Bio 5: The Bed of Honor (Nightmare Biolab)/de: Difference between revisions

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==<span style="color: #FF8C00;">Normal Monsters</span>==
==<span style="color: #FF8C00;">Normal Monsters</span>==


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Revision as of 08:28, 27 May 2025

Other languages:

Bio 5: Das Ehrenbett (Albtraum-Biolabore) Dungeon

Du kannst den Warper > Nightmare Dungeons > Biolabore benutzen, um diesen Dungeon zu erreichen.

Alternativ kannst du zum Haupteingang in den Slums von Lighthalzen im Nordosten der Stadt laufen. Du musst den Wachmann umgehen, indem du entweder ständig mit ihm redest, bis er einschläft, oder die Freundschaftsquest abschließt.

Ohno Tohiro ist der NPC, der für Dungeon-Informationen und -Zugang zuständig ist. Er befindet sich bei (lighthalzen 321, 218) (ein paar Zellen nordöstlich von der Stelle, an der dich der Warper absetzt). Er hat drei Möglichkeiten:

  • Frag ihn nach dem Ehrenbett: Gibt Hintergrundinformationen und Informationen zur Geschichte des Dungeons.
  • Kehre zum Ehrenbett zurück: Betritt den Dungeon gegen Zahlung von 100.000 Z und erscheine bei (lhz_dun_n 98, 201) (Westseite des Dungeons). Beachte, dass es keine Bestätigung gibt. Sobald du diese Option auswählst, wird dein Geld abgebucht und du wirst weitergeleitet.
  • Sag „Das ist zu viel Zeny“: Du erhältst die Möglichkeit, stattdessen 7347.png Research Chart (7347) zu bezahlen, um den Dungeon zu betreten.

Lunar ist ein weiterer NPC, der Zugang zum Dungeon gewähren kann. Sie befindet sich (lighthalzen 320, 204), ein paar Zellen südöstlich von der Stelle, an der dich der Warper absetzt. Auch sie hat drei Optionen:

  • Geh dorthin, wo die Monster hausen: Zahle 150.000 Z + 20 22687.png Fragment of Vicious Mind (22687) , um den Dungeon zu betreten. Sie lässt dich bei (lhz_dun_n 162, 254) erscheinen. Dieser Raum ist oft von Monstern heimgesucht. Wenn du es jedoch schaffst, kannst du das fragwürdige Gerät in der oberen rechten Ecke des Raums benutzen, indem du darauf zugehst. Es stellt deine Gesundheit einmal vollständig wieder her und vermeidet die höheren Kosten der zweiten Methode. Du kannst jedoch nicht mit dem Zauberer, dem Schöpfer alter Kopfbedeckungen und den NPCs für den Seelentausch interagieren und musst dir deinen Weg durch den oft überfüllten Bereich des Dungeons bahnen. * Betreten Sie das Heiligtum: Zahlen Sie 2.000.000z + 30 22687.png Fragment of Vicious Mind (22687) , um das Heiligtum zu betreten, einen Ort auf einer separaten Karte, der Kopien aller vier NPCs enthält, die zum Verzaubern und Herstellen alter Kopfbedeckungen verwendet werden, den Tausch gleichartiger Seelen gegen eine Seele Ihrer Wahl und den Zugang zu Lagern ermöglicht.
  • Um was für einen Ort handelt es sich?: Gibt Hintergrund- und Story-Informationen zum Heiligtum.

Mechanics

  • Alle Teleport-Formen sind im Dungeon deaktiviert.
  • Alles außer Maden, die aus Leichen spawnen, unterliegt dem Boss-Protokoll. In der Nähe von Leichen zu laufen, züchtet Maden. Die Maden hinterlassen keine Beute und sind lediglich lästig!
  • Folgende Fähigkeiten sind deaktiviert: Faserschloss, Eiswand, Einschüchtern, Tödliche Bedrohung, Dimensionstür, Saturday Night Fever, Schacht, Blutige Lust, Klang der Zerstörung. Vakuum-Extrem ist jedoch erlaubt und nützlich bei Leichen, bevor Maden spawnen!
  • Im Dungeon gibt es keine Erfahrungs-Todesstrafe, und deine Haustiere verlieren bei deinen Fehlschlägen nicht die Vertrautheit.
  • Fragwürdige Geräte gewähren dir Boni gegen Monster im Dungeon und werden ausgelöst, indem du auf die verschiedenen Geräte im Dungeon zugehst. Ein kurzer Text erscheint als Bestätigung eines gewährten Buffs, und jedes Gerät kann einmal pro Stunde ausgelöst werden.

Normal Monsters

| class="wikitable mw-collapsible mw-collapsed" style="width: 55%;text-align:center;" data-mce-style="width: 55%;" |- style="background-color:#FF8C00;color:white;text-align:center;" | style="width: 15%" data-mce-style="width: 20%;"|Monster | style="width: 10%" data-mce-style="width: 10%;"|Level | style="width: 15%" data-mce-style="width: 15%;"|Race/Element | style="width: 10%" data-mce-style="width: 10%;"|HP |- |3208.gif
Eremes Guille (3208) | 179 | Demon/Poison 4 | 2,380,000 |- |3209.gif
Magaleta Sorin (3209) | 177 | Human/Holy 4 | 2,448,000 |- |3210.gif
Katrinn Cheiron (3210) | 177 | Human/Ghost 4 | 2,040,000 |- |3211.gif
Shecil Damon (3211) | 179 | Human/Wind 4 | 2,142,000 |- |3212.gif
Harword Alteisen (3212) | 177 | Human/Water 4 | 2,720,000 |- |3213.gif
Seyren Windsor (3213) | 179 | Demon/Fire 4 | 2,448,000 |- |3226.gif
Randel Lawrence (3226) | 178 | Human/Holy 4 | 2,550,000 |- |3227.gif
Flamel Emule (3227) | 176 | Human/Fire 4 | 2,312,000 |- |3228.gif
Celia Alde (3228) | 176 | Human/Ghost 4 | 2,295,000 |- |3229.gif
Chen Liu (3229) | 178 | Demon/Water 4 | 2,261,000 |- |3230.gif
Gertie Wie (3230) | 178 | Demon/Poison 4 | 2,040,000 |- |3231.gif
Alphoccio Basil (3231) | 176 | Human/Wind 4 | 2,040,000 |- |3232.gif
Trentini (3232) | 176 | Human/Wind 4 | 2,040,000 |- |}

True Monsters

After 110 monsters of one kind are killed, a true monster spawns matching the 110 killed.
Example: You kill 110 Margaretas, it spawns a true Margareta. Announcement: "Unknown Voice: Feel my true power."
If the true monster is killed, there will be another announcement: "Unknown Voice: You murdered my minion!"
True monster have a low drop chance of following items:
400078.png Goral Crown [1] (400078) , 400098.png Bull Crown [1] (400098) , 400121.png Twins Crown [1] (400121) , 400120.png Goat Crown [1] (400120) , 400119.png Lion Crown [1] (400119) , 400118.png Saint Crown [1] (400118) , 400117.png Libra Crown [1] (400117) , 400116.png Celestial Luxurious Crown [1] (400116) ,
400099.png Taurus Diadem [1] (400099) , 400095.png Spinel Diadem [1] (400095) , 400094.png Jade Crown [1] (400094) , 400079.png Trial Diadem [1] (400079) .

Monster Level Race/Element HP
3214.gif
Guillotine Cross Eremes (3214)
189 Demon/Poison 4 7,140,000
3215.gif
Arch Bishop Magaleta (3215)
187 Human/Holy 4 7,344,000
3216.gif
Warlock Katrinn (3216)
187 Human/Ghost 4 6,120,000
3217.gif
Ranger Shecil (3217)
189 Human/Wind 4 6,426,000
3218.gif
Mechanic Harword (3218)
187 Human/Earth 4 8,160,000
3219.gif
Rune Knight Seyren (3219)
189 Demon/Fire 4 7,344,000
3233.gif
Royal Guard Randel (3233)
188 Human/Holy 4 6,936,000
3234.gif
Genetic Flamel (3234)
186 Human/Fire 4 6,885,000
3235.gif
Sorcerer Celia (3235)
188 Human/Ghost 4 6,885,000
3236.gif
Sura Chen (3236)
188 Demon/Water 4 6,783,000
3237.gif
Shadow Chaser Gertie (3237)
188 Demon/Poison 4 6,120,000
3238.gif
Minstrel Alphoccio (3238)
186 Human/Wind 4 6,120,000
3239.gif
Wanderer Trentini (3239)
186 Human/Wind 4 6,120,000

MVPs

An MVP spawns when you have killed the same true monster 4 times.
Example: You have killed 4 times true monster margarita, then the MVP Margareta spawns. Announcement: "Unknown Voice: Feel my vengeance!" If killed: "Unknown Voice: See you soon." MVP's have a low drop chance of following items:
400078.png Goral Crown [1] (400078) , 400098.png Bull Crown [1] (400098) , 400121.png Twins Crown [1] (400121) , 400120.png Goat Crown [1] (400120) , 400119.png Lion Crown [1] (400119) , 400118.png Saint Crown [1] (400118) , 400117.png Libra Crown [1] (400117) , 400116.png Celestial Luxurious Crown [1] (400116) ,
400099.png Taurus Diadem [1] (400099) , 400095.png Spinel Diadem [1] (400095) , 400094.png Jade Crown [1] (400094) , 400079.png Trial Diadem [1] (400079) and 20748.png Fallen Warrior Manteau (20748)

Monster Level Race/Element HP
3220.gif
Guillotine Cross Eremes (3220)
189 Demon/Poison 4 21,420,000
3221.gif
Arch Bishop Magaleta (3221)
187 Human/Holy 4 22,032,000
3222.gif
Ranger Shecil (3222)
189 Human/Wind 4 19,278,000
3223.gif
Mechanic Harword (3223)
187 Human/Water 4 24,480,000
3224.gif
Warlock Katrinn (3224)
187 Human/Ghost 4 18,360,000
3225.gif
Rune Knight Seyren (3225)
189 Demon/Fire 4 22,032,000
3240.gif
Royal Guard Randel (3240)
188 Human/Holy 4 22,950,000
3241.gif
Genetic Flamel (3241)
186 Human/Fire 4 20,808,000
3242.gif
Sorcerer Celia (3242)
188 Human/Ghost 4 20,655,000
3243.gif
Sura Chen (3243)
188 Human/Water 4 20,349,000
3244.gif
Shadow Chaser Gertie (3244)
188 Human/Poison 4 18,360,000
3245.gif
Minstrel Alphoccio (3245)
186 Human/Wind 4 18,360,000
3246.gif
Wanderer Trentini (3246)
186 Human/Wind 4 18,360,000

Particles

Energy Particles

These particles can be exchanged to obtain Energy Fragments from Bully. They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.

6820.png Energy Fragment (6820)

(Commonly done to passively earn 6820.png Energy Fragment (6820) compared to exchanging High Tier Weapons obtained from killing Bio Lab 3 monsters and using the Sanctuary via Lunar NPC details found at the top of the guide.

Fragments

Energy Fragments

6820.png  Energy Fragment (6820)  are used to obtain Old Headgears. They can also be converted into 22687.png  Fragment of Vicious Mind (22687)  or  23016.png  Grudge Fragment (23016) .

These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:

You can also exchange them for the following items by speaking with the Veteran Adventurer:

200x 6820.png Energy Fragment (6820) > 1x 6469.png Will of Warrior (6469)

200x 6820.png  Energy Fragment (6820)  >  1x 6470.png  Blood Thirst (6470) 
300x 6820.png  Energy Fragment (6820)  >  1x 6471.png  Ghost Chill (6471) 

You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above). This NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon. The Doram Kafra NPC inside has access to Primary, Secondary and Guild Storage so you may obtain your hard earned Energy Fragments~

Fragment of Vicious Mind

22687.png  Fragment of Vicious Mind (22687)  can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as  Fly Wing if used inside the dungeon).

Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments. Useful in the end stages of your creating your headgear!

Grudge Fragments

23016.png  Grudge Fragment (23016)  are required to enchant Old Headgears.

Bully will give you 1 Grudge Fragment at the cost of 666 Energy Fragments. Definitely not worth it due to the retaliative ease of obtaining a Grudge Fragment via monsters inside Bed of Honor versus farming weapons for Energy Fragments .

Weapon Exchange

List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind (lhz_dun_n 142, 265)

Weapon Type Weapon Obtained from
One Handed Swords 13431.png Chrome Metal Sword (13431) Pom Spider
13421.png Ruber [1] (13421) Seyren Windsor
Two-Handed Sword 1189.png Krasnaya [3] (1189) Drake
1196.png Chrome Metal Two-Handed Sword (1196) Queen Scaraba
Spear 1435.png Cannon Spear [1] (1435) Randel Lawrence, Biolab Gear Exchange
1433.png Imperial Spear [1] (1433) Uni-horn Scaraba
1490.png Giant Lance (1490) Biolab Gear Exchange
Dagger 13062.png Ancient Dagger (13062) Paladin Randall (MVP), Wandering Purple Dragon
13069.png Aztoe Nail (13069) Gertie (MVP), Biolab Gear Exchange
13061.png Black Wing [1] (13061) Gertie, Horn Scaraba
13046.png Krieg [3] (13046) Eddga
13070.png Scarletto Nail (13070) Gertie (MVP), Biolab Gear Exchange
13047.png Weihna [2] (13047) Phreeoni
Axe 1393.png End Sektura [1] (1393) Flamel (MVP), Biolab Gear Exchange
1311.png Vecer Axe [2] (1311) Howard Alt-Eisen
1392.png Ygnus Stale [1] (1392) Flamel (MVP), Biolab Gear Exchange
Mace 16017.png Bloody Cross (16017) Biolab Gear Exchange
16000.png Erde [2] (16000) Orc Lord
16010.png Red Ether Bag [1] (16010) Flamel Emure, Rake Horn Scaraba
16001.png Red Square Bag [2] (16001) Mistress
Bow 18110.png Big Crossbow [2] (18110) Cecil Damon, Biolab Gear Exchange
18109.png Catapult [2] (18109) Gertie, Biolab Gear Exchange
18111.png Creeper Bow [2] (18111) Celia Alde, Biolab Gear Exchange
1745.png Falken Blitz [2] (1745) Cecil Damon
18103.png Mystic Bow (18103) Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar 1290.png Agent Katar [1] (1290) Eremes Guile, Biolab Gear Exchange
1284.png Krishna [2] (1284) Eremes Guile
1285.png Chakram [2] (1285) Osiris, Champion Chen (MVP)
1291.png Guillotine Katar [1] (1291) Biolab Gear Exchange
Staff 1647.png Croce Staff [1] (1647) Margaretha Sorin
2005.png Dea Staff [1] (2005) Maya
2004.png Kronos (2004) Dark Lord
1659.png Light of Recovery [1] (1659) Margaretha Sorin, Biolab Gear Exchange
1646.png La'cryma Stick [2] (1646) Kathryne Keyron
1654.png Mental Stick [1] (1654) Celia Alde, Pom Spider
Book 1584.png Chilly Spell Book [2] (1584) Biolab Gear Exchange
2161.png Geffenia Water Book [1] (2161) Alphoccio
Instrument 1930.png Green Whistle [1] (1930) Antler Scaraba, Alphoccio
1984.png Stem Whip [1] (1984) Dolomedes, Trentini
Knuckles 1830.png Sura's Rampage [1] (1830) Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.

Other languages:

Fallen Warrior Manteau

Der Mantel des gefallenen Kriegers wird im Bio 5: The Bed of Honor Dungeon von den MVPs fallen gelassen.
Es gibt zwei Versionen des Mantels des gefallenen Kriegers:

  • 20748.png Fallen Warrior Manteau (20748) hat keinen Kartensteckplatz und keine Boni auf MaxHP und MaxSP. Diese fallen mit einer Chance von 75 % aus den MVPs von Tomb of the Fallen.
  • 20749.png Fallen Warrior Manteau [1] (20749) verfügt über einen Kartensteckplatz und bietet zusätzliche MaxHP- und MaxSP-Boni. Diese müssen von der obigen Version aktualisiert werden.

Um einen 20748.png Fallen Warrior Manteau (20748) auf die passende Version aufzurüsten, musst du mit Sorrowful Soul's Energy (in der Nähe von (lhz_dun_n 136, 265)) sprechen.

Die Erfolgschance liegt bei 30 % und im Falle eines Misserfolgs ist alles verloren:

Sie können sich auch für eine sichere Upgrade-Option entscheiden, bei der kein Fehlerrisiko besteht:

Hinweis: Alle Verfeinerungen des Artikels gehen bei beiden Vorgängen verloren.

Combination

Fallen Warrior Manteau kann kombiniert werden mit dem Vicious Mind Aura.

Item Description + Item Description
20748.png Fallen Warrior Manteau (20748) Manteau of legendary hero whose died in battle.
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.

_______________________
Type: Armor
Position: Garment
Defense: 20
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
19439.png Vicious Mind Aura (19439) Unknown energy surrounds the body.
_______________________
When equipped with Fallen Warrior Manteau[1]:
_______________________
For each 30 base STR:
ATK +5
_______________________
For each 30 base AGI:
Increases Attack Speed by 3%.
_______________________
For each 30 base VIT:
Decreases After Cast Delay by 4%.
_______________________
For each 30 base INT:
MATK +5
Decreases Variable Casting Time by 8%.
_______________________
For each 30 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 30 base LUK:
Increases Critical Damage by 3%.

_______________________
Type: Armor
Position: Head Low
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 170

Vicious Mind Aura ist Teil der Bioresearch Laboratory - Instance.

Other languages:

Zodiac sign Headgears

Bei echten Monstern und MVPs ist die Wahrscheinlichkeit, dass die folgenden Gegenstände fallen:

The available headgears are:
400078.png Goral Crown [1] (400078)
A crown made with bent horns and white mane made for specific subjects, and decorated with red gems.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 10%.
_______________________
When equipped with Volar:
Increases Critical Damage by 10%.

For each Refine Level of Volar:
Increases damage of Ignition Break by 12%.
_______________________
When equipped with Vernan:
Decreases After Cast Delay by 10%.

For each Refine Level of Vernan:
Increases damage of Sonic Wave by 10%.
_______________________
When equipped with Argen Blanco:
Decreases Hundred Spear skill cooldown by 0.5 seconds.

For each Refine Level of Argen Blanco:
Increases damage of Hundred Spear by 10%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400098.png Bull Crown [1] (400098)
A crown designed for specific subjects.
Green gemstones and tough-looking horns add a sense of dignity to the wearer.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 10%.
_______________________
When equipped with Golden Wrench:
Increases Physical Damage against all sizes by 10%.

For each Refine Level of Golden Wrench:
Increases damage of Power Swing by 10%.
_______________________
When equipped with Engine Pilebunker:
Increases Ranged Physical Damage by 15%.

For each Refine Level of Engine Pilebunker:
Increases damage of Arms Cannon by 10%.
_______________________
When equipped with Maxi Spanner:
Increases Physical Damage against all sizes by 10%.

For each Refine Level of Maxi Spanner:
Increases damage of Axe Tornado by 10%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400121.png Twins Crown [1] (400121)
A crown designed for specific subjects.
The crown is decorated with twin faces on both sides of the head.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases damage against all sizes by 10%.
_______________________
When equipped with Judgement Slasher and Repent Slasher:
Increases Critical Damage by 20%.

For each 2 Refine Levels of the total Refine Level of Judgement Slasher and Repent Slasher:
Increases melee and Ranged Physical Damage by 5%.
_______________________
When equipped with Agudo Filo:
Increases damage of Cross Impact by 20%.

For each Refine Level of Agudo Filo:
Increases Melee Physical Damage by 5%.
_______________________
When equipped with Ripper Cross:
Increases Ranged Physical Damage by 20%.

For each Refine Level of Ripper Cross:
Increases damage of Cross Ripper Slasher by 10%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400120.png Goat Crown [1] (400120)
A crown designed for specific subjects.
A crown hanging over the ears in the shape of a goat's horn. It has a stubborn personality and persistence that survives even in a barren environment.
_______________________
For each 2 Refine Levels:
ATK +20
MATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
ATK +15%
MATK +15%
_______________________
Refine Level +11:
Increases damage against all sizes by 10%.
_______________________
When equipped with Jack The Knife:
Decreases After Cast Delay by 10%.

For each Refine Level of Jack The Knife:
Increases damage of Fatal Menace by 10%.
_______________________
When equipped with Platinum Dagger:
Increases Magical Damage with every element by 10%.

For each Refine Level of Platinum Dagger:
Increases Magical Damage with every element by additional 5%.
_______________________
When equipped with Rapid Fire:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Rapid Fire:
Increases damage of Triangle Shot by 10%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400119.png Lion Crown [1] (400119)
A crown designed for specific subjects.
The crown designed with oversized jewels in a jagged design gives an intense feeling.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
MaxHP +10%
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 10%.
_______________________
When equipped with Raging Dragon Fist:
Increases Physical Damage against all sizes by 10%.

For each Refine Level of Raging Dragon Fist:
Increases damage of Chain Crush Combo by 10%.
_______________________
When equipped with Fighting God's Bandage:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Fighting God's Bandage:
Increases damage of Knuckle Arrow by 10%.
_______________________
When equipped with Bright Pendulum:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Bright Pendulum:
Increases damage of Finger Offensive by 10%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400118.png Saint Crown [1] (400118)
A crown designed for specific subjects.
A helmet designed to wrap around your head. It is said that a priest used it in the past.
_______________________
For each 2 Refine Levels:
ATK +20
MATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
ATK +15%
MATK +15%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
Increases Physical Damage against all sizes by 10%.
_______________________
When equipped with Adorare Staff:
Increases Magical Damage with Holy element by 10%.

For each Refine Level of Adorare Staff:
Increases damage of Adoramus by 5%.
_______________________
When equipped with Poenitentia:
Increases Magical Damage with Holy element by 10%.

For each Refine Level of Poenitentia:
Increases damage of Judex by 10%.
_______________________
When equipped with Lucis Flail:
Increases Physical Damage against all sized enmies by 10%.

For each Refine Level of Lucis Flail:
Increases damage of Duple Light by 10%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400117.png Libra Crown [1] (400117)
A crown designed for specific subjects.
A golden crown that makes the wearer stand out. It is decorated with blue jewels resembling Venus.
_______________________
For each 2 Refine Levels:
ATK +20
MATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
Increases Magical Damage with Neutral element by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
Increases Physical Damage against all sizes by additional 10%.
_______________________
When equipped with Black Circle or Heart Whip:
Increases Magical Damage with Neutral element by 10%.

For each Refine Level of Black Circle or Heart Whip:
Increases damage of Metallic Sound by 5%.
_______________________
When equipped with Antique Cello or Scarlet Ribbon:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Antique Cello or Scarlet Ribbon:
Increases damage of Severe Rainstorm by 10%.
_______________________
When equipped with Wind Gale:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Wind Gale:
Increases damage of Severe Rainstorm by 10%.
_______________________
Class Restrictions:
Minstrel, Wanderer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400116.png Celestial Luxurious Crown [1] (400116)
A crown designed for specific subjects.
The blue jewel shines like a pupil and seems to see through the enemy.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 10%.
_______________________
When equipped with Sharp Star Bow:
Increases Critical Damage by 20%.

For each Refine Level of Sharp Star Bow:
Increases damage of Sharp Shooting by 10%.
_______________________
When equipped with Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Aiming Bow:
Increases damage of Aimed Bolt by 10%.
_______________________
When equipped with Falken Shooter:
Decreases Arrow Storm skill cooldown by 1.8 seconds.

For each Refine Level of Falken Shooter:
Increases damage of Arrow Storm by 10%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400099.png Taurus Diadem [1] (400099)
A crown designed for specific subjects.
It is made of bull horns, but the rounded design is rather cute.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 10%.
_______________________
When equipped with Coolant Injection:
Increases Ranged Physical Damage by 10%.

For each Refine Level of Coolant Injection:
Increases damage of Cart Cannon by 10%.
_______________________
When equipped with Gene Rod:
Increases Physical Damage against all sizes by 10%.

For each Refine Level of Gene Rod:
Increases damage of Crazy Weed by 10%.
_______________________
When equipped with Estal:
Increases Physical Damage against all sizes by 10%.

For each Refine Level of Estal:
Increases damage of Spore Explosion by 10%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400095.png Spinel Diadem [1] (400095)
A crown designed for specific subjects.
It is decorated with a blue spinel symbolizing hope.
_______________________
For each 2 Refine Levels:
MATK +2%
Increases SP Recovery Rate by 6%.
_______________________
Refine Level +7:
All Basic Stats +3
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Neutral, Earth and Water element by 20%.
_______________________
When equipped with Boltijin:
MATK +2%

For each Refine Level of Boltijin:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 3%.
_______________________
When equipped with Psychic Spear Rod:
Increases Magical Damage with Neutral and Wind element by 3%.

For each Refine Level of Psychic Spear Rod:
Increases damage of Varetyr Spear by 3%.
_______________________
When equipped with Dust Grave:
Increases Magical Damage with Water and Earth element by 3%.

For each Refine Level of Dust Grave:
Increases damage of iamond Dust by 3%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400094.png Jade Crown [1] (400094)
A crown designed for specific subjects.
The jadeite crown has a pink lace. It is said that it plays a role in increasing the power.
_______________________
For each 2 Refine Levels:
MATK +2%
Increases SP Recovery Rate by 6%.
_______________________
Refine Level +7:
All Basic Stats +3
_______________________
Refine Level +9:
MATK +4%
_______________________
Refine Level +11:
Increases Magical Damage with Neutral, Fire and Ghost element by 20%.
_______________________
When equipped with Scarlet Rose Stick:
Decreases Crimson Rock skill cooldown by 1 second.

For each Refine Level of Scarlet Rose Stick:
Increases damage of Crimson Rock by 3%.
_______________________
When equipped with Staff of Miracle:
Increases Magical Damage with Ghost element by 3%.

For each Refine Level of Staff of Miracle:
Increases damage of Soul Expansion by 3%.
_______________________
When equipped with Gravitation Staff:
Increases Magical Damage with Neutral element by 3%.

For each Refine Level of Gravitation Staff:
Increases damage of Gravitation Field and Comet by 3%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
400079.png Trial Diadem [1] (400079)
A crown in the shape of a unique curved tube made for specific subjects. Decorated with blue gemstones.
_______________________
For each 2 Refine Levels:
ATK +20
MATK +20
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
ATK +15%
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +11:
Increases damage against all sizes by 10%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Farthezan:
Decreases Variable Casting Time by 10%.

For each Refine Level of Farthezan:
Increases damage of Pressure and Genesis Ray by 10%.
_______________________
When equipped with Harve:
Decreases Shield Press skill cooldown by 1 second.

For each Refine Level of Harve:
Increases damage of Shield Press by 10%.
_______________________
When equipped with Fortridge:
Decreases Cannon Spear skill cooldown by 0.5 seconds.

For each Refine Level of Fortridge:
Increases damage of Cannon Spear by 12%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
Other languages:

Bio 5 Headgears

Alte Kopfbedeckungen werden (von der Seelenenergie des Sorrowful) hergestellt und (von der wandernden Energie) im Inneren verzaubert

das Ehrenbett oder im Heiligtum.

The available headgears are:
18971.png Old Rune Circlet [1] (18971)
An old, abandoned rune circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Ignition Break by 20%.
Increases damage of Hundred Spear by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18972.png Old Mitra [1] (18972)
An old, abandoned mitra that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
MATK +2
Increases Healing skills effectiveness by 2%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Judex by 20%.
Increases damage of Magnus Exorcismus by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18973.png Old Driver Band [1] (18973)
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Power Swing and Axe Tornado by 20%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18974.png Old Driver Band (yellow) [1] (18974)
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arms Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases damage of Self-Destruction by 10%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18975.png Old Shadow Handicraft [1] (18975)
An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18976.png Old Minstrel Song's Hat [1] (18976)
An old, abandoned minstrel song hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18977.png Old Midas Whisper [1] (18977)
An old, abandoned midas whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases Ranged Physical Damage by 1%.
Increases damage of Cart Cannon by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18978.png Old Magic Stone Hat [1] (18978)
An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18979.png Old Blazing Soul [1] (18979)
An old, abandoned blazing soul that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
CRI +2
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Rampage Blaster by 15%.
Increases damage of Lightning Ride by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Sura
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18980.png Old Wind Whisper [1] (18980)
An old, abandoned wind whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
MATK +1%
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Poison Buster by 15%.
Increases damage of Varetyr Spear by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18981.png Old Dying Swan [1] (18981)
An old, abandoned dying swan that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18982.png Old Bone Circlet [1] (18982)
An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18983.png Old Crown of Guardian [1] (18983)
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18984.png Old Camouflage Rabbit Hood [1] (18984)
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cluster Bomb by 15%.
Increases damage of Warg Strike by 10%.
_______________________
For each 3 Refine Levels:
Perfect Dodge +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Ranger
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170



Die Herstellung dieser Kopfbedeckungen erfordert verschiedene Zutaten. Zunächst benötigst du Seelen der entsprechenden ersten Jobklasse, die der Klasse deiner gewünschten Kopfbedeckung entspricht. Diese fallen alle mit einer Chance von 5 % von den normalen Mobs (individuelle Chance für jedes Gruppenmitglied). MVPs lassen mit einer Chance von 100 % drei ihrer entsprechenden Seelen fallen und belohnen den MVP mit einer zusätzlichen Seele. Bitte beachte, dass die Seelen KONTOGEBUNDEN sind.

  • 6814.png Swordman Soul (6814) – Wird von Seyren Windsor und Randel Lawrence fallen gelassen.
  • 6815.png Merchant Soul (6815) – Wird von Howard Alt-Eisen und Flamel Emule fallen gelassen.
  • 6816.png Thief Soul (6816) – Wird von Eremes Guile und Gertie Wie fallen gelassen.
  • 6817.png Magician Soul (6817) – Wird von Kathryne Cheiron und Celia Alde fallen gelassen.
  • 6818.png Archer Soul (6818) – Wird von Cecil Damon, Alphoccio Basil und Trentini fallen gelassen.
  • 6819.png Acolyte Soul (6819) – Wird von Margaretha Sorin und Chen Liu fallen gelassen.

Außerdem müsst ihr euch die entsprechende Kostüm-Kopfbedeckung besorgen. Diese werden von den normalen Mobs des Ehrenbetts fallen gelassen.

Beim Erstellen der alten Kopfbedeckung stehen Ihnen zwei Möglichkeiten zur Verfügung.

Die Standardoption (30 % Erfolgschance) erfordert die folgenden Zutaten:

   Beispiel:
    1x  19974.png  C. Camouflage Rabbit Hood (19974) 
    1x  6818.png  Archer Soul (6818) 
   20x  6820.png  Energy Fragment (6820) 

Die sichere Option erfordert Folgendes: Beispiel:

     1x  19974.png  C. Camouflage Rabbit Hood (19974) 
     5x  6818.png  Archer Soul (6818) 
   100x  6820.png  Energy Fragment (6820) 
Other languages:

Bio 5 Enchantment

Verzauberungsvoraussetzungen

Sprich mit Wanderind Mind (lhz_dun_n 134, 265), um den Verzauberungsprozess zu starten. Für die dritte und vierte Verzauberung werden jeweils 10 Grudge Fragmente benötigt. Dabei handelt es sich immer um Statusverzauberungen. Sobald du die Verzauberung zweimal durchgeführt hast, kannst du den zweiten Platz verzaubern. Es handelt sich entweder um eine Statusverzauberung oder um die unten aufgeführten mächtigen Verzauberungen. Die mächtige Verzauberung beginnt auf Stufe 1. Die folgende Tabelle listet die benötigte Menge auf, um diese Stufe zu erreichen. Wenn die Verbesserung der mächtigen Verzauberung scheitert, wird sie um eine Stufe herabgestuft (mindestens Stufe 1).

Verzauberungen zurücksetzen

Der Wanderind-Geist (lhz_dun_n 134, 265) bietet die Möglichkeit, die 1./2. Verzauberung für vollständig verzauberte Kopfbedeckungen zu einem erhöhten Preis von 1.000.000 Zeny und 50 23016.png Grudge Fragment (23016) neu zu würfeln.
Du kannst auch beide Verzauberungen gleichzeitig zurücksetzen.

Enchants

Enchant Slot (Stats) Requirement
3rd 10 23016.png Grudge Fragment (23016)
4th
Random Stat Enchants (3rd & 4th Slot)
Str 1 ~ 5 Agi 1 ~ 5
Vit 1 ~ 5 Int 1 ~ 5
Dex 1 ~ 5 Luk 1 ~ 5
2nd Slot
Level Grudge Fragment Required Chance
1 10
2 20 80%
3 40 70%
4 50 50%
5 70 20%
6 100 20%
7 150 20%
8 250 20%
9 500 20%
10 1.000 20%

Letzte Verzauberung der Bio 5-Kopfbedeckung. Du kannst die gewünschte Verzauberung auswählen und sie fehlerfrei bis auf Stufe 5 aufwerten.

  • Kosten für die Auswahl der gewünschten Verzauberung: 5.000.000 Zeny + 200 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 1 auf Stufe 2: 3.500.000 Zeny + 100 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 2 auf Stufe 3: 5.000.000 Zeny + 200 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 3 auf Stufe 4: 8.000.000 Zeny + 250 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 4 auf Stufe 5: 14.000.000 Zeny + 350 23016.png Grudge Fragment (23016) .
Type Levels
29706.png Tenacity Lv1 (29706) Level 1

Melee physical damage +4%

Perfect hit + 1

Level 2

Melee physical damage +8%

Perfect hit + 2

Level 3

Melee physical damage +12%

Perfect hit + 3

Level 4

Melee physical damage +16%

Perfect hit + 4

Level 5

Melee physical damage +20%

Perfect hit + 5

Level 6

Melee physical damage +24%

Perfect hit + 6

Level 7

Melee physical damage +28%

Perfect hit + 7

Level 8

Melee physical damage +32%

Perfect hit + 8

Level 9

Melee physical damage +36%

Perfect hit + 9

Level 10

Melee physical damage +44%

Perfect hit + 10

29061.png Mettle Lv1 (29061) Level 1

Atk + 4%

Hit + 10

Level 2

Atk + 8%

Hit + 20

Level 3

Atk + 12%

Hit + 30

Level 4

Atk + 16%

Hit + 40

Level 5

Atk + 20%

Hit + 50

Level 6

Atk + 24%

Hit + 60

Level 7

Atk + 28%

Hit + 70

Level 8

Atk + 32%

Hit + 80

Level 9

Atk + 36%

Hit + 90

Level 10

Atk + 40%

Hit + 100

29071.png Magic Essence Lv1 (29071) Level 1

Matk + 4%

FCT -0.1s

Level 2

Matk + 8%

FCT -0.2s

Level 3

Matk + 12%

FCT -0.3s

Level 4

Matk + 16%

FCT -0.4s

Level 5

Matk + 20%

FCT -0.5s

Level 6

Matk + 24%

FCT -0.6s

Level 7

Matk + 28%

FCT -0.7s

Level 8

Matk + 32%

FCT -0.8s

Level 9

Matk + 36%

FCT -0.9s

Level 10

Matk + 44%

FCT -1.0s

29081.png Acute Lv1 (29081) Level 1

Crit + 3

Critical damage + 20%

Level 2

Crit + 6

Critical damage + 35%

Level 3

Crit + 9

Critical damage + 50%

Level 4

Crit + 12

Critical damage + 65%

Level 5

Crit + 15

Critical damage + 80%

Level 6

Crit + 18

Critical damage + 95%

Level 7

Crit + 21

Critical damage + 110%

Level 8

Crit + 24

Critical damage + 125%

Level 9

Crit + 27

Critical damage + 140%

Level 10

Crit + 30

Critical damage + 170%

29091.png Master Archer Lv1 (29091) Level 1

Aspd + 1%

Long range damage + 4%

Level 2

Aspd + 2%

Long range damage + 8%

Level 3

Aspd + 3%

Long range damage + 12%

Level 4

Aspd + 4%

Long range damage + 16%

Level 5

Aspd + 5%

Long range damage + 20%

Level 6

Aspd + 6%

Long range damage + 24%

Level 7

Aspd + 7%

Long range damage + 28%

Level 8

Aspd + 8%

Long range damage + 32%

Level 9

Aspd + 8%

Long range damage + 32%

Level 10

Aspd + 10%

Long range damage + 44%

29101.png Adamantine Lv1 (29101) Level 1

Max HP + 5%

Def + 140

Mdef + 20

Level 2

Max HP + 10%

Def + 180

Mdef + 40

Level 3

Max HP + 15%

Def + 220

Mdef + 60

Level 4

Max HP + 20%

Def + 260

Mdef + 80

Level 5

Max HP + 25%

Def + 300

Mdef + 100

Level 6

Max HP + 30%

Def + 340

Mdef + 120

Level 7

Max HP + 35%

Def + 380

Mdef + 140

Level 8

Max HP + 40%

Def + 420

Mdef + 160

Level 9

Max HP + 45%

Def + 460

Mdef + 180

Level 10

Max HP + 55%

Def + 500

Mdef + 200

29111.png Affection Lv1 (29111) Level 1

Max SP + 3%

Recovery skill power + 5%

Level 2

Max SP + 6%

Recovery skill power + 10%

Level 3

Max SP + 9%

Recovery skill power + 15%

Level 4

Max SP + 12%

Recovery skill power + 20%

Level 5

Max SP + 15%

Recovery skill power + 25%

Level 6

Max SP + 18%

Recovery skill power + 30%

Level 7

Max SP + 21%

Recovery skill power + 35%

Level 8

Max SP + 24%

Recovery skill power + 40%

Level 9

Max SP + 27%

Recovery skill power + 45%

Level 10

Max SP + 30%

Recovery skill power + 55%