage by 15%.
Increases long ranged physical damage by 10%.
If Refine => 9
Increases Triangle Shot damage by additional 3%.
If Refine => 11
Increases Triangle Shot damage by additional 7%.
Increases long ranged physical damage by additional 5%.
1000170.png Automatic Module (Crimson Strain) (1000170) 310145.png Automatic Orb (Crimson Strain) (310145)
Increases Crimson Rock and Earth Strain damage by 15%.
If Refine => 9
Increases Crimson Rock and Earth Strain damage by additional 3%.
If Refine => 11
Increases Crimson Rock and Earth Strain damage by additional 7%.
1000171.png Automatic Module (Jack Lightning) (1000171) 310146.png Automatic Orb (Jack Lightning) (310146)
Increases Jack Frost and Chain Lightning damage by 15%.
If Refine => 9
Increases Jack Frost and Chain Lightning damage by additional 3%.
If Refine => 11
Increases Jack Frost and Chain Lightning damage by additional 7%.
1000172.png Automatic Module (Comet Vortex) (1000172) 310147.png Automatic Orb (Comet Vortex) (310147)
Increases Comet and Tetra Vortex damage by 15%.
If Refine => 9
Increases Comet and Tetra Vortex damage by additional 3%.
If Refine => 11
Increases Comet and Tetra Vortex damage by additional 7%.
1000173.png Automatic Module (Double Bolt) (1000173) 310148.png Automatic Orb (Double Bolt) (310148)
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If Refine => 9
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
If Refine => 11
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
1000174.png Automatic Module (Warm Wave) (1000174) 310149.png Automatic Orb (Warm Wave) (310149)
Increases Psychic Wave damage by 15%.
Reduces cooldown of Warmer by 1 second.
If Refine => 9
Increases Psychic Wave damage by additional 3%.
Reduces cooldown of Warmer by additional 2 seconds.
If Refine => 11
Increases Psychic Wave damage by additional 7%.
Reduces cooldown of Warmer by additional 4 seconds.
1000175.png Automatic Module (Diamond Grave) (1000175) 310150.png Automatic Orb (Diamond Grave) (310150)
Increases Diamond Dust and Earth Grave damage by 15%.
If Refine => 9
Increases Diamond Dust and Earth Grave damage by additional 3%.
If Refine => 11
Increases Diamond Dust and Earth Grave damage by additional 7%.
1000176.png Automatic Module (Magnusmus) (1000176) 310151.png Automatic Orb (Magnusmus) (310151)
Increases Magnum Exorcismus and Adoramus damage by 15%.
If Refine => 9
Increases Magnum Exorcismus and Adoramus damage by additional 3%.
If Refine => 11
Increases Magnum Exorcismus and Adoramus damage by additional 7%.
1000177.png Automatic Module (Holy Judex) (1000177) 310152.png Automatic Orb (Holy Judex) (310152)
Increases Holy Light and Judex damage by 15%.
If Refine => 9
Increases Holy Light and Judex damage by additional 3%.
If Refine => 11
Increases Holy Light and Judex damage by additional 7%.
1000178.png Automatic Module (Duple Lica) (1000178) 310153.png Automatic Orb (Duple Lica) (310153)
Increases Duple Light damage by 15%.
Reduces cooldown of Basilica by 2 seconds.
If Refine => 9
Increases Duple Light damage by additional 3%.
Reduces cooldown of Basilica by additional 3 seconds.
If Refine => 11
Increases Duple Light damage by additional 7%.
Reduces cooldown of Basilica by additional 5 seconds.
1000179.png Automatic Module (Tiger Empire) (1000179) 310154.png Automatic Orb (Tiger Empire) (310154)
Increases Tiger Cannon and Fallen Empire by 15%.
If Refine => 9
Increases Tiger Cannon and Fallen Empire damage by additional 3%.
If Refine => 11
Increases Tiger Cannon and Fallen Empire damage by additional 7%.
1000180.png Automatic Module (Rampage Arrow) (1000180) 310155.png Automatic Orb (Rampage Arrow) (310155)
Increases Rampage Blast and Knuckle Arrow damage by 15%.
If Refine => 9
Increases Rampage Blast and Knuckle Arrow damage by additional 3%.
If Refine => 11
Increases Rampage Blastt and Knuckle Arrow damage by additional 7%.
1000181.png Automatic Module (Raging Combo) (1000181) 310156.png Automatic Orb (Raging Combo) (310156)
Increases Combo Finish and Chain Crush Combo damage by 15%.
If Refine => 9
Increases Combo Finish and Chain Crush Combo damage by additional 3%.
If Refine => 11
Increases Combo Finish and Chain Crush Combo damage by additional 7%.
1000182.png Automatic Module (Cluster) (1000182) 310157.png Automatic Orb (Cluster) (310157)
Increases Cluster Bomb damage by 15%.
If Refine => 9
Increases Cluster Bomb damage by additional 3%.
If Refine => 11
Increases Cluster Bomb damage by additional 7%.
1000183.png Automatic Module (Breeze Shooting) (1000183) 310158.png Automatic Orb (Breeze Shooting) (310158)
Increases Sharp Shooting damage by 15%.
Increases critical damage by 10%.
If Refine => 9
Increases Sharp Shooting damage by additional 3%.
If Refine => 11
Increases Sharp Shooting damage by additional 7%.
Increases critical damage by additional 5%.
1000184.png Automatic Module (Aimed Storm) (1000184) 310159.png Automatic Orb (Aimed Storm) (310159)
Increases Aimed Bolt and Arrow Storm damage by 15%.
If Refine => 9
Increases Aimed Bolt and Arrow Storm damage by additional 3%.
If Refine => 11
Increases Aimed Bolt and Arrow Storm damage by additional 7%.
1000185.png Automatic Module (Metal Echo) (1000185) 310160.png Automatic Orb (Metal Echo) (310160)
Increases Metallic Sound and Great Echo damage by 15%.
If Refine => 9
Increases Metallic Sound and Great Echo damage by additional 3%.
If Refine => 11
Increases Metallic Sound and Great Echo damage by additional 7%.
1000186.png Automatic Module (Reverberation) (1000186) 310161.png Automatic Orb (Reverberation) (310161)
Increases Reverberation damage by 15%.
If Refine => 9
Increases Reverberation damage by additional 3%.
If Refine => 11
Increases Reverberation damage by additional 7%.
1000187.png Automatic Module (Vulcan Severe) (1000187) 310162.png Automatic Orb (Vulcan Severe) (310162)
Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
If Refine => 9
Increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
If Refine => 11
Increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
1000188.png Automatic Module (Prominence Burst) (1000188) 310163.png Automatic Orb (Prominence Burst) (310163)
Increases Prominence Kick and Solar Burst}} damage by 15%.
If Refine => 9
Increases Prominence Kick and Solar Burst}} damage by additional 3%.
If Refine => 11
Increases Prominence Kick and Solar Burst}} damage by additional 7%.
1000189.png Automatic Module (Moon Kick) (1000189) 310164.png Automatic Orb (Moon Kick) (310164)
IncreasesNew Moon Kick and Full Moon Kick damage by 15%.
Template:Refine
IncreasesNew Moon Kick and Full Moon Kick damage by additional 3%.
If Refine => 11
IncreasesNew Moon Kick and Full Moon Kick damage by additional 7%
Increases critical damage by 5%.
1000190.png Automatic Module (Flash Falling) (1000190) 310165.png Automatic Orb (Flash Falling) (310165)
Increases Flashing Kick and Falling Star damage by 15%.
If Refine => 9
Increases Flashing Kick and Falling Star damage by additional 3%.
If Refine => 11
Increases Flashing Kick and Falling Star damage by additional 7%.
1000191.png Automatic Module (Eswhoo) (1000191) 310166.png Automatic Orb (Eswhoo) (310166)
Increases Esma and Eswhoo damage by 15%.
If Refine => 9
Increases Esma and Eswhoo damage by additional 3%.
If Refine => 11
Increases Esma and Eswhoo damage by additional 7%.
1000192.png Automatic Module (Espa) (1000192) 310167.png Automatic Orb (Espa) (310167)
Increases Espa damage by 15%.
If Refine => 9
Increases Espa damage by additional 3%.
If Refine => 11
Increases Espa damage by additional 7%.
1000193.png Automatic Module (Curse Explosion) (1000193) 310168.png Automatic Orb (Curse Explosion) (310168)
Increases Curse Explosion damage by 15%.
If Refine => 9
Increases Curse Explosion damage by additional 3%.
If Refine => 11
Increases Curse Explosion damage by additional 7%.
1000194.png Automatic Module (Des Hammer Dance) (1000194) 310169.png Automatic Orb (Des Hammer Dance) (310169)
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If Refine => 9
Increases Desperado, Fire Dance and Hammer of God by additional 3%.
If Refine => 11
Increases Desperado, Fire Dance and Hammer of God by additional 7%.
1000195.png Automatic Module (Fire Howling Tail) (1000195) 310170.png Automatic Orb (Fire Howling Tail) (310170)
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If Refine => 9
Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
If Refine => 11
Increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
1000196.png Automatic Module (Storm Buster Trip) (1000196) 310171.png Automatic Orb (Storm Buster Trip) (310171)
Increases Shattering Storm, Banishing Buster and Round Trip damage by 15%.
If Refine => 9
Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 3%.
If Refine => 11
Increases Shattering Storm, Banishing Buster and Round Trip damage by additional 7%.
1000197.png Automatic Module (Flame Ice Wind) (1000197) 310172.png Automatic Orb (Flame Ice Wind) (310172)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If Refine => 9
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
If Refine => 11
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
1000198.png Automatic Module (Cross Slash) (1000198) 310173.png Automatic Orb (Cross Slash) (310173)
Increases Cross Slash damage by 15%.
If Refine => 9
Increases Cross Slash damage by additional 3%.
If Refine => 11
Increases Cross Slash damage by additional 7%.
1000199.png Automatic Module (Exploding Flake Wind) (1000199) 310174.png Automatic Orb (Exploding Flake Wind) (310174)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If Refine => 9
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
If Refine => 11
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
1000200.png Automatic Module (Power of Sea) (1000200) 310175.png Automatic Orb (Power of Sea) (310175)
Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
If Refine => 9
Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
If Refine => 11
Reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
1000201.png Automatic Module (Power of Land) (1000201) 310176.png Automatic Orb (Power of Land) (310176)
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If Refine => 9
Increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
If Refine => 11
Increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
1000202.png Automatic Module (Power of Life) (1000202) 310177.png Automatic Orb (Power of Life) (310177)
Increases Picky Peck and 5036 Lunatic Carrot Beat damage by 15%.
If Refine => 9
Increases Picky Peck and 5036 Lunatic Carrot Beat damage by additional 3%.
If Refine => 11
Increases Picky Peck and Lunatic Carrot Beat damage by additional 7%.